The Reemergence of the Forgotten Ones (OU RMT)

Intro:
After playing OU for a while, getting tired of it and going to UU, I decided to venture back into OU for a bit. I noticed how some Pokemon which are actually really good are not used that much, according to usage stats. Also, some traits that are useful on some aren't even used very often. So, I decided to create a team that utilized the forgotten threats of Pokemon. So without further ado, here are the Forgotten Ones.

At a Glance:
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In Depth:

The Overgrown Dragonfly Lead
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Yanmega(M)@Focus Sash *BuzzBuzz*
Ability: Speed Boost
Nature: Modest
EVs: 104 Defense, 152 Speed, 252 Sp. Attack
-Air Slash
-Bug Buzz
-Hidden Power (Ground)
-Protect

Description:
Yanmega has been almost completely forgotten as a lead nowadays, even though it has the ability to beat most common leads. For example, against the #1 lead Azelf, a Bug Buzz always 2HKOs (taking into account the Focus Sash). Against the #2 lead Metagross, Hidden Power also 2HKOs. With Speed Boost and Air Slash, I can even create some flinch hax with this thing. Here is what I do against some common leads:​

Azelf: 2HKO w/ Bug Buzz, taking Focus Sash into account
Metagross: 2HKO w/ Hidden Power, while Meteor Mash + Bullet Punch never KOs me. The EVs ensure that.
Jirachi: Spam Hidden Power.
Aerodactyl: Bug Buzz 3HKOs it, and if it chooses any of the 3 turns to Stealth Rock, it's dead.
Swampert: Air Slash it, hoping for some flinch hax.
Infernape: Protect the Fake Out, then Air Slash it.
Roserade: Protect the Sleep Powder, then Air Slash, activating Focus Sash. From there, it usually succeeds in putting me to sleep, so I switch.
Hippowdon: Same as Swampert, spam Air Slash
Ninjask: keep Air Slashing? By the time it Baton Passes, I will have an equal number of Speed Boosts, so passing speed won't matter
Smeargle: Protect the Sleep Powder, Bug Buzz. It's the same as Roserade from there.
Crobat: Protect for the Speed Boost, then Air Slash it
Tyranitar: Bug Buzz
Gliscor: Air Slash
Heatran: Hidden Power OHKOs, 2HKOs if it has a Shuca Berry
Bronzong: Bug Buzz the heck out of it.

So you can see that it wins against a lot of leads. The only thing I'm considering is trading HP Ground for Hypnosis, for those slow, defensive ones.

BuzzBuzz is a character from Earthbound who looked like a bee. This looks like a dragonfly, but whatever.

The Big, Bulky Dragon
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Dragonite(F)@Leftovers *Spyro*
Ability: Inner Focus
Nature: Careful
EVs: 252 HP, 4 Defense, 252 Sp. Defense
-Dragon Dance
-Dragon Claw
-Heal Bell
-Roost

Description:
This is a very specially defensive Dragonite, focusing on the fact that it learns the useful Heal Bell, a fact that many seem to forget. I can set up easily on many special threats, except those with Ice moves, and Roost off damage. If anything tries to status me, I can just Heal Bell. Since Dragon Claw is the only attacking move I have, Magnezone is needed for pesky Steels who try to ruin my fun. He is described below. The thing I find especially fun is how easily I set up on Rotom and Blissey. Roost can lessen the impact of Ice moves by nullifying the Flying type, halving the damage it would have made.

Spyro is a well-known dragon.

The Defensive Ghost
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Dusknoir(M)@Leftovers *Buster*
Ability: Pressure
Nature: Impish
EVs: 252 HP, 28 Attack, 228 Defense
-Pain Split
-Will-o-Wisp
-Earthquake
-Ice Punch

Description:
I have noooo idea why this isn't used a bit more often. After all, it has gigantic defenses and low HP, which compounds the usefulness of Pain Split. It has access to Will-o-Wisp, burning any physical, non-fire threats. It's a ghost, and has two useful immunities. But is has been forgotten. Oh well, I use it, and it works very well! I have just described my strategy, so there's not much to say. The only thing I'm considering is putting Ice Punch over Thunderpunch for Dragons and Grass types. I'm also considering putting a bit of Sp. Defense investment. What do you guys think?

A Dusknoir named Buster is a Ghost-Buster. :)

The Defensive Duck
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Porygon2@Leftovers *Mac*
Ability: Trace
Nature: Bold
EVs: 252 HP, 216 Defense, 40 Sp. Attack
-Thunderbolt
-Ice Beam
-Recover
-Thunder Wave

Description:
Porygon2 has been very much forgotten, dropping down to NU despite all its usefulness. Because of Trace, it becomes a reliable switch-in to Gyarados, Heatran, Vaporeon, Jolteon, Gliscor in Sandstorm (copying Sand Veil), etc. Recover is a useful 50% recovery move, while Thunder Wave can slow many offensive threats. Thunderbolt+Ice Beam has awesomely awesome coverage, hitting everything at least neutrally. It can take care of many things one-on-one, such as Latias, or Scizor if I'm lucky that Superpower doesn't KO. I'm also considering putting some Sp. Defense EVs in to help against things like MixMence or Special attackers. What do you think?

