The rematch of the decade! HanzoX takes on Neomance!

cXiOjfz.png

Whud up.

---
The Challenge

Challenging Hanzox

3v3 Singles
Switch KO
All Abilities
3 Chills
2 Subs
I accept!

Training items
Unown Soup
The Teams
Hanzo's Horde
116.png

Boom the Horsea (M)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:
Bubble (*)
SmokeScreen (*)
Leer(*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)

Egg Moves:
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Muddy Water (*)
Razor Wind (*)

TM:
Surf (*)
Ice Beam (*)
Dive (*)
Toxic (*)
Protect (*)
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Reem the Haunter (F)
Nature: Naive (+15% Speed, +(New Speed^2 / 580)% Accuracy, -1 Special Defense)
Type: Ghost, Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities :

Levitate (Type: Passive)

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 110 (+)
Accuracy: +21%
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 5/9
MC: 3
DC: 1/5

Moves :

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Dark Pulse
Hex

Egg Moves :
Clear Smog (*)
Disable (*)
Fire Punch (*)
Ice Punch (*)
Haze (*)

TM :
Toxic (*)
Venoshock (*)
Taunt (*)
Shadow Ball (*)
Thunderbolt (*)
Psychic
Protect
Giga Drain
Round
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Tail the Dratini (M)
Nature : Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities :

Marvel Scale (Type: Passive) (DW LOCKED)

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Shed Skin: (Type: Passive)

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 evade)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Moves:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Egg Moves:

Dragon Dance (*)
Haze (*)
Light Screen (*)
Extremespeed (*)
Iron Tail (*)

TM:

Flamethrower (*)
Dragon Pulse (*)
Surf (*)
Substitute (*)
Thunder (*)
Neo's Nomads
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Cloud
Absol (M)


Nature:
Rash
(Special attack increased by * ; Special Defence decreased by *)

Type:
Dark

Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Type: Passive)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Super Luck: (Type: Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Hidden Abilities:
Justified:
(Type: Passive DW Locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Stats:
HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 +
SpD: Rank 1 -
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: -
MC:
2
DC: 1/5
KOC: 2

Moves:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Pursuit (*)
Bite (*)
Double Team (*)
Swords Dance (*)

Egg Moves:
Magic Coat (*)
Me First (*)
Megahorn (*)
Zen Headbutt (*)
Sucker Punch (*)

Machine:
Flamethrower (*)
Ice Beam (*)
Thunderbolt (*)
Hyper Beam (*)
Protect (*)
133.png


Glade
Eevee (F)


Nature:
Calm
(Special defence increased by * ; Attack decreased by *)

Type:
Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Type: Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Type: Passive)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Hidden Abilities:
Anticipation:
(Type: Passive DW Locked)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP:
90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 +
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5
KOC: 2

Moves:
Helping Hand (*)
Tackle (*)
Tail Whip (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Takedown (*)

Egg Moves:
Wish (*)
Yawn (*)
Charm (*)
Detect (*)
Endure (*)

Machine:
Sunny Day (*)
Substitute (*)
Toxic (*)
Double Team (*)
Protect (*)
Shadow Ball
Nohface.png

Shadow
Nohface (M)


Nature:
Jolly
(Speed increased by * ; Special Attack decreased by *)

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP:
100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 -
SpD: Rank 3
Spe: 12 +
Accuracy: +5%
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:
Scratch (*)
Iron Defence (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Metal Burst (*)


Egg Moves:
Flail (*)
Psycho Shift (*)
Meteor Mash (*)
Yawn (*)
Hex (*)

Machine:
Toxic (*)
Taunt (*)
Torment (*)
Will-o-Wisp (*)
Dig (*)
---
cXiOjfz.png

Let's get this party started!

Neomance sends out
HanzoX sends out, equips, and orders
Box refs.
 
cXiOjfz.png

Hooooooo!

---
Pre-Round
133.png
Run Away|Adaptability
HP: 90
EN: 100

1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 90
EN: 100

3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Eevee used Substitute!
-15 HP
-12 En

Eevee made a Substitute!

Dratini used T-Wave!
-7 En

But it failed!

A2
Eevee used Tackle!
6932 No Crit
Dratini: 4 + 3 + 2 - 1.5 = 7.5 Damage
-1.3 En

Dratini used Thunder!
9729 Miss
Noob bighead told you so
-8 En

A3
Eevee used Tackle!
5805 No Crit
Dratini: 7.5 Damage
-5.3 En

Dratini used Surf!
2260 No Crit
Eevee: 10 - 1.5 = 8.5 Damage
-7 En
---
Pre-Round
133.png
Run Away|Adaptability

HP: 75
EN: 81
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: Substitute (6HP)
Shed Skin
147.png

HP: 75
EN: 78
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
cXiOjfz.png

Let's go ahead then.
 
