The Return of What Happened to the Most Loathed Team in Advance

Jolteon @ Lum Berry
- Volt Absorb
~Baton Pass
~Agility
~Substitute
~Thunderbolt

Timid - 252 Spd / 252 SDEF / 4 HP

The EV's are probobly sub par but I've never been very good at them. It's main role is to scare away Gyarados and Skarmory. Gyarados even Jumpman's bulkiest set is OHKO''d and Skarm can't switch in or stay in to roar away the team.

Scizor @ Leftovers
-Swarm
~Baton Pass
~Scissor Cross
~Substitute
~Iron Defense

Impish - 252 HP / 34 Def / 224 Spd

Just a copy of Mekkah's set which is in turn a copy of the most standard BP scizor with a good attack a la Diamond and Pearl. Outspeeds adamant TTar and contributes Def nothing new.

Vaporean @ Leftovers
- Water Absorb
~ Baton Pass
~ Substitute
~ Haze
~ Acid Armor

Bold - 252 HP/ 252 Def / 4 Spd

Haze stops things like Heart Swap Manaphy, and Snorlax even when its the last pokemon. Acid Armor is more defense to make subs last longer and take the hits from the likes of infernape which will come on on scizor if given the opportunity. Stops most set ups with Haze and acid armors to take the hits.

Umbreon @ Leftovers
-Synchronize
~ Baton Pass
~ Mean Look
~ Taunt
~ Wish

Impish - 252 HP / 252 Spd / 4 Def

I personally feel that phazers as a whole are losing power in D/P so the need for ingrain smeargle is diminishing. This is to replace it by locking on a non phazing poke and BPing to someting else. Standard Wish support for the team makes hits easier to take. I think with max speed neutral it can outspeed jump's bulky gyara to the taunt. Taunt is really important to block skarm swithins and probobly makes Umbreon the automatic second BP after Jolt to try and get a lock/taunt on a phazer or spiker. with that accomplished it will be much easier to switch to the appropriate stat upper.

Driftblim @ Leftovers
- Detonate
~ Baton Pass
~ Substitute
~ Calm Mind
~ Hypnosis/Thunderbolt/Shadow Ball

Calm - 252 HP / 252 SPDef / 4 Spd

This thing is very interesting. A special wall with a BoltBeam weak is probobly a bad idea but its immunities make it very sexy on a BP team. Yes it is weak to SR but come on its immune to three of the most common attack types in the game! And it can put things to sleep. I think of it as a sexier version of expyjump that can come in on most physical threats and set up against the likely special switchin. Also Sleeping a locked pokemon is basically gg for your friend.

Marowak @ Thick Club
- Rock Head
~ Belly Drum
~ Double Edge
~ Fire Punch
~ Bonemerang

Jolly - 252 ATK / 252 Spd / 4 HP

This is the recipient. He allows the team to work both fast and slow. If its an easy game with a sub and agility from Jolt he can pass right to him to get off the belly drum and sweep. Slow games work on building an unbreakable sub and passing to him to get the atk boost. I personally have found that with Marowaks sub par HP any time you can get off a SD a belly drum will work too. The only thing he fears is priority ice pebble which is why a good sub is a good idea.


This team has a whopping seven immunities, Psychic, Poison, Electricity, Water, Normal, Ground, and Fighting. As such and choice bander is going to have to predict extra hard to try to get an attack off that does anything. Lots of subs to block status and leach seed which would otherwise make BPing hard, and a starter that blocks the common Phazer. Taunt is used to counter taunt, arguably a weaker tactic, but umbreon takes plenty of hits and can wish support the team.

Threat List

Tyranitar- Umbreon takes crunch and pursuit well but a taunting tyranitar with DD sucks. Umbreon can out taunt him but only if TTar switches in. Earthquake is resisted by Driftblim. I'm not too worried about CBTar which seems more common.

Gyarados- Jolteon scares the crap out of him. Umbreon can out taunt him but still leaves much to be desired. He is why I am seriously considering T-bolt on Driftblim.

Infernape- Vaporeon with acid armor blocks him pretty well. Haze eliminates set up. I would like Surf on Vaporeon to kill it but alas only so many moves. CB versions have to look out for the immunities of the team to be used to block attacks and get free switch ins. Marowak also kills him with Bonemerang.

Azelf - Can't explode on Driftblim and HP fighting doesn't hit either. Ice beam is a pain, but unstabbed and with CM and Hypnosis I think driftblim can survive it pretty well.

Rhyperior - This thing is terrifying. I pretty much need surf on Vappy to scare it away and then theres not much I can do to it. My two defense boosters should be able to def up and that's all I can hope for. Pray that Marowak can resist the attacks with a sub up and kill it.

Electivire - I have two electricity immunes and i will use the sub on Jolt in case of switch ins to not activate electric engine. Not too Worried. Should I be?

