The Stars of the Grand Line Mix Balanced Team

hi hi, in this occasion I will expand as much as possible to expose my team because now I pondre Threat List and asdf, the team currently in testing, I am open to new tips and change Pkmns although hopefully try to keep the synergy as cost me a lot try not to leave the weaknesses double and they share the same weaknesses, btw Team Build.

Well I first started with Salamence as head of the team, the reason is simple and somewhat simple, I like this pkmn,has good stats, a great versatility and is very pro they?
xD​

373.png



Then look for that might endure Ice Pkmns none of which I looked better than Milotic, good defenses mixed Hp good and great coverage without mentioning that their weaknesses are so easily cubribles escazes and they do a great companion as well as being half blue and combine with Sally

350.png
373.png


Well, after that, I noticed that potential counters are most Salamence Steel / Normal type and are quite fast or else so they do not hare Resistance anything, it had taken some time to Primeape and high speed moves with total extermination of coverage and make it a great revenge killer

350.png
373.png
057.png


Usually, there's the Bulky Offensive line, now lack the Lead, I thought of someone to put rocks and could easily fall to annoyer no other leads and I came to mind several Pkmns including Azelf, Hippowdon Miltank and cia.
y .​
and decided on Miltank, has a decent enough speed to Outspeedear some bixos and do things without fear of falling into Super Efective move.

241.png
350.png
373.png
057.png


Ok, this more or less balanced, now I need a Phazer something fast and states that it can absorb without suffering major setbacks in the first instance in Arcanine thought, good defensive stats and a decent movepool and coverage

241.png
059.png
350.png
373.png
057.png


Served for a while, but I noticed that Primeape/Salamence and needed more than just a vat Phaze and not always to be looking for the Roar, that could lay Spikes pkmn with good Speed and Sp Def that also could serve as a Phazer and Status ascorber, resulted Roserade puts Spikes and Leech Seed does force the Switch.

241.png
407.png
350.png
373.png
057.png


Well, now I play with Stealth Rock and Spikes if there comes a Spinner my party is ruined and control over the game because it substantially decreases continually forced the Switch with Status and stuff asique seek an Anti-Spinner, of all the Ghost's most notable were: Gengar, Rotom Froslass and, Gengar was very fragile; Froslass falls into Stealth Rock and Stats Rotom has good defensive and offensive so they can knock Spinner smoothly and be someone else with no problems

241.png
407.png
350.png
373.png
057.png
479.png


A look at team
Miltank_OCPA.png
Roserade_OCPA.png
Milotic_OCPA.png
Salamence_OCPA.png
Primeape_OCPA.png
Rotom_forma_corte_Pt.png

Now the Team

Milky Road


miltank.png

Miltank @ Leftovers
Jolly 216 Hp / 48 Hp / 176 Speed / 68 Sp Def
Scrappy
-Seismic Toss
-T-Wave
-Stealth Rock
-Heal Bell/Milk Drink

Description:
Well, now in today's metagame is very necessary to have a pkmn with Stealth Rock and more so you can put the first turns decidedly Bulkys used for this work and to ensure smooth and put this is a clear example.

Ev's:

I noticed that just reached the hp to divide by 16 * and so do not spend other Leftovers, I gave a few ev's in D so that it could withstand some blows, I had good reason, the EV's in Sp Def have saved several Attacks and neutralize Pkmns Sp. The EV's in Speed are sufficient to Outspeed Adamant Lucario and planted in his face on T-Wave.

Team Role:
It is quite simple, its function is to be Lead / Lead Annoyer as good deals Stealth Rock for residual damage, T-Wave to neutralize some things, Seismic Toss damage to fixed and unchanged thanks to its trait sticks to EVERYTHING, although not know whether to leave or put Heal Bell Milk Drink, I am in doubt.



Califa

roserade.png

Roserade@Black Sludge
Timid 184 Hp/ 228 Speed/ 96 Sp. Def

Natural Cure

-Leech Seed
-Protect
-Sludge Bomb
-Spikes

Description:
Aesthetically it looks like a ninja, very good indeed; Ok now the pkmn. Lately I have seen the Stall teams are being fucking abused, they switch every time that they can and therefore required a pkmn that puts together the SR can put surgio S without problems and Roserade.

Ev's:
With those ev's in Speed reaches 300 for exceeding the 100 base neutral nature and can react before them, to be maximized Hp moderately resistant and Sp Def with his good ev's planted to hold Sp Attacks .

Role:
Well, as I said, is a Spiker pkmn so devoted to them, ideally esque scope and the 3 layers and make a dazzling performance at the time of sweeper, protection has to know what to expect and do combo with Leech Seed occasions that serves to force the switch and get more and more residual damage; Sludge Bomb by Stab and paste it normal to all others exept Poison Steel obviously already has immunity.

