The Speedsters

649.gif
382.gif
639.gif
384.gif
483.gif
205.gif

Introduction:
I wanted to create a near perfect team that would use the sweepers that BW gave everyone to my advantage by using a certain strategy I used once before: Volt/Turn. I tried to make it with Kyogre/Thundurus-T/Genesect with other pokemon like Arceus to help out, but I didn't like having Thundurus-T as it was very frail, and Volt Switch didn't hit Groudon, and since Thundurus-T would have to be scarfed to outspeed certain things in the Ubers tier, I ditched it and I kept genesect. So, I decided to just make a hyper offense team with Genesect to help get switch initiative. I've tried to make this team counter almost every single threat possible, and as a result, I've gotten high ranks on PS. The highest I got once was 20-0, until I lost the 21st match. I decided to tweak it even more, and I still feel like there are still some things left that I need to fix, but when I do fix it, another thing happens that needs fixing, so, I just decided to make this, instead. So, here's the team, everything the team counters, is weak to, threats, and strategies to help defend the team if any of these certain threats happen to pop up. :)


649.gif
Genesect @ Choice Scarf
Trait: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Explosion
- Flamethrower
Genesect is the most important poke on this team because it can get so much work done, and since it is part steel type, Toxic Spikes don't affect it, which means that it can come in longer, even though TS are very, very rare. Now since Genesect will be my lead 95% of the time, I have constructed the moveset to disable most leads Genesect faces in Ubers. FlameThrower shuts down lead Ferrothorn, Genesect, Forretress, and is a very shocking thing to have considering that Kyogre can set up rain, which lowers Genesect's Flamethrower. Ice Beam, on the other hand, is a great thing to have against Rayquaza, and weakened Groudon. The last moves are the moves that Genesect will use the most. Since Genesect gets Download, which boosts is SAtk and it's Atk depending on the foe's pokemon's defenses, Genesect can get the advantage. However, this set is mostly used just for Genesect's U-Turn. Genesect with U-Turn plays a vital role on this team. Not only can it get switch initiative like I said before, but I can come in on Mewtwo, scare it out, or kill, and go from there. Even if Genesect gets a SAtk boost, just U-Turn anyway. For the last move, I have explosion, which I find to be very useful in certain situations, when I feel that Genesect has done its job already, and that U-Turn won't KO. Explosion is incredible powerful if Genesect gets an Atk boost, and it can change the match because of it. Usually, it's a double down. If it is, then I'll just see who to go in to; if not, then I'll pick a certain pokemon that I see fit. So, that is Genesect's role. Genesect is my lead most of the time, and is a very great pokemon to have when scouting. Oh, and also, the Naive nature makes it so other Genesect get a Spatk boost, so U-Turn won't do as much.​
382.gif
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder
Kyogre is a monster in rain; and with the special attackers that I need, Kyogre does its job perfectly. Kyogre shuts down Groudon and with Choice Scarf it can now outspeed things like Mewtwo and KO with Water Spout or Surf. Get used to the item "Choice Scarf", as you'll be seeing it a lot in this team. Anyway, Kyogre, like I said, is a monster. Its base 150 SAtk is something that I wanted to use to its fullest potential. Because of Choice Scarf and Kyogre's ginormous Special Attack, it can become an excellent special sweeper. With Rain and all of that, Kyogre is like Politoed on steroids. The given EVs give it enough power and speed to demolish certain things, and since Kyogre's Defense stat was its lowest out of HP and Special Defense, I gave it 4 EVs to give one more point so it could take Physical attacks better. Now, Water Spout does damage according to the pokemon's health. Since it's max stat only goes up to 150, Kyogre can take a few hits before Water Spout's power lowers. With STAB, base 150 max Special Attack, and in Rain, Kyogre is an extremely deadly thing. The only downfall is it's speed, in which pokemon like scarfed Genesect can destroy easily. Surf is there for back-up in case Water Spout cannot be used anymore, and Ice Beam is a great move to have to counter such threats as Rayquaza or Shaymin-S, as Kyogre outspeeds due to Scarf. The last move, Thunder, is another move Kyogre can use in case of Things like Lugia as long as it hasn't used CM yet. All in all, Kyogre is an excellent sweeper on the special side, and can demolish any team that isn't ready for it.
639.gif
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
