The Rocky Road to 1504 CRE - UU RMT

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Introduction
I love this team; alot. Before I used this team, I was just another average player, running gimmicky teams and teams with my 'favourites'. But after building this team I found it was really quite good, I won like 9-10 games in a row. I soon became determined to reach a good CRE with this team. After many late nights and 3 hour battling sessions I reached the magic number, 1500 CRE. I would have liked to have got onto the leaderboard with this team, but had exams coming up, and just didn't have the time, which is a shame. So here you have it. This is the team at a glance:


Team Building:

This team started the same way as all my teams did, I took a cool pokemon and built a team around it. In this case, it was Aggron.
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The Sub Punch set allows Aggron to beat common walls such as Donphan, Registeel and Steelix. For Substitue to work effectively, I needed Paralysis support. Enter Slowbro
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Slowbro is one of the best physical walls and its fighting resist is handy. Now, I need a Pokemon that can sweep, with walls such as Donphan and Registeel out of the way. This role fell to Swellow
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Swellow's immunity to Ground makes her a good partner to Aggron. Bulky waters are still an issue for Slowbro, how do I deal with them? #003 Venusaur
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Originaly I went for a Specs set, but found SWords Dance to be much better. Access to Sleep Powder is very valuable, and can sweep given half a chance. Moltres and Rotom stand in the way of Venusaur, do well against alot of my team. What can remove these threats. That job is left in the care of the kicking fiend, Hitmonleee
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Hitmonlee is my revenge killer. His massive 110 Base SpDef allows it to revenge kill most Rotom and of course Moltres. Just the lead to go now. I went for Donphan, as it could at the time stop Froslass, but since has still proved to be very effective.
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Stealth Rock Lead, with EQ, Stone Edge and a priority move. What more can you want?

The result to the team building was a very Physically based team, packed full with powerful Rock moves, and a balance of both bulky and frail attackers


The Team

I basically just took the Donphan Wall set and adapted it into a lead. What sets it apart slighlty from other rock leads such as Golem and Aggron is Ice Shard. Effectively a Bulky Version of Kabutops with Thunder Wave immunity.

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(Superphan)
Donphan (F) @ Focus Sash
EVs: 52 HP/252 Atk/204 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Ice Shard
- Stone Edge/Rock Slide

A bulky lead, which often takes out the opposing lead, however not always laying down Stealth Rock. I suppose this is basically a lead Mamoswine but in UU. Against special attackers it will nearly always be left on 1HP. The choice between Stone Edge and Rock Slide is basically between power for later use and reliability. I used Stone Edge

Donphan vs. Common Leads
Alakazam - Beaten by EQ then Ice Shard. SR not set up

Ambipom - I think it takes around 15%-20% from Fake out. Can take it out with EQ and Ice Shard, or set up SR if you see a U-turn coming

Arcanine - Will beat if it holds Lum berry. Only loses to a combination of Focus Sash ExtremeSpeed and HP Grass

Cloyster - Probably Donphan's biggest problem. Its defence stat is so high, Stone Edge only does like 30%. Plus, it can Rapid Spin SR set up. Surf hits hard.

Froslass (I used this team when Froslass was in UU)- Gets one layer of Spikes at max. Beats Destiny Bonds with Ice Shard

Hariyama - Dents Hariyama but ultimately loses. Can get SR up though.

Houndoom - Easily beats with Earthquake, and Ice Shard beats Counter sets

Moltres - Will beat with Stone Edge unless Stone Edge misses or Donphan gets an unlucky burn.

Omastar - Earthquake. Ice Shard to beat Focus Sash

Two Lake guardians - Sets up SR and then proceeds to GTFO. Mesprit's Grass Knot is a 2HKO and Donphan cant really touch Uxie.

Regirock - Earthquake sorts Regirock out. Immunity to Thunder Wave is also helpful.

Venusaur - Yeah doesn't really stand up to Venusaur at all. Wont appreciate Sleep, and Power Whip will 2HKO for sure.

