The Spiked Punchers (First UU team)

Hi, welcome to my UU team,
spikedpunchers.png

the Spiked Punchers! Now, let's get right to it. Here's how I planned this team:
452.png

First, I needed a lead. Not your typical Ambipom lead, people would be expecting that. I chose Drapion because of his 95 base speed and access to Taunt and Toxic Spikes.
452.png
065f.png

Now, I need a special attacker. I would think Alakazam would fit the bill. With the moveset I created, I think its almost guaranteed to take down one opponent indirectly, and a few more by attacking.
452.png
065f.png
registeel.png

Next, I needed a wall. With 150 in both SpD and Def, and with all the resistances that he has, Registeel being a wall is kinda a no-brainer.
452.png
065f.png
registeel.png
254.png

It's time for my physical attacker! With high speed and decent attack, Sceptile makes a great Swords Dance sweeper.
452.png
065f.png
registeel.png
254.png
184.png

Oh my. Already, both Drapion and Registeel are weak to ground moves like the ever common EQ, and Registeel and Sceptile are both weak to Flamethrower. I need a check/revenge killer for those types. Azumarill, anyone?
452.png
065f.png
registeel.png
254.png
184.png
442.png

Entry hazards aren't too much of a problem for me, none of my pokes are weak to Stealth Rock, and Drapion sucks those Toxic Spikes right up. But I do need a spin blocker to protect my Toxic Spikes. So, here comes Spiritomb.

And now, under the microscope:
452.png

Nature: Jolly
Item: Black Sludge/Leftovers
Ability: Battle Armor
EV Spread: 252 Spe / 200 HP / 36 Atk/ 8 Sp Def / 12 Def

Toxic Spikes/Taunt/Crunch/Protect

I really think Drapion is an awesome lead. Taunt prevents any Entry Hazards or Status crippling from the opponent. Crunch is just for attacking, and Protect scouts for dangerous moves. Drapion has Leftovers if no Item Clause, Black Sludge if not. He doesn't have a Focus Sash because I think Drapion is bulky enough to survive many attacks not named Explosion for UU pokes, and that's what Protect is for. Here's what I do against the most common opposing leads:

Uxie: Taunt it to prevent it from Paralyzing me, then Crunch it
Roserade: Taunt it, then Crunch.
Ambipom: Just go among my usual business, its most threatening move will probably be either the resisted Payback or Low Kick.
Moltres: Taunt it before it gets the chance to stall everything out.
Yanmega: Just go about my usual business, if it has Hidden Power Ground, I'll probably switch, but I can't see it 1HKOing me.
Electrode: Crunch it while it Rain Dances and Taunts, then switch to Spiritomb to take the Explosion
Arcanine: Taunt it before it Poisons me, then go about my buisiness
Steelix: Yeah, I hate this guy. Crunch will do measly damage, and it can kill me with EQ. I'll just send in Sceptile and use it as set up bait.

Hippopotas: Protect to see if it has EQ, if it does, Azumarill kills it, if not, I just Taunt it so I won't get Toxic'd.
Typhlosion: Taunt it, then go about as usual.


065f.png

Nature: Modest
Item: Choice Specs
Ability: Synchronize
EV Spread: 252 Spe/50 HP/ 36 SpA/70 Sp Def

Trick/Disable/Psychic/Focus Blast

Have you seen this before? I wouldn't think so. Basically, Alaka indirectly forces one troublesome poke to Struggle, possibly taking a few others in the process. Basically, Trick the Specs on, and then the opponent can only use one move. Then you Disable that move. After that switch to Registeel as they Stuggle. I used to run Scarf instead of Specs, but I usually got killed before I could Disable. So, I used the Specs since most things attack me Physically, and if I might wanna attack for a bit first.

registeel.png

Nature: Careful
Item: Leftovers
Ability: Clear Body
EV Spread: 252 HP / 100 Atk / 156 SpD

Stealth Rock/ Focus Punch/ Earthquake/ Explosion

Stealth Rock is another entry hazard to help take things down to 1HKO range. Many pokes see Registeel as set up bait, and when they do, they get a Focus Punch to the face. Earthquake helps the team defeat many threats, like Blaziken and Nidoking. Explosion is for things that Registeel couldn't usually take down otherwise. There's no Thunder Wave or Toxic here because I have Toxic Spikes. Here come the 'punchers' or the Spiked Punchers.

