The Roman Empire
Introduction:
Hello people, already does some time since posthei a RMT here, we were still in the beginning of XY when mine last team was I postadd and a long time went by from that time. The metagame changed very much and together with him my knowledge on this new generation (Improved very much), in the time I still did not know great thing and also it was totally dispirited regarding same, now with a more spacious knowledge and a will of playing renewed I come here to bring a new team to you.
Before beginning to talk about the team, we are going to speak a little on the name that he received. Certainly did they all here already hear of the great Roman, certain Empire? I marry not, we go to a small explanation. The Roman Empire was a great kingdom that survived up to the century 15 (In Byzantine's form, the Oriental part of the Empire, the Western side had his end before), the same thing had many emperors and it is known because of having managed to conquer great part of current Europe what we know today and also to have a great culture by having obtained the territories of ancient peoples as Mesopotamia and Greece, after that little explanation about the Empire, we go to the team.
The First Look:






Build Process:
This team is recent and it started with an idea that a friend just passing me in a conversation in the same group commented on wanting to use a combination of Electric + Gliscor + Bulky Water, just enjoying this and I decided to build something. Since I already had the idea wasn't so hard to start, all you need is to choose the right parts! For Electric chose Manectric, nevertheless make me spend my Mega Evolution I did not hesitate at any time in respect of your choice, and the reason for this is its Movepool that although not too big is great and has a sensational coverage, in addition to its great speed, then Gliscor enters the team, the same weakness copper Ground of the team and is a great entry into such things as Heatran and Landorus-I (Understand the because of that when they look up the Moveset from Gliscor), to close the initial core that was proposed by my friend just lacked the Bulky Water, I originally chose Thick Fat Azumarill which is a great entry into Charizard-X (by the time he was a headache for both team members had), however, for lack of a coup unless recovery Rest, I ended up changing my mind and get something that could break in more than once on the same and I just remember Slowbro, possessing a great of HP and Def plus a recovery and Regenerator he was the perfect choice for the team.
With the initial idea ever made, it was necessary to start using my thought (the final, I already had in hand the initial team thanks to my friend). The team was starting to have a face of a Semi-Stall and I wanted to keep it, however, wanted to keep at least a little force and has some kind of scam that always attacked in front, moreover, I wanted to be able to deal with things like Charizard Y (although not so common that continues to be very strong), after that thought meeting Talonflame has a type that allows me to hold the Pokémon above, being only an EV Spread for your HP and Spdef (what is done at this time), plus priority Flying is great, especially in a metagame in which Flying Spam is one of the best things that exist.
The team needed something that could do various functions which the team needed and didn't have access to Defog and Stealth Rock mainly, was somewhat annoying to find something to do that, I initially remembered Skarmory, but the same didn't fit on the team, so I ended up Recalling the existence of something that had just come up to OU dear, Mew, the same has access to two blows cited before and still owns recovery scams, he had more than enough reasons to join the team.
Team practically ready, however, I had nothing that he could be in dragons and mainly in Spinarak, Clefable then joined the team. Clefable thanks to her kind Fairy has immunity against dragons, besides a Heracross is interesting check and the support that the team has.
The Team:

