The Sand Fortress

Ok, Before i Begin this team was taken From the PO forums where i had Originally posted it, it is really got most of the Standard OU bans + Chandy, - Drizzle+SS (PO is still trying to figure out way to balance rain and neither side can gain any ground on how to handle it), hence the team wouldn't be built quite the way most would be for the Present Meta on the Smogon Server though the only real factors would be most of my team is revenged by Scarf-Shandy though the only thing it is coming in on is Ferrothorn (Forry can Escape to Tar who beats it).
Importable
Latios (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Trick - Draco Meteor - Hidden Power [Fire] - Psyshock Nattorei (Ferrothorn) (M) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 52 Def / 204 SDef Careful Nature (+SDef, -SAtk) - Spikes - Leech Seed - Protect - Power Whip Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 180 Def / 76 Spd Impish Nature (+Def, -SAtk) - Swords Dance - Taunt - Earthquake - Ice Fang Tyranitar (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 80 SAtk / 176 SDef Sassy Nature (+SDef, -Spd) - Pursuit - Stealth Rock - Fire Blast - Crunch Forretress (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rapid Spin - Toxic Spikes - Gyro Ball - Volt Switch Kerudio (Keldeo) @ Leftovers Trait: Justified EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Surf - Secret Sword - Hidden Power [Electric]
At A Glance
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Building Process
Well first of all as I love Keldeo to death the pony of doom was going to be the initial Sweeper for this team no Questions Asked.
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Next i wanted a solid defensive Core for this team that could hold out against most Rain and Sand Abusers Ferrothorn (remember i have things like Kingdra to worry about here) and Gliscor do that quite well and have very good synergy to boot plus this means i already have a Stealth Rock/Spiker and a Stall-Breaker.
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Now I need something that can stop sun as most Sun abusers can get through this core well enough however most Sun abusers are Special Based, is there a Pokemon that has excellent Special Bulk and Can maybe change the weather to something more useful there is one pokemon that fits this description, that pokemon is Tyranitar the Specially Defensive Mixtar is about the only major Tar set i haven't used but havve been meaning to and that is the one that i really need so that is perfect.
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Now then i need some offense on this team all I have is Keldeo and Gliscor i also am noticing between rocks on tar and Spikes on ferro this team is getting hazard heavy so a something to help Stop spinners would be useful so how about my longtime gimmick Trick-Specs Gengar.
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Ok, now i want a spinner and as this team is already Hazard minded a T-Spiker so either Forry or Tentacruel, I'll start with Tenta and if that doesn't work go over to Forry.
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This is the innitial team. however i was having issues with insert fast and powerful Psychic Type here and Tenta wasn't helping much so swapped Gengar Specs for a Scarf and put Forry in to take over for Tenta the change worked like a charm.
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However I was starting to find Gengar Wan't pulling its weight the best fit for that Slot was Latios as it does what Gengar Did better other that Spin-Block which Latios couldn't at all this kinda made me a little hestant however it was becoming continiously more clear Gengar wasn't doing its jobs so Latios got called in.
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And that is where the team Stands.
The Team
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@ Leftovers Trait: Iron Barbs EVs: 252 HP / 52 Def / 204 SDef Careful Nature (+SDef, -SAtk) - Spikes - Leech Seed - Protect - Power Whip My Seeder and Spiker and the First Member of my team Core(FerroScor) Specially Defensive Ferrothorn. Spikes are the Entry Hazard that i'm Leaving Ferrothorn to set as this allows Forry to Focus solely on T-Spiking, Leech Seed is to Get Ferrothorn and The rest of my team some HP back, Protect is to Stall For Sand/Seed/Poison Damage, Power Whip is there as an attacking Option. The EVs prevent Specs-Kingdra from 2HKOing with Hydro Pump after Hazards. Other Options: Gyro Ball Over Power Whip with a Sassy Nature and a Speed IV of 0 as to not be setup on by IFM's Bulky Sub-NP Thundurus and hit things like Gengar harder. Synergy:
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Fire (x4): Tyranitar (1/2); Keldeo (1/2); Latios (1/2)
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Fighting (x2): Latios (1/2); Gliscor (1/2)
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@ Toxic Orb Trait: Poison Heal EVs: 252 HP / 180 Def / 76 Spd Impish Nature (+Def, -SAtk) - Swords Dance - Taunt - Earthquake - Ice Fang SD-Taunt Stall Breaker Gliscor the Second Member of my FerroScor Team core. Sword Dance Boosts Gliscor's Attack by 2 stages, Taunt is to stop Support moves, Earthquake is there as a STAB move, and Ice Fang is to hit Flying Fypes and Leviating Pokes Who are immune to EQ. The EVs allow Gliscor to outspeed other Taunt-SD Gliscor and beat them credit to User name for this Suggestion and the rest into Physical Bulk. Other Options: Remove the Speed investment and increase Physical Bulk. Using one of the Flat-Out Walling Sets. Synergy:
