Status: Not playing too much because of school, but would really like to have some more rates! :)
Peaked at 1711 (Pokemon Showdown)
The Scientific Method
Purpose:
Hello, fellow Smogonites! I have been a fan of Smogon since I discovered there was competitive Pokemon in Generation IV. I play competitive Pokemon very lightly and just for occasional fun, so I feel that I may not know the metagame front to back, BUT I do feel that I have enough experience to battle intelligently. I have looked at many Smogon analyses and RMTs to get a feel for what each metagame is like. I played standard Black/White OU and NU and enjoyed them both very much. However, B/W 2 recently came out and I decided to stay away from the new metagame because it would be a hectic environment with all the new potential toys to play with. Now that it was somewhat settled down, I decided to give it a try. The purpose of this RMT is to get some advice on what to look out for in this new metagame because I am very new to it (this is my first team). Also, to hopefully make a team that will be successful under any player's hands. Any form of criticism is welcomed!
Oh! And the theme of this team revolves around the Scientific Method because I have been doing so much studying for organic chemistry and biology in college that I can't think of anything but science... I go to the University of Washington, if anyone lives around that area! :)
Research
Looking at the current RMTs, there has been a clear trend that using Genesect and countering Genesect seems to be centralized in all teams. Therefore, I decided to test out this beast and so far I am very satisfied.
Next, I wanted to find a stealth rock user and found out that there is a very viable and unique lead Terrakion moveset. I did not know about it until this new metagame and I am in love with it's versatility.
I wanted to do a hyper offensive dual dragon and Magnet Pull strategy, so I was thinking Latios (choice specs set) for the special spectrum and Haxorus (double dance set) for the physical spectrum. Also, I almost always had a Magnezone or Magneton in every OU team I created because of the onslaught of steel types.
Then I remember how annoying Reuniclus was against almost every team I had created in B/W 1, so I decided to try it out in the new metagame.
Before even attempting to test out this team, I noticed that many RMTs paired Genesect with Rotom-W for the Voltturn strategy. Also, I was missing some very vital resistances and STABs that Rotom-W covered. So I took out Latios because Rotom-W with Genesect should be just enough for the special spectrum.
After some playtesting, I started to get a feel for B/W 2. Almost everyone uses Genesect and has a Pokemon used to counter/check Genesect. I started to understand key threats and strategies (although I am still not familiar with everything). I was winning many of my battles (I would say 80%+ or so), which is decent for the first 1300 points on Smogon Showdown. However, I started to notice that Magnezone almost never gets any action and is used as deathfodder half the time. In fact, it becomes a liability for me because electric/fire coverage isn't good enough. So I replaced it with Conkeldurr because it now has ice punch, which is an amazing addition.
I loved Haxorus' double dance set because it was so versatile and destructive when it had the time to set up. However, I noticed that people were using GARCHOMP in OU and I was so happy that it wasn't banned to Ubers anymore. So I needed to try out the king of dragons in the OU metagame again.
Unfortunately, it was then that I discovered that Garchomp does not have dragon dance, which, in my opinion, is almost necessary for any offensive dragons now because of choice-scarfed ice beam from Genesect. So I looked at all dragon dancing dragons who's speed will outspeed Choice-Scarfed Genesect after one dragon dance and found my newest addition, Salamence.
Electrolyte definitely gave me awesome advice. I replaced Reuniclus and Conkeldurr with Latias and Breloom respectively. To be honest, I don't miss either of them too much. These two additions are definitely better synergy- and strategy-wise.
There concludes my thought processes and research on the current OU metagame.
Hypothesis:
My hypothesis is: If I wear off my opponent's team enough, then I should be able to sweep with my set-up Pokemon because they will not be able to stop the forward momentum. In other words, my general strategy is to wear down the opponent's team enough for Salamence or Conkeldurr to set-up enough that nothing in the other team can stop it. So it is definitely more offensive than defensive.
Procedure:
IONIC (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Terrakion is my "lead" Pokemon. Although I don't always use him as my lead. I discovered this moveset by looking at a few RMTs and loved the uniqueness of it because in all B/W OU I played, I never saw this set. However, I realized that if it was in a few RMTs, then it must be somewhat popular (yet I haven't seen it so far). The reason I used Terrakion is because he can hit like a mothertrucker with his awesome and unique STABs and massive attack stat. The focus sash is the most amazing thing about this set. It allows 100% set up of stealth rocks on the other team if they have a strong weakness to it. Also, when I am in a corner and stealth rock isn't on my side of the field, I will use him to revenge kill almost anything because he'll survive the hit with focus sash intact and kill it with his strong attacks. He is named IONIC because he is made of minerals which are usually ionic compounds.
e- (Genesect) @ Choice Scarf
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Thunderbolt
This is definitely the ultimate choice-scrafer. In a metagame that centralizes around this Pokemon, it is hard not to use it because it's that good. It's one of those Pokemon that you hate fighting against, but love using. I definitely lead with it quite often because it can U-turn out of any threat or incoming switch, then switch into the appropriate check/counter to the opponent's Pokemon. It's Download ability is godsend and any boost is handy at any time. Sometimes I wish it wasn't locked into one move because then the next Pokemon (who generally resists the attack) will come in and I usually won't have a safe switch in since my team is sort of leaning towards Hyper Offensive and has only decent bulk. However, the speed is necessary for Genesect to do the job I want it to do. I wanted a cools scientific name for it and I thought the abbreviation for electrons would be a fitting name.
