This is my first RMT, but I've playing competitive pokemon for a long time. After using a successful rain team in 5th gen I decided to try out sand, and its done pretty well peaking at around 1350. This is a standard team with all top OU's. The name is a pun on the sand and how I have 2 choice band users.
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack
What can I say choice band terrakion is one of the hardest hitters in OU with very few counters. Its role on this team is to hit like a truck denting the opponent's walls and KOing their sweepers. It gets many opportunities to switch in because of the volt-turn I have going on here. The only thing that has been troubling me about this is I'm not sure if I should switch the nature to adamant instead of jolly. Being adamant would allow me to get some ohkoes I would like.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Rotom-W is part one of the potent volt-turn combo. Its main job is to scout the opponents sets while getting residual damage on their team. Its secondary job is to dump its scarf on a poke that won't appreciate it like a wall. I have hp fire over hp ice because SD Scizor would walk all over this team without it and I usually don't have problems with dragons.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is Rotom's partner in crime on this team completing the volt-turn combo. Its first job is similar to rotom's scouting and getting residual damage on the other team. Its next job is to pick off the weakened pokes with its powerful STAB priority move. Its last job is to catch fleeing pokemon that are locked in to a move that can't hurt it such as landorus using hp ice predicting my Gliscor to come in.
Tyranitar (F) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
I wanted to use sand for a few reasons, mainly to stop opposing teams from being able to abuse their weather. I originally tried hippo as my weather inducer but found I liked ttar better. I chose to use specially defensive tar so my team would have some special bulk to back it up. Ttar's first job is to set up rocks which are a very important move in the metagame. Its second job is to trap special attackers and KO them. I chose chople berry over lefties so ttar could take on special attackers with focus blast such as gengar, alakazam, and hydreigon.
Gliscor (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Toxic
I chose Gliscor for my team because I wanted some defense on my team and it is one of the best defensive pokes in OU. Its role in the team is a defensive wall he is able to take hits from pretty much any physical attacker in the tier. Earthquake is my main attack and ice fang is for things that I can't hit with eq. I chose sand veil over poison heal for a few reasons, the first is I like having instant recovery in roost, and the second is the accuracy drop is really nice and has gotten me out of some tough spots.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 176 HP / 152 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- U-turn
- Recover
Once I had the first five members of my team I saw I needed a strong special attacker on this team because my only special attacker was a scout. I originally had gengar in this slot, but at the suggestion of DestinyUnknown I switched it to celebi to deal with water types better. This celebi stops volt turn in its tracks and has u-turn to keep the momentum going in my favor. It has altogether turned out to be a great addition to my team patching up some holes I had.
All feedback is appreciated and please tell me how I did with the formatting of the RMT as well as the team itself.
The Team at a glance
The Team






The Team

Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack
What can I say choice band terrakion is one of the hardest hitters in OU with very few counters. Its role on this team is to hit like a truck denting the opponent's walls and KOing their sweepers. It gets many opportunities to switch in because of the volt-turn I have going on here. The only thing that has been troubling me about this is I'm not sure if I should switch the nature to adamant instead of jolly. Being adamant would allow me to get some ohkoes I would like.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Rotom-W is part one of the potent volt-turn combo. Its main job is to scout the opponents sets while getting residual damage on their team. Its secondary job is to dump its scarf on a poke that won't appreciate it like a wall. I have hp fire over hp ice because SD Scizor would walk all over this team without it and I usually don't have problems with dragons.

Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is Rotom's partner in crime on this team completing the volt-turn combo. Its first job is similar to rotom's scouting and getting residual damage on the other team. Its next job is to pick off the weakened pokes with its powerful STAB priority move. Its last job is to catch fleeing pokemon that are locked in to a move that can't hurt it such as landorus using hp ice predicting my Gliscor to come in.

Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
I wanted to use sand for a few reasons, mainly to stop opposing teams from being able to abuse their weather. I originally tried hippo as my weather inducer but found I liked ttar better. I chose to use specially defensive tar so my team would have some special bulk to back it up. Ttar's first job is to set up rocks which are a very important move in the metagame. Its second job is to trap special attackers and KO them. I chose chople berry over lefties so ttar could take on special attackers with focus blast such as gengar, alakazam, and hydreigon.

Gliscor (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Toxic
I chose Gliscor for my team because I wanted some defense on my team and it is one of the best defensive pokes in OU. Its role in the team is a defensive wall he is able to take hits from pretty much any physical attacker in the tier. Earthquake is my main attack and ice fang is for things that I can't hit with eq. I chose sand veil over poison heal for a few reasons, the first is I like having instant recovery in roost, and the second is the accuracy drop is really nice and has gotten me out of some tough spots.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 176 HP / 152 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- U-turn
- Recover
Once I had the first five members of my team I saw I needed a strong special attacker on this team because my only special attacker was a scout. I originally had gengar in this slot, but at the suggestion of DestinyUnknown I switched it to celebi to deal with water types better. This celebi stops volt turn in its tracks and has u-turn to keep the momentum going in my favor. It has altogether turned out to be a great addition to my team patching up some holes I had.
Importable
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Tyranitar (F) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
Gliscor (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Toxic
Celebi @ Leftovers
Trait: Natural Cure
EVs: 176 HP / 152 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- U-turn
- Recover
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- X-Scissor
- Quick Attack
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Tyranitar (F) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Pursuit
- Superpower
Gliscor (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roost
- Ice Fang
- Toxic
Celebi @ Leftovers
Trait: Natural Cure
EVs: 176 HP / 152 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- U-turn
- Recover
All feedback is appreciated and please tell me how I did with the formatting of the RMT as well as the team itself.