Jolteon @ Lum Berry
- Volt Absorb
~Baton Pass
~Agility
~Substitute
~Thunderbolt
Timid - 252 Spd / 252 SDEF / 4 HP
The EV's are probobly sub par but I've never been very good at them. It's main role is to scare away Gyarados and Skarmory. Gyarados even Jumpman's bulkiest set is OHKO''d and Skarm can't switch in or stay in to roar away the team.
Scizor @ Leftovers
-Swarm
~Baton Pass
~Scissor Cross
~Substitute
~Iron Defense
Impish - 252 HP / 34 Def / 224 Spd
Just a copy of Mekkah's set which is in turn a copy of the most standard BP scizor with a good attack a la Diamond and Pearl. Outspeeds adamant TTar and contributes Def nothing new.
Vaporean @ Leftovers
- Water Absorb
~ Baton Pass
~ Substitute
~ Haze
~ Acid Armor
Bold - 252 HP/ 252 Def / 4 Spd
Haze stops things like Heart Swap Manaphy, and Snorlax even when its the last pokemon. Acid Armor is more defense to make subs last longer and take the hits from the likes of infernape which will come on on scizor if given the opportunity. Stops most set ups with Haze and acid armors to take the hits.
Umbreon @ Leftovers
-Synchronize
~ Baton Pass
~ Mean Look
~ Taunt
~ Wish
Impish - 252 HP / 252 Spd / 4 Def
I personally feel that phazers as a whole are losing power in D/P so the need for ingrain smeargle is diminishing. This is to replace it by locking on a non phazing poke and BPing to someting else. Standard Wish support for the team makes hits easier to take. I think with max speed neutral it can outspeed jump's bulky gyara to the taunt. Taunt is really important to block skarm swithins and probobly makes Umbreon the automatic second BP after Jolt to try and get a lock/taunt on a phazer or spiker. with that accomplished it will be much easier to switch to the appropriate stat upper.
Driftblim @ Leftovers
- Detonate
~ Baton Pass
~ Substitute
~ Calm Mind
~ Hypnosis/Thunderbolt/Shadow Ball
Calm - 252 HP / 252 SPDef / 4 Spd
This thing is very interesting. A special wall with a BoltBeam weak is probobly a bad idea but its immunities make it very sexy on a BP team. Yes it is weak to SR but come on its immune to three of the most common attack types in the game! And it can put things to sleep. I think of it as a sexier version of expyjump that can come in on most physical threats and set up against the likely special switchin. Also Sleeping a locked pokemon is basically gg for your friend.
Marowak @ Thick Club
- Rock Head
~ Belly Drum
~ Double Edge
~ Fire Punch
~ Bonemerang
Jolly - 252 ATK / 252 Spd / 4 HP
This is the recipient. He allows the team to work both fast and slow. If its an easy game with a sub and agility from Jolt he can pass right to him to get off the belly drum and sweep. Slow games work on building an unbreakable sub and passing to him to get the atk boost. I personally have found that with Marowaks sub par HP any time you can get off a SD a belly drum will work too. The only thing he fears is priority ice pebble which is why a good sub is a good idea.
This team has a whopping seven immunities, Psychic, Poison, Electricity, Water, Normal, Ground, and Fighting. As such and choice bander is going to have to predict extra hard to try to get an attack off that does anything. Lots of subs to block status and leach seed which would otherwise make BPing hard, and a starter that blocks the common Phazer. Taunt is used to counter taunt, arguably a weaker tactic, but umbreon takes plenty of hits and can wish support the team.
Threat List
Tyranitar- Umbreon takes crunch and pursuit well but a taunting tyranitar with DD sucks. Umbreon can out taunt him but only if TTar switches in. Earthquake is resisted by Driftblim. I'm not too worried about CBTar which seems more common.
Gyarados- Jolteon scares the crap out of him. Umbreon can out taunt him but still leaves much to be desired. He is why I am seriously considering T-bolt on Driftblim.