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Ice (x4): Forretress (1/2); Keldeo (1/2)
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Water (x2): Keldeo (1/2); Ferrothorn (1/2); Latios (1/2)
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@ Leftovers Trait: Sand Stream EVs: 252 HP / 180 Atk / 76 SDef Sassy Nature (+SDef, -Spd) - Pursuit - Stealth Rock - Fire Blast - Crunch Specially Defenisive Mixtar my Stealth Rock setter and Weather Check. Stealth Rock is the Most Basic Entry Hazard and the easiest to setup though it is the most centralizing piece of crap ever, Pursuit is to Trap things Like Ranky and Lati@s running Credit to Weiss for the Suggestion, Fire Blast is for Steel, Grass, Ice, Dark, Fighting, and Bug Types who are either Weak to Fire or Resist Dark, and Crunch is there as your generic STAB of all forms. The EVs give Tyranitar Massive Special Bulk when Coupled with Sandstorm, while the Attack gives Pursuit and Crunch a little extra Kick which is particularly nice as they use Tyranitar's already Excelent Attack Stat. Other Options: Giving Forry Rocks and Switching to my Mixed Scarftar or Specially Defensive BOAH. EQ or Edge over Crunch to beat things like Tran as well as deal more Damage to Volcanora and the like. Synergy:
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Fighting (x4): Latios (1/2); Gliscor (1/2)
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Water (x2): Keldeo (1/2); Ferrothorn (1/2); Latios (1/2)
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Grass (x2): Ferrothorn (1/4); Forretress (1/4); Latios (1/2)
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Ground (x2): Latios (x0); Gliscor (x0)
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Bug (x2): Gengar (1/4); Keldeo (1/2); Gliscor (1/2); Forretress (1/2)
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Steel: Ferrothorn (1/2); Forretress (1/2); Keldeo
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(M) @ Choice Scarf Trait: Levitate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Trick - Draco Meteor - Hidden Power [Fire] - Psyshock Trick-Scarf Latios the Team's Trick-Locker and Revenge killer. Latios Replaced Gengar when Gengar proved that it wasn't able to take on this role. Draco Meteor Is the Main STAB move, HP Fire is to hit Steels Other that Tran, Psyshock is to eat things like Blissey, Trick is to Cripple things like Tar. The are the Standard Max Speed+, Max SAtk, 4 Def. Other Options: T-Bolt or Surf over HP Fire or Psyshock. Going back to Gengar. Synergy:
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Dark (x2): Tyranitar (1/2); Keldeo (1/2); Forretress (1/2); Ferrothorn (1/2)
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Ghost (x2): Tyranitar (1/2); Ferrothorn (1/2); Forretress (1/2)
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Ice (x4): Forretress (1/2); Keldeo (1/2)
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@ Leftovers Trait: Sturdy EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rapid Spin - Toxic Spikes - Gyro Ball - Volt Switch Specially Defensive Forretress the Team's T-Spiker, Scout, and Spinner. Rapid Spin is to rid my Side of the Field of pesky entry Hazards, T-Spikes are to Poison/Badly poison my Opponent's non-Steel/Flying/Poison/Levitating pokemon, Gyro Ball is the Main Attacking Move, and Volt Switch is to Scout Switchins and Escape that nuisance Zone. The EVs maximize Special Bulk, while the nature and the 0 Speed IV maximize the Power of Gyro Ball. Other Options: Payback over Volt Switch to hit Ranky and other Slow Ghost/Psychic Types harder. Give Forry Rocks as to Free up tar to use 1 of its other sets (likely my mixed Scarf though possible something like BOAH). Synergy:
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Fire (x4): Tyranitar (1/2); Keldeo (1/2); Latios (1/2)
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@ Leftovers Trait: Justified EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Surf - Secret Sword - Hidden Power [Electric] Standard CM 3 Attacks Keldeo my Setup Sweeper this thing not only does it so its job it does its job so well that directly replacing it is a non-option. Calm Mind is to Boost Keldeo's Special Stats, Surf is there as the Main STAB Option, Secret Sword has Amazing Coverage alongside Surf and allows Me to Break Chansey and Blissey with Ease, Hidden Power Electric is to hit things Like Jellicent (who is completely immune the the Water-Fighting Combo), Gyarados, and most other Bulky Waters. The EVs are Standard Maximize Speed and Power dump the Last 4 into HP. Other Options: HP Ice Over HP Electric as to Hit Dragons that resist Fighting harder. Synergy:
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Grass (x2): Ferrothorn (1/4); Forretress (1/4); Latios (1/2)
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Psychic (x2): Tyranitar (x0); Ferrothorn (1/2); Forretress (1/2); Latios (1/2)
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Electric (x2): Gliscor (x0); Ferrothorn (1/2); Latios (1/2)
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Flying (x2): Tyranitar (1/2) In Summary this team has its share of faults, most notably the Pair of double Fire Weaknesses All in all if i don't gen Haxed like i've been most of the Morning (the one this was posted on the PO forums initially) this team will probably go a ways. Feedback would definitely be Appreciated. Coming Soon: Threat List (work on it anyway).
 
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