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133.png

"It is still early, Lets end this quickly"

Tackle l Take Down l Take Down
If
Multitarget spell not used Then Double Team (4) on first action
 
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Pre-Round
133.png
Run Away|Adaptability

HP: 75
EN: 81
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: Substitute (6HP)

Shed Skin
147.png

HP: 75

EN: 78
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Eevee used Tackle!
2612 No Crit
Dratini: 7.5 Damage
-9.3 En

Dratini used Dragon Pulse!
9553 No Crit
The sub faded!
-6 En

A2
Eevee used Take Down!
7285 No Crit
Dratini: 8 + 3 + 2 - 1.5 = 11.5 Damage
Recoil: 2.875 Damage
-5.4 En

Dratini used Dragon Rage!
Eevee: 10 Damage
-4 En

A3
Eevee used Take Down!
3726 No Crit
Dratini: 8 + 3 + 2 - 1.5 = 11.5 Damage
Recoil: 2.875 Damage
-9.4 En

Dratini used Dragon Pulse!
7350 No Crit
Eevee: 9 + 3 - 1.5 = 10.5 Damage
-6 En
---
Post-Round
133.png
Run Away|Adaptability

HP: 49
EN: 60
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 44
EN: 78
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
6YNpJi4.png

Hanzo
Neo
Me
 
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Pre-Round
133.png
Run Away|Adaptability

HP: 49
EN: 60
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 44
EN: 78
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Dratini used Extremespeed!
7893 No Crit
Eevee: 8 + 1.5 = 9.5 Damage
-6 En

Eevee used Substitute (15)!
-12 En

A2
Eevee used Tackle!
433 Crit
Dratini: 7.5 + 3 = 10.5 Damage
-1.3 En

Dratini used Dragon Dance!
-6 En

A3
Dratini used Extremespeed!
388 Crit
Eevee: 9.5 + 3 + 2 = 14.5 Damage
-6 En

The substitute faded!

Eevee used Take Down!
6535 No Crit
Dratini: 8 + 3 + 2 - 1.5 = 11.5 Damage
Recoil: 2.875 Damage
-5.4 En
---
Pre-Round
133.png
Run Away|Adaptability

HP: 22
EN: 41

1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 22
EN: 60
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: Attack (+1), Speed (+1)
Condition: -
 
Pre-Round
133.png
Run Away|Adaptability

HP: 22
EN: 41

1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 22
EN: 60
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: Attack (+1), Speed (+1)
Condition: -
---
A1
Eevee used Endure!
-something

Dratini used Substitute!
15 HP
-12 En

A2
Dratini used Dragon Rage!
10 dmg
-4 En

Eevee used Take Down!
1472 No Crit
Dratini: 11.5 Damage
-5.4 En

A3
Dratini used Dragon Rage!
10 dmg
-10 en

Eevee is enduring!

Eevee used Take Down!
The sub faded!
-9.4 En
---
Post-Round
133.png
Run Away|Adaptability

HP: 1

EN: 41
1 / 2 / 2 / 4 | 1 / 1
55 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 7

EN: 34
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
 
Chill, then eevee ded
---
Post-Round
133.png

ded
Shed Skin
147.png

HP: 7

EN: 40
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
6YNpJi4.png

Shame.

Neo sends out
Hanzo
Neo
Me
 
Pre-Round
79cca64d672db6ea9598e1cb1abde9b8.png
Pressure|Super Luck

HP: 100
EN: 100

5 / 2 / 4 / 1 | 3 / 3
75 Speed
Boosts: -
Condition: -

Shed Skin
147.png

HP: 7

EN: 40
3 / 2 / 3 / 2 | 2 / 1
43 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Absol boosts and kills
-7 + 11 + 3 = 21 En
---
Post-Round

79cca64d672db6ea9598e1cb1abde9b8.png
Pressure|Super Luck

HP: 100
EN: 79
5 / 2 / 4 / 1 | 3 / 3
75 Speed
Boosts: Attack (+3)
Condition: -

Shed Skin
147.png

ded
 
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79cca64d672db6ea9598e1cb1abde9b8.png

"We meet again... it seems you've grown stronger."

Double Team (4) l Bite l Bite
If
Taunt Then Swap Double team with Zen Headbutt
If Venoshock Then Sucker Punch
 
Pre-Round
79cca64d672db6ea9598e1cb1abde9b8.png
Pressure|Super Luck

HP: 100
EN: 79
5 / 2 / 4 / 1 | 3 / 3
75 Speed
Boosts: Attack (+3)
Condition: -

Shed Skin
93.png

HP: 90
EN: 100
2 / 2 / 4 / 1 | 3 / 1
110 Speed / +21 Accuracy
Boosts: -
Condition: -
---
A1
Haunter used Confuse Ray!
9460 4a
Absol was confused!
-6 En

Absol is confused!
9382 No Self-Hit
Absol used Double Team!
4 Clones!
-16 En

A2
Haunter used Toxic!
1176 Real Absol
-8 En

Absol is confused!
3471 Self-Hit
Recoil: 4 + 4.5 = 8.5 Damage
-3 En

A3
Haunter used Disable!
But it failed!
-9 En

Absol is confused!
8787 No Self-Hit
Absol used Bite!
2410 No Crit
Damage: (6 + 3 + 4.5) * 1.5 + 6 = 26.25 Damage
-3 En
---
Post-Round
79cca64d672db6ea9598e1cb1abde9b8.png
Pressure|Super Luck

HP: 89
EN: 57
5 / 2 / 4 / 1 | 3 / 3
75 Speed
Boosts: Attack (+2)
Condition: Toxic (2)

Shed Skin
93.png

HP: 64
EN: 77
2 / 2 / 4 / 1 | 3 / 1
110 Speed / +21 Accuracy
Boosts: -
Condition: -
 
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