Infernape- Vaporeon with acid armor blocks him pretty well. Haze eliminates set up. I would like Surf on Vaporeon to kill it but alas only so many moves. CB versions have to look out for the immunities of the team to be used to block attacks and get free switch ins. Marowak also kills him with Bonemerang.
Azelf - Can't explode on Driftblim and HP fighting doesn't hit either. Ice beam is a pain, but unstabbed and with CM and Hypnosis I think driftblim can survive it pretty well.
Rhyperior - This thing is terrifying. I pretty much need surf on Vappy to scare it away and then theres not much I can do to it. My two defense boosters should be able to def up and that's all I can hope for. Pray that Marowak can resist the attacks with a sub up and kill it.
Electivire - I have two electricity immunes and i will use the sub on Jolt in case of switch ins to not activate electric engine. Not too Worried. Should I be?
Heracross - Driftblim is immune to In Fight and earthquake and Resists Megahorn. Pursuit doesn't worry this team much. I mostly hope to trap it on the switch in and pass to a NVE move. Scizor also takes the hits decently with wish support.
Togekiss - Driftblim is immune to normal and can CM to reduce the power of the hits. Haze blocks scheme somewhat.
Gengar - Annoying, especially status. Nothing much to do except hope Hypnosis misses and go from there.
Garchomp - Defensive vaporeon mostly stops him. Haze stops SD, acid armor to take hits. Marowak sets up to KO.
Lucario - Marowak takes hiim nicely, Bonemerang trough the sub for the KO.
Rampardos - Annoying especially with trick room. Double Defense uppers tries to take hiim. Marowak under trick room kills him. Also Marowak Resists Rock.
Tauros - I don't really fear him I think
Sarmie - Grass rope does nothing to Vappy, Thunderbolt is covered by Jolt, Psychic by Umbreon, and Surf Ice Beam by Vappy, so AG starmie is pretty covered. Mixed Starmie is probobly going to be a pain.
Weavile - Scizor can take the hits.
Dugtrio - BP out of lock and switch to resists. Driftblim covers EQ, Scizor takes hits well enough, and marowak Resists Rock attacks for the KO.
Alakazam - Mostly covered by Scizor and Driftblim. still a pain though.
Porygon-Z - Driftblim is immune to Normal, and has higher Special attack which means Download doesn't increase SP, ATK Boltbeam hurts but again should give me the opportunity to calm mind first.
Medicham - Mostly Driftblim to eat the CB High Jump Kick.
Slowbro - Driftblim should be ok, Jolteon dissuades him from coming in early. Sub blocks TW and I think that's pretty good.
Jolteon - My own Jolteon might blocks T-bolt but other than that troubling. Umbroen can taunt out subs is speed has been passed. Marowak Kills it behind a sub
Aerodactyl - Marowak has trouble with him but resists Rock. Belly drum Double edge might KO. Jolteon can kill him, and driftblim takes certain attacks.
Snorlax - Hazed out of curses, Scizor wins if it doesn't have fire blast and Vappy does if it does.
Zapdos - Trouble in general. Really relies on a quick sweeping marowak to counter. Everything else doesn't cut it. Driftblim really is hurt against him.
Blissey - Set up fodder
Suicune - Joleon makes phazing unlikely and it really can switch into it. Vappy eats surfs and hazes CM's. Umbreon can taunt everything and switch to vappy or jolt.
Sceptile - Need HP fire to get scizor and leech is blocked by Jolt's fast sub. any status before a sub is bad.
Slaking - Scizor or Driftblim are ok for this.
Metagross - I think Scizor and Vappy can out defense him haze stops agility and random attack ups.
Celebi - Scizor can kill it.
Jirachi - Somersault is bad but Mean look means it can only do that once, Marowak kills it otherwise.
Manaphy - Heart swap is bad but countered by Haze, Jolteon dissuades it from coming in early and it can be taunted to block heart swap after that. Vappy can also take grass rope too.
Ok so this is my first post and much of it is modeled on Mekka's BP post for DP. I think my team handles threats better but I might be missing something. I love BP teams almost as much as Jump so I wanted to try to improve on his model. rate my team in true smogon fashion to let me know how I can make this better.