Electrode - I can take it down to its sash with EQ as it Sets up Rain Dance/Taunts/Explodes and then Ice Shard. Thunder immunity is cool.

Snover - Stone Edge will take out it out / down to focus sash. Blizzard and Grass Knot plus hail means Donphan may no be able to finish with Ice Shard.

Rhyperior - Earthquake and Ice Shard will beat all lead variants of Rhyperior.

Hippopotas - Earthquake is the most powerful move against Hippopotas. Hippopotas can't take Donphan down before it is taken down itself. Usually both set up SR

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Aggron (F) @ Leftovers
Ability: Rock Head
EVs: 160 HP/252 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Head Smash
- Focus Punch
- Magnet Rise

The big mumma herself. The heart of the team, her aim is to cause as much damage to as many Pokemon as possible. Despite this, Aggron usually appears mid to late game, once Paralysis has been spread, then Aggron can take advantage of Full Paralysis, and keep substitute up. Magnet Rise means that Rhyperior and other Earthquake users stuggle to break her substitue. Head Smash is obvious, and Focus Punch is a powerful 150 base power move, hitting Rock and Steel types hard. 160HP allows Aggron to make more substitutes combined with leftovers. Max Attack for massive damage, and the Speed to outspeed Donphan and other slow walls.

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Venusaur (F) @ Life Orb
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Power Whip
- Earthquake
- Swords Dance
- Sleep Powder

Was originaly a Choice Specs set, but found that Venusaur became a dead weight after a Leaf Storm or locked in Sleep Powder, so I went for Swords Dance. Venusaur is vital to my team. It can Destroy Milotic, Rotom and Blastoise, all major threats to my team, and can put her usual counters (Moltres) to sleep, leaving them open to be set up on or revenge killed.

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Hitmonlee (M) @ Choice Scarf
Ability: Limber
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- Blaze Kick

Revenge killing at its finest. I opted for Hitmonlee, as his SpDef makes it easy for hit to 2HKO the likes of Mismagius and Rotom with Stone Edge. A great check to Houndoom and Absol, as he resists their Sucker Punches and has access to Close Combat, and STAB 120 base power fighting type. Never got much use out of Earthquake, seeing as there are so many Pokemon who resist or are immune to it. I suppose Sucker Punch could go there, but that requires a heck of a lot of prediction to make it effective. Blaze Kick for Venusar and Grass types only, as Ice, Fighting and Bug are generally hit harded by Hitmonlee's other moves. He effectively deals with fast threats, Ambipon, Mismagius and Moltres

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Swellow (F) @ Toxic Orb
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Facade
- Brave Bird
- U-turn
- Quick Attack

When the big physical walls have been crushed, Swellow comes in and sweeps better than a 6 year old Victorian chimney cleaner. Brave Bird before Toxic Orb takes affect, then use moves accordingly. I sometimes use Swellow early game, perhaps before Stealth Rocks are up. Swellow screams for physical walls to come it, and Swellow acts a good bait for these walls. U-turn as they switch in, and then go to Slowbro to Paralyse them, so that Aggron can beat them later AND keep her sub up. Swellow is vunerable against priority users such as Blaziken and Arcanine, especially seeing a Swellow is regularly left on low health thanks to Toxic Orb. Because of this I decieded to use Quick Attack is over Pursuit, as Pursuit proved rather unsuccessful.

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Slowbro (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Psychic
- Thunder Wave

Slowbro. Takes physical hits like there's no freakin' tomorrow. It stares blankly in the face of Rhyperior, as Megahorn fails to 2HKO, and retaliates with Surf. As stratergy goes, Slowbro take a hit, paralyse anything that can be with Thunder Wave, then outspeed and KOs. Surf and Pshycic are two great STAB attacks, and Slack Off is a fantastic one turn recovery move. EVs help her take physical hits, but she does ok against Sp Attackers, HP Grass from Blaziken and Moltres never 1HKO, so she can then Thunder Wave and KO them with Surf.

