The Red Queen's Race: Balanced OU

"Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else — if you run very fast for a long time, as we've been doing."
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that."

Overview: I've practiced with both offense and stall over the years and I've started to realize that you can keep the best of both worlds with a balance.

For many, fire, grass, and water form the most basic type-trumping system, and in such a fast-paced, blindingly forceful metagame, defensive cores are very much appreciated.

Perhaps you could say that my strategy has been reduced to little more than sweeping coupled with defensive switching, but my opponents often find that my so-called "walls" are thoroughly capable of beating their face in, and by then it's usually too late.

I started off with the classic Heatran, Celebi, Bulky Water triple entente, then added a little kick to it.

The team holds multiple resists to every single type in the game, other than Rock, which doesn't even score any supereffective hits, leaving stealth rock an inferior strategy to combat my team with.

Two status absorbers and three steel types allow me to flush status out with relative impunity.

Dragon, Ghost, Ice, Grass, Water, and Psychic type moves, some of the most common attacking types, are walled by three pokemon each.

With a surprise lead, three special sweepers, a mixed wall, and a setup physical attacker, I can defend any offensive threat while maintaining my own brutal onslaught.


piplup.jpg

Empoleon @ Shuca Berry
Evs: 252 HP/168 Def/8 Spd/80 SAtk
Bold Nature
~ Hydro Pump
~ Stealth Rock
~ Aqua Jet
~ Roar
Empoleon is standard, but not quite as a lead, and this spread was recommended and "tested" for me by a close friend.

Now, my penguin friend is entirely expendable, but I try to do one of two things with him while he's alive: A. Set Stealth Rock, B. Kill something, and so far he's always managed to do at least one of these.

Against standard leads...

- Empoleon always survives a Fake Out+Close Combat from Infernape, hence the bold nature, and KOs with Aqua Jet and Hydro Pump

- Metagross and Swampert do 33% max damage with Shuca Berry, 66% max after its used which means Empoleon always survives with at least 1HP and can 2HKO both of them thanks to the boost from Torrent.

- Azelf would love to taunt me before I set my entry hazard, so I'll just kill it with Hydro Pump and Aqua Jet.

- Against Jirachi it will always get SR down, and even when it tricks its Choice Scarf on Empoleon it can always come back later and sweeps relatively well due to the speed bonus, torrent and its amazing bulk

- Heatran is an easy kill.

- Tyranitar is outsped and killed, Shuca taking its earthquake just fine.

- Gliscor can try and taunt or earthquake me, but he WILL die.

- Ninjask will protect and I will set Stealth Rocks—however many boosts he gets, I will roar him or the recipient.

- Hippodown is slaughtered.

- Bronzong might get Stealth Rock down, but none of my team is even weak to it. Explosion fails to do more than 50% with my Bold Nature.
- Mamoswine dies horribly.

- Gyarados gets its butt roared and will hate Stealth Rock later on, Empoleon takes its earthquake like a champ.

- Machamp is 2KOED as Empoleon outspeeds it and my defense evs will guarantee survival against Dynamic Punch.

*Roserade and Smeargle are perhaps the only leads Empoleon will struggle with and I have a lot of things on the sidelines ready for them.


Celemew.png

Celebi @ Life Orb
Ability: Natural Cure
EVs: 78 HP/180 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Leech Seed
- Hidden Power Fire
- Recover

Celebi and Empoleon hold excellent type synergy and resist each other's weaknesses flawlessly.

Celebi, of course, does not mind being Sleep Powdered and can outspeed and kill Roserade with Psychic or Earth Power the Magnezone that wants to trap Empoleon.

Even without any evs put in its defenses, Celebi is an excellent answer to less conservative sweepers like Specs Jolteon or even late game menaces like Swords Dance Lucario.

Likewise, pursuit-happy Tyranitar will have an incredibly terrible time switching in, and will probably be outsped and killed anyway without a Choice Scarf.

People will switch in sweepers, thinking they can setup and kill Celebi, but 80% of the time it's Celebi who gets the kill, or an opportunity to recover when a "counter" is switching in.