Hydroxyl (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef / 4 Spd
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
This little washing machine is a great defensive pivot point because it has amazing synergy with my powerhouses. I use it to take a resisted hit and then disable incoming Pokemon with Will-O-Wisp or switch out with Volt Switch (or even a dry switch). I discovered this set looking a Princess Bri's RMT and seemed like it would be fitting for my team (since Rotom-W was a later addition to my team). The chesto berry proves more useful than just an instant recovery to Rest. It also adds as Rotom's way of countering Breloom. Generally, when a Breloom comes in, Rotom-W needs to get out before getting demolished by a technician Bullet Seed. The Opponent will predict this and use Spore against my "incoming" threat; However, I will predict this prediction (which always happens) and stay in, use my Will-O-Wisp to disable the Breloom. I named it Hydroxyl because organic chemistry is killing me! XD
Newton 1st (Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk/ 8 SAtk 248 Spd
Naive Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
This dragon is a beast. He is my main sweeper, so I usually keep him healthy until midgame time. Once he gets at least one Dragon Dance in, it is almost impossible to stop him. With each kill, he gets more and more impossible to stop and can sweep a whole team if they don't have priority ice shard or steel-types (which both are common) thanks to Moxie. I haven't found a time that I would have wished I had Intimidate, so Moxie is good. Although his checks and counters are pretty common, I am able to get through them generally easy. I will always try to use Fire Blast or Earthquake to get the weaker kills because I need to conserve Outrage until after the opponent's team is eliminated of steel-types. The Lum Berry comes in handy if the opponent tries to put it to sleep or after an outrage-induced confusion. Just like Newton's First Law of Motion, "An object in motion, stays in motion." I did mention in the team building section that I picked him because after one Dragon Dance he'll out speed Genesect (which is important because it can revenge kill with Ice Beam), but I realized the Smogon copy & paste moveset's speed EVs causes Salamence to be out sped still. However, I am not experienced in why EVs are the way they are, so I am not sure if this new EV spread is efficient or not.
Somite (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Roost
I definitely have mixed feelings of this Latias set. It's like the jack of all trades, but excels in none. The defense is good enough for pivot points; just like Reuniclus. The diverse special attacks can severely damage almost anything. The speed is just enough to outspeed slower targets. However, at times I wished it was more defense, or more offensive, and more speedy. I've never liked Life Orb, but this is an exception because without it, I know she won't be offensive enough for my liking (She's already too "weak" even with it). Definitely the speed is what's most troublesome. I sort of wish it was max speed in order to outspeed other Latias/Latios, but that would make it deviate too much from what I really need. Strangely, it's this averageness that makes her such an important team player and pivot point. Even though I made it seem like she's dispensable, it's actually the opposite. She gives just enough of everything that I need. Named her Somite because of her versatility like how our Somite cells can become anything from limbs to muscles to organs.
Kinase (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
I have always loved Breloom. I fell in love with it's Bulk Up set during B/W era, but this new B/W 2 set is amazing too. That fighting gem is so versatile. I always conserve it until my opponent least expects it. It definitely accumulated a lot of crucial KOs. I try to use Spore sparingly because I want to make sure the Pokemon that would cause the most trouble is debilitated for the rest of the battle (instead of putting something that was essentially deathfodder for the other team to sleep). I don't know if it's just my luck, but Bullet Seed usually only hits twice most of the time, which isn't very strong. Breloom definitely isn't as bulky as Conkeldurr, but definitely hits hard and the sleep-inducing capability is very welcomed. His name is Kinase because his punches exert a lot of energy, yet he can also be very conservative, which is just like the job of Kinase. Kinase transports phosphates and causes certain molecules to be active and inactive.
Importable Procedure:
Trial and Error:
Analysis
Through playtesting, I noticed that my biggest weakness may be Sun teams. As soon as they bring a Venusaur out with the sun glowing strong, I know I lost. None of my members can counter it. Which is why I might change a team member in order to defeat sun teams. Out of all the members, probably Conkeldurr or Reuniclus may be the most expendable. Also, Rain team gives me some problems because none of my Pokemon can really take a rain-boosted hydro pump, but it's not as dangerous as Sun teams. I haven't fought any baton pass teams yet, but I know I've always had problems against baton pass teams, so those are probably a threat. I'm not very good at pointing out threats, but this covers everything that comes off the top of my head.
EDIT: With my new team, I can't really say which one is most expendable because they are all great synergy-wise, but I've noticed that I'm having trouble with Latios (before I had Reuniclus to check it) and still having problems with rain because my only true check to rain is Rotom-W. Also, I have yet to fight Venusaur with my new team, so I do not know how well it will fare against sun teams.
Conclusion
Overall, I really enjoyed making this RMT. It allowed me to think about my team and hopefully get some advice to improve on it. I feel that this team is a very successful one because I am only a casual battler and reaching 1700 seems decent. I worked really hard to make sure this RMT looked pretty for your viewing pleasures. Soooo let the rates begin!
(╯°□°)╯︵ ┻━┻
┬─┬ノ( º _ ºノ)
Peaked at 1711 (Pokemon Showdown)
The Scientific Method