- Volt Absorb
~Baton Pass
~Agility
~Substitute
~Thunderbolt
Timid - 252 Spd / 252 SDEF / 4 HP
The EV's are probobly sub par but I've never been very good at them. It's main role is to scare away Gyarados and Skarmory. Gyarados even Jumpman's bulkiest set is OHKO''d and Skarm can't switch in or stay in to roar away the team.
Scizor @ Leftovers
-Swarm
~Baton Pass
~Scissor Cross
~Substitute
~Iron Defense
Impish - 252 HP / 34 Def / 224 Spd
Just a copy of Mekkah's set which is in turn a copy of the most standard BP scizor with a good attack a la Diamond and Pearl. Outspeeds adamant TTar and contributes Def nothing new.
Vaporean @ Leftovers
- Water Absorb
~ Baton Pass
~ Substitute
~ Haze
~ Acid Armor
Bold - 252 HP/ 252 Def / 4 Spd
Haze stops things like Heart Swap Manaphy, and Snorlax even when its the last pokemon. Acid Armor is more defense to make subs last longer and take the hits from the likes of infernape which will come on on scizor if given the opportunity. Stops most set ups with Haze and acid armors to take the hits.
Umbreon @ Leftovers
-Synchronize
~ Baton Pass
~ Mean Look
~ Taunt
~ Wish
Impish - 252 HP / 252 Spd / 4 Def
I personally feel that phazers as a whole are losing power in D/P so the need for ingrain smeargle is diminishing. This is to replace it by locking on a non phazing poke and BPing to someting else. Standard Wish support for the team makes hits easier to take. I think with max speed neutral it can outspeed jump's bulky gyara to the taunt. Taunt is really important to block skarm swithins and probobly makes Umbreon the automatic second BP after Jolt to try and get a lock/taunt on a phazer or spiker. with that accomplished it will be much easier to switch to the appropriate stat upper.
Driftblim @ Leftovers
- Detonate
~ Baton Pass
~ Substitute
~ Calm Mind
~ Hypnosis/Thunderbolt/Shadow Ball
Calm - 252 HP / 252 SPDef / 4 Spd
This thing is very interesting. A special wall with a BoltBeam weak is probobly a bad idea but its immunities make it very sexy on a BP team. Yes it is weak to SR but come on its immune to three of the most common attack types in the game! And it can put things to sleep. I think of it as a sexier version of expyjump that can come in on most physical threats and set up against the likely special switchin. Also Sleeping a locked pokemon is basically gg for your friend.
Marowak @ Thick Club
- Rock Head
~ Belly Drum
~ Double Edge
~ Fire Punch
~ Bonemerang
Jolly - 252 ATK / 252 Spd / 4 HP
This is the recipient. He allows the team to work both fast and slow. If its an easy game with a sub and agility from Jolt he can pass right to him to get off the belly drum and sweep. Slow games work on building an unbreakable sub and passing to him to get the atk boost. I personally have found that with Marowaks sub par HP any time you can get off a SD a belly drum will work too. The only thing he fears is priority ice pebble which is why a good sub is a good idea.
This team has a whopping seven immunities, Psychic, Poison, Electricity, Water, Normal, Ground, and Fighting. As such and choice bander is going to have to predict extra hard to try to get an attack off that does anything. Lots of subs to block status and leach seed which would otherwise make BPing hard, and a starter that blocks the common Phazer. Taunt is used to counter taunt, arguably a weaker tactic, but umbreon takes plenty of hits and can wish support the team.
Threat List
Tyranitar- Umbreon takes crunch and pursuit well but a taunting tyranitar with DD sucks. Umbreon can out taunt him but only if TTar switches in. Earthquake is resisted by Driftblim. I'm not too worried about CBTar which seems more common.
Gyarados- Jolteon scares the crap out of him. Umbreon can out taunt him but still leaves much to be desired. He is why I am seriously considering T-bolt on Driftblim.