Heracross - Driftblim is immune to In Fight and earthquake and Resists Megahorn. Pursuit doesn't worry this team much. I mostly hope to trap it on the switch in and pass to a NVE move. Scizor also takes the hits decently with wish support.

Togekiss - Driftblim is immune to normal and can CM to reduce the power of the hits. Haze blocks scheme somewhat.

Gengar - Annoying, especially status. Nothing much to do except hope Hypnosis misses and go from there.

Garchomp - Defensive vaporeon mostly stops him. Haze stops SD, acid armor to take hits. Marowak sets up to KO.

Lucario - Marowak takes hiim nicely, Bonemerang trough the sub for the KO.

Rampardos - Annoying especially with trick room. Double Defense uppers tries to take hiim. Marowak under trick room kills him. Also Marowak Resists Rock.

Tauros - I don't really fear him I think

Sarmie - Grass rope does nothing to Vappy, Thunderbolt is covered by Jolt, Psychic by Umbreon, and Surf Ice Beam by Vappy, so AG starmie is pretty covered. Mixed Starmie is probobly going to be a pain.

Weavile - Scizor can take the hits.

Dugtrio - BP out of lock and switch to resists. Driftblim covers EQ, Scizor takes hits well enough, and marowak Resists Rock attacks for the KO.

Alakazam - Mostly covered by Scizor and Driftblim. still a pain though.

Porygon-Z - Driftblim is immune to Normal, and has higher Special attack which means Download doesn't increase SP, ATK Boltbeam hurts but again should give me the opportunity to calm mind first.

Medicham - Mostly Driftblim to eat the CB High Jump Kick.

Slowbro - Driftblim should be ok, Jolteon dissuades him from coming in early. Sub blocks TW and I think that's pretty good.

Jolteon - My own Jolteon might blocks T-bolt but other than that troubling. Umbroen can taunt out subs is speed has been passed. Marowak Kills it behind a sub

Aerodactyl - Marowak has trouble with him but resists Rock. Belly drum Double edge might KO. Jolteon can kill him, and driftblim takes certain attacks.

Snorlax - Hazed out of curses, Scizor wins if it doesn't have fire blast and Vappy does if it does.

Zapdos - Trouble in general. Really relies on a quick sweeping marowak to counter. Everything else doesn't cut it. Driftblim really is hurt against him.

Blissey - Set up fodder

Suicune - Joleon makes phazing unlikely and it really can switch into it. Vappy eats surfs and hazes CM's. Umbreon can taunt everything and switch to vappy or jolt.

Sceptile - Need HP fire to get scizor and leech is blocked by Jolt's fast sub. any status before a sub is bad.

Slaking - Scizor or Driftblim are ok for this.

Metagross - I think Scizor and Vappy can out defense him haze stops agility and random attack ups.

Celebi - Scizor can kill it.

Jirachi - Somersault is bad but Mean look means it can only do that once, Marowak kills it otherwise.

Manaphy - Heart swap is bad but countered by Haze, Jolteon dissuades it from coming in early and it can be taunted to block heart swap after that. Vappy can also take grass rope too.

Ok so this is my first post and much of it is modeled on Mekka's BP post for DP. I think my team handles threats better but I might be missing something. I love BP teams almost as much as Jump so I wanted to try to improve on his model. rate my team in true smogon fashion to let me know how I can make this better.
 
Any Ascarf user would be limited to one attack, so switching Jolteon out to dodge the hit would be manageable with the teams large immunities. The only case where this is not doable is with Gengar who can hypnosis first turn so jolt would have to sub and hope hypnosis misses.
 
Bonemerang is useful to break subs, and after that I pretty much only attack with double edge or Fire Punch anyway. Bonemerange lets me take down Raikou and Subbing TTar so I am loath to change it.
 
Any Ascarf user would be limited to one attack, so switching Jolteon out to dodge the hit would be manageable with the teams large immunities. The only case where this is not doable is with Gengar who can hypnosis first turn so jolt would have to sub and hope hypnosis misses.

That's only if you predict correctly. Yes, AS gengy is the most popular starter. If you want to beat AS gengy, you could just move in Heracross with sleep talk.
 
Sleep Talk Hera is a good counter to Gengar but this is a Baton Pass Team, so unfortunately he doesn't really fit in to it. As far as the predicting goes, its not too difficult: if its a physical sweeper Scizor Takes the hit, if not Umbreon. Jolteon also is likely to draw Earthquake so Driftblim can take that. Counterprediction wars not withstanding the main point for switching out of AS starters is to not let thm kill my speed booster. Losing any other poke on this team to a misprediction isn't as bad as losing Jolteon.
 
You "could" try Lum Berry on Jolt over Lefties. It means at the start Jolt can suck up the Hypnosis and Agility-Sub and Pass.