Manectric (M) @ Manectite
Ability: Lightningrod
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Manectric is responsible for Mega Pinsir does not have auto win against the team, thanks to its great type. Manectric is a Mega well underated. The condition of having to ' open hand ' from another Mega to put on the team makes most people finish you neglecting others. I confess that I've always wanted to use this Pokémon effectively at some time, as well as Charizard, Mawile, etc. (important point for XY in relation to other generations. Having rescued this affection of ancient Pokémon fans was a brainstorm.). To test it, the results were VERY satisfactory. Manectric is very fast, and it's great on a team that is totally slow, making it possible to give Revenger Kill at some point. Volt Switch scout opponents. Thunderbolt is the main blow of the moveset and hits too hard, even on who takes neutral damage. Finally, Flamethrower and HP Ice close to excellent coverage of set .
EV Spread: It may seem silly, but don't have to have all your Manectric speed, need only spend Garchomp without mega evolve, allowing the points left to be thrown in your HP that even look like few have ever is of great help against Flying Spam, mostly of Mega Pinsir.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 SDef / 72 Spd
Careful Nature (+SDef, -SAtk)
- Earthquake
- Roost
- Acrobatics
- Taunt
I love this bat, Gliscor possesses numerous qualities that makes it hard to even tell each one, access to a huge movepool, great status and added to a perfect ability for the same that only comes to sum together to their defensive status.
Gliscor is responsible for teams that abuse of Volt Switch and U-turn cannot maintain control at all times, this happens thanks to its great type, additionally with their distribution of points he can take blows of the Pokémon that usually make use of Volt Switch and manage to kill or attempt to finish with the PPS in the case of Rotom-W. Gliscor manages to be very useful to the team going into things like Landorus-I, Thundurus-I, Heatran, Latias and forcing his departure, besides being great against Stall by having access to Taunt.
Earthquake is his Stab, Roost there to help the recovery along with Poison Heal, Acrobatics is used because my team doesn't really like Heracross, besides being useful against other insects as Pinsir case become necessary, Taunt is great against Stall (OK, that's not so common), but allows things like Ferrothorn don't play Stealth Rock, Leech Seed.
EV Spread: The reason this Spread was chosen was for that Gliscor could hold things I didn't liked the team, mainly Landorus-I, ending up being great also for allowing the same hold Hydro Pump of Rotom-W and can try to put an end to your number of strokes, becoming the best entry of the team in a response, and Heatran quite interesting to enter tranquility in pokémon who abuse since Volt Switch the same can hold a HP Ice (Raikou, Manectric) and Hydro Pump (Rotom-W).
Talonflame (M) @ Leftovers
Shiny: Yes
Trait: Gale Wings
EVs: 248 HP / 212 SDef / 48 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Will-O-Wisp
- Roost
- Brave Bird
With this Moveset Talonflame can do something against a lot of the things we usually do something against him, Landorus-T and Tyranitar end up being burned and despite not being able to do anything against Heatran, Talonflame ends up attracting the same to which Gliscor between him always, serving as a bait, also Talonflame is a great response against Fire Types offensive (Charizard says Hi)contacting Mega Zard Y and being a Revenger Kill against Zard X case become necessary.
Brave Bird is his Stab, Will-o-Wisp makes that he can do something against its major checks, Roost is your stroke recovery, Bulk Up allows you to increase your status causing again major checks counter can be defeated.
EV Spread: This distribution was made so that Talonflame could hold in the best possible way, this Charizard Y to entrance to the bird of fire could decimate the team with much ease, points in speed are necessary for Talonflame get through Pokemon based 100 and neutral nature, becoming in a few moments a key point between victory and defeat.

Mew @ Leftovers
Trait: Synchronize
EVs: 248 HP / 96 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Will-O-Wisp
- Defog
- Soft-Boiled
Mew was the pokémon that found that could fit perfectly in time and doing the functions that the team needed and had not, as play Stealth Rock and clean my field with Defog, possessing great status and access to recovery scams, not much to be asked for his input on the team, he really is an important piece to the team. Unfortunately scams like Knock Off, Psychic or even Ice Beam in some moments they lack, but it is impossible to draw any blow to your current moveset.
EV Spread: Your EV Spread was made so that it could pass Jolly Spinarak, however, even with all the points that were invested in speed he can still get in plenty of things thanks to the points that were invested in your HP and Sp def.

Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Grass Knot
- Thunder Wave
- Slack Off
Slowbro was the perfect choice for Bulky Water, everything he owns is perfect, becoming a great entry into any number of things that exist in the metagame, Mega Medicham, Garchomp, Dragonite, Mega Charizard X, Terrakion are a few things that can get in Slowbro safely and protect the team to be defeated by the same which are Pokémon with a very large potential to bring entire teams.Scald
Scald your stab that although not hit too hard by the fact of not having Slowbro Spatk investment can burn and is something that can become very important in a match, Grass Knot causes SubMegaGyardos not be a monster against the team, making a Slowbro a solid, Thunder Wave was chosen instead of Toxic because my team doesn't like face Rain Offense, things like Kingdra may enter and be causing massive damage to the team, Slack Off is your stroke of immediate recovery.
EV Spread: Your points are quite common, however, some points are invested in their Spdef to try and take less damage from Dragon Pulse/Draco Meteor of Kingdra or Hydro Pump/Scald of Keldeo and also Kingdra if it rain on the field allowing Slowbro can let them paralyz and preventing the damage caused to become disastrous.

Clefable (M) @ Leftovers
Trait: Unaware/Magic Guard
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature (+SDef, -Atk)
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable's support team is responsible for ensuring that the Pokémon I won't take Manager of Spinarak. Moonblast is your stroke of stab, Wish is your recovery scam and is also a great support for the team, Protect allows me to see the opponent's blow and I can see my next move with ease (or FUCK ME), additionally ensures a recovery with Leftovers and a recovery without problems with Wish, Heal Bell cure she and the rest of the team status.
EV Spread: The team is easily defeated by Greninja, with this distribution of points can come into Clefable Hydro Pump always and never take 2OHKO.