Heatran is one of the only pokemon who resists this set, but my opponent will usually be too terrified of an Earth Power to follow through with it--besides, Milotic, Latias, and my own Heatran will make an easy kill of it.


latias.jpg

Latias@ Choice Scarf
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick

Latias nets all the coverage that my other sweepers don't and she's a surefire dragon-dancer counter, wall counter, and proves incredibly useful both late game and early game—if Scizor tries to switch in, it risks being 2KOed by Thunderbolt or Surf—if it’s a swords dancer, I can ruin its chances of setting up for the rest of the game, and if it’s a choice bander, I can drastically reduce the power of its moves.

Any Dragon that isn't boosted or holding a Choice Scarf will fall to Draco Meteor, Gyarados and Skarmory to Thunderbolt, and Blissey will be maimed by trick—Latias is truly excellent here as she can pave the way for my special sweepers while holding her own as well and quite well I daresay.

heatran.png

Heatran@ Life Orb
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Metal Sound
- Fire Blast
- Earth Power
- Dragon Pulse
Heatran is my 3rd and final special sweeper, but it is arguably the most effective because of its deceptive role—Metal Sound debilitates 75% of its counters: It turns Blissey into little more than a fatter Wigglytuff, negates the boost of Tyranitar's much-appreciated sandstorm, and turns bulky waters into puddles—the majority of my team has ways of hitting Rocks, Grounds, and Waters, so the redundance of Hidden Power Grass has been abandoned in favor of Dragon Pulse which slams whatever Dragon Latias fails to eliminate and also has the dubious ability of eliminating Kingdra, should it switch in predicting a Fire Blast.

Dragon and Fire are a combination only resisted by Heatran and unless its scarfed, my Earth Power will kill—even in the event of a speed tie, the Naïve nature of opposing Heatran will make Earth Power all the more deadly.

Bulky Waters are incredibly useless against my team with Metal Sound disarming their bulk and the rest of my team holding four water resists in reserve.

Additionally, should a ground type threat emerge, Celebi and Latias will make sure I'm unscathed.

milotic.gif

Milotic@ Leftovers
Evs: 252 SDef/ 252 HP / 6 SAtk
Calm Nature (+SDef, –Atk)
~ Surf
~ Ice Beam
~ Rest
~ Sleep Talk

Milotic is my favorite pokemon and it saddens me that people cannot recognize its full potential, not as a defensive tank or a bulky sleep-inducer, but as a status absorbing special wall.

Nobody bothers trying to force Gyarados to be a special attacker, it’s a role not in its nature, so I feel Milotic works just fine as a special wall.

Even with major evs invested in Defense, Milotic will still be 2KOed my many common physical sweepers, so I took what she is good at and tried to work with it and the results have been spectacular.

While she cannot take boosted outrages from Salamence, she easily walls mixed and special versions and will 2HKO any Dragon foolish enough to switch in—237 Special Attack is decent enough to warrant two attacking moves, and with almost HP combined with almost 400 Special Defense and about 270+ Defense while sleeping,

Milotic acts as a great damage and status absorber. Vaporeon may laugh off Ice Beams and Surfs, but even with Toxic and Hidden Power Electric, Milotic will outstall it.

Again, Milotic is the only pokemon that gets a defensive reward for using Rest with Marvel Scale and she is the "rock" that allows my sweepers to continue their good work unhindered.

Physically defensive Zapdos will hate running into Ice Beam and specially defensive Zapdos's thunderbolts will bounce off Milotic—while an offensive Zapdos might prove intimidating for Milotic, I find solace in the fact that Ice Beam will decimate it without an defensive evs.

Milotic is an excellent team player and she was the first pokemon I chose, building my offense around a defensive gem.

I realized her flawless ability to counter special sweepers like Gengar, Specsmence, and Heatran were valuable enough to let her take the big hits, and let the rest of my team dish them out—seriously, Porygon Z has serious issues against her.


Scizor.png

Scizor@ Life Orb
Evs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
~ U-Turn
~ Bullet Punch
~ Superpower
~ Swords Dance

This set, I feel, needs little to no explanation—my team is very biased towards special sweepers, so I needed something that would pick up the slack on the physical spectrum.

