Introduction
Eventually I got bored with Gyarados until I saw Aggron. While I was doing random battles. Turns out it was good.
The Mates
Eventually I got bored with Gyarados until I saw Aggron. While I was doing random battles. Turns out it was good.
The Mates

The Rock (Aggron) @ Aggronite
Ability: Sturdy
EVs: 120 HP / 108 Atk / 140 Def / 140 Spe
Jolly Nature
- Earthquake
- Thunderbolt
- Iron Head
- Stone Edge
Aggron the star of this team. I prefer Aggron with Sturdy instead of Rock Head or Heavy Metal.
Jolly so I'm a little faster and I could still land hits and take hits.
Earthquake is a STAB move for it. Thunderbolt for the water types. Iron Head is also another STAB move for Aggron. Also with Stone Edge another STAB move.

CroBatMan (Crobat) @ Black Sludge
Ability: Inner Focus
Shiny: Yes
EVs: 116 HP / 152 Def / 92 SpA / 148 Spe
Jolly Nature
- Dark Pulse
- Cross Poison
- Brave Bird
- U-turn
I chose Crobat for its great speed when mixed with Jolly I can get hits faster. Plus Inner Focus so I can't get Flinched although Infiltrator is also good.
Dark Pulse for the Psychic types. Cross Poison is a STAB move that can hit Fairy and Electric types better.
Brave Bird is also another STAB move for Crobat. U-Turn so I can gain momentum.

Dovakin (Exploud) @ Leftovers
Ability: Soundproof
EVs: 96 HP / 76 Atk / 140 Def / 104 SpA / 92 Spe
Adamant Nature
- Boomburst
- Surf
- Fire Blast
- Focus Blast
Exploud one of the strongest Normal Types out there. Soundproof so can't fall asleep or get confused. Adamant so I can get harder hits.
Boomburst a strong STAB move for Exploud. Surf can hit Rock Types like M.Aerodactyle or M.Tyranitar.
Fire Blast can cover Steel Types that ressist my Boomburst. Focus Blast for another cover for Steel Types

Iron Man (Golurk) @ Quick Claw
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Dynamic Punch
Golurk is my lead for Stealth Rock. With Quick Claw I have a 20% chance of going first. Iron Fist for Punch Moves.
Stealth Rock for me is a good combo with Quick Claw. Earthquake a good moves that deals allot of damage.
Shadow Punch allows me to hit Pokemons like Archeops. Dynamic Punch can be spammed.

Shi-Fu (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
Mienshao is my 2nd Pokemon to use when Golurk is down. Choice Scarf allows me to boost my speed.
Reckless for the recoil moves. Jolly for more speed.
High Jump Kick combined with Reckless allows me to OHKO some Pokemons but do atleast half a damage.
U-Turn for hitting dangerous Psychic Types. Knock Off for hitting Ghost Types. Stone Edge for flying.

Bugs (Leavanny) @ Focus Sash
Ability: Swarm
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sticky Web
- Swords Dance
- Leaf Storm
- X-Scissor
I like to use Leavanny for Sticky Web that allows me to slow down the opponent. Sadly it's not that strong but has access to Swarm which boost Bug type moves when low health so that's good enough for me.
Sticky Web allows Leavanny to be a little faster to land a few hits. I would use Swords Dance so I can gain Attack to hit better. Leaf Storm hits better than Leaf Blade although I can switch to Leaf Blade too. X-Scissor
for Uxie and Mesprit since they can use Stealth Rock
Replay (Note that I forgot to switch some moves)
http://replay.pokemonshowdown.com/anythinggoes-263704105
Conclusion
I managed to make a team with a Hazard-er, Sticky Web-er and a Knock Off-er. In Type wise it managed to cover almost all but Dragon Type. In Moves wise covers everything.
http://replay.pokemonshowdown.com/anythinggoes-263704105
Conclusion
I managed to make a team with a Hazard-er, Sticky Web-er and a Knock Off-er. In Type wise it managed to cover almost all but Dragon Type. In Moves wise covers everything.