Mac is another awesome computer, like Porygon2.

The Magnetic UFO
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Magnezone@Choice Scarf *Roswell*
Ability: Magnet Pull
Nature: Naive
EVs: 4 HP, 252 Sp. Attack, 252 Speed
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Explosion

Description:
Magnezone takes care of the Steels that ruin Dragonite (except Heatran). This is probably my only Pokemon that hasn't been "forgotten," as it is very much still used (considering both Pokemon and set). Thunderbolt and Flash Cannon are for primary STAB. I find myself using HP Fire a lot, since it takes care of Steels well, especially Scizor. You have no idea how many Scizors Yanmega attracts for some reason. One switch-in to Magnezone, then, boom. Scizor is no longer of my concern. It also takes care of other Magnezone, if they happen to come in while I am locked into it. Explosion is a sort of last resort if I have to come in with this.

Roswell is a famous UFO incident. Maybe Magnezones came through there! *GASP*

The Scorpion
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Drapion@Scope Lens *Link*
Ability: Sniper
Nature: Jolly
EVs: 252 Attack, 4 Defense, 252 Speed
-Earthquake
-Night Slash
-Ice Fang
-Swords Dance

Description:
Say hello to my weakest link and rapidly-changing slot, Drapion. This slot has gone through so many changes, from Starmie to Kingdra to almost everything. I much needed a physical attacker, and Drapion it is, as is also absorbs Toxic Spikes. SD up, then sweep with EQ, Night Slash, and Ice Fang. Sniper + Scope Lens + raised Crit ratio w/ Night Slash = mayhem. I need suggestions for this spot.

My weakest link is Link.


Here you go. Here are the Forgotten Ones. Just a few things:

1. I have no Stealth Rock, but I can't seem to find a good way to fit it in.
2. I have some decent synergy (at least it's not BAD), so try not to mess it up.
3. Try to keep with the theme of the Forgotten Ones
4. Try to stay away from Scizor and legendaries. Scizor is too common for my taste and legendaries...I just don't like to use. I will use them if I absolutely have to, but at least try not to suggest them.

Final Glance:
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Rate away!​
 
Nice team, I love the Yanmega lead the most (I use to use the same lead set, it kicks ass). Just a few nitpicks here and there, as I don't really do too many RMT's; I just let the big RMT'ers do what they do best. Anyways, on Dusknoir, I'd go with Ice Punch over Thunderpunch. Why? Because with Thunderpunch you're only really going to hit Gyarados the hardest and nothing else really matters because the only reason I'd have Dusknoir with T-punch is for Gyarados and other Water-type Pokemon that give my team problems.

You want to go with Ice Punch because, as you said the Dragons and because you get completely walled by Gliscor. Only thing you can do to it is burn it then switch out or just switch out. Some Gliscors I've faced carry a Lum Berry so they can get up a Swords Dance and possibly sweep. Your Porygon2 can handle Gyarados and other Physical threats that don't have SE moves on it.

Also about Porygon2, I'd be careful for incoming Scizor on it, because it'll most likely Superpower you and if you switch in Magnezone it'd go down. Your best shot to counter Scizor is probably Dragonite (or Dusknoir), or at least for it to take some of it's blows and recover them off later on.

Other than that, nice team. I like seeing these types of creative teams that people bring out with 'mons that no-one has seen in a well-thought out RMT for awhile. Well, good luck with the team and future success.

~ Aether Nexus
 
I feel that Heracross would be an excellent to replace Drapion with, as it isn't as vulnerable to the most common moves in the game, Earthquake, admittedly trading it to a vulnerability to Fire Blast, the 2nd most common, but what can ya do.

Heracross works well into your idea of the Forgotten Ones, as it has gone from top 5 usage to almost borderline UU/BL recently. It can be used a Guts, SD, and Reversal set to sweep, and is a great candidate for a Choice Scarf considering its mediocre 85 speed, and monstrous 125 base attack.

I honestly don't have enough experience myself with Heracross outside of a Scarfer to tell you which set to use, but it seems you need someone to absorb status and Flame Orb Cross would be a great choice, OHKOing wouldbe counters like Gliscor and BulkyDos on the switch in with Facade.
 
I feel that Heracross would be an excellent to replace Drapion with, as it isn't as vulnerable to the most common moves in the game, Earthquake, admittedly trading it to a vulnerability to Fire Blast, the 2nd most common, but what can ya do.