254.png

Nature: Adamant
Item: Life Orb
Ability: Overgrow
EV Spread: 4 HP / 252 Atk / 252 Spe

Swords Dance/ Leaf Blade/Rock Slide/X Scissor

Here comes my SD Sceptile, and he's all offense. Swords Dance boosts its Attack sky-high, Rock Slide is for coverage against all his weaknesses but poison (4/5), and X-Scissor kills opposing Alakazams, Uxies, Slowbros and Slowkings, etc. Life Orb is both for more power and getting to Overgrow range, where Leaf Blade is just that much deadlier.

184.png

Nature: Adamant
Item: Choice Band
Ability: Pure Power
EV Spread: 240 HP / 252 Atk / 16 Spe

Waterfall/Ice Punch/Aqua Jet/Return

Here's my revenge killer. Yes, its taken right out of the Strategy Dex. Waterfall is STAB, and combined with Return makes coverage only resisted by Shedinja in UU, and that gets killed by Toxic Spikes. Aqua Jet is for one last goodbye before it goes down, and Ice Punch kills pesky Altarias.

442.png

Nature: Calm
Item: Leftovers
Ability: Pressure
EV Spread: 252 HP / 140 Def / 116 SpD

Rest/Sleep Talk/Hidden Power Fighting/Dark Pulse.

Last but certainly not least (not sure who is, though) its Spiritomb! He's my Spin Blocker and Status absorber, and he's vital in my team. Fighting and Dark Pulse boast great coverage, hitting most notably Miltank, Clefable, and Claydol for SE damage. So, here's the formula behind this:
Rest + Sleep Talk + Leftovers + Pressure + Toxic Spikes = Stall Awesomeness.
Not too complicated.

And now, threat list!
Here are the most notable UU threats I can think of:

blaziken-f.png
: Aqua Jet/Waterfall from Azumarill
ludicolo-m.png
: X Scissor from Sceptile
Hitmonlee.png
237.png
: Psychic from Alakazam, Registeel Explosion, I guess?
clefable.png
: Alakazam's Focus Blast, Spiritomb's HP Fighting
51.png
: Azumarill


Now can I have some CC?
 
Sceptile:
I've used Sceptile before, and i tell you give him a Focus Sash instead of Life Orb, cause it simply can't survive a super effective hit or even a strong hit cause of its glass-like defences, or go for a SubLiechie set.

Sceptile @ Focus Sash
Adamant
252 Atk / 252 Spe / 4 HP
~ Swords Dance
~ Leaf Blade
~ Stone Edge / ThunderPunch
~ X-Scissor

Focus Sash lets you at least survive one hit and gives you an opportunity to use Swords Dance, though its easily revenge killed.

Sceptile @ Leichi berry
252 Atk / 252 Spe / 4 HP
Adamant
~ Substitute
~ Swords Dance
~ Stone Edge / Thunder Punch
~ Leaf Blade


Or a SubPetaya set which i prefer

Sceptile @ Petaya Berry
252 SpA / 252 Spe / 4 HP
~ Leaf Storm / Energy Ball
~ Hidden Power Electric
~ Focus Blast
~ Dragon Pulse
 
didn't look at the team in detail, but use earthquake over x-scissor on sceptile. You say it's for alakazam's, slowbros, slowkings and uxie, but zam is ohkod by a +2 leaf blade as are slowbro and slowking (don't forget that leaf blade hits them for super effective). Earthquake gives you a more reliable and powerful move to use against fire types, is your most powerful option against venusaur, Toxicroak, Drapion and Steelix, and prevents Registeel and Magneton from walling you.

Oh and ignore the guy above me. Focus sash is shit on non leads
 
I wouldn’t really recommend using Toxic Spikes in UU. Why? Because grounded poisons who absorb Toxic Spikes (mainly Venusaur) are more common in UU than you probably think. Using Toxic Spikes can actually be a wasted turn in UU because of that. If you really want to use entry hazard other than Stealth Rock I recommend normal Spikes.

Therefore I recommend dropping Drapion for Omastar.

Omastar @ Leftovers
Bold Nature (+Def, - Att)
252 HP/176 Def/80 SpD
- Surf
- Spikes
- Stealth Rock
- Ice Beam/ Knock Off / Protect

Omastar is also capable of putting up Stealth Rock, which is aways nice to have and your team lacked, and will also help against threats like Moltres. The last slot is really personal preference.

