Remember the good old days from R/S/E, where you had to face Norman after going through stuff like the Defense room, and the Critical room?
Now, the stall room.
Weaknesses and Resistances
The objective of my team is:
The Lead
Gliscor@Leftovers
Moves:
Nature: Jolly
Why Gliscor: When searching for a lead, I wanted a fast, durable, and strong one. Gliscor fits the bill perfectly. Taunt because he is faster than some leads, and anti-leads. Earthquake coming off from a base 95 Attack, and boosted by STAB really hurts a lot of pokes for neutral or Super Effective damage. Roost is for quick healing. SR is, well, SR: the best move in the game.
Metagross@Leftovers
Moves:
Nature: Impish
Why Metagross: The Perfect Tyranitar and Rock counter. As long as it avoid earthquake, this guy can take lots of hits. Hammer Arm KILLS Tyranitar. Explosion is really good for suiciding, and Meteor Mash hits many types and works off from STAB. Earthquake is to hit everything else.
Blissey@Leftovers
Moves:
Nature: Bold
Why Blissey: Blissey is a great cleric, special wall, and a keeps a Gyarados in check, all in one! Thank fully it has two great pokemon to fall back on in case of a physical fighter: Dusknoir and Gliscor. Aromatherapy is to heal members, and Softboiled is for Solo recovery. Toxic hits Flying types and levitators that avoid toxic spikes. Toxic is practically a necessity for any stall teams. Thunderbolt can really destroy bulky waters, Gyarados, and Flying types.
Heatran@Zoom Lens
Moves:
Modest Nature
Why Heatran: HeaTrap. Trap with Magma storm and deal with the trapped accordingly.
Tentacruel@Black Sludge
Moves:
Calm Nature
Why Tentacruel: My Rapid Spinner and Toxic Spiker. Surf for Stab, and Knock off to annoy. You do not know the hilarity when you Knock off Blissey's Leftovers, or a Heracross' Choice Band. Rapid Spin for obvious reasons.
Dusknoir@Leftovers
Moves:
Impish Nature
Why Dusknoir: Dusknoir can block any fighting attacks aimed at Blissey, and can block Rapid Spin. Ice Punch and Thunder Punch for Perfect coverage, and Will-o-wisp is to rain on physical sweepers' parade. Pain Split is the best way of recovering damage.
So that is my team, Comments and Suggestions are heavily appreciated.
Now, the stall room.
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At a Glance:
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At a Glance:



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Weaknesses and Resistances

The objective of my team is:
- Set up Stealth Rock;Toxic Spikes if possible
- Block and Kill Rapid Spinners, while Rapid Spinning myself
- And just demolish their team.
The Lead

Gliscor@Leftovers
Moves:
- SR
- Roost
- Earthquake
- Taunt.
Nature: Jolly
Why Gliscor: When searching for a lead, I wanted a fast, durable, and strong one. Gliscor fits the bill perfectly. Taunt because he is faster than some leads, and anti-leads. Earthquake coming off from a base 95 Attack, and boosted by STAB really hurts a lot of pokes for neutral or Super Effective damage. Roost is for quick healing. SR is, well, SR: the best move in the game.

Metagross@Leftovers
Moves:
- Meteor Mash
- Explosion
- Earthquake
- Hammer Arm
Nature: Impish
Why Metagross: The Perfect Tyranitar and Rock counter. As long as it avoid earthquake, this guy can take lots of hits. Hammer Arm KILLS Tyranitar. Explosion is really good for suiciding, and Meteor Mash hits many types and works off from STAB. Earthquake is to hit everything else.

Blissey@Leftovers
Moves:
- Aromatherapy
- Toxic
- Thunderbolt
- Softboiled
Nature: Bold
Why Blissey: Blissey is a great cleric, special wall, and a keeps a Gyarados in check, all in one! Thank fully it has two great pokemon to fall back on in case of a physical fighter: Dusknoir and Gliscor. Aromatherapy is to heal members, and Softboiled is for Solo recovery. Toxic hits Flying types and levitators that avoid toxic spikes. Toxic is practically a necessity for any stall teams. Thunderbolt can really destroy bulky waters, Gyarados, and Flying types.

Heatran@Zoom Lens
Moves:
- Magma Storm
- Dragon Pulse
- Earth Power
- Explosion
Modest Nature
Why Heatran: HeaTrap. Trap with Magma storm and deal with the trapped accordingly.

Tentacruel@Black Sludge
Moves:
- Toxic Spikes
- Knock Off
- Surf
- Rapid Spin
Calm Nature
Why Tentacruel: My Rapid Spinner and Toxic Spiker. Surf for Stab, and Knock off to annoy. You do not know the hilarity when you Knock off Blissey's Leftovers, or a Heracross' Choice Band. Rapid Spin for obvious reasons.

Dusknoir@Leftovers
Moves:
- Pain Split
- Ice Punch
- Thunder Punch
- Will-O-Wisp
Impish Nature
Why Dusknoir: Dusknoir can block any fighting attacks aimed at Blissey, and can block Rapid Spin. Ice Punch and Thunder Punch for Perfect coverage, and Will-o-wisp is to rain on physical sweepers' parade. Pain Split is the best way of recovering damage.
So that is my team, Comments and Suggestions are heavily appreciated.