Infernape- Vaporeon with acid armor blocks him pretty well. Haze eliminates set up. I would like Surf on Vaporeon to kill it but alas only so many moves. CB versions have to look out for the immunities of the team to be used to block attacks and get free switch ins. Marowak also kills him with Bonemerang.
Azelf - Can't explode on Driftblim and HP fighting doesn't hit either. Ice beam is a pain, but unstabbed and with CM and Hypnosis I think driftblim can survive it pretty well.
Rhyperior - This thing is terrifying. I pretty much need surf on Vappy to scare it away and then theres not much I can do to it. My two defense boosters should be able to def up and that's all I can hope for. Pray that Marowak can resist the attacks with a sub up and kill it.
Electivire - I have two electricity immunes and i will use the sub on Jolt in case of switch ins to not activate electric engine. Not too Worried. Should I be?
Heracross - Driftblim is immune to In Fight and earthquake and Resists Megahorn. Pursuit doesn't worry this team much. I mostly hope to trap it on the switch in and pass to a NVE move. Scizor also takes the hits decently with wish support.
Togekiss - Driftblim is immune to normal and can CM to reduce the power of the hits. Haze blocks scheme somewhat.
Gengar - Annoying, especially status. Nothing much to do except hope Hypnosis misses and go from there.
Garchomp - Defensive vaporeon mostly stops him. Haze stops SD, acid armor to take hits. Marowak sets up to KO.
Lucario - Marowak takes hiim nicely, Bonemerang trough the sub for the KO.
Rampardos - Annoying especially with trick room. Double Defense uppers tries to take hiim. Marowak under trick room kills him. Also Marowak Resists Rock.
Tauros - I don't really fear him I think
Sarmie - Grass rope does nothing to Vappy, Thunderbolt is covered by Jolt, Psychic by Umbreon, and Surf Ice Beam by Vappy, so AG starmie is pretty covered. Mixed Starmie is probobly going to be a pain.
Weavile - Scizor can take the hits.
Dugtrio - BP out of lock and switch to resists. Driftblim covers EQ, Scizor takes hits well enough, and marowak Resists Rock attacks for the KO.
Alakazam - Mostly covered by Scizor and Driftblim. still a pain though.
Porygon-Z - Driftblim is immune to Normal, and has higher Special attack which means Download doesn't increase SP, ATK Boltbeam hurts but again should give me the opportunity to calm mind first.
Medicham - Mostly Driftblim to eat the CB High Jump Kick.
Slowbro - Driftblim should be ok, Jolteon dissuades him from coming in early. Sub blocks TW and I think that's pretty good.
Jolteon - My own Jolteon might blocks T-bolt but other than that troubling. Umbroen can taunt out subs is speed has been passed. Marowak Kills it behind a sub
Aerodactyl - Marowak has trouble with him but resists Rock. Belly drum Double edge might KO. Jolteon can kill him, and driftblim takes certain attacks.
Snorlax - Hazed out of curses, Scizor wins if it doesn't have fire blast and Vappy does if it does.
Zapdos - Trouble in general. Really relies on a quick sweeping marowak to counter. Everything else doesn't cut it. Driftblim really is hurt against him.
Blissey - Set up fodder
Suicune - Joleon makes phazing unlikely and it really can switch into it. Vappy eats surfs and hazes CM's. Umbreon can taunt everything and switch to vappy or jolt.
Sceptile - Need HP fire to get scizor and leech is blocked by Jolt's fast sub. any status before a sub is bad.
Slaking - Scizor or Driftblim are ok for this.
Metagross - I think Scizor and Vappy can out defense him haze stops agility and random attack ups.
Celebi - Scizor can kill it.
Jirachi - Somersault is bad but Mean look means it can only do that once, Marowak kills it otherwise.
Manaphy - Heart swap is bad but countered by Haze, Jolteon dissuades it from coming in early and it can be taunted to block heart swap after that. Vappy can also take grass rope too.
Ok so this is my first post and much of it is modeled on Mekka's BP post for DP. I think my team handles threats better but I might be missing something. I love BP teams almost as much as Jump so I wanted to try to improve on his model. rate my team in true smogon fashion to let me know how I can make this better.