Purpose:
Hello, fellow Smogonites! I have been a fan of Smogon since I discovered there was competitive Pokemon in Generation IV. I play competitive Pokemon very lightly and just for occasional fun, so I feel that I may not know the metagame front to back, BUT I do feel that I have enough experience to battle intelligently. I have looked at many Smogon analyses and RMTs to get a feel for what each metagame is like. I played standard Black/White OU and NU and enjoyed them both very much. However, B/W 2 recently came out and I decided to stay away from the new metagame because it would be a hectic environment with all the new potential toys to play with. Now that it was somewhat settled down, I decided to give it a try. The purpose of this RMT is to get some advice on what to look out for in this new metagame because I am very new to it (this is my first team). Also, to hopefully make a team that will be successful under any player's hands. Any form of criticism is welcomed!
Oh! And the theme of this team revolves around the Scientific Method because I have been doing so much studying for organic chemistry and biology in college that I can't think of anything but science... I go to the University of Washington, if anyone lives around that area! :)
Research

Looking at the current RMTs, there has been a clear trend that using Genesect and countering Genesect seems to be centralized in all teams. Therefore, I decided to test out this beast and so far I am very satisfied.


Next, I wanted to find a stealth rock user and found out that there is a very viable and unique lead Terrakion moveset. I did not know about it until this new metagame and I am in love with it's versatility.





I wanted to do a hyper offensive dual dragon and Magnet Pull strategy, so I was thinking Latios (choice specs set) for the special spectrum and Haxorus (double dance set) for the physical spectrum. Also, I almost always had a Magnezone or Magneton in every OU team I created because of the onslaught of steel types.






Then I remember how annoying Reuniclus was against almost every team I had created in B/W 1, so I decided to try it out in the new metagame.






Before even attempting to test out this team, I noticed that many RMTs paired Genesect with Rotom-W for the Voltturn strategy. Also, I was missing some very vital resistances and STABs that Rotom-W covered. So I took out Latios because Rotom-W with Genesect should be just enough for the special spectrum.