While, I had previously used a Choice-Bander here, I felt that the immediate boost provided by Choice Band wasn't nearly as useful as a lategame booster.

With 10 resistances on his own and a weakness that four of the pokemon on my team easily handle, Scizor's role couldn't be more obvious here.

Double STAB, a scouting move, and excellent coverage have made this set a household name.

While a wonderful tank, Scizor does best as my late-game "sweeper"—Celebi, Heatran, and Latias have usually eliminated any physically defensive pokemon at this point.

It really throws a sense of urgency onto my opponent to see this monstrosity pop out after their Skarmory has been slaughtered--U-turn has been known to score easy KOs on Starmie and Latias.
 
good team
maybe i can suggest relaxed nature instead of bold on empoleon so you don't need an attack drop in aqua jet. i know its just to pick off sashed leads, but it may come in use, and you don't need speed since you have aqua jet, and you're fairly bulky
 
The speed evs are completely necessary, as they allow me to outspeed the slowest of leads and that's a major plus--Empoleon really needs Aqua Jet just for focus sash leads and anything else Hydro Pump doesn't OHKO!
 
I am going to suggest a small set change on Empoleon. With minimal defensive investment, you can survive most ground moves thrown at you, bringing you into Torrent range. I would suggest, therefore, a Chople berry and 156hp 252spatk 100spe with a Modest nature. This will allow you to outrun and 2HKO metagross, or possibly OHKO after Torrent activates. I would also suggest Grass Knot, to OHKO Swampert leads most of the time, rather than roar. Your current set misses out on 2HKOes on Swampert, Jirachi, Tyranitar and Metagross, and OHKOes on Timid heatran and Hippowdon. Chople berry will be of more use against Machamp than the defense investment.

Good luck
 
I'll take it into consideration. The nice thing about Roar is that it "gets rid" of anything that I don't like. Swampert will be less likely to kill me if I use Shuca and I'll be able to set stealth rocks and phaze it, which is really Empoleon's only job--stealth rocking and phazing = killing their lead in my book. I also always kill lead Metagross, who doesn't know any better than to Earthquake. There has been a lot of testing in making this lead--I'll have to try testing your suggestions in the meantime.

Also, should I swap Choice Scarf on Latias for Choice Specs--it outspeeds (barring choice scarf) and kills Starmie either way and can even take an icebeam, provided it doesn't have Life Orb...
 
Wow, congrats for actually having a team not riddled with standard/boring sets, for one thing. xD I want you to know that I totally appreciate Milotic and am also saddened by people's opinions of it. ;___;

You might want to put up a threats list, so that you can see for yourself to which threats your team is weak, while also making it easier for those lazier team raters among us (cough) to help you identify areas of improvement.

Couple of minor nitpicks then... On Celebi, you might consider Rest over Recover, just 'cause you get your self-induced sleep cured with NC. I run a slightly more defensive Celebi, who has Twave over Earth Power and Rest as mentioned, and it does just fine. Maybe you want Recover for a more consistent sweep attempt, I dunno... but if you're planning to switch out a lot then use Rest.

Metal Sound Heatran is really interesting, but you gotta expect a more shrewd opponent to switch when something like that happens. Also, you might want to consider using an HP that gets a supereffective hit on those Bulky Waters, instead of just settling for Earth Power or Dragon Pulse. Since Metal Sound may be forcing a bunch of switches, you may want to also consider adding someone who can throw some additional entry hazard support out there, like Tentacruel or somebody.

In your Milotic's EV investment, you can probably afford to go a little lighter-handed with the EV investments... ahaha... if you DO want to go that specially defensive, consider maybe using Recover instead of Rest and throwing Mirror Coat onto the set; it requires some prediction to use, but can totally net you a surprise kill from like, Zapdos' Tbolt or something (Ice Beam doesn't OHKO back, does it?). If you want to say screw that and go the ResTalk route, then I'd say Toxic is a superior option over Ice Beam, but this depends on your preference, and it seems like you might benefit more from Ice Beam. Just if you DO decide to go Ice Beam, invest some more in your SAtk-- Milo doesn't need that much SDef to survive special hits; I know, mine was surviving Tbolts with like 158 HP / 100 SDef (although I don't recommend going that sparse, LOL).

