Introduction:
.:The Reborn Jackal:.
Synergy Chart:
_______________________________________
A Closer Look:
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- U-Turn
- Taunt
Possible Changes: None.
Vs. Other Leads:
Green means easy to deal with.
Orange means somewhat problematic.
Red means difficult to handle.
Azelf: One of the two common leads that has a faster taunt than Gliscor. I can just switch to Heatran and get a sub on the switch though.
Machamp: One of my worst nightmares. I almost always lose at least one poke to this thing. I usually try getting in damage and revenge it with something.
Dragonite: A little bit tough. I have to switch around till I get to Starmie for the Ice Beam usually.
Roserade: I taunt it and laugh in its face as I set up my rocks.
Swampert: A bit of a problem, but not too much of one. I switch to Starmie on the Ice Beam and Hydro Pump.
Heatran: Taunt, set up my rocks, Earthquake it.
Tyranitar: Taunt, SR, EQ.
Ninjask: SR on the Protect and Taunt after the sub.
Metagross: Taunt, SR, EQ.
Aerodactyl: The second common lead that can use taunt before me. I switch to Starmie and Hydro Pump usually, sadly, it has a sash.
Jirachi: SR regardless if it uses Trick or SR itself and switch to Heatran on the U-Turn. Sadly, it scouts one of my pokes.
Infernape: Take the Fake Out, SR, and then Earthquake (although Fire Blast will do a nice chunk) or switch to Starmie.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Reflect
Possible Changes: Take out the Special Attack EVs and invest some in Special Defense?
Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Spikes
- Energy Ball
- Hidden Power [Fire]
- Stun Spore
Possible Changes: Grass Knot over Energy Ball?
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Surf
- Rapid Spin
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Possible Changes: Adamant over Jolly?
_________________________________
Conclusion
I've tested this team a decent amount and at first it was doing well, but ever since then the wins have become scarce so I thought I'd post it to get some rates. Constructive Criticism would be much appreciated. Thanks.
Changes will be in red.
Threat list: July's Shoddy Top 25
Green means easy to deal with.
Orange means somewhat problematic.
Red means it's a big threat.
Heatran: Starmie, Gliscor, and Lucario can all handle Heatran.
Scizor: Heatran can scare it with Fire Blast and Zapdos with Heat Wave.
Gyarados: Roserade can cripple it and Starmie and Zapdos have Thunderbolt.
Tyranitar: Lucario can come in on the Dark type attack and Gliscor can EQ it.
Starmie: My own Starmie can Tbolt it first if it's not scarfed and Roserade can Energy Ball it.
Gengar: Outspeed with Starmie can Hydro Pump.
Jirachi: Heatran can come in and Fire Blast it.
Infernape: Starmie checks and KOs.
Metagross: Zappy has Heat Wave and Heatran can outspeed and KO.
Swampert: I have Roserade with Energy Ball and Zapdos with HP Grass.
Dragonite: It's hard to switch to Starmie on this, so I usually have to sac a poke.
Blissey: Lucario can destroy it.
Machamp: I can set up Reflect with Rotom-H, Discharge it, and set up Rest when I need to.
Lucario: Zapdos, Gliscor, and Starmie can handle it.
Flygon: If it's locked into EQ, I go to Gliscor or Zapdos, Outrage goes to Heatran, and Stone Edge Lucario.
Azelf: Tran shuts it down unless it carries HP Ground which is rare.
Breloom: I use Starmie as a sleep absorber and then go to Zapdos.
Rotom: I switch to Heatran.
Gliscor: Starmie has Ice Beam.
Skarmory: I have Zapdos for the Tbolt and Heatran for Fire Blast.
Vaporeon: I can explode on it or wear it down with tbolt from Zapdos or Starmie.
Suicune: I taunt it with Gliscor and switch to Roserade.
Celebi: Heatran can take it out with Fire Blast.
Jolteon: Wear it down with Roserade and use Starmie as clean up.
Kingdra: Life is a bit easier with Rotom-H.
Hey guys and welcome to my RMT. I've just recently joined Smogon, but I have been stalking the RMT section and battling on Shoddy for a bit. I finally decided to post my first RMT so wish me luck. xD Since it's my first, bare with me if I miss a few things here and there. Anyway, as you can probably tell from the title, this is a team based on the mighty Lucario. I've always wanted to make a team around him because he's capable of wrecking so many pokemon and I finally stopped being lazy and got around to it. So I'll just stop talking now and get on with the RMT. Here's the team:








Synergy Chart:

_______________________________________
A Closer Look:

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- U-Turn
- Taunt
After a lot of testing and playing around with leads, I finally came across this thing. This spot was occuped by other leads such as Swampert, Metagross, Infernape, and Azelf. Swampert didn't match up to what I expected of it and Metagross' ground weakness would have made three ground weaknesses on the team and with a lot of stuff packing Earthquake these days, it's not so safe. Infernape and Azelf were doing pretty decent, but their typings didn't help the synergy of this team very well. I also realized that I didn't have anything to stop my opponents from getting rocks up or even some layers of spikes. Since Starmie's role was a Pursuit attracter and revenge killer, it wasn't made to be a spinner. I quickly searched some leads with Taunt and I came around this guy and fell in love with it ever since. Although this thing does have a huge weakness to ice, (making three on this team), I do have 3 resistances for it and one being a 4x resist. With Taunt I can prevent most leads from setting up any entry hazards such Roserade, Metagross, and Forretress. Gliscor's good 95 base speed helps it do so. This is what some of you are probably thinking: "Why not Aero?" Well, the reason I chose Gliscor is because has way more defensive bulk than Aero and it can be saved for later on while the speedy dinosaur is usually a suicide lead. Earthquake is for the given STAB and U-Turn lets Gliscor turn into my scout as my Heatran is now scarfed.
Possible Changes: None.
Vs. Other Leads:
Green means easy to deal with.
Orange means somewhat problematic.
Red means difficult to handle.













Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Reflect
This was originally a Zapdos, but thanks to vashta, Scimjara, and Super Mario Bro it got changed to a RestTalk Rotom-H. Rotom-H has a ground resist like Zapdos, but Rotom-H is much better for my team because it can deal with things that plague my team like Machamp and Kingdra. For Machamp, I can set up the Reflect first turn, fire off some Tbolts and Rest up when I need to. While rested I can just Sleep Talk and hopefully I can KO it. As for Kingdra, I can do the same thing. Although, Rotom-H has a chance to die in the end, I might still have my reflect up or I could just Extremespeed with Lucario. The EVs are set so I still have some nice defensive bulk and I can 3HKO Machamp with Tbolt. I was previously testing out Discharge over Tbolt because of the higher chance to para, but I don't have a guaranteed 3HKO on champ with it, so Tbolt is a nicer choice. Also, I chose Reflect over WoW here because Machamp and Kindgra run the Lum most of the time and will damage me much more than it could with a first turn Reflect up.
Possible Changes: Take out the Special Attack EVs and invest some in Special Defense?

Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Spikes
- Energy Ball
- Hidden Power [Fire]
- Stun Spore
Roserade provides the perfect support for my team because of its ability being a crippler and Spikes user. It's the first part of my Fire/Grass/Water core and has done a really nice job. Lucario REALLY likes to have Spikes up to ensure his sweep. Since the Luke I run is Jolly, it's gonna need Spikes and rocks up to guarantee KOs on things like Hippowdon and Celebi. This is where Roserade comes in. I can switch in on a bulky water like Vaporeon and cripple switch ins such as Infernape or ScarfTran. Roserade also doesn't mind a Vaporeon staying in to Ice Beam as it only takes 35.2% - 42% from it. From there I can hopefully set up a couple layers of Spikes to aid the mighty jackal. While being a supporter, Roserade has some good bulk to aid it in doing its job. 252 HP and 136 SpD EVs ensure that a SpecsJolt's HP Ice is a 2 or 3 hit kill. I chose Energy Ball over Grass Knot just to hit stuff harder like Jolteon. HP Fire is for other grasses and steels as well.
Possible Changes: Grass Knot over Energy Ball?

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran has the ability to wreck anything that switches into it barring a few like Blissey and Snorlax. Even Starmie takes a decent amount from a powerful Fire Blast. This Tran was originally a SubTran, but I changed it to Scarf so my Starmie can be a Rapid Spinner instead of a revenge killer. This thing can rape a lot of stuff that my team doesn't feel like sacing HP for like Bulky Rotom, MixNite, and SDluke to name a few. What makes ScarfTran such a great revenge killer is that it has a great STAB 120 base power move to complement its above average special attack. This thing loves to come in on an LO or Choiced Tran's Fire Blast, gain some extra firepower, and leave a dent in whatever comes in. This Tran is also a member of my Fire/Grass/Water core which has proven to be great in this metagame. Fire Blast is self explanatory, Earth Power is for other Trans, Explosion for Blissey and Lax, and Dragon Pulse for Nite.
Possible Changes: HP Electric/Grass?

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Surf
- Rapid Spin
Starmie is the final member of my Fire/Grass/Water core, but his main goal to lure Pursuit for Lucario. Ttar and Scizor can come in on my Thunderbolts and Ice Beams, forcing me to switch and get Pursuit trapped which is exactly what I want for my Luke. This is one of the only ways that Lucario will get a perfect sweep. He takes barely any damage from Pursuit, SDs up, and we can all get our brooms out with little doubt if SR and three layers of Spikes are up. Starmie's last roles to fill are being an effective rapid spinner and sweeper. Before, this was my Scarfed revenge killer, but I really needed a spinner because rocks and spikes were getting annoying so with help from vashta, I opted for the LO version with Rapid Spin. Although, I miss being able to outspeed SpecsJolt and a Gyara after one DD and tricking Starmie's walls like Bliss and Lax, I like the idea of not being forced to switch because of being locked into a move. I chose Surf over Hydro Pump because Hydro Pump's accuracy was getting annoying, Tbolt for Gyara, and Ice Beam for dragons.
Possible Changes: Recover?

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Here it is. The star of the show, the almighty SDLuke. This thing can rip teams into shreds if played correctly and supported. Having three layers of spikes is really useful for this team as it can wear down Luke's possible checks such as Celebi and Hippowdon as I stated in my Roserade description. After Starmie attracts the Pursuit and sacrifices itself, Lucario can come in and get a free SD off and this thing is so sexy that it might be the only Swords Dance needed. Jolly nature lets me, if not outspeed an opposing Luke, it lets me speed tie with it. Close Combat is for a nice STAB 120 base power move, Crunch is for Rotom and Celebi, and Extremespeed is a nice priority attack for anything faster than me, except Gengar who checks Lucario completely. I was considering for a while to use Bullet Punch on this thing, but Extremespeed proved to be more worthy for the spot.
Possible Changes: Adamant over Jolly?
_________________________________


I've tested this team a decent amount and at first it was doing well, but ever since then the wins have become scarce so I thought I'd post it to get some rates. Constructive Criticism would be much appreciated. Thanks.






Changes will be in red.
Threat list: July's Shoddy Top 25
Green means easy to deal with.
Orange means somewhat problematic.
Red means it's a big threat.
