I’d also recommend to change Spiritomb for Rotom (Resttalk) as it has better synergy with your other teammembers and can fill the same role as Spiritomb (resists Azumarill and Omastar Elecric weakness and Registeel and Omastar’s Fighting/ground weakness)

Rotom @ Leftovers
Bold Nature (+Def, - Att)
252 HP/252 Def/
- Rest
- Sleep Talk
- Discharge
- Will-O-Wisp

Thunder Wave over Focus Punch on Registeel would sound like a alogical change to me as I have no idea what you're specifically tring to hit with Focus Punch.

Finally, could you explain that EV spread on Alakazam? I have no idea what those SpeD and Hp Evs are doing...
 
Why are your EV spreads so diverse on Alakazam/Drapion?

Drapion-I do suggest Black Sludge as your main item, to cripple opposing TrickScarf Uxie.

If you find Protect to be unhelpful, Knock Off and Roar are both fine options.

Alakazam-He cannot survive the one/two turns it would take to pull Trick+Disable off, and Disable has imperfect accuracy as well.

Registeel-Expect to use Focus Punch only once a match. EQ is a questionable coverage move.

Sceptile-As others have suggested, Earthquake over X-Scissor. Also, Jolly is preferable, the extra speed is definitely worth lower atk.

Azumarill-Be weary of opposing Milotic.

Spiritomb-I have my doubts about his damage dealing capacity.


And on a separate note,

Clefable will not be KOable Spiritomb's HP fighting.
 
Hm the combo on alakazam does work however I don't think alakazam is the right one to pull it off.

First for the combo to work you have to trap the opponent by the means of mean look or another move with the same effect. Otherwise the opponent will just switch out and the combo will be wasted and you lose your valuable choice specs

Second, Alakazam has bad defences and will be killed before the combo is pulled off. something you don't want to happen with your primary special sweeper. I'd suggest using a pokemon like Hypno or Keckleon who can pull of the same combo but actually have defences. This guarentees a safe combo.

Third, With such a large set-up ( you need 3 moves for it to work) this combo is better used in double battles (I know shoddy doesn't have that yet but shoddy 2 will I think) therefore my final suggestion is to drop that combo and give alakazam some other moves like shadow ball and energy ball.
 
okay,
first off toxic spikes is a great hazard, if and only if, you can keep it on your opponent's field, that said it's not easy task since the most used poke in the tier absorb it... you can still keep it if you find a secure way to deal with all sets that venusaur can carry (good luck on that, since all UU players struggle with one set or another...) apart from the other over 9.000 poison pokes that exist on UU/NU.

Therefore I recommend dropping Drapion for Omastar.

Omastar @ Leftovers
Bold Nature (+Def, - Att)
252 HP/176 Def/80 SpD
- Surf
- Spikes
- Stealth Rock
- Ice Beam/ Knock Off / Protect

Omastar is also capable of putting up Stealth Rock, which is aways nice to have and your team lacked, and will also help against threats like Moltres. The last slot is really personal preference.

I’d also recommend to change Spiritomb for Rotom (Resttalk) as it has better synergy with your other team members and can fill the same role as Spiritomb (resists Azumarill and Omastar Elecric weakness and Registeel and Omastar’s Fighting/ground weakness)

Rotom @ Leftovers
Bold Nature (+Def, - Att)
252 HP/252 Def/
- Rest
- Sleep Talk
- Discharge
- Will-O-Wisp

Thunder Wave over Focus Punch on Registeel would sound like a alogical change to me as I have no idea what you're specifically tring to hit with Focus Punch.

Finally, could you explain that EV spread on Alakazam? I have no idea what those SpeD and Hp Evs are doing...
quoted for truth, agree completely.

if you do that it'll free a moveslot on registeel meaning that you could try:
registeel/careful
252hp/40 atk/216 s.def
iron head
curse
sleep talk
rest
(with this set you can actually touch any levitating ghost, with the current regi you don't)

the alakazam seen like a great strategy on paper but the odds are that you will probably trick a opponent into a useless move, meaning that it will switch out regardless, and generally speaking even with a "bulky" spread kazam will not be taking hits well enough to make this strategy worthwhile.

so first off change it's nature to timid, tying with positive speed nature mismagius and scyther is bad, but that's not even possible right know since you don't even run max. speed on that, so instead try something simple but yet effective like:

alakazam/timid
6 hp/252 s.atk/252 speed
substitute
psychic
focus blast
signal beam
late game this is really deadly, and the sub will protect from the priority moves that runs in tons on UU.

well hope to have helped, and good luck.
 
alakazam/timid
6 hp/252 s.atk/252 speed
substitute
psychic
focus blast
signal beam
late game this is really deadly, and the sub will protect from the priority moves that runs in tons on UU.

well hope to have helped, and good luck.