...hmm... my nitpicks seem to be not as small as I thought they'd be. o.o' Oh well. Hope you're able to sort through my rambling enough to get some useful information out of all that.
 
Thank you, you're a really great team rater and I'm glad you took a look at mine! By the weekend, if I have some extra time off from my trade thread, I'll turn the first bump post into a threat list.

I've been testing this team on Wi-Fi with Shaymin over Celebi with rest and leech seed and it's become such a wall breaker that I might just have to do the same with Celebi. It can actually take some pretty nasty STABED hits, kill them back, then outspeed and rest so I can switch to a counter... I should do some more testing first though.

Metal Sound Heatran is truly the most anti-meta pokemon I have ever used--people will try to switch in Suicune or Togekiss and'll get hit by Metal Sound--I think I actually OHKOED Togekiss with Stealth Rock + Life Orb + either the boost from Flash Fire or the decrease from Metal Sound. My Heatran could very well use Hidden Power Grass, but even neutral to 1/2X hits can 2KO!

I used to run Toxic and a more balanced set on my Milotic, but the hits she scores on Flygon, Salamence, and Roserade with Ice Beam are invaluable. There are very few bulky waters that can survive multiple Specs Jolteon thunderbolts--however mirror coat does seem like an interesting choice to get rid of said specs Jolteon. Still, with Sleep Talk, Milotic can gladly take status and usually kills whatever's been dealing it...
 
xD You're too kind... I'm not that great, if I was such a good team rater then I'd probably be a better teambuilder, olol.

Yeah, it sounds like you know what you need as far as Milotic's concerned. :0 As long as you have something else to deal with SpecsJolty, then I guess you don't have too much to worry about on Milo's end.

As far as Celebi goes, yeah, Leech Seed + Rest definitely sounds like a good way to go. Leaf Storm and Earth Power are probably gonna be your attacking options with that, but I tried out Leech Seed / Giga Drain / Big Root on a SubSeed Sceptile one time to decent effect, maybe you wanna test that just for Lulz. Although Giga Drain's low BP is sort of a letdown, and Sceptile has Overgrow to compensate, so I'm not sure it'd be as effective on Celebi. :0

EDIT: Oh okay just one more thing on Scizor. Band Scizor is great, but I don't personally prefer it, and I don't like how easily trapped/killed by Magnezone he is. If you need your Scizor to function as a late-game sweeper, then try this:

(I can't find the EV spread, dammit.... err, just go with a slightly bulky spread while still having Attack & speed...?)
- Swords Dance
- Bullet Punch
- Brick Break
- Roost

Obviously, for it to work you need to have removed things that resist its moves, like Gyarados in particular (although I don't think he'll give your team that much trouble :0). Much more effective as a late-game cleaner than Band Scizor is, if that's what you need.
 
I decided to keep Hidden Power Fire over Earth Power on Celebi because Leaf Storm and Leech Seed will screw over a lot of things and its entirely worth it to take out Scizor and other grass types. I also switched Scizor back to a Swords Dancer because Choice Band often left it hopelessly locked and an easy kill late game.

Should I switch Latias to a Choice Specs user? It isn't scoring the OHKOs it needs!
 
Blarg. Dx You don't like my SD set, huh? xP olol, that's okay.

Err, depends, does your Latias need to outspeed quick things or is the power trade an acceptable substitute? I know that on my team, I was asking the same decision, but I had to keep Scarf to beat Jolty, because my team was super-weak to him. :0 It pretty much depends on whether or not you need Latias to beat threats that will be faster than it with Specs.
 
It's not that I don't like your Swords Dance Set, it's just that I find implementing something without an ev spread to be very risky and Scizor has been doing very well--it'll 2HKO Togekiss with Bullet Punch, even after being T-Wave. I need all the Attack I can get on it and it's not like Scizor is supposed to be taking hits, although getting OHKOED by Starmie can be very upsetting...

My team really does hate Physical Sweepers and Tanks (Especially Curselax), so I'm thinking that Choice Specs is the best choice for Latias--plus I score extra OHKOS and 2KOS while still outspeeding most pokemon.

