I hope this is okay, I'm going to try to meet the requirements, but idk how to post pictures of Pokemon. Anyways, I guess I'll start
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Shadow Ball
I decided to not use mega slowbro like i wnted too, so i picked Mega Sableye is a standard on stall, and for a good reason, its amazing. Max defence is to take on physical attackers much better. Calm mind is there because It allows Sableye to be a pretty decent sweeper. Mega Sableye also helps to keep Hazards away, so theres that. Anyways, I'm really liking Mega Sableye considering Regular sableyehas prankster and i can choose when to mega
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
Special Wall #1. Chansey is obviously my special wall, and the HP investment is to take physical attacks close to as best as possible as i honestly dont see why you would run 4hp/252def 252 spdef as its kinda redundant. Heal bell is to remove status from my Pokemon which helps against stall mostly i suppose. Chansey is kinda knock off bait though, which isnt good
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
For this slot i picked Standard CM Clefable, atleast i think its standard. It is mainly here to help against opposing Sableye. Magic Guard was chosen to help me against stall better since i already have a unaware user. Clefable also helps against powerful dragons, and stall likes immunities plus its pink so it belongs on stall lol not to mention clefable is one of my fvourite pokemon
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Wish
- Protect
I put Jirachi in this slot because its honestly very good right now and because It checks(or counters?) Specs Sylveon nd Mega Gardevior which could stop my sweep other wise Max SP def to take Sylveon and Garevoir on as best as possible. Wish is also really handy to have, as if I mega Evolved Sabeleye to early lets say, it can provide faster healing to it sometimes. its also fun to win by paraflintching, but thts just kinda cheap
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Toxic
- Yawn
I mainly added Quagsire because I needed a water type, and I needed something to help stop set up sweepers and because honestly having scald is always good on stall. Max Defence is to take on Physical set up sweepers much better, because i can handle stuff on the special side pretty well with other Pokemon.
Yawn is there to force switches which is helpful to rack up rock damage on the opponent. He also has reliable recovery and enough bulk to pivot into some moves
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Defog
- Stealth Rock
- Roost
I also needed something to set up rocks so I picked Skarmory to help form a Skarm Chan core. Defog is there despite Me having a Mega Sableye, because Honesly Mega Sableye cant prevent them all the time and nce they are up, there up. Brave bird is here to help against Breloom and Chesnaught, the later a little more important to take out imo, it also helps aginst amoonguss, and prevents Skarmory from being a sitting duck.
Sorry if this RMT was bad, it was my first one.
Counters/checks
Gengar
Talonflame
Manaphy
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Shadow Ball
I decided to not use mega slowbro like i wnted too, so i picked Mega Sableye is a standard on stall, and for a good reason, its amazing. Max defence is to take on physical attackers much better. Calm mind is there because It allows Sableye to be a pretty decent sweeper. Mega Sableye also helps to keep Hazards away, so theres that. Anyways, I'm really liking Mega Sableye considering Regular sableyehas prankster and i can choose when to mega
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
Special Wall #1. Chansey is obviously my special wall, and the HP investment is to take physical attacks close to as best as possible as i honestly dont see why you would run 4hp/252def 252 spdef as its kinda redundant. Heal bell is to remove status from my Pokemon which helps against stall mostly i suppose. Chansey is kinda knock off bait though, which isnt good
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
For this slot i picked Standard CM Clefable, atleast i think its standard. It is mainly here to help against opposing Sableye. Magic Guard was chosen to help me against stall better since i already have a unaware user. Clefable also helps against powerful dragons, and stall likes immunities plus its pink so it belongs on stall lol not to mention clefable is one of my fvourite pokemon
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Wish
- Protect
I put Jirachi in this slot because its honestly very good right now and because It checks(or counters?) Specs Sylveon nd Mega Gardevior which could stop my sweep other wise Max SP def to take Sylveon and Garevoir on as best as possible. Wish is also really handy to have, as if I mega Evolved Sabeleye to early lets say, it can provide faster healing to it sometimes. its also fun to win by paraflintching, but thts just kinda cheap
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Toxic
- Yawn
I mainly added Quagsire because I needed a water type, and I needed something to help stop set up sweepers and because honestly having scald is always good on stall. Max Defence is to take on Physical set up sweepers much better, because i can handle stuff on the special side pretty well with other Pokemon.
Yawn is there to force switches which is helpful to rack up rock damage on the opponent. He also has reliable recovery and enough bulk to pivot into some moves
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Defog
- Stealth Rock
- Roost
I also needed something to set up rocks so I picked Skarmory to help form a Skarm Chan core. Defog is there despite Me having a Mega Sableye, because Honesly Mega Sableye cant prevent them all the time and nce they are up, there up. Brave bird is here to help against Breloom and Chesnaught, the later a little more important to take out imo, it also helps aginst amoonguss, and prevents Skarmory from being a sitting duck.
Sorry if this RMT was bad, it was my first one.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Shadow Ball
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Wish
- Protect
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Toxic
- Yawn
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Defog
- Stealth Rock
- Roost
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Recover
- Shadow Ball
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Body Slam
- Iron Head
- Wish
- Protect
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Toxic
- Yawn
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Defog
- Stealth Rock
- Roost
Counters/checks
Gengar
Talonflame
Manaphy
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