Now that I have good offense on the Special side, I thought I could use something more Physical, and a good counter to threats like Arceus, Dialga, and scarfed Ho-Oh. Terrakion was the best option as it is very fast and has excellent base attack. The only downfall is that Terrakion has to have scarf to counter Arceus, or else Arceus outspeeds, and kills with either Earthquake, or Brick Break. Now that this is Ubers, and not OU, Terrakion can use Adamant nature instead of Jolly, since there aren't Keldeo, as people would use Palkia. The 4 EVs in Defense gives it that extra bulk to survive Extreme Speed from Arceus, as it's my only real check to it. Since it is my only real check to Arceus, I'll have to preserve it at full health, if hazards are up. Now, Terrakion can sweep, to, like Kyogre. With Close Combat, it wrecks everything that doesn't resist it, and gets STAB. Stone Edge on the other hand, can KO DD Rayqauza with +1 in speed, and +2 speed Blaziken, with CC, if I'm correct. X-Scissor on the other hand, can surprise Mewtwo, and other Pyschic types, like the rare Latios. For the last move, Sleep talk is there in case you need sleep founder, and there is no Arceus, or the Arceus has already been KO'd. Terrakion can come in on Darkrai, use sleep talk to take advantage of sleep; or just KO with CC. However, you might want to let it fall asleep, as you'll get the speed boost, but you won't necessarily be locked into a move, as Sleep Talk randomly selects moves. If you're unlucky and get a first turn wake up, then you're screwed in a way. Terrakion still is useful as it can counter Dialga weakened by Genesect's U-Turn if it is a lead variant, and is my only real check to ESpeed Arceus. If you're lucky, they won't see the scarf coming and will go for Earthquake instead, letting you still have a full health Terrakion,​
384.gif
Rayquaza @ Choice Scarf
Trait: Air Lock
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Outrage
- ExtremeSpeed
- Earthquake
Now, even though it may seem stupid having Rayquaza with Air lock, and scarf, there is a reasoning behind this. The reason? Swift Swim. Swift Swim users like Kabutops, and Kingdra can sweep this team if Rayquaza wasn't on it. I haven't seen an omastar yet, but I'd assume it's because it's outclassed by Kingdra. Even though it has Air lock, it still needs scarf to outspeed +1 speed Naive Kingdra out of rain. I've tested it, you don't need jolly. It gets outspeed with Dragon Dances even if you use Scarf + Jolly. Anyway, since Air Lock stops weather until Kyogre comes back in, I figured I'd take this to my advantage. Now, Rayquaza can KO Ferrothorn easily, but gets hurt by Iron Barbs, and can KO the rare Venusaur, too. Since Rayquaza won't really be in during most of the match, I picked Outrage instead over Dragon Claw, as it was very weak anyway. Ray can wreck havoc with Outrage and the +1 speed boost. What about other priority users like Arceus? ExtremeSpeed is there. With Adamant instead of Jolly it can most likely KO since Terrakion would have most likely put it to low enough health. Lastly, Earthquake is there for Kabutops, or just things that are weak to it, which would otherwise resist Outrage, like Arceus-S, for exmaple. Rayquaza is a vital pokemon on this team because of this, and getting rid of it would ensure I get sweeped again by Kabutops or Kingdra with Swift Swim.​
483.gif
Dialga @ Life Orb
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
Finally, a decent check to scarfed Palkia. You see, scarfed Palkia was a huge threat as Terrakion couldn't do anything to Palkia other than Stone Edge, which would miss a lot, and Genesect which could only just Explode in its face as a means of trying to take it down. Scarfed Palkia has been a huge threat, and I've been trying to find ways to stop it. Calm Mind Arceus-S, Blissey, then this. Not only is Dialga extremely bulky, but it can also be a bulky sweeper, too; and since this team is mostly about offense, I would much rather have Dialga. However, like Terrakion, I have to preserve it if I think the palkia is Scarfed, because it needs all the HP it can get. I gave it the max HP is can get so that it can have an easier time dealing with it, and just being extremely hard to take down, baring the Life Orb Recoil. Draco Meteor gets STAB and is very powerful with Life Orb and base 150 SAtk. Dialga is also a great check to Kyogre, as it cannot really do anything, and since it is part steel, it cannot be poisoned, either. So, Thunder would be the next option there. Aura Sphere can also stop Ferrothorn, which could want to set up in Dialga's face as it resists Dialga's Dragon type moves. Finally, Dragon Pulse is another option over Draco Meteor in case I feel like I don't want to have the Special Attack drop just yet, or, against Palkia. I'll usually use Draco Meteor as a last resort or to just KO certain things like Groudon if it has taken entry damage.​
205.gif
Forretress @ Red Card
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Spikes
- Volt Switch
- Rapid Spin
Finally, we have our last pokemon on the team, Forretress. Even though it may seem like Forretress is only here to set up Entry Hazards and to get rid of them, there is more to that. See the ability Sturdy and Red Card? Yep, Forretress is as important as a check to Arceus as Terrakion is. Forretress can set up Entry Hazards while Arceus tries to set up, and if I predict an Attack, I'll go for Volt Switch, to get switch initiative. Even though it's mostly for Arceus, it can be for any threat that needs to go away: Blaziken, Lugia, Groudon, Giratina-O, Giratina, Dialga, Kyogre, and even the extremely rare baton pass teams. See, Forretress isn't that useless after all. Even though that is its job, there isn't really much for me to say here that I haven't already said now. This is all Forretress is here for. The only downside is that if entry hazards are already up, then it's GG if the other pokemon has set up and Spikes/SR have broken Sturdy. Nonetheless, it's still my only real line of defense against Arceus. Arceus is that big of a threat.​
Conclusion:

Slowly, but surely, I have managed to win more matches, and lose less matches all together. This team has gone through many, many, different ideas, strategies, tweaks, and pokemon. The only downfall with this team is that I think it focuses too much on countering threats, that it opens the window for a certain other pokemon to come in, and as a result, most of the team is locked into a move because every single pokemon has freaking scarf. Nonetheless, I still find myself going on long win streaks with this team. On my PS account, Apple Friters, I have 11 wins, and 0 losses so far. Hopefully this team will continue to get better. Now that this is over, you can look over the threats and strategies to use if I encounter them, there aren't many, but they are there. :)








Threats:

484.gif
choicescarf.png





Like I had said before, Dialga is my only real check to Scarf Palkia. If you think it's scarfed, save Dialga, and go into Kyogre. Go for Thunder, and see if it is. If it is, then go into Dialga, and go for either Draco or Dragon Pulse. If it isn't, then go into Dialga anyway, or go into Rayuaza and KO.


250.gif
choicescarf.png



Your best bet is to go into Terrakion, and hope to God you hit Stone Edge. If it misses, then see if Rain is up. If it is, go into Dialga, and simply go for Thunder or Draco if you believe Draco will kill.


493.gif
lifeorb.png


Like I had said before, ESpeed Arceus is a huge threat because +2 STAB, Life Orb, priority is extremely deadly. Your best bet would be to go into Terrakion and try to KO with CC. If it lives, go into Rayquaza and go for an ExtremeSpeed to kill. Only go into Forretress if you don't want to risk ExtremeSpeed not killing.



So, those are the only Threats that I have encountered so far. So, lemme know what you think :)


Importable:
Forretress @ Red Card
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Spikes
- Volt Switch
- Rapid Spin

Genesect @ Choice Scarf
Trait: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Ice Beam
- Explosion
- Flamethrower

Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Thunder

Dialga @ Life Orb
Trait: Pressure
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse

Rayquaza @ Choice Scarf
Trait: Air Lock
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Outrage
- ExtremeSpeed
- Earthquake

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sleep Talk
 
Just a couple things I'd like to point out. I'm fairly sure +1 Adamant Terrakion cannot outspeed +1 Jolly Rayquaza, so I think you should run Jolly > Adamant on your Terrakion.

Now, since Ho-Oh has a much higher base speed than Palkia, your best bet is to go into Terrakion, and hope to God you hit Stone Edge. If it misses, then see if Rain is up. If it is, go into Dialga, and simply go for Thunder or Draco if you believe Draco will kill.
~Ho-oh has a base 90 Speed stat, while Palkia has a base 100 Speed stat, so you might want to change the error.

I just realized: dude four Choice Scarf users is a little excessive there! You lose a LOT of versatility and power with that many Choice Scarf users, and stall will prove to be extremely problematic. I'd change the Kyogre to a Specially Defensive set, as currently, CM Ghost Arceus is a massive threat. I'd also change the Rayquaza to a Swords Dance set, as Forretress can Volt Switch to something less threatening, and Rayquaza can decimate stall teams at +2. I'd change Forretress's nature to Calm, as a specially defensive set is better for all the powerful special attackers in the tier (and Forretress's physical defense is pretty good).

Sorry for the short rate, and there's more I want to say, but I'm running out of time and I have to go. I'll edit this post tomorrow. Oh! And you might want to stick on Giratina-O as a spinblocker to accompany Forretress, possibly over Genesect (you don't really need that many scarfers anyway), and it'll help deal with Normal Arceus if you're really that worried about it.
 
I just lost my first match with your suggestions. I needed Genesect, and I also needed Kyogre to be scarf to outspeed certain things. Kyogre found it every hard to set up with CM. Giratina couldn't do anything because mewtwo had lived Shadow sneak, and even with Dragon Tail, it wouldn't have mattered because Ice Beam KO'd it. Ray was the only pokemon left, and it was useless since it couldn't have used SD. DD is better since Ray is slow, and it got KO'd by Ice Beam, and Espeed didn't quite kill.
 