After some playtesting, I started to get a feel for B/W 2. Almost everyone uses Genesect and has a Pokemon used to counter/check Genesect. I started to understand key threats and strategies (although I am still not familiar with everything). I was winning many of my battles (I would say 80%+ or so), which is decent for the first 1300 points on Smogon Showdown. However, I started to notice that Magnezone almost never gets any action and is used as deathfodder half the time. In fact, it becomes a liability for me because electric/fire coverage isn't good enough. So I replaced it with Conkeldurr because it now has ice punch, which is an amazing addition.






I loved Haxorus' double dance set because it was so versatile and destructive when it had the time to set up. However, I noticed that people were using GARCHOMP in OU and I was so happy that it wasn't banned to Ubers anymore. So I needed to try out the king of dragons in the OU metagame again.






Unfortunately, it was then that I discovered that Garchomp does not have dragon dance, which, in my opinion, is almost necessary for any offensive dragons now because of choice-scarfed ice beam from Genesect. So I looked at all dragon dancing dragons who's speed will outspeed Choice-Scarfed Genesect after one dragon dance and found my newest addition, Salamence.






Electrolyte definitely gave me awesome advice. I replaced Reuniclus and Conkeldurr with Latias and Breloom respectively. To be honest, I don't miss either of them too much. These two additions are definitely better synergy- and strategy-wise.
There concludes my thought processes and research on the current OU metagame.
My hypothesis is: If I wear off my opponent's team enough, then I should be able to sweep with my set-up Pokemon because they will not be able to stop the forward momentum. In other words, my general strategy is to wear down the opponent's team enough for Salamence or Conkeldurr to set-up enough that nothing in the other team can stop it. So it is definitely more offensive than defensive.
Procedure:

IONIC (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Terrakion is my "lead" Pokemon. Although I don't always use him as my lead. I discovered this moveset by looking at a few RMTs and loved the uniqueness of it because in all B/W OU I played, I never saw this set. However, I realized that if it was in a few RMTs, then it must be somewhat popular (yet I haven't seen it so far). The reason I used Terrakion is because he can hit like a mothertrucker with his awesome and unique STABs and massive attack stat. The focus sash is the most amazing thing about this set. It allows 100% set up of stealth rocks on the other team if they have a strong weakness to it. Also, when I am in a corner and stealth rock isn't on my side of the field, I will use him to revenge kill almost anything because he'll survive the hit with focus sash intact and kill it with his strong attacks. He is named IONIC because he is made of minerals which are usually ionic compounds.

e- (Genesect) @ Choice Scarf
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Thunderbolt
This is definitely the ultimate choice-scrafer. In a metagame that centralizes around this Pokemon, it is hard not to use it because it's that good. It's one of those Pokemon that you hate fighting against, but love using. I definitely lead with it quite often because it can U-turn out of any threat or incoming switch, then switch into the appropriate check/counter to the opponent's Pokemon. It's Download ability is godsend and any boost is handy at any time. Sometimes I wish it wasn't locked into one move because then the next Pokemon (who generally resists the attack) will come in and I usually won't have a safe switch in since my team is sort of leaning towards Hyper Offensive and has only decent bulk. However, the speed is necessary for Genesect to do the job I want it to do. I wanted a cools scientific name for it and I thought the abbreviation for electrons would be a fitting name.

Hydroxyl (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef / 4 Spd
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
This little washing machine is a great defensive pivot point because it has amazing synergy with my powerhouses. I use it to take a resisted hit and then disable incoming Pokemon with Will-O-Wisp or switch out with Volt Switch (or even a dry switch). I discovered this set looking a Princess Bri's RMT and seemed like it would be fitting for my team (since Rotom-W was a later addition to my team). The chesto berry proves more useful than just an instant recovery to Rest. It also adds as Rotom's way of countering Breloom. Generally, when a Breloom comes in, Rotom-W needs to get out before getting demolished by a technician Bullet Seed. The Opponent will predict this and use Spore against my "incoming" threat; However, I will predict this prediction (which always happens) and stay in, use my Will-O-Wisp to disable the Breloom. I named it Hydroxyl because organic chemistry is killing me! XD

