Well, I've been lurking around at a lot of the team building going on in ou, and I've always been a person who really doesn't want to run weather, just because it seems if you run weather, then you get hated on. So, after lurking at a lot of the teams, I've been readjusting this team to fit the not-so ever changing ou metagame, so, without further delay, let's begin.
NOTE: I don't really like all the pizzazz that people do with pictures, I personally think its a waste of time, so, I will apologize if it is easier for you to see what my team consists of with pictures than without.
Deoxys-S @ Life Orb
Pressure
244 HP, 12 Attack, 252 Speed
Jolly
Superpower
Taunt
Spikes
Stealth Rock
This is my main lead. If I see that they have a Tyranitar in their team, I'm going to lead with deoxys, just so I can get the kill with superpower. If I see that they don't have t-tar, I can at least get my rocks up. Most people won't lead with a scarfer, so I'll safely be able to get something up. I will most likely either outspeed or speed tie other deoxys-s, so, if they lead with that, I'll go to one of my other team members to take the taunt.
Rotom-W @ Choice Scarf
Levitate
32 HP, 252 Sp ATK, 224 Speed
Modest
Hidden Power (grass)
Thunderbolt
Volt Switch
Hydro Pump
My stall killer. Basically, what rotom is meant to do is either trick a scarf on a wall, get their leftovers, and have some decent recovery going on, or, it tricks a scarf onto an offensive poke, get their life orb, and then switch to something to take the next attack. Hidden power grass is for gastrodon's who think they can switch into rotom-w and take nothing from its attacks, Thunderbolt and hydro pump are main stabs. Thunderbolt because of me seriously lacking against SubDDGyara, and volt switch incase I really need to do some scouting (partly because I never look at team preview)
Jellicent @ Leftovers
Water Absorb
Bold
248 Hp/ 216 Def/ 44 Spe
Scald
Toxic
Taunt
Recover
My team was really lacking against volcarona with HP rock, so, my solution to this is jellicent. With my rocks and spikes support, I really also needed something to make sure those don't get spun away. Jellicent covers up my volcarona weakness, beats fighting types that can take out everybody else with their ice moves, and also can be a great stallbreaker with taunt.
Dragonite @ Leftovers
Multiscale
Adamant
252 Hp, 44 Atk, 212 Speed
Dragon Dance
Roost
Dragon Claw
Fire Punch
My late game attack taker. What dragonite is meant to do is send it in on something that can't take it, roost off the stealth rock damage(if there is any, if not, I usually DD), then proceed to take the incoming attack, DD again, which pretty much guarantees me to outspeed everything bar scarfed base 101 +speed natured pokemon (cough landorus cough), then proceed to go for either Dragon claw or Fire punch.
Jirachi @ Leftovers
Serene Grace
Careful
252 HP, 224 Sp Def, 32 Speed
Iron head
Body Slam
Wish
Protect
Jirachi is meant to be my counter to latios. Barring the HP fire, Jirachi can take its attacks all day, paralyze with body slam, and start haxing to death with iron head. Latios was really a big threat to this team, so jirachi really does fill the void of not being able to really do much against it. Plus Iron head and body slam can be a really big annoyance to anybody who faces this team.
Gliscor @ Toxic Orb
Poison Heal
Impish
252 Hp, 174 defense, 84 speed
Earthquake
Ice Fang
Protect
Toxic
My main physical wall. Gliscor is meant to stay out there long and be annoyer. With toxic and protect, most pokes won't want to stay in for very long. The reason why I have toxic on Gliscor is for the walls like jellicent, which, if dragonite is gone, I really can't do much against anyways.
Well, that's my team in a nutshell. As I stated, I am open to all Criticism, because I really am not the greatest team builder at all. Thanks for taking the time to read this, and I hope that you can help me.
I'll add in the pictures later.
NOTE: I don't really like all the pizzazz that people do with pictures, I personally think its a waste of time, so, I will apologize if it is easier for you to see what my team consists of with pictures than without.
Deoxys-S @ Life Orb
Pressure
244 HP, 12 Attack, 252 Speed
Jolly
Superpower
Taunt
Spikes
Stealth Rock
This is my main lead. If I see that they have a Tyranitar in their team, I'm going to lead with deoxys, just so I can get the kill with superpower. If I see that they don't have t-tar, I can at least get my rocks up. Most people won't lead with a scarfer, so I'll safely be able to get something up. I will most likely either outspeed or speed tie other deoxys-s, so, if they lead with that, I'll go to one of my other team members to take the taunt.
Rotom-W @ Choice Scarf
Levitate
32 HP, 252 Sp ATK, 224 Speed
Modest
Hidden Power (grass)
Thunderbolt
Volt Switch
Hydro Pump
My stall killer. Basically, what rotom is meant to do is either trick a scarf on a wall, get their leftovers, and have some decent recovery going on, or, it tricks a scarf onto an offensive poke, get their life orb, and then switch to something to take the next attack. Hidden power grass is for gastrodon's who think they can switch into rotom-w and take nothing from its attacks, Thunderbolt and hydro pump are main stabs. Thunderbolt because of me seriously lacking against SubDDGyara, and volt switch incase I really need to do some scouting (partly because I never look at team preview)
Jellicent @ Leftovers
Water Absorb
Bold
248 Hp/ 216 Def/ 44 Spe
Scald
Toxic
Taunt
Recover
My team was really lacking against volcarona with HP rock, so, my solution to this is jellicent. With my rocks and spikes support, I really also needed something to make sure those don't get spun away. Jellicent covers up my volcarona weakness, beats fighting types that can take out everybody else with their ice moves, and also can be a great stallbreaker with taunt.
Dragonite @ Leftovers
Multiscale
Adamant
252 Hp, 44 Atk, 212 Speed
Dragon Dance
Roost
Dragon Claw
Fire Punch
My late game attack taker. What dragonite is meant to do is send it in on something that can't take it, roost off the stealth rock damage(if there is any, if not, I usually DD), then proceed to take the incoming attack, DD again, which pretty much guarantees me to outspeed everything bar scarfed base 101 +speed natured pokemon (cough landorus cough), then proceed to go for either Dragon claw or Fire punch.
Jirachi @ Leftovers
Serene Grace
Careful
252 HP, 224 Sp Def, 32 Speed
Iron head
Body Slam
Wish
Protect
Jirachi is meant to be my counter to latios. Barring the HP fire, Jirachi can take its attacks all day, paralyze with body slam, and start haxing to death with iron head. Latios was really a big threat to this team, so jirachi really does fill the void of not being able to really do much against it. Plus Iron head and body slam can be a really big annoyance to anybody who faces this team.
Gliscor @ Toxic Orb
Poison Heal
Impish
252 Hp, 174 defense, 84 speed
Earthquake
Ice Fang
Protect
Toxic
My main physical wall. Gliscor is meant to stay out there long and be annoyer. With toxic and protect, most pokes won't want to stay in for very long. The reason why I have toxic on Gliscor is for the walls like jellicent, which, if dragonite is gone, I really can't do much against anyways.
Well, that's my team in a nutshell. As I stated, I am open to all Criticism, because I really am not the greatest team builder at all. Thanks for taking the time to read this, and I hope that you can help me.
I'll add in the pictures later.