National Dex the speedwalker [SD 3A Mega Sciz]

Dead by Daylight

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:sv/scizor-mega:
Offensive Swords Dance (Scizor-Mega) @ Scizorite
Ability: Light Metal --> Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb

[SET COMMENTS]
Offensive Mega Scizor punches through the opposition with its three-attacks set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch, when boosted by STAB and Technician, lets Mega Scizor beat faster threats like Roaring Moon and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran and Kingambit, while being a great neutral option when boosted against the likes of Raging Bolt, opposing Mega Scizor, and Urshifu-R. Knock Off 2HKOes defensive and OHKOes offensive Gholdengo, which is otherwise a major annoyance, after a boost, while providing good utility into the likes of Toxapex and Moltres without needing a Swords Dance boost. Sand Tomb is a good alternative, as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but it forgoes any chance of beating Moltres.

This particular Mega Scizor set fits best on hyper offense teams, which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran; not having Roost is not very noticeable due to these teams' plan to win quickly. Entry hazard setters like suicide lead Landorus-T, Glimmora, and Iron Treads greatly help Mega Scizor's wallbreaking ability by chipping foes like Toxapex and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean while appreciating Mega Scizor's neutrality to Ground and Fighting as well as its Fairy resistance, which let it switch into foes like Choice Scarf Urshifu-R, defensive Great Tusk, entry hazard setter Garchomp, and Mega Diancie.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
https://www.smogon.com/forums/members/red-fintans.637479/
Grammar checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
 
Last edited:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb


Swords Dance + 3 attacks Mega Scizor punches through the opposition with its offensive set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch when boosted by STAB and Technician lets Mega Scizor beat faster threats like Dragapult and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran, Kingambit, and opposing Mega Scizor, while being a great neutral option when boosted against the likes of Raging Bolt and Urshifu-RS. Knock Off shatters Gholdengo, which is otherwise a major annoyance, while providing good utility into the likes of Toxapex and Moltres without needing a Swords Dance boost. Sand Tomb is a good alternative as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but forgoes any chance of beating Moltres.

This particular Mega Scizor set fits best on hyper-offensive teams which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran due to having to drop a coverage move for Roost filler. Entry hazard setters like suicide lead Landorus-T and Iron Treads maybe mention Glimmora here, more common than Treads as a lead greatly help Mega Scizor's wallbreaking ability by chipping foes like Iron Moth realistically you’re not staying in and/or wasting booster to counter a suicide lead, switch to something else and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean, while appreciating Mega Scizor's Fairy, Ground, and Fighting neutralities reword, Mega Scizor dosen’t have a Fairy neutrality letting it switch into foes like Choice Scarf Urshifu-RS, defensive Great Tusk, and entry hazard setter Garchomp.
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Trial QC 1/2, I ain’t gon lie I was just nitpicking stuff, gj
 
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb


Swords Dance + 3 attacks Mega Scizor punches through the opposition with its offensive set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch when boosted by STAB and Technician lets Mega Scizor beat faster threats like Dragapult and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran, Kingambit, and opposing Mega Scizor, while being a great neutral option when boosted against the likes of Raging Bolt and Urshifu-RS. Knock Off shatters Gholdengo, which is otherwise a major annoyance, while providing good utility into the likes of Toxapex and Moltres without needing a Swords Dance boost. Sand Tomb is a good alternative as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but forgoes any chance of beating Moltres.

This particular Mega Scizor set fits best on hyper-offensive teams which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran due to having to drop a coverage move for Roost filler. Entry hazard setters like suicide lead Landorus-T and Iron Treads maybe mention Glimmora here, more common than Treads as a lead greatly help Mega Scizor's wallbreaking ability by chipping foes like Iron Moth realistically you’re not staying in and/or wasting booster to counter a suicide lead, switch to something else and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean, while appreciating Mega Scizor's Fairy, Ground, and Fighting neutralities reword, Mega Scizor dosen’t have a Fairy neutrality letting it switch into foes like Choice Scarf Urshifu-RS, defensive Great Tusk, and entry hazard setter Garchomp.
Add Remove Comment

Trial QC 1/2, I ain’t gon lie I was just nitpicking stuff, gj
implemented, thanks, pretty sure this needs qc 1/2 officially though
 
:sv/scizor-mega:
Scizor-Mega @ Scizorite needs a set name
Ability: Technician technically light metal is optimal premega
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb

[SET COMMENTS]
Swords Dance + 3 attacks Mega Scizor punches nice pun lol through the opposition with its offensive technically all its sets are offensive in a way, do reword since this implies this is the only offensive set set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch when boosted by STAB and Technician lets Mega Scizor beat faster threats like Dragapult stinky and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran, Kingambit, and opposing Mega Scizor this isnt that good of an example since ur talking about steels here to mean stuff that +2 CC ohkoes, you can lump this into the next bit about being a neutral option =>, while being a great neutral option when boosted against the likes of Raging Bolt and Urshifu-RS. Knock Off shatters not really, it 2HKOes unless offensive ghold Gholdengo, which is otherwise a major annoyance, while providing good utility into the likes of Toxapex and Moltres why? at least briefly mention the item removal without needing a Swords Dance boost. Sand Tomb is a good alternative as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but forgoes any chance of beating Moltres. is its trapping any good? if not, do say so

