hi hi, in this occasion I will expand as much as possible to expose my team because now I pondre Threat List and asdf, the team currently in testing, I am open to new tips and change Pkmns although hopefully try to keep the synergy as cost me a lot try not to leave the weaknesses double and they share the same weaknesses, btw Team Build.
Threat List
Swampert @ First Stealth Rock and then to give with Seismic Toss + Drink Milk to finish him.
Metagross @ First T-Wave + Stealth Rock and Seismic Toss + Drink Milk to finish it.
Aerodacty l @ um, maybe it's something hard but change to Milotic and hit him with Surf to death.
Roserade @ In the trucks to Primeape SleepPowder that gives U-Turn Sash breaking and change Salamence for him the coup de grace.
Smeargle @ Idem to Roserade.
Ninjask @ Not really sure at the moment I have not touched, but I guess you would Seismic Toss in the first instance to break whatever happens next depends on the pkmn that brings the game continue.
Hippowdon / Abomasnow @ mmm, I think this will cost a bit, Stealth Rock and then switch to Milotic, in the second case is SR + T-Wave + Milotic is almost the same but I avoid their Grass Attack.
Mamoswine @ Stealth Rock + Seismic Toss until he died and then Switch on Milotic Surf that finishes it.
Heatran @ T-Wave + Stealth Rock + Seismic Toss + Milk Drinkg = GG
Empoleon @ Stealth Rock and then enters Primeape to avenge Miltank.
Infernape @ T-Wave + Stealth Rock + Salamence = Bye Bye Nape.
Jirachi @ Stealtk Rock is first, then comes into play with HKea Salamence and Flamethrower.
Offensive:
Scizor @ Salamence with Flamethrower or Milotic with Surf holding his Stab.
Lucario @ Salamence with Flamethrower or HP * Fighting RotomC
Latias @ The really do not know, I guess with Milotic Recover Toxic + si esque is not T-Bolt/Grass Knot.
Gengar @ Primeape with Punishment and ready.
Rotom@ Primeape whit Punishment or Rotom.
Heatran @ Milotic without doubt its perfect counter.
PorygonZ @ Primeape with Close Combat.
Flygon / Salamence @ Primeape with Ice Punch
Electivire @ Rotom xD simple, you hold all the blows and Shadow Ball HKO.
Suicune @ Gradually I leave in about 30-35% and gives HKO Primeape with Close Combat.
Magnezone @ Primeape or Salamence, which pass first.
Breelom @ Primeape it absorbs and removes Spore with Close Combat / Ice Punch.
Kingdra @ The primers instance is Salamence Draco Meteor or Primeape with Close Combat.
Weavil @ Primeape, no problem.
Starmie @ Rotom with Substite + Shadow Ball or Primeape with Punishment, whichever comes first.
Defensive: Blissey@ Stall war whit Milotic or Primeape with the wipes.
Skarmory @ Salamence / Milotic with Flamethrower / HP * Electric.
Celebi @ The really do not know, I think with Flamethrower Salamence is 2 or more simple HKO with Shadow Ball is Rotom.
Dusknoir @ Milotic unless wearing T-Punch Salamence if it does not Ice Punch.
Hippowdon@ milotic exterminate it without problems
Suicune @ Id as it is easy to Ofensive.
Jirachi @ Salamence is 2 / 3 HKO with Flamethrower.
Vaporeon @ Milotic with Toxic + HP * Electric or RotomC.
Tentacruel @ HP * Electric or RotomC with Substitute
Empoleon @ Simple, Milotic, Primeape or RotomC no problem; D
Bronzong@ Rotom,Salamence or, as the best fit.
Conclusion:
Well, the team is well balanced, his touch with Offensive Stall without neglecting what is the resistors and all are designed to resist any attack.
I hope you can help me please.
Cya
Well I first started with Salamence as head of the team, the reason is simple and somewhat simple, I like this pkmn,has good stats, a great versatility and is very pro they?
Then look for that might endure Ice Pkmns none of which I looked better than Milotic, good defenses mixed Hp good and great coverage without mentioning that their weaknesses are so easily cubribles escazes and they do a great companion as well as being half blue and combine with Sally
Well, after that, I noticed that potential counters are most Salamence Steel / Normal type and are quite fast or else so they do not hare Resistance anything, it had taken some time to Primeape and high speed moves with total extermination of coverage and make it a great revenge killer
Usually, there's the Bulky Offensive line, now lack the Lead, I thought of someone to put rocks and could easily fall to annoyer no other leads and I came to mind several Pkmns including Azelf, Hippowdon Miltank and cia.
Ok, this more or less balanced, now I need a Phazer something fast and states that it can absorb without suffering major setbacks in the first instance in Arcanine thought, good defensive stats and a decent movepool and coverage
Served for a while, but I noticed that Primeape/Salamence and needed more than just a vat Phaze and not always to be looking for the Roar, that could lay Spikes pkmn with good Speed and Sp Def that also could serve as a Phazer and Status ascorber, resulted Roserade puts Spikes and Leech Seed does force the Switch.
Well, now I play with Stealth Rock and Spikes if there comes a Spinner my party is ruined and control over the game because it substantially decreases continually forced the Switch with Status and stuff asique seek an Anti-Spinner, of all the Ghost's most notable were: Gengar, Rotom Froslass and, Gengar was very fragile; Froslass falls into Stealth Rock and Stats Rotom has good defensive and offensive so they can knock Spinner smoothly and be someone else with no problems
A look at team
Now the Team
Miltank @ Leftovers
Jolly 216 Hp / 48 Hp / 176 Speed / 68 Sp Def
Scrappy
-Seismic Toss
-T-Wave
-Stealth Rock
-Heal Bell/Milk Drink
Description:
Well, now in today's metagame is very necessary to have a pkmn with Stealth Rock and more so you can put the first turns decidedly Bulkys used for this work and to ensure smooth and put this is a clear example.
Ev's:
I noticed that just reached the hp to divide by 16 * and so do not spend other Leftovers, I gave a few ev's in D so that it could withstand some blows, I had good reason, the EV's in Sp Def have saved several Attacks and neutralize Pkmns Sp. The EV's in Speed are sufficient to Outspeed Adamant Lucario and planted in his face on T-Wave.
Team Role:
It is quite simple, its function is to be Lead / Lead Annoyer as good deals Stealth Rock for residual damage, T-Wave to neutralize some things, Seismic Toss damage to fixed and unchanged thanks to its trait sticks to EVERYTHING, although not know whether to leave or put Heal Bell Milk Drink, I am in doubt.
Roserade@Black Sludge
Timid 184 Hp/ 228 Speed/ 96 Sp. Def
Natural Cure
-Leech Seed
-Protect
-Sludge Bomb
Description:
Aesthetically it looks like a ninja, very good indeed; Ok now the pkmn. Lately I have seen the Stall teams are being fucking abused, they switch every time that they can and therefore required a pkmn that puts together the SR can put surgio S without problems and Roserade.
Ev's:
With those ev's in Speed reaches 300 for exceeding the 100 base neutral nature and can react before them, to be maximized Hp moderately resistant and Sp Def with his good ev's planted to hold Sp Attacks .
Role:
Well, as I said, is a Spiker pkmn so devoted to them, ideally esque scope and the 3 layers and make a dazzling performance at the time of sweeper, protection has to know what to expect and do combo with Leech Seed occasions that serves to force the switch and get more and more residual damage; Sludge Bomb by Stab and paste it normal to all others exept Poison Steel obviously already has immunity.
Milotic@Leftovers
Bold 216 Hp/ 252 Def/ 40 Sp. Def
Marvel Scale
-Surf
-HP*Electric
-Toxic
-Recover
Description:
Good pkmn, has good defenses making it a great wall, its weaknesses are very small and only occupied for counterear, cubribles easily, not much to say, since ADV was good and today is one of the best there is to hold Walls hard knocks .
Ev's:
As always, ev's enough in order not to lose Leftovers Hp and can engage them in something more profitable; The defense was maximized for fence on par with the Sp Def with those few ev's already enough to put up a good stroke and return smoothly
Role:
It is simple, a Wall Mix maximizable given its high Def and Sp Def decent one and that is good + Stall with Toxic Surf Recover and cover by Stab and HP * Electric to other walls and counters as possible Empoleon and Tentacruel, should also take so counter to Gyarados of 3 HKO (2HKO with Stealth Rock).
Salamence@Life Orb
Timid 216 Hp/ 100 Def/ 176 Speed/ 16 Sp. Def
Intimidate
-Draco Meteor
-Flamethrower/Fire Blast
-Toxic
Description:
Well, is head of the team, time and sweep qualities Staller pretty decent special paste on the side but only indirectly harm which is quite useful, very versatile and tasty.
Ev's:
Well, with that in Hp distributing Leftis as usual for now but for LO, thanks to its Trait can take ev's in Def and resist many Physical Attacks, Speed + Nature's were necessary to reach 308 and Outspeed to several things, recent ev's in Sp Def are to give him some time in the special side.
Role:
This is simpler, is the direct counter Lucario / Scizor, damage received by ExtreemSpeed / Bullet Punch is around 30-45% allowing it to take Roost, recovered enough and hit hard with Flamethrower, Draco Meteor to hit pkmn good damage to it exept front to Blissey, Snorlax, Heatran and Empoleon, their direct counters and clear Weavil /*PkmnWhitIceShard everyone else gives them ugly with Toxic + Flamethrower.
Primeape@Choice Scarf
Jolly 6 Hp/ 252 Attack/ 252 Speed
Vital Spirit
-Punishment
-U-Turn
Description:
For some time I've been busy, I liked a lot, is very useful in time to avoid the Sleep and hit hard without fear of reprisal xD.
Ev's:
Maximized Attack and Speed to hit hard to reach limits that will be quite useful against others and give them a nice Scarfers HKO.
Role:
Of all my Pkmns, this does the work of Revenge Killer, osea, kill counters Salamence any trouble with his bestial attack speed and powerful, Close Combat by Stab and takes almost all counters Salamence, Ice Punch for Dragon / Ground / Grass without problems, Punishment for Pkmns booster and believe that having everything in your hands not to mention hard to give the Ghosts / Psychics, U-Sash tunr to break and finish the job with another, also acts as Breelom the direct counter which is one of the biggest threats in the current metagame.
Rotom-C@Leftovers
Timid 54 Hp/ 204 Speed/ 252 Sp. Attack
Levitate
-Charge Beam
-Shadow Ball
-HP*Fighting
-Substitute
Description:
Good, as I said, playing with Spikes and Stealth Rock pkmn is needed to avoid the Spinners and not ruin the Sweep of others, so I go Rotom of this, I quite like this shape looks so * green * hahahaha.
Ev's:
His HP is quite low, so some ev's there should help Sp Attack maximized for greater power and with those EV's in Speed reaches Adamant Lucario Outspeed to give strong and others who thought Rotoms have Outspeed.
Role:
Spinner Anti team with a set fairly simple and I like pretty, Charge Beam for booster and Stab, Substitute to prevent Annoyers and the Switch, Shadow Ball and HP*Fighting by Stab for coverage with such attacks can kill Spinners the most common of the game, the substitute may be necessary to hit faster, but that will always achieves its goal.
xD