Just a little suggestion here, but wouldn't Protect be good on this set ?

For more survivability.
 
Have you tested that Alakazam? It would have to survive a hit from a switch-in, and they would probably just switch out once their choiced move is Disabled. It's only real function is to Trick, and negate a single turn. I'd dump it for a Zam like this-

Alakazam @Focus Sash
Ability: Inner Focus
Nature: Timid
IV's: 0 Def
EV's: 4 HP/ 252 SAtk/ 252 Spe
- Counter
- Encore
- Taunt
- Psychic

The idea is to Counter leads like Ambipom to death (awesome because Inner Focus blocks flinching so Fake Out=auto OHKO), Taunt Spikes/SR leads into attacking, and Encore for free switch-ins. Psychic's really a filler.
 
Okay, thanks for the replies everyone! From what you said, in a bit I will:
1. Change Alakazam for Kecleon, thanks brutal satyr
2. Switch X Scissor for EQ, thanks numerous peoples

I would switch Drapion with Omastar, but Omastar doesn't get Taunt and is very slow, any ideas for Venusaur counters?
 
You already have Registeel, which is a great counter to pretty much any Venusaur that doesn't use Earthquake. Also, Zam outspeeds and KO's so no worries.

I like Drapion leads, but what I don't like is that many players just throw out Toxic Spikes as if the opposing team can never get rid of them; well, they can. If you want to keep TS, I highly recommend you save it until a bit more into the match when you can make sure that they stay up. Taunt and Crunch is fine, but I suggest you switch Protect for either Pursuit or Whirlwind. Whirlwind is good if you keep Spiritomb, but if not I suggest you go with Pursuit to trap and KO Mismagius and Alakazam, and it fucks with Mesprit and Uxie as well.

On Alakazam, Trick is great if you have good prediction, but I'm going to suggest going for a more destructive set.

Alakazam@Life Orb
nature:timid
ability:Synchronize
ev's:4HP/252SpA/252Spe
Psychic/Focus Blast/Signal Beam or Shadow Ball/Substitute


This makes Alakazam a great sweeper as the Substitute will protect him from priority and revenge killers. Alakazam also makes a great offensive partner with Sceptile as it lures Registeel and can weaken it for Zam.

Registeel seems fine, but switch Focus Punch for Iron Head. You talk about Registeel not being set-up bait but don't use a STAB attack? lol Anyways yeah your current Registeel is complete set-up bait for Mismagius which you absolutely don't want to do at all, so Iron Head > Focus Punch will work wonders.

Sceptiles good, and yes Earthquake > X-Scissor. I also think you should change the nature to Jolly to make good use of Scpetile's blazing Speed. Also, an alternative I like over Rock Slide is Double-Edge. This allows you to KO offensive Venusaur and hit Leafeon/Tangrowth hard while still hitting Moltres in one move. Sure the recoil will hurt it but Sceptile's frail so it doesn't really care. Just an option to consider.

Azumarill is fine as is, but I suggest you change Choice Band to Leftovers. Your team is a bit Fire weak and you need Azumarill to consistently switch-in, and with no recovery and residual damage it'll die quickly.

I'm going to suggest getting rid of Spiritomb for a Mismagius. Why you may ask? Well most of the time Toxic Spikes won't be up so Spiritomb is just going to be set-up bait. Also, Mismagius pairs well as a sweeper with both Alakazam and Sceptile, so you have a great offensive core with those 3. A simple set of Sub/Nasty Plot/Shadow Ball/Thunderbolt will work wonders with max Speed/SpA with a Timid nature. OR you can run Nasty Plot/Shadow Ball/Thunderbolt or Will-o-Wisp/Destiny Bond with Life Orb. This allows Mismagius to cripple a lot of Pokemon and guarantee to take one out with Destiny Bond. If you prefer to keep Spiritomb, I suggest you go with the mono attacker set of 252HP/252Def Bold and replace Hidden Power Fighting for Calm Mind.

Hope this helps and good luck!
 
That sounds like good suggestions, I'll keep those in mind. Meanwhile. Here's the Kecleon that will replace Alaka:

352.png

Nature: Careful
Item: Choice Scarf
Ability: Color Change
EV Spread: 252 HP / 80 Atk / 176 SpD

Trick/Disable/Ice Punch/ThunderPunch


I still need a way to prevent the opponent from switching, any ideas?
 
Back
Top