Changes in Bold
At a Glance:
Skram (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/242 Def/16 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Whirlwind
- Spikes
---
This is my lead. It almost always survives the first couple of turns so it can always come back as a reliable physical phazer. As Skarmory can't really do anything to most taunt users so I'd have to switch out anyway, I figured I might as well just set up Rocks and Spikes with the same pokemon. My bulky Ttar provides a nice switchin for special sweepers that Skarmory wouldn't enjoy handling, such as Lead Azelfs.
Fisticuffs (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 40 HP/240 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Bullet Punch
- Roost
- Swords Dance
---
This my finishing sweeper. Phazing paired with rocks and spikes soften most of my opponents pokes up enough to allow for Bullet Punch sweeping. Brick Break provides nice coverage(not to mention, it rapes Heatran on the switch), but also breaks down Light Screen and Reflect, which would otherwise hinder my sweep(And get rid of mine. >.>).
The Oven (Rotom-h) @ Light Clay
Ability: Levitate
EVs: 252 HP/200 Def/56 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Reflect
- Light Screen
---
This is my Scizor counter, as it resists Brick Break(or Super Power), and resists Steel and Bug. Although Pursuit and Night Slash can be a bitch. Provides Dual Screens which is always nice, and makes it easier for Scizor to set up on pokes, as well as making it easier for my pokemon to shuffle my opponent's pokemon into Rock and Spikes. I'm thinking about going Weezing over this as my Scizor counter, or just another Dual Screener, Rotom-H never seems to survive, which is a bummer when I want repeated use of screens.
Raptor Jesus (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 236 HP/56 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Sleep Talk
- Rest
- Brick Break
---
Takes status. Counters Blissey. Crunch and Brick Break provide great coverage. Well, Heracross resists both of the moves, but then again, why would I keep Tar in on Hera? Works as my Heatran counter most of the time, it's a god at taking special hits, really. Ttar is usually able to stall out Zapdos with Crunch and ResTalk.
A Dog is Fine Too (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
---
Provides Wish support. Takes care of Mixape and Gyarados. I decided to go HP[electric] over Roar as Vappy is suffering from 4 moveslot syndrome at the moment and I really need a Gyara counter.
Bastion (Forretress) (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/40 Atk/216 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Explosion
---
Provides toxic spikes and spin support, because having all entry hazards in the field is just so cool. I'm running 0 IV's because it increases the attack of Gyro Ball. Explosion over Earthquake as it may help me take out pokemon that I couldn't easily deal with otherwise.
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As I'm sure you noticed, my goal with this team is to remove Scizor's counters by scouting my opponent's team through phazing and then taking them out. Then I usually shuffle around the rest of my opponent's team to soften them up with entry hazards, while Rotom-H provides screen support. After that, usually Scizor can easily come in and sweep the rest of the team.
At a Glance:
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Skram (Skarmory) (M) @ Shed Shell

Ability: Keen Eye
EVs: 252 HP/242 Def/16 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Whirlwind
- Spikes
---
This is my lead. It almost always survives the first couple of turns so it can always come back as a reliable physical phazer. As Skarmory can't really do anything to most taunt users so I'd have to switch out anyway, I figured I might as well just set up Rocks and Spikes with the same pokemon. My bulky Ttar provides a nice switchin for special sweepers that Skarmory wouldn't enjoy handling, such as Lead Azelfs.

Fisticuffs (Scizor) (M) @ Life Orb

Ability: Technician
EVs: 40 HP/240 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Bullet Punch
- Roost
- Swords Dance
---
This my finishing sweeper. Phazing paired with rocks and spikes soften most of my opponents pokes up enough to allow for Bullet Punch sweeping. Brick Break provides nice coverage(not to mention, it rapes Heatran on the switch), but also breaks down Light Screen and Reflect, which would otherwise hinder my sweep(And get rid of mine. >.>).

The Oven (Rotom-h) @ Light Clay

Ability: Levitate
EVs: 252 HP/200 Def/56 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Reflect
- Light Screen
---
This is my Scizor counter, as it resists Brick Break(or Super Power), and resists Steel and Bug. Although Pursuit and Night Slash can be a bitch. Provides Dual Screens which is always nice, and makes it easier for Scizor to set up on pokes, as well as making it easier for my pokemon to shuffle my opponent's pokemon into Rock and Spikes. I'm thinking about going Weezing over this as my Scizor counter, or just another Dual Screener, Rotom-H never seems to survive, which is a bummer when I want repeated use of screens.

Raptor Jesus (Tyranitar) (M) @ Leftovers

Ability: Sand Stream
EVs: 236 HP/56 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Sleep Talk
- Rest
- Brick Break
---
Takes status. Counters Blissey. Crunch and Brick Break provide great coverage. Well, Heracross resists both of the moves, but then again, why would I keep Tar in on Hera? Works as my Heatran counter most of the time, it's a god at taking special hits, really. Ttar is usually able to stall out Zapdos with Crunch and ResTalk.

A Dog is Fine Too (Vaporeon) (M) @ Leftovers

Ability: Water Absorb
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
---
Provides Wish support. Takes care of Mixape and Gyarados. I decided to go HP[electric] over Roar as Vappy is suffering from 4 moveslot syndrome at the moment and I really need a Gyara counter.

Bastion (Forretress) (M) @ Shed Shell

Ability: Sturdy
EVs: 252 HP/40 Atk/216 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Explosion
---
Provides toxic spikes and spin support, because having all entry hazards in the field is just so cool. I'm running 0 IV's because it increases the attack of Gyro Ball. Explosion over Earthquake as it may help me take out pokemon that I couldn't easily deal with otherwise.
==========
As I'm sure you noticed, my goal with this team is to remove Scizor's counters by scouting my opponent's team through phazing and then taking them out. Then I usually shuffle around the rest of my opponent's team to soften them up with entry hazards, while Rotom-H provides screen support. After that, usually Scizor can easily come in and sweep the rest of the team.
Second Look:
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