This particular Mega Scizor set fits best on hyper-offensive teams which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran. some mention of how HO's nature lets it not suffer from dropping roost Entry hazard setters like suicide lead Landorus-T, Glimmora, and Iron Treads greatly help Mega Scizor's wallbreaking ability by chipping foes like Toxapex and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean, while appreciating Mega Scizor's Ground and Fighting neutralities as well as its Fairy resistance letting it switch into foes like Choice Scarf Urshifu-RS, defensive Great Tusk, and entry hazard setter Garchomp. you need a fairy example since you mention fairy resistance

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/

Grammar checked by:
2/2 okay
 
:sv/scizor-mega:
Offensive Swords Dance (Scizor-Mega) @ Scizorite
Ability: Light Metal --> Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb

[SET COMMENTS]
Swords Dance + 3 attacks this isn't the set name anymore, so you can't refer to it like that; besides, it is repetitive Mega Scizor punches through the opposition with its 3-attacks three attacks set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch, when boosted by STAB and Technician, lets Mega Scizor beat faster threats like Roaring Moon and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran and Kingambit, (AC) while being a great neutral option when boosted against the likes of Raging Bolt, opposing Mega Scizor, and Urshifu-RS. Knock Off 2HKOes defensive and OHKOs OHKOes offensive Gholdengo after a boost, which is otherwise a major annoyance, after a boost to clarify that the major annoyance is ghold and not knock off while providing good utility into the likes of Toxapex and Moltres without needing a Swords Dance boost. Sand Tomb is a good alternative, (AC) as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but it forgoes any chance of beating Moltres.

This particular Mega Scizor set fits best on hyper-offensive hyper offense i think initial was also technically correct (as a compound adjective) but methinks its better to keep things standard teams, (AC) which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran; (ASC) while not having Roost is not as very not as notable implies a comparison noticeable due to these teams' plan to win quickly. Entry hazard setters like suicide lead Landorus-T, Glimmora, and Iron Treads greatly help Mega Scizor's wallbreaking ability by chipping foes like Toxapex and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean, (RC) while appreciating Mega Scizor's Ground and Fighting neutralities neutrality to Ground and Fighting as well as its Fairy resistance, (AC) letting which let it switch into foes like Choice Scarf Urshifu-RS, defensive Great Tusk, entry hazard setter Garchomp, and Mega Diancie.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
https://www.smogon.com/forums/members/red-fintans.637479/
Grammar checked by:
1/1 GP Team done, very good
 
:sv/scizor-mega:
Offensive Swords Dance (Scizor-Mega) @ Scizorite
Ability: Light Metal --> Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off / Sand Tomb

[SET COMMENTS]
Swords Dance + 3 attacks this isn't the set name anymore, so you can't refer to it like that; besides, it is repetitive Mega Scizor punches through the opposition with its 3-attacks three attacks set thanks to its great base Attack stat, colorful coverage options, and surprisingly good natural bulk. Bullet Punch, when boosted by STAB and Technician, lets Mega Scizor beat faster threats like Roaring Moon and all-out attacking Zamazenta despite its mediocre base Speed stat. Close Combat hits Steel-types that normally stuff Mega Scizor, like Heatran and Kingambit, (AC) while being a great neutral option when boosted against the likes of Raging Bolt, opposing Mega Scizor, and Urshifu-RS. Knock Off 2HKOes defensive and OHKOs OHKOes offensive Gholdengo after a boost, which is otherwise a major annoyance, after a boost to clarify that the major annoyance is ghold and not knock off while providing good utility into the likes of Toxapex and Moltres without needing a Swords Dance boost. Sand Tomb is a good alternative, (AC) as it directly breaks through Toxapex and other checks like Iron Moth while still retaining the ability to scare off Gholdengo, but it forgoes any chance of beating Moltres.

This particular Mega Scizor set fits best on hyper-offensive hyper offense i think initial was also technically correct (as a compound adjective) but methinks its better to keep things standard teams, (AC) which want Mega Scizor's cleanup ability and defensive utility without the drawbacks of being checked by annoyances like Toxapex and Heatran; (ASC) while not having Roost is not as very not as notable implies a comparison noticeable due to these teams' plan to win quickly. Entry hazard setters like suicide lead Landorus-T, Glimmora, and Iron Treads greatly help Mega Scizor's wallbreaking ability by chipping foes like Toxapex and Raging Bolt down into range of Mega Scizor's attacks. They also pair well with Knock Off, allowing Mega Scizor to use said hazards to heavily pressure Moltres and Volcarona. Dragon-types like Roaring Moon, Dragonite, and Raging Bolt are great partners, as they set up on Fire-types like Heatran and Moltres that otherwise stop Mega Scizor while loving Mega Scizor's ability to beat Fairy-types like Iron Valiant and Tapu Koko and clean up once they are finished wallbreaking. Kingambit forms a great priority spamming duo with Mega Scizor, letting one wallbreak for the other to clean, (RC) while appreciating Mega Scizor's Ground and Fighting neutralities neutrality to Ground and Fighting as well as its Fairy resistance, (AC) letting which let it switch into foes like Choice Scarf Urshifu-RS, defensive Great Tusk, entry hazard setter Garchomp, and Mega Diancie.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
https://www.smogon.com/forums/members/red-fintans.637479/
Grammar checked by:
1/1 GP Team done, very good
finished, thanks fintans
 
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