Yes, my mind is made up, I've lost another match after using your suggestions. They just don't really work. Ray needed scarf to outspeed the Kingdra. Sorry
 
I can see the offensive synergy here, but hey, 4 scarfed pokemon is excessive, one misprediction and you lose the momentum that your team loves. You don't need to scarf Rayquaza as it naturally outspeeds all of the weather abusers, bar +1 Kingdra whi can be revenged by Genesect, and +2 Omastar who sweeps the whole team anyway.
RP Groudon 6-0.
Also, When I use this Dialga I really love paralysis support, that is something you should consider, so you don't need as much scarf users.

On a side note, don't try to setup hazards against Arceus with Forretress, he's not Skarmory. Volt Switch to Terrakion Asap.
 
Thank you, I just lost my first match with your suggestions. I needed Genesect, and I also needed Kyogre to be scarf to outspeed certain things. Kyogre found it every hard to set up with CM. Giratina couldn't do anything because mewtwo had lived Shadow sneak, and even with Dragon Tail, it wouldn't have mattered because Ice Beam KO'd it. Ray was the only pokemon left, and it was useless since it couldn't have used SD. DD is better since Ray is slow, and it got KO'd by Ice Beam, and Espeed didn't quite kill. So, once again, Thank you.
Genesect is probably the best Scarf user, so it would be good to keep as a Scarf.
I believe he meant the Kyogre set with roar, not CM. Either way, it is not meant to set up and sweep the way something like Mewtwo might.
That is not how you use Giratina-O. If you look at its stats, it has decent offenses, poor speed and immense bulk. Clearly, its purpose is not to outspeed and OHKO things. With Giratina-O, you take advantage of its resistances and bulk alongside the offensive threat it presents. You do not keep it in on Mewtwo.
SD Rayquaza is also not meant to be a sweeper; it is a wall-breaker. Being slow is OK, because walls are slow. And +2 Extremespeed does KO quite a few offensive threats too.

One major problem with Scarfmons is that they're set up fodder. They come in, kill something (or don't, if your opponent predicts well), and then there is often some Pokemon that is not threatened by whatever comes in that can set up. Usually, when faced with hyper offense, Kingdra has no set up opportunities whatsoever, because everything can threaten to KO it. Of course, if all your Pokemon lock themselves into moves, a lot more Pokemon find set up opportunities. Thus, your use of many scarfs perpetuates your need for many scarfs. Just about anything can find a set up opportunity on one of the Scarf users. Hyper offense is threatened by set up sweepers, but the way to deal with this is to make such a threatening team that nothing really finds any set up opportunities (apart from things like Ekiller Arceus, which can set up almost any time, but any decent team has checks in place for that), and the few things that do are usually checked by a single Scarf and maybe your own Ekiller.

Apart from bulky set up sweepers, which are a problem (since you often can't OHKO them, and your team is really reliant on OHKOing things), your team is likely to have great difficulty with stall (as blitzlefan pointed out), and balance can be troublesome too. Bulky mons with Thunder Wave basically make your entire team useless (and your opponent gets enough free turns to spam Thunder Wave because your team is so dependent on switching). Scarfmons are also vulnerable to entry hazards, and tend to be quite weak since they're not running any damage boosting items, making walls hard to break through.

I'm not trying to be negative about your playstyle, but hyper offense does not need multiple Scarf Pokemon to work, and you should be aware of the limitations of using so many Scarfs against more defensive teams (where OHKOing things is difficult, hazards are everywhere and walls run Thunder Wave and such).
 
Last edited:
Yeah, the specially defensive set I suggested does not run Calm Mind. It's Scald / Roar / Rest / Sleep Talk, and it's NOT used to outright sweep, more to check Calm Mind sweepers and phaze. I think it's how you played the mons I suggested that might have influenced the outcomes. If it's not too much trouble, could you post a replay please?

Edit: Don't worry about it! I'm just here to help! :) Good luck!
 
Last edited:
Stall destroys teams that run more than 1-2 scarfers. Apart from Dialga, you simply do not have anything that can break past cores such as Arceus-Grass+Air Balloon Heatran, while the former can cripple your entire team with paralysis. Swift swimmers are also an issue once Rayquaza is dead, especially Omastar (which in no way is outclassed by Kingdra lol) as it 6-0's you if you lock into Ice Beam, Flamethrower, or even Stone Edge because of Shell Smash. You also lack a Kyogre check...not hard to see a Physically defense CM Ogre sweeping through this team if it sets up a CM, though you should handle offensive variants OK.
 
Back
Top