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Welcome to my first RMT on Smogon. Over the last year or two, I have been studying and battling competitively in Pokemon. As I started to learn everything, from which Pokemon were good and how they could do against others, this has probably been a great experience in my life. Anyways, moving on, my best team last generation was a Sun Team that accumulated over 200 wins, and lost every here and there. Carrying on with Generation 6, I had problems. With no permanent weather, a lot of new mechanics put in place, and the now infamous Fairy Type, I've been trying to find my way around this Generation. I have finally made a team, and now I want to know how I can make it better. I may reject or counter some things though, so take that in mind. Let's get this started, shall we?
Overview of Team
~






Record:
19 Wins / 4 Losses / 0 Ties
*May still need some more testing*
Tournaments Won: 3
Tournaments Lost: 2

Mars, The Dragonite that Refuses to Lose
Item: Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Mars is the main physical attacker on my team, meant to use his great bulk to take advantage of one of the best items for him, Weakness Policy. Taking any SE move that would hit him with ease due to Multiscale, he can get a Dragon Dance out for maximum damage and some speed. I prefer this over Agility since I need more damage and I have Espeed to cover most threats faster than me after this anyway. This thing is really deadly, and I use mostly prediction to take Pokemon out with it. Plus, it's a solid counter to the annoying Mega Kangaskhan, which seems to think Sucker Punch will get it out of everything.
(who doesn't use this gif lol)
Apollo, the Volcarona Who Defies Destiny
Item: Leftovers
Ability: Flame Body
EVs: 252 HP / 244 Def / 12 SDef
Bold Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Apollo is my main Special Attacker for this team, and has the bulk to do it. With the greastest boosting move for it in Quiver Dance, it can take Hydro Pumps easily. It can also take a beating from any physical attack except for Rock Moves. With great natural bulk, after just one or two QD boosts, he can just sweep teams. The only problem is, it can't take any statuses, but Lucario can take Poisons and Thundurus can take T-Waves for it, so not much of a problem anymore. I love this Pokemon in general, but Rocks man :/

(who doesn't use this gif lol)
Apollo, the Volcarona Who Defies Destiny
Item: Leftovers
Ability: Flame Body
EVs: 252 HP / 244 Def / 12 SDef
Bold Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Apollo is my main Special Attacker for this team, and has the bulk to do it. With the greastest boosting move for it in Quiver Dance, it can take Hydro Pumps easily. It can also take a beating from any physical attack except for Rock Moves. With great natural bulk, after just one or two QD boosts, he can just sweep teams. The only problem is, it can't take any statuses, but Lucario can take Poisons and Thundurus can take T-Waves for it, so not much of a problem anymore. I love this Pokemon in general, but Rocks man :/

Pluto, the Thundurus That Conquers Worlds
Item: Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Taunt
- Thunder Wave
- Grass Knot
- Thunderbolt
Item: Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Taunt
- Thunder Wave
- Grass Knot
- Thunderbolt
With Pluto here recently getting unbanned, I wanted to use him. Due to the fact that he his faster than every other Prankster Pokemon and can take care of leads easily, I find him a really useful Pokemon in general. My main thing to always start out with is Taunt against Setters, and then I have T-Wave for the general parahax setting, as it is still a great status this generation. Grass Knot is to stop annoying Ground Types that would usually take all of these moves like nothing, and Thunderbolt is there for the general STAB + coverage it gets off. I run a Modest Nature for more damage and the Sash since well, Thundurus's Defenses suck with what weaknesses it has.
Vulcan, the Lucario That Mastered Aura Evolution
Item: Lucarionite
Ability: Justified / Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- Close Combat
- Swords Dance
- Ice Punch
Vulcan (Lucario) is the Mega I decided to run for this generation and team. With a very solid attack stat, great moves, and having one of the best abilities in this game, I decided to use him after I fell out with a different Pokemon. Being a classic fan favorite, I'm amazed I haven't seen this one used more. Most likely due to Talonflame, which I find a bit depressing. Anyways, moving on, Vulcan is my secondary attacker on this team, and is made to smash anything into bits. I have it switch in on certain Pokemon, get a Swords Dance up, then prepare to take teams out. I don't keep him out though if the risk is too great. The best part about Lucario, is the fact that he can take out any Fairy Types, which have become a great nuisance in this generation. But, I won't carry on talking about it.
Diana, the Meloetta Who Parties to the Moon
Item: Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Charge Beam
- Energy Ball
- Hyper Voice