Now, should I use Earthpower on Celebi to get rid of SpecsJolteon?
 
Okay, there's a few things that I'd like to point out and question about this team.

First of all, I'm REALLY not liking the fact that your main Gyarados counter(s) (Latias and to a lesser extent, Celebi) is complete Pursuit bait. If a ScarfTar / CBScizor comes in on your Latias or Celebi and proceeds to Pursuit you, then you my friend are in the red zone of getting swept 5-0 by a DDGyara. A few things that you can do to patch this up is to run Quick Attack on your CBScizor:

Scizor @ Choice Band
Technician || Adamant
248 HP / 252 Atk / 8 Speed
~ Bullet Punch
~ U-Turn
~ Superpower
~ Quick Attack

IIRC, Quick Attack deals somewhere around 39%-46% to a 4/0 Gyara (a 2HKO if SR is in play), and it also does something like 47%-55% on a offensive Starmie - which your team also seems to be experiencing a few problems with.

...And the next recommendation I'd like to make is that you should change your Celebi to the Tinkerbell version:

Celebi @ Life Orb
Natural Cure || Modest
220 HP / 252 Sp. Atk / 36 Speed
~ Leaf Storm
~ U-Turn
~ Thunder Wave
~ Recover

Why I recommend this change is because your current Celebi is Pursuit bait (a -2 Timid LO HP [Fire] doesn't even come CLOSE to OHKOing a 248/0 Scizor), so it's best to just U-Turn out of those Scizor's that attempt to trap you after a Leaf Storm. By the way, if you can manage to catch a ScarfTar on the switch with a Thunder Wave, you may then proceed to OHKO it, which is pretty sweet IMO. Oh yeah... and this Celebi can also help to check Gyarados since it can live through a +1 LO Ice Fang w/ SR and OHKO back with LS.

Next change I'd like to make is a ScarfRachi over your current ScarfLati:

Jirachi @ Choice Scarf
Serene Grace || Jolly
4 HP / 252 Atk / 252 Speed
~ Iron Head
~ Fire Punch
~ Thunder Punch
~ Trick

ScarfRachi still gives you the benefit of checking those Salamence's and Gyarados' that your Latias use to check, and it also gives you a pretty awesome Rock resist. But the reason why I recommend this lil' guy is because I saw a MASSIVE SDLuke weakness haunting your team (it can set up on things like your Lati/Milo/Sciz and go on to beat you down 6-0). But with Fire Punch on Rachi, you have a clean shot of OHKOing it after a Def drop, or just dealing massive damage before a Close Combat, and then just picking it off with one of your 2 priority users. The thing is, without Latias, MixNape can become slightly annoying =/ so I urge you to play around with Milotic's EV spread to help combat him better. By the way, Thunder Punch is there for Gyarados again >_> Other moves that you can consider are Ice Punch (for dragons) and Zen Headbut (for Nape and Champ.. but mainly Nape, if he REALLY starts to annoy you). An alternative EV spread of 80 HP / 252 Atk / 176 Speed can also work to retain some bulk if you're not too concerned with getting into a Speed tie with a +1 +Speed Salamence (since your CBSciz can already take care of it with a Bullet Punch, but then again, you can never have too many Salamence checks).

By the way, if you're going to run a Metal Sound Heatran, you REALLY should be running HP [Grass] over Dragon Pulse to OHKO Bulky Waters after SR damage. But anyways, Dragon Pulse has little utility on your Heatran because its main targets (Latias/Salamence/Dragonite) all outspeed and OHKO you, so you might as well go with this change, unless your feeling lucky and think you can them on the switch - in which case, Metal Sound really wouldn't be worth using anymore. Actually... Metal Sound is a pretty terrible move overall on your Heatran since the dragons outspeed and OHKO you, a Calm 24/232 Bliss can just royally screw you up with Thunder Wave OR stall you out of FB PP with Protect + Wish (since a MS LO FB only does like an average of 50% to it) and a Tyranitar (another target the MS set should be able to get through) just beats you with a Scarfed EQ/Superpower - its current most common set. So the only thing you'd really be beating are Bulky Waters with a MS LO HP [Grass] (which you're not even currently using). Consider changing MS perhaps?
 