Newton 1st (Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk/ 8 SAtk 248 Spd
Naive Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
This dragon is a beast. He is my main sweeper, so I usually keep him healthy until midgame time. Once he gets at least one Dragon Dance in, it is almost impossible to stop him. With each kill, he gets more and more impossible to stop and can sweep a whole team if they don't have priority ice shard or steel-types (which both are common) thanks to Moxie. I haven't found a time that I would have wished I had Intimidate, so Moxie is good. Although his checks and counters are pretty common, I am able to get through them generally easy. I will always try to use Fire Blast or Earthquake to get the weaker kills because I need to conserve Outrage until after the opponent's team is eliminated of steel-types. The Lum Berry comes in handy if the opponent tries to put it to sleep or after an outrage-induced confusion. Just like Newton's First Law of Motion, "An object in motion, stays in motion." I did mention in the team building section that I picked him because after one Dragon Dance he'll out speed Genesect (which is important because it can revenge kill with Ice Beam), but I realized the Smogon copy & paste moveset's speed EVs causes Salamence to be out sped still. However, I am not experienced in why EVs are the way they are, so I am not sure if this new EV spread is efficient or not.

Somite (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Roost
I definitely have mixed feelings of this Latias set. It's like the jack of all trades, but excels in none. The defense is good enough for pivot points; just like Reuniclus. The diverse special attacks can severely damage almost anything. The speed is just enough to outspeed slower targets. However, at times I wished it was more defense, or more offensive, and more speedy. I've never liked Life Orb, but this is an exception because without it, I know she won't be offensive enough for my liking (She's already too "weak" even with it). Definitely the speed is what's most troublesome. I sort of wish it was max speed in order to outspeed other Latias/Latios, but that would make it deviate too much from what I really need. Strangely, it's this averageness that makes her such an important team player and pivot point. Even though I made it seem like she's dispensable, it's actually the opposite. She gives just enough of everything that I need. Named her Somite because of her versatility like how our Somite cells can become anything from limbs to muscles to organs.

Kinase (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
I have always loved Breloom. I fell in love with it's Bulk Up set during B/W era, but this new B/W 2 set is amazing too. That fighting gem is so versatile. I always conserve it until my opponent least expects it. It definitely accumulated a lot of crucial KOs. I try to use Spore sparingly because I want to make sure the Pokemon that would cause the most trouble is debilitated for the rest of the battle (instead of putting something that was essentially deathfodder for the other team to sleep). I don't know if it's just my luck, but Bullet Seed usually only hits twice most of the time, which isn't very strong. Breloom definitely isn't as bulky as Conkeldurr, but definitely hits hard and the sleep-inducing capability is very welcomed. His name is Kinase because his punches exert a lot of energy, yet he can also be very conservative, which is just like the job of Kinase. Kinase transports phosphates and causes certain molecules to be active and inactive.
Importable Procedure:
e- (Genesect) @ Choice Scarf
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Thunderbolt
IONIC (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Kinase (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Newton 1st (Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 8 SAtk / 248 Spd
Naive Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
Somite (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Roost
Hydroxyl (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef / 4 Spd
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Naive Nature
- U-turn
- Ice Beam
- Flamethrower
- Thunderbolt
IONIC (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Kinase (Breloom) (M) @ Fighting Gem
Trait: Technician
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Newton 1st (Salamence) (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 8 SAtk / 248 Spd
Naive Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
Somite (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Roost
Hydroxyl (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 228 SDef / 4 Spd
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Here was some of my old team members that I replaced:
Darwin (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature
IVs: 0 Spd
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Conkeldurr is my latest addition to the team. I added him because I needed a physical oriented defensive pivot. But he proved to do much more. He can set up on a lot of defensive Pokemon and recover any residue damage through drain punch. Also, if he gets poisoned or burned, the guts boost is all I really need to dent the opponent's team. His bulk is actually questionable because I find that he can't take many special attacks even with the special defense EVs and can't take many physical attacks without a bulk up boost. However, if I am able to get bulk up boosts, he does fairly well. He causes rage quits too when I get a few bulk up boosts, which shows how dangerous he can be. His name is Darwin because Darwin's Theory of Natural Selection and fitness makes total sense for a Pokemon this beastly.
Replaced by Breloom because worked more better synergy-wise with my current team. Adds power and sleep-status, but loses bulk
3'RNA5' (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
To be honest, I legitimately slapped her onto my team because I felt like it. My favorite play style is Trick Room, but I can never produce a successful team that is based solely on Trick Room. So I decided to use Reuniclus because she uses Trick Room and does a good amount of damage alone without much support and can take in toxic/burn status. She comes in useful against any fast threat and psychic types. She literally reverses the tides and gives advantages to my slower Pokemon, like Conkeldurr. Even the faster members get help because it allows them to out speed choice-scarfers. All in all, she does a good job. It's just unfortunate I can't fit recover in here because the coverage is very important. I wanted to name her Embryo Princess, but it is too long. Haha. However, I named her after DNA, but added the carbon chain ends because it looked more unique. Just renamed her to RNA because "R" can stand for Ribo or Reuniclus! Clever, Clever, right? Haha
Replaced with Latias because I needed a weather check and Latias provided that support. Only miss the fortuitous trick room and ghost coverage against psychics.