Threats

Physical Walls - With a team of 5 Physical Attackers, these obviously cause a problem.
Milotic - The toughest of physical walls, it is especially hard to beat.
Moltres - SubRoost is a nightmare. Low PP rock moves, along with their terrible accuracy mean this this is a bitch to take down.
Rotom - Will-o-Wisp cripples 4 of my team, and Swellow can't absorb Will-o-Wisp with the threat of Thunderbolt. Substitute sets are also a pain.
Cursers - Not a huge threatnow Umbreon is OU, but with no Phaze or Haze they can cause problems


If I am allowed to, I will publish my team, so that anyone can download it and test it out.

In conclusion, this team has propelled me from an average battler to near the top 50. I doubt if it will ever get into the leaderboard, as it relies on moves with 80% accuracy. Any advice is very much appreciated. Also, what do you think of the format. If it is annoying centred, then I can change it back to normal.

Now Rate my Team
 
Why not use Endeavor on Donphan instead of a rock move? He plays the same as lead Mamo, Endeavor + Ice Shard against stuff that OHKOs it, EQ hits most leads pretty hard, and SR on everything else. There's no commonly used flying/levitating Taunters now that Froslass is gone, so there's no need to run a rock move.
 
Looks like a solid team. Props for using Aggron too.

I can't find anything outright WRONG with this team. Maybe making Venusaur mixed to help you deal with opposing grass types?

Mixed Attacker
~Sludge Bomb
~Power Whip
~Sleep Powder
~Synthesis / Leech Seed
item: Life Orb
nature: Mild
evs: 64 HP / 164 Atk / 96 SpA /184 Spe
 
Not a bad team. Moltres completely wrecks your team. Your only way of stopping it is revenging it with Hitmonlee, and people can see that from a mile away. Slowbro is 2HKO'd by even Timid Air Slash. I'd just recommend replacing Slowbro with Milotic.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/6 SpA
Nature: Bold
-Surf
-Ice Beam
-Rest/Recover
-Sleep Talk/HP Grass/HP Electric

Good luck with your team
 
Hi,

This is a pretty good team. I feel that you are sacrificing too much of Donphan's defensive capabilities by running it in the lead spot, and with a Focus Sash. I'd recommend moving Hitmonlee to the lead spot instead, which allows you to defeat common leads while also preventing Sun or Rain from being setup, which is a huge plus. This allows Donphan to take a more defensive role of Rapid Spinning away the rocks which Swellow hates, while also checking numerous physical threats such as RP Torterra and SD Scyther:

Donphan@Leftovers
252 Atk, 204 Def, 52 HP
Adamant
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

As shrang said, Moltres can do a number to your team, but Hitmonlee easily finishes it off if it is in the lead spot. You could replace Slowbro with a defensive Milotic, but then physical threats like Azumarill and Hitmonlee become a bit more of a problem. It's up to you though.

Nice team, well done on reaching 1500. Gl.
 
from what i gather, you mainly use hitmonlee to check absol and houndoom (correct me if i'm wrong). You might want to consider a mixed scarf blaziken in his spot. Fire blast deals massive damage to ghosts, and physical walls, while he has the same attack and 120 base power fighting ,ove too. Can revenge altaria with hp ice too. Alternatively you could go all out with a LO wallbreaker, who helps with your physical wall problems and still easily checks absol and houndoom with vacuum wave. You also get the famous fire, water and grass core
 
Hey man, cool team. Haven't played UU much but a while ago I tried to use Hitmonlee in OU and it didnt do half bad. Anyway, Im going to suggest going with Reckless and Hi Jump Kick on Hitmonlee because even though its a little bit risky, it in my opinion is worth it not to get owned by any priority attack after you use CC once.. You can use your exact same set, its what i used just change close combat to Hi Jump Kick and the ability to Reckless.

And yeah Hi Jump Kick counts as a recoil move, so the base power is the same as CC
 
I appreciate the rates. All have been very constructive. I will run Milotic, and switch Donphan and Hitmonlee around, along with a few other chances, and test them all tomorrow
 
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