Should I switch Latias to a Choice Specs user? It isn't scoring the OHKOs it needs!
I think you should, yes. A mix-mence with choice specs will offer you great coverage and many OHKO's that your choice-latias obviously lack. However, this will come at the price of a revenge killer, which looks like you crucially need with this team. So its up to you, and which pokemon you like better
 
Okay, there's a few things that I'd like to point out and question about this team.

First of all, I'm REALLY not liking the fact that your main Gyarados counter(s) (Latias and to a lesser extent, Celebi) is complete Pursuit bait. If a ScarfTar / CBScizor comes in on your Latias or Celebi and proceeds to Pursuit you, then you my friend are in the red zone of getting swept 5-0 by a DDGyara. A few things that you can do to patch this up is to run Quick Attack on your CBScizor:

Scizor @ Choice Band
Technician || Adamant
248 HP / 252 Atk / 8 Speed
~ Bullet Punch
~ U-Turn
~ Superpower
~ Quick Attack

IIRC, Quick Attack deals somewhere around 39%-46% to a 4/0 Gyara (a 2HKO if SR is in play), and it also does something like 47%-55% on a offensive Starmie - which your team also seems to be experiencing a few problems with.

...And the next recommendation I'd like to make is that you should change your Celebi to the Tinkerbell version:

Celebi @ Life Orb
Natural Cure || Modest
220 HP / 252 Sp. Atk / 36 Speed
~ Leaf Storm
~ U-Turn
~ Thunder Wave
~ Recover

Why I recommend this change is because your current Celebi is Pursuit bait (a -2 Timid LO HP [Fire] doesn't even come CLOSE to OHKOing a 248/0 Scizor), so it's best to just U-Turn out of those Scizor's that attempt to trap you after a Leaf Storm. By the way, if you can manage to catch a ScarfTar on the switch with a Thunder Wave, you may then proceed to OHKO it, which is pretty sweet IMO. Oh yeah... and this Celebi can also help to check Gyarados since it can live through a +1 LO Ice Fang w/ SR and OHKO back with LS.

Next change I'd like to make is a ScarfRachi over your current ScarfLati:

Jirachi @ Choice Scarf
Serene Grace || Jolly
4 HP / 252 Atk / 252 Speed
~ Iron Head
~ Fire Punch
~ Thunder Punch
~ Trick

ScarfRachi still gives you the benefit of checking those Salamence's and Gyarados' that your Latias use to check, and it also gives you a pretty awesome Rock resist. But the reason why I recommend this lil' guy is because I saw a MASSIVE SDLuke weakness haunting your team (it can set up on things like your Lati/Milo/Sciz and go on to beat you down 6-0). But with Fire Punch on Rachi, you have a clean shot of OHKOing it after a Def drop, or just dealing massive damage before a Close Combat, and then just picking it off with one of your 2 priority users. The thing is, without Latias, MixNape can become slightly annoying =/ so I urge you to play around with Milotic's EV spread to help combat him better. By the way, Thunder Punch is there for Gyarados again >_> Other moves that you can consider are Ice Punch (for dragons) and Zen Headbut (for Nape and Champ.. but mainly Nape, if he REALLY starts to annoy you). An alternative EV spread of 80 HP / 252 Atk / 176 Speed can also work to retain some bulk if you're not too concerned with getting into a Speed tie with a +1 +Speed Salamence (since your CBSciz can already take care of it with a Bullet Punch, but then again, you can never have too many Salamence checks).

By the way, if you're going to run a Metal Sound Heatran, you REALLY should be running HP [Grass] over Dragon Pulse to OHKO Bulky Waters after SR damage. But anyways, Dragon Pulse has little utility on your Heatran because its main targets (Latias/Salamence/Dragonite) all outspeed and OHKO you, so you might as well go with this change, unless your feeling lucky and think you can them on the switch - in which case, Metal Sound really wouldn't be worth using anymore. Actually... Metal Sound is a pretty terrible move overall on your Heatran since the dragons outspeed and OHKO you, a Calm 24/232 Bliss can just royally screw you up with Thunder Wave OR stall you out of FB PP with Protect + Wish (since a MS LO FB only does like an average of 50% to it) and a Tyranitar (another target the MS set should be able to get through) just beats you with a Scarfed EQ/Superpower - its current most common set. So the only thing you'd really be beating are Bulky Waters with a MS LO HP [Grass] (which you're not even currently using). Consider changing MS perhaps?