Heracross works well into your idea of the Forgotten Ones, as it has gone from top 5 usage to almost borderline UU/BL recently. It can be used a Guts, SD, and Reversal set to sweep, and is a great candidate for a Choice Scarf considering its mediocre 85 speed, and monstrous 125 base attack.

I honestly don't have enough experience myself with Heracross outside of a Scarfer to tell you which set to use, but it seems you need someone to absorb status and Flame Orb Cross would be a great choice, OHKOing wouldbe counters like Gliscor and BulkyDos on the switch in with Facade.

Hmm... that would seem like a good idea, and I had considered that before. But that leaves my team with 3 Fire weaknesses and only one resistance. I might test this out, but, again, it leaves a gaping Fire weakness.
 
I'm a bit new at rates, so bear with me, if you can. =/

Are you planning to use Yanmega at all in the late game? It seems like one of your only answers to Heatran, and once your opponent has SR up, its fate has been sealed for the most part.

You said you wanted a physical attacker and I looked around for something with Rapid Spin that could still hit hard, and I came across Donphan. It hits hard with a more offensive focus, fits in with the theme of the Forgotten Ones with its drop into UU, and can be of much use to your team. Having EQ and Stone Edge would probably be enough for your attacks and you could throw Rapid Spin and maybe even SR if you want it. Alternatively, you could drop SR for another attack, like Ice Shard.

You'll probably not want to use a Choice Band if you're providing utility, but you could fake one with a Muscle Band. It'd provide a nasty surprise for a Dragon switching into Earthquake, for example.

Your final build would be something like this.

Donphan @ Muscle Band / Leftovers
252 HP / 252 Atk / 4 Def ; Adamant
~ Rapid Spin
~ Earthquake
~ Stone Edge
~ Stealth Rock / Ice Shard / Assurance

Hope I helped!
 
I'm a bit new at rates, so bear with me, if you can. =/

Are you planning to use Yanmega at all in the late game? It seems like one of your only answers to Heatran, and once your opponent has SR up, its fate has been sealed for the most part.

You said you wanted a physical attacker and I looked around for something with Rapid Spin that could still hit hard, and I came across Donphan. It hits hard with a more offensive focus, fits in with the theme of the Forgotten Ones with its drop into UU, and can be of much use to your team. Having EQ and Stone Edge would probably be enough for your attacks and you could throw Rapid Spin and maybe even SR if you want it. Alternatively, you could drop SR for another attack, like Ice Shard.

You'll probably not want to use a Choice Band if you're providing utility, but you could fake one with a Muscle Band. It'd provide a nasty surprise for a Dragon switching into Earthquake, for example.

Your final build would be something like this.

Donphan @ Muscle Band / Leftovers
252 HP / 252 Atk / 4 Def ; Adamant
~ Rapid Spin
~ Earthquake
~ Stone Edge
~ Stealth Rock / Ice Shard / Assurance

Hope I helped!

First of all, Yanmega acts kind of like a suicide lead, and is meant to die pretty early. I rarely ever switch him out, and when I do, it is only for immediate gain. So, Stealth Rock is rarely a problem for Yanmega unless it gets phazed or I switch. Donphan also seems like a good idea, but that also leaves me with a huge Ice weakness, with Magnezone providing the only resist. Since Yanmega dies early, it might not be that much of a problem, but, still, half the team will have an Ice weakness. I'll test this, and drop Drapion for it if Donphan works well.
 
Man, if you need a physical atacker...why dont you try out Agiligross?

Metagross(M/F) @ Life orb/lefties/lum berry
252 Attack, 112 hp 132 speed. Adamant nature.
-Agility
-Meteor Mash
-Earth quake
-Ice punch/ Thunder punch/EXPLOSION

what to pick?

Ice punch for Dragons and Zapdos
Thunder for waters *im looking at you gyarados and vappy*
And explosion to pwn anything that meets your way that is not named steel type
 
Hey, if you want SR to be set up, try Mamoswine or Tyranitar. Mamoswine can take out quite a lot of pokes with its massive base 130 attack stat. Tyranitar has good conjuction with Porygon2 after it traces Gliscors Sand Veil. Also boasting a pretty high SpeD stat, which your team only has 1 SpeD based pokes, Dragonite, but its got a x4 weakness to Ice.

Mamoswine @ Leftovers/Focus Sash
Adamant 252 Hp, 252 Attack, 4 Defense

Stealth Rock
Ice Shard
Earthquake
Protect/Stone Edge/Endeavor

These EV's allow Mamoswine to live Mix-Mence's LO'ed Outrage. Outrage does 78.77% to Mamoswine. These EV's also allow Mamo to live a Bullet Punch from an Adamant, 252 Attack, CB Scizor with Technician. SR is well SR. Ice Shard has STAB priority, EQ is STAB. Protect for scouting, Stone Edge for coverage, Endeavor is for taking out walls that Mamoswine can't do squat to, like Skarmory.