Of course the major downside is Jolt will be entirely reliant on Wish to be able to make consistent Subs beyond the 3rd or 4th (and will take a real beating from Sandstorm/Spikes/SRocks) but off the top of my head that seems like a reasonable way to overcome the "ScarfGar weak".
 
Bonemerang is useful to break subs, and after that I pretty much only attack with double edge or Fire Punch anyway. Bonemerange lets me take down Raikou and Subbing TTar so I am loath to change it.

You will never ever have to break Substitutes with Marowak if it is the recipient. Besides, surviving their attacks are what Defense boosts are for.
 
You will never ever have to break Substitutes with Marowak if it is the recipient. Besides, surviving their attacks are what Defense boosts are for.

I disagree with this sentiment. Against other BP teams the ability to break subs is invaluable, and Marowak will have to deal with them most likely as the rest of the team has difficulty breaking subs. You could argue that Taunt is a better way to deal with them and I would agree but I feel that a subbing raikou still gives the team problems as a whole. I was thinking about changing Driftblim to this set

Driftblim @ Leftovers
- Detonate
~Sub
~Baton Pass
~Stockpile
~Hypnosis

and then drop scizor for a standard celebi

Celebi @ Leftovers
-Natural Curre
~ Sub
~ Baton Pass
~ Calm Mind
~ Psychic

Better? Worse? What do you think?
 
I'll bump this once with the hope of getting Jumpman's attention to post in a BP thread, but if the forum wants it to die after that so be it.
 
You really should take all the advices given above into consideration. I mean, it's good to defend your team but when you adamantly insist you're right...uh, then what's the point of posting a rate my team.
 
Most of the critiques that I have gotten focus on the debate between EQ or Bonmerang which is just quibbling over aesthetics really. I like the idea of Lum berry on Jolt and I will take it into consideration depending on how the metagame shapes.

As far as Jolt over Zapdos is concerned, I like that Jolt lures out EQ because I have a poke that is immune to it. If I put in Zappy it is slower, and it has a SR rock weakness. He lures out Stone Edges and Rock Slides that this team doesn't resist. I think given the SR heavy early DP metagame Jolt over Zap is justifiable.

These Crits not withstanding I haven't gotten any crits regarding my threat list or how to handle the upcoming threats of D/P. Also I proposed a change to my team and recieved no response to it. My team is a proposed change to an entire archetype of teams prevalent in ADV I thought I would get a bigger response I guess. (Come on I don't even have ingrain smeargle)

Like I said if this team is done for critiquing fine let the thread die and I'll think up another team. Otherwise I would really like more crits on this team.

I don't mean to sound defensive and I really do want criticism I just feel that the critiques I have gotten could address a wider variety of areas.
 
You really should take all the advices given above into consideration. I mean, it's good to defend your team but when you adamantly insist you're right...uh, then what's the point of posting a rate my team.

And this is the main reason I haven't posted in this thread yet, though I've been watching it from the first reply. I don't feel you're being nearly as receptive as you should be. I'll give this an actual rate in the morning, and thanks for the flattering words, but most everyone here has suggested pokemon and moves you'd benefit greatly by fitting on your team.
 
Ok, in my mind you're probably going to want to beat popular AS starters every time, because they are going to screw up your chain pretty much every time. The best way to do that is honestly to lead with Protect Ninjask, because ~470 speed Gengar is probably going to be the norm as far as the starter's speed. Protect will totally crap on it, though, and it is really much more likely that they will stay in to kill you with TB than they will go to Skarmory or whatever. Protect will also stop lead Gyarados from Taunting you the first turn, and the second one you can BP to Driftblim or something.

That said, you do know Whirlwind Skarmory is still expected to be popular, right? This is all the more a reason to run Ingrain on a BP team, since Mime can't momentarily stop the Skarmory that favored Drill Peck over Roar (and, in turn, Roar over WW). It can and will come in on Scizor and totally mess you up. You'll probably be benefitted by running Mawile over Scizor, with Brick Break for Tyra and Taunt for Skarmory, with BP and Sub probably rounding it out. You do have Acid Armor on Vaporeon so losing a second defense booster isn't the end of the world. You'll also want to run Roar on Vaporeon to beat both Skarmory and Manaphy to the punch, Haze can't do that for you.

Finally, run EQ on Marowak, like everyone is saying. Missing is non-negociable on your sweeper if you can do anything about it (the exception being something like Rock Slide, which I would therefore suggest over Stone Edge on every sweeper poke on a BP team that gets it). You can argue with me if you want, I don't really care though. You can also take exception to some or all of the things I've advised you on, but not only can I say that I have more BP experience than you, I can also say we don't really know what the DP BP metagame will be like until its underway so it won't do you any good either way lol
 
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