Darwin (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature
IVs: 0 Spd
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Conkeldurr is my latest addition to the team. I added him because I needed a physical oriented defensive pivot. But he proved to do much more. He can set up on a lot of defensive Pokemon and recover any residue damage through drain punch. Also, if he gets poisoned or burned, the guts boost is all I really need to dent the opponent's team. His bulk is actually questionable because I find that he can't take many special attacks even with the special defense EVs and can't take many physical attacks without a bulk up boost. However, if I am able to get bulk up boosts, he does fairly well. He causes rage quits too when I get a few bulk up boosts, which shows how dangerous he can be. His name is Darwin because Darwin's Theory of Natural Selection and fitness makes total sense for a Pokemon this beastly.
Replaced by Breloom because worked more better synergy-wise with my current team. Adds power and sleep-status, but loses bulk

3'RNA5' (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
To be honest, I legitimately slapped her onto my team because I felt like it. My favorite play style is Trick Room, but I can never produce a successful team that is based solely on Trick Room. So I decided to use Reuniclus because she uses Trick Room and does a good amount of damage alone without much support and can take in toxic/burn status. She comes in useful against any fast threat and psychic types. She literally reverses the tides and gives advantages to my slower Pokemon, like Conkeldurr. Even the faster members get help because it allows them to out speed choice-scarfers. All in all, she does a good job. It's just unfortunate I can't fit recover in here because the coverage is very important. I wanted to name her Embryo Princess, but it is too long. Haha. However, I named her after DNA, but added the carbon chain ends because it looked more unique. Just renamed her to RNA because "R" can stand for Ribo or Reuniclus! Clever, Clever, right? Haha
Replaced with Latias because I needed a weather check and Latias provided that support. Only miss the fortuitous trick room and ghost coverage against psychics.
Through playtesting, I noticed that my biggest weakness may be Sun teams. As soon as they bring a Venusaur out with the sun glowing strong, I know I lost. None of my members can counter it. Which is why I might change a team member in order to defeat sun teams. Out of all the members, probably Conkeldurr or Reuniclus may be the most expendable. Also, Rain team gives me some problems because none of my Pokemon can really take a rain-boosted hydro pump, but it's not as dangerous as Sun teams. I haven't fought any baton pass teams yet, but I know I've always had problems against baton pass teams, so those are probably a threat. I'm not very good at pointing out threats, but this covers everything that comes off the top of my head.
EDIT: With my new team, I can't really say which one is most expendable because they are all great synergy-wise, but I've noticed that I'm having trouble with Latios (before I had Reuniclus to check it) and still having problems with rain because my only true check to rain is Rotom-W. Also, I have yet to fight Venusaur with my new team, so I do not know how well it will fare against sun teams.
Conclusion
Overall, I really enjoyed making this RMT. It allowed me to think about my team and hopefully get some advice to improve on it. I feel that this team is a very successful one because I am only a casual battler and reaching 1700 seems decent. I worked really hard to make sure this RMT looked pretty for your viewing pleasures. Soooo let the rates begin!






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