Tyranitar @ Leftovers
Careful 252 HP / 40 Atk / 216 SpeD

Stealth Rock
Crunch
Stone Edge/Rock Slide
Pursuit/Fire Punch/Ice Punch/Earthquake

These EV's allow it to survive a Draco Meteor from a LO Mix-Mence in sandstorm. In Sandstorm, Draco Meteor isn't even a 2HKO. Leftovers for maximum life. SR for SR. Crunch and Stone Edge/Rock Slide, provide double STAB. The last slot can be any one of these moves. Pursuit is for those fleeing pokes. Fire Punch hits Fortress, Brongzong, Celebi, Breloom and the likes. Ice Punch is for dragons, and Gliscor. Earthquake is for Jolteons, Magnezone, and the likes.

Both of these pokes don't add a Ice weakness, but T-Tar has SS, which could kill off your Yanmega, but then again its a suicide lead, so its not likely its gonna be switching in and out, also considering opposing SR. T-Tar does give you another ground weakness, but thats easily countered by Dragonite, Yanmega, and Porygon2 switching in on the poke, if it has the ability levitate.

I like the fact you use Cleric-Nite, which is one of my fave D-Nite sets.
Yeah, you have a very good team.
 
Man, if you need a physical atacker...why dont you try out Agiligross?

Metagross(M/F) @ Life orb/lefties/lum berry
252 Attack, 112 hp 132 speed. Adamant nature.
-Agility
-Meteor Mash
-Earth quake
-Ice punch/ Thunder punch/EXPLOSION

what to pick?

Ice punch for Dragons and Zapdos
Thunder for waters *im looking at you gyarados and vappy*
And explosion to pwn anything that meets your way that is not named steel type

This seems good, but the only thing is that it adds another Fire weakness. Aw, man. It seems so hard to get a physical attacker without opening holes in the team. :(

Hey, if you want SR to be set up, try Mamoswine or Tyranitar. Mamoswine can take out quite a lot of pokes with its massive base 130 attack stat. Tyranitar has good conjuction with Porygon2 after it traces Gliscors Sand Veil. Also boasting a pretty high SpeD stat, which your team only has 1 SpeD based pokes, Dragonite, but its got a x4 weakness to Ice.

Mamoswine @ Leftovers/Focus Sash
Adamant 252 Hp, 252 Attack, 4 Defense

Stealth Rock
Ice Shard
Earthquake
Protect/Stone Edge/Endeavor

These EV's allow Mamoswine to live Mix-Mence's LO'ed Outrage. Outrage does 78.77% to Mamoswine. These EV's also allow Mamo to live a Bullet Punch from an Adamant, 252 Attack, CB Scizor with Technician. SR is well SR. Ice Shard has STAB priority, EQ is STAB. Protect for scouting, Stone Edge for coverage, Endeavor is for taking out walls that Mamoswine can't do squat to, like Skarmory.

Tyranitar @ Leftovers
Careful 252 HP / 40 Atk / 216 SpeD

Stealth Rock
Crunch
Stone Edge/Rock Slide
Pursuit/Fire Punch/Ice Punch/Earthquake

These EV's allow it to survive a Draco Meteor from a LO Mix-Mence in sandstorm. In Sandstorm, Draco Meteor isn't even a 2HKO. Leftovers for maximum life. SR for SR. Crunch and Stone Edge/Rock Slide, provide double STAB. The last slot can be any one of these moves. Pursuit is for those fleeing pokes. Fire Punch hits Fortress, Brongzong, Celebi, Breloom and the likes. Ice Punch is for dragons, and Gliscor. Earthquake is for Jolteons, Magnezone, and the likes.

Both of these pokes don't add a Ice weakness, but T-Tar has SS, which could kill off your Yanmega, but then again its a suicide lead, so its not likely its gonna be switching in and out, also considering opposing SR. T-Tar does give you another ground weakness, but thats easily countered by Dragonite, Yanmega, and Porygon2 switching in on the poke, if it has the ability levitate.

I like the fact you use Cleric-Nite, which is one of my fave D-Nite sets.
Yeah, you have a very good team.

Both of these open up Fighting weaknesses, and Mamoswine opens up a Fire weakness as well. It's a good idea, I'm just concerned about the synergy.

I will probably be going with Metagross if it goes well, since Yanmega usually dies early and the Fire weakness is softened a bit. I would go with Mamoswine because of SR, but it also has a fighting weakness that I don't like. I don't want to be utterly humiliated by a Breloom or something.
 
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