Latias may be replaced with a Specs Jolteon, otherwise Gyarados won't outspeed it, even after a Dragon Dance, if Blissey is going to Thunder Wave my Heatran, Celebi or Milotic will laugh--especially if she's been metal sounded... Hmm, I am worried about Scarftar though as only Scizor is a reliable counter--Latias and Celebi have to rely on switch ins and are total pursuit beat... Yes, I should probably stick a Jirachi over Latias, but I WILL need a solid ground immunity with Heatran and Empoleon rather than lose one.

So far, my peers have elected Mimence or Jirachi over Latias and switching Celebi to a more defensive set... This team was originally only made to showcase the power of my Milotic, but it exceeded expectations by far, so assuming only Milotic is a given... what should I do? (I'm going to need three people to "vote" for an option before I test it outright).
 
With an offensive Celebi set like that, why wouldn't you use Shaymin instead?? Shaymin lacks a Pursuit weakness but is equivalent in nearly all other regards (lack of fighting resist is trouble, but with an offensive spread you take massive damage switching into attacks anyway). Plus Seed Flare is infinitely better than Leaf Storm, able to threaten Blissey and numerous other things after a Special Def drop. Not to mention that you don't suffer a massive special attack drop and become Scizor bait. You have to run Rest over Recover, but Leech Seed's biggest target, Blissey, doesn't require recover to beat and the rest of Celebi's switch-ins are too dangerous to recover against (Latias, Heatran, Salamence, Tyranitar.)
 
Actually, I've been testing Shaymin with Seed Flare/Hidden Power Fire/Leech Seed/Rest with incredible results--I liked Celebi because of its imperative fighting resistance, which along with Latias covered Heatran and Empoleon. The typing on this team is near-perfect right now, but I suppose sacrifices on paper will make bigger splashes in practice...
 
Well this team is pretty good so I will endever to make it even better.

Firstly I agree that Shaymin could be more benficial to your team than celebi, mainly because as suggested, it is not pursuit bait.

You stated that you have trouble with Specs Jolt. A scarf Jirachi was meantioned and while on paper it seems to work well, I would prefer a Scarf Flygon over Latias. Flygon gives you an electric immunity and the ice weakness is a non-issue with Empoleon, Heatran, Scizor and Milotic on the team. Scarf Flgon still gives you an effective revenge killer and can give you a scouting ability that can prove usefull when trying to bring Heatran in.

I really don't approve of Mixmence over latias as Salamence gets OHKO'ed by Thunderbolt after SR damage and you lose a revenge killer anyway.

However having scarf Flygon over Scarf Latias opens you up to Taunt Gyarados and Offensive Suicune.
To this end I would like to suggest a physical mixed Jirachi over Scizor to check Gyarados and generally weaken your oponents team.

I will state again, Scarf Jirachi sorts out many of your problems the only reason I am suggesting Flgon over it is because going with Jirachi gives you a larger earthquake weakness. if you think the extra ground weakness is not too bad then by all means go with Jirachi, however if you really want insurance from SpecsJolt and a ground immunity then go with Flygon.

Its also worth considering HP electric over Ice Beam on Milotic (love the sprite pic btw) to handle opposing waters or Gyarados better but is your decision.

Changes I suggested

Over Latias

Flygon @ Chioce Scarf
Ability: Levitate
Nature: Jolly (+Spe, -SpA)
EV's: 4 HP / 252 Atk / 252 Spe
-Outrage
-Earthquake
-U-turn
-Stone Edge

Over Scizor

Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Naive (+ Spe, -SpD)
EV's: 252 Atk / 4 SpA / 252 Spe
- Iron Head
- Ice Punch
- Fire Punch
-Thunderbolt

Anyway thats it

Have a Nice Day!
 
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