Then look for that might endure Ice Pkmns none of which I looked better than Milotic, good defenses mixed Hp good and great coverage without mentioning that their weaknesses are so easily cubribles escazes and they do a great companion as well as being half blue and combine with Sally


Well, after that, I noticed that potential counters are most Salamence Steel / Normal type and are quite fast or else so they do not hare Resistance anything, it had taken some time to Primeape and high speed moves with total extermination of coverage and make it a great revenge killer



Usually, there's the Bulky Offensive line, now lack the Lead, I thought of someone to put rocks and could easily fall to annoyer no other leads and I came to mind several Pkmns including Azelf, Hippowdon Miltank and cia.
y .
and decided on Miltank, has a decent enough speed to Outspeedear some bixos and do things without fear of falling into Super Efective move. 



Ok, this more or less balanced, now I need a Phazer something fast and states that it can absorb without suffering major setbacks in the first instance in Arcanine thought, good defensive stats and a decent movepool and coverage





Served for a while, but I noticed that Primeape/Salamence and needed more than just a vat Phaze and not always to be looking for the Roar, that could lay Spikes pkmn with good Speed and Sp Def that also could serve as a Phazer and Status ascorber, resulted Roserade puts Spikes and Leech Seed does force the Switch.





Well, now I play with Stealth Rock and Spikes if there comes a Spinner my party is ruined and control over the game because it substantially decreases continually forced the Switch with Status and stuff asique seek an Anti-Spinner, of all the Ghost's most notable were: Gengar, Rotom Froslass and, Gengar was very fragile; Froslass falls into Stealth Rock and Stats Rotom has good defensive and offensive so they can knock Spinner smoothly and be someone else with no problems






A look at team






Now the Team
Milky Road

Miltank @ Leftovers
Jolly 216 Hp / 48 Hp / 176 Speed / 68 Sp Def
Scrappy
-Seismic Toss
-T-Wave
-Stealth Rock
-Heal Bell/Milk Drink
Description:
Well, now in today's metagame is very necessary to have a pkmn with Stealth Rock and more so you can put the first turns decidedly Bulkys used for this work and to ensure smooth and put this is a clear example.
Ev's:
I noticed that just reached the hp to divide by 16 * and so do not spend other Leftovers, I gave a few ev's in D so that it could withstand some blows, I had good reason, the EV's in Sp Def have saved several Attacks and neutralize Pkmns Sp. The EV's in Speed are sufficient to Outspeed Adamant Lucario and planted in his face on T-Wave.
Team Role:
It is quite simple, its function is to be Lead / Lead Annoyer as good deals Stealth Rock for residual damage, T-Wave to neutralize some things, Seismic Toss damage to fixed and unchanged thanks to its trait sticks to EVERYTHING, although not know whether to leave or put Heal Bell Milk Drink, I am in doubt.
Califa