Vulcan, the Lucario That Mastered Aura Evolution
Item: Lucarionite
Ability: Justified / Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- Close Combat
- Swords Dance
- Ice Punch
Vulcan (Lucario) is the Mega I decided to run for this generation and team. With a very solid attack stat, great moves, and having one of the best abilities in this game, I decided to use him after I fell out with a different Pokemon. Being a classic fan favorite, I'm amazed I haven't seen this one used more. Most likely due to Talonflame, which I find a bit depressing. Anyways, moving on, Vulcan is my secondary attacker on this team, and is made to smash anything into bits. I have it switch in on certain Pokemon, get a Swords Dance up, then prepare to take teams out. I don't keep him out though if the risk is too great. The best part about Lucario, is the fact that he can take out any Fairy Types, which have become a great nuisance in this generation. But, I won't carry on talking about it.

Diana, the Meloetta Who Parties to the Moon
Item: Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Charge Beam
- Energy Ball
- Hyper Voice
Diana has been sort of my Special Attacker meant to just take hits from special attacks. With Assault Vest, it's scary how much it can take, but it seems a bit lackluster to me. Anyways, Charge Beam is for stacking up Special Attack to take care of opponents easier, and the other moves are for coverage and STABs. Meloetta is a great Pokemon, but I feel like it isn't working for me. I may replace it with Alakazam or anything you guys can come up with.
Venus, the Latias Who Cares for All
Item: Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Calm Mind
- Dragon Pulse
- Surf
- Defog
Venus is the main tank on this team that also serves as my hazard clearer and screen stopper. Since it has Defog, it can switch in and abuse this great new move, whilst taking a hit. Calm Mind is to cover up for the Special Defense part I left open, whilst I gave it max Defense so it can take regular attacks. I have Dragon Pulse and Surf on it for my natural attacking moves, and I did not rely on Roost sadly because of the fact Defog is an important part to keeping this team's deadliest Pokemon alive.

Venus, the Latias Who Cares for All
Item: Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Calm Mind
- Dragon Pulse
- Surf
- Defog
Venus is the main tank on this team that also serves as my hazard clearer and screen stopper. Since it has Defog, it can switch in and abuse this great new move, whilst taking a hit. Calm Mind is to cover up for the Special Defense part I left open, whilst I gave it max Defense so it can take regular attacks. I have Dragon Pulse and Surf on it for my natural attacking moves, and I did not rely on Roost sadly because of the fact Defog is an important part to keeping this team's deadliest Pokemon alive.
Difficulties With This Team and its Counters:
Sand Rush Excadrill:
Since they unbanned this thing with the weather nerf, it has been a pain in my butt. The only real counter I have to it is Latias, but even then I get 2HK'd. It's something I'm still working on trying to figure out, and will hopefully become something I figure out in the future.
Mega Mawile:
Generally, it is becoming less and less of problem, especially since I can counter it with Volcarona really easily. But if someone knows how to play this thing, it's really annoying to me and how I play my team. I haven't seen it much though, so it may not be a temperament.
I'm having troubles thinking of any difficulties at the moment guys, so excuse this section for being so small. I'm sure there are more, I just haven't figured them out.
Exportable
Sand Rush Excadrill:
Since they unbanned this thing with the weather nerf, it has been a pain in my butt. The only real counter I have to it is Latias, but even then I get 2HK'd. It's something I'm still working on trying to figure out, and will hopefully become something I figure out in the future.
Mega Mawile:
Generally, it is becoming less and less of problem, especially since I can counter it with Volcarona really easily. But if someone knows how to play this thing, it's really annoying to me and how I play my team. I haven't seen it much though, so it may not be a temperament.
I'm having troubles thinking of any difficulties at the moment guys, so excuse this section for being so small. I'm sure there are more, I just haven't figured them out.
Exportable
Mars (Dragonite) (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Apollo (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 244 Def / 12 SDef
Bold Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Pluto (Thundurus) (M) @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Taunt
- Thunder Wave
- Grass Knot
- Thunderbolt
Vulcan (Lucario) (M) @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- Close Combat
- Swords Dance
- Ice Punch
Diana (Meloetta) @ Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Charge Beam
- Energy Ball
- Hyper Voice
Venus (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Calm Mind
- Dragon Pulse
- Surf
- Defog
Ability: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Apollo (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 244 Def / 12 SDef
Bold Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
Pluto (Thundurus) (M) @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Taunt
- Thunder Wave
- Grass Knot
- Thunderbolt
Vulcan (Lucario) (M) @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Punch
- Close Combat
- Swords Dance
- Ice Punch
Diana (Meloetta) @ Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Charge Beam
- Energy Ball
- Hyper Voice
Venus (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Calm Mind
- Dragon Pulse
- Surf
- Defog