Roserade@Black Sludge
Timid 184 Hp/ 228 Speed/ 96 Sp. Def
Natural Cure
-Leech Seed
-Protect
-Sludge Bomb
-Spikes
Description:
Aesthetically it looks like a ninja, very good indeed; Ok now the pkmn. Lately I have seen the Stall teams are being fucking abused, they switch every time that they can and therefore required a pkmn that puts together the SR can put surgio S without problems and Roserade.
Ev's:
With those ev's in Speed reaches 300 for exceeding the 100 base neutral nature and can react before them, to be maximized Hp moderately resistant and Sp Def with his good ev's planted to hold Sp Attacks .
Role:
Well, as I said, is a Spiker pkmn so devoted to them, ideally esque scope and the 3 layers and make a dazzling performance at the time of sweeper, protection has to know what to expect and do combo with Leech Seed occasions that serves to force the switch and get more and more residual damage; Sludge Bomb by Stab and paste it normal to all others exept Poison Steel obviously already has immunity.
Queen Of Sea

Milotic@Leftovers
Bold 216 Hp/ 252 Def/ 40 Sp. Def
Marvel Scale
-Surf
-HP*Electric
-Toxic
-Recover
Description:
Good pkmn, has good defenses making it a great wall, its weaknesses are very small and only occupied for counterear, cubribles easily, not much to say, since ADV was good and today is one of the best there is to hold Walls hard knocks .
Ev's:
As always, ev's enough in order not to lose Leftovers Hp and can engage them in something more profitable; The defense was maximized for fence on par with the Sp Def with those few ev's already enough to put up a good stroke and return smoothly
Role:
It is simple, a Wall Mix maximizable given its high Def and Sp Def decent one and that is good + Stall with Toxic Surf Recover and cover by Stab and HP * Electric to other walls and counters as possible Empoleon and Tentacruel, should also take so counter to Gyarados of 3 HKO (2HKO with Stealth Rock).
All Blue

Salamence@Life Orb
Timid 216 Hp/ 100 Def/ 176 Speed/ 16 Sp. Def
Intimidate
-Draco Meteor
-Flamethrower/Fire Blast
-Toxic
-Roost
Description:
Well, is head of the team, time and sweep qualities Staller pretty decent special paste on the side but only indirectly harm which is quite useful, very versatile and tasty.
Ev's:
Well, with that in Hp distributing Leftis as usual for now but for LO, thanks to its Trait can take ev's in Def and resist many Physical Attacks, Speed + Nature's were necessary to reach 308 and Outspeed to several things, recent ev's in Sp Def are to give him some time in the special side.
Role:
This is simpler, is the direct counter Lucario / Scizor, damage received by ExtreemSpeed / Bullet Punch is around 30-45% allowing it to take Roost, recovered enough and hit hard with Flamethrower, Draco Meteor to hit pkmn good damage to it exept front to Blissey, Snorlax, Heatran and Empoleon, their direct counters and clear Weavil /*PkmnWhitIceShard everyone else gives them ugly with Toxic + Flamethrower.
Kaisoku

Primeape@Choice Scarf
Jolly 6 Hp/ 252 Attack/ 252 Speed
Vital Spirit
-Close Combat
-Ice Punch
-Punishment
-U-Turn
Description:
For some time I've been busy, I liked a lot, is very useful in time to avoid the Sleep and hit hard without fear of reprisal xD.
Ev's:
Maximized Attack and Speed to hit hard to reach limits that will be quite useful against others and give them a nice Scarfers HKO.
Role:
Of all my Pkmns, this does the work of Revenge Killer, osea, kill counters Salamence any trouble with his bestial attack speed and powerful, Close Combat by Stab and takes almost all counters Salamence, Ice Punch for Dragon / Ground / Grass without problems, Punishment for Pkmns booster and believe that having everything in your hands not to mention hard to give the Ghosts / Psychics, U-Sash tunr to break and finish the job with another, also acts as Breelom the direct counter which is one of the biggest threats in the current metagame.
Ghosto

Rotom-C@Leftovers
Timid 54 Hp/ 204 Speed/ 252 Sp. Attack
Levitate
-Charge Beam
-Shadow Ball
-HP*Fighting
-Substitute
Description:
Good, as I said, playing with Spikes and Stealth Rock pkmn is needed to avoid the Spinners and not ruin the Sweep of others, so I go Rotom of this, I quite like this shape looks so * green * hahahaha.
Ev's:
His HP is quite low, so some ev's there should help Sp Attack maximized for greater power and with those EV's in Speed reaches Adamant Lucario Outspeed to give strong and others who thought Rotoms have Outspeed.
Role:
Spinner Anti team with a set fairly simple and I like pretty, Charge Beam for booster and Stab, Substitute to prevent Annoyers and the Switch, Shadow Ball and HP*Fighting by Stab for coverage with such attacks can kill Spinners the most common of the game, the substitute may be necessary to hit faster, but that will always achieves its goal.
Threat List
Leads:
Azelf @ No problem, I've recently seen as Trickers assure the Stealth Rock first, then change to Primeape that makes U-Turn and come back to harm enough to finish the job Miltank. Swampert @ First Stealth Rock and then to give with Seismic Toss + Drink Milk to finish him.
Metagross @ First T-Wave + Stealth Rock and Seismic Toss + Drink Milk to finish it.
Aerodacty l @ um, maybe it's something hard but change to Milotic and hit him with Surf to death.
Roserade @ In the trucks to Primeape SleepPowder that gives U-Turn Sash breaking and change Salamence for him the coup de grace.
Smeargle @ Idem to Roserade.
Ninjask @ Not really sure at the moment I have not touched, but I guess you would Seismic Toss in the first instance to break whatever happens next depends on the pkmn that brings the game continue.
Hippowdon / Abomasnow @ mmm, I think this will cost a bit, Stealth Rock and then switch to Milotic, in the second case is SR + T-Wave + Milotic is almost the same but I avoid their Grass Attack.
Mamoswine @ Stealth Rock + Seismic Toss until he died and then Switch on Milotic Surf that finishes it.
Heatran @ T-Wave + Stealth Rock + Seismic Toss + Milk Drinkg = GG
Empoleon @ Stealth Rock and then enters Primeape to avenge Miltank.
Infernape @ T-Wave + Stealth Rock + Salamence = Bye Bye Nape.
Jirachi @ Stealtk Rock is first, then comes into play with HKea Salamence and Flamethrower.
Offensive:
Scizor @ Salamence with Flamethrower or Milotic with Surf holding his Stab.
Lucario @ Salamence with Flamethrower or HP * Fighting RotomC
Latias @ The really do not know, I guess with Milotic Recover Toxic + si esque is not T-Bolt/Grass Knot.
Gengar @ Primeape with Punishment and ready.
Rotom@ Primeape whit Punishment or Rotom.
Heatran @ Milotic without doubt its perfect counter.
PorygonZ @ Primeape with Close Combat.
Flygon / Salamence @ Primeape with Ice Punch
Gyarados
@ Milotic whit HP*Electric or Rotom, totally, they hit x4.Electivire @ Rotom xD simple, you hold all the blows and Shadow Ball HKO.
Suicune @ Gradually I leave in about 30-35% and gives HKO Primeape with Close Combat.
Magnezone @ Primeape or Salamence, which pass first.
Breelom @ Primeape it absorbs and removes Spore with Close Combat / Ice Punch.
Kingdra @ The primers instance is Salamence Draco Meteor or Primeape with Close Combat.
Weavil @ Primeape, no problem.
Starmie @ Rotom with Substite + Shadow Ball or Primeape with Punishment, whichever comes first.
Defensive: Blissey@ Stall war whit Milotic or Primeape with the wipes.
Skarmory @ Salamence / Milotic with Flamethrower / HP * Electric.
Celebi @ The really do not know, I think with Flamethrower Salamence is 2 or more simple HKO with Shadow Ball is Rotom.
Dusknoir @ Milotic unless wearing T-Punch Salamence if it does not Ice Punch.
Hippowdon@ milotic exterminate it without problems
Suicune @ Id as it is easy to Ofensive.
Jirachi @ Salamence is 2 / 3 HKO with Flamethrower.
Vaporeon @ Milotic with Toxic + HP * Electric or RotomC.
Tentacruel @ HP * Electric or RotomC with Substitute
Empoleon @ Simple, Milotic, Primeape or RotomC no problem; D
Bronzong@ Rotom,Salamence or, as the best fit.
Conclusion:
Well, the team is well balanced, his touch with Offensive Stall without neglecting what is the resistors and all are designed to resist any attack.
I hope you can help me please.
Cya