Queen Of Sea
milotic.png

Milotic@Leftovers
Bold 216 Hp/ 252 Def/ 40 Sp. Def
Marvel Scale
-Surf
-HP*Electric
-Toxic

-Recover


Description:

Good pkmn, has good defenses making it a great wall, its weaknesses are very small and only occupied for counterear, cubribles easily, not much to say, since ADV was good and today is one of the best there is to hold Walls hard knocks .

Ev's:
As always, ev's enough in order not to lose Leftovers Hp and can engage them in something more profitable; The defense was maximized for fence on par with the Sp Def with those few ev's already enough to put up a good stroke and return smoothly

Role:
It is simple, a Wall Mix maximizable given its high Def and Sp Def decent one and that is good + Stall with Toxic Surf Recover and cover by Stab and HP * Electric to other walls and counters as possible Empoleon and Tentacruel, should also take so counter to Gyarados of 3 HKO (2HKO with Stealth Rock).
All Blue
salamence.png

Salamence@Life Orb
Timid 216 Hp/ 100 Def/ 176 Speed/ 16 Sp. Def
Intimidate
-Draco Meteor

-Flamethrower/Fire Blast

-Toxic
-Roost

Description:
Well, is head of the team, time and sweep qualities Staller pretty decent special paste on the side but only indirectly harm which is quite useful, very versatile and tasty.

Ev's:
Well, with that in Hp distributing Leftis as usual for now but for LO, thanks to its Trait can take ev's in Def and resist many Physical Attacks, Speed + Nature's were necessary to reach 308 and Outspeed to several things, recent ev's in Sp Def are to give him some time in the special side.

Role:
This is simpler, is the direct counter Lucario / Scizor, damage received by ExtreemSpeed / Bullet Punch is around 30-45% allowing it to take Roost, recovered enough and hit hard with Flamethrower, Draco Meteor to hit pkmn good damage to it exept front to Blissey, Snorlax, Heatran and Empoleon, their direct counters and clear Weavil /*PkmnWhitIceShard everyone else gives them ugly with Toxic + Flamethrower.


Kaisoku
primeape.png

Primeape@Choice Scarf
Jolly 6 Hp/ 252 Attack/ 252 Speed
Vital Spirit
-Close Combat
-Ice Punch
-Punishment

-U-Turn


Description:

For some time I've been busy, I liked a lot, is very useful in time to avoid the Sleep and hit hard without fear of reprisal xD.

Ev's:
Maximized Attack and Speed to hit hard to reach limits that will be quite useful against others and give them a nice Scarfers HKO.

Role:
Of all my Pkmns, this does the work of Revenge Killer, osea, kill counters Salamence any trouble with his bestial attack speed and powerful, Close Combat by Stab and takes almost all counters Salamence, Ice Punch for Dragon / Ground / Grass without problems, Punishment for Pkmns booster and believe that having everything in your hands not to mention hard to give the Ghosts / Psychics, U-Sash tunr to break and finish the job with another, also acts as Breelom the direct counter which is one of the biggest threats in the current metagame.

Ghosto
rotomcut.png

Rotom-C@Leftovers
Timid 54 Hp/ 204 Speed/ 252 Sp. Attack
Levitate
-Charge Beam

-Shadow Ball
-HP*Fighting
-Substitute

Description:

Good, as I said, playing with Spikes and Stealth Rock pkmn is needed to avoid the Spinners and not ruin the Sweep of others, so I go Rotom of this, I quite like this shape looks so * green * hahahaha.

Ev's:
His HP is quite low, so some ev's there should help Sp Attack maximized for greater power and with those EV's in Speed reaches Adamant Lucario Outspeed to give strong and others who thought Rotoms have Outspeed.

Role:
Spinner Anti team with a set fairly simple and I like pretty, Charge Beam for booster and Stab, Substitute to prevent Annoyers and the Switch, Shadow Ball and HP*Fighting by Stab for coverage with such attacks can kill Spinners the most common of the game, the substitute may be necessary to hit faster, but that will always achieves its goal.

Threat List
Leads:
Azelf @ No problem, I've recently seen as Trickers assure the Stealth Rock first, then change to Primeape that makes U-Turn and come back to harm enough to finish the job Miltank.
Swampert @ First Stealth Rock and then to give with Seismic Toss + Drink Milk to finish him.
Metagross @ First T-Wave + Stealth Rock and Seismic Toss + Drink Milk to finish it.
Aerodacty l @ um, maybe it's something hard but change to Milotic and hit him with Surf to death.
Roserade @ In the trucks to Primeape SleepPowder that gives U-Turn Sash breaking and change Salamence for him the coup de grace.
Smeargle @ Idem to Roserade.
Ninjask @ Not really sure at the moment I have not touched, but I guess you would Seismic Toss in the first instance to break whatever happens next depends on the pkmn that brings the game continue.
Hippowdon / Abomasnow @ mmm, I think this will cost a bit, Stealth Rock and then switch to Milotic, in the second case is SR + T-Wave + Milotic is almost the same but I avoid their Grass Attack.
Mamoswine @ Stealth Rock + Seismic Toss until he died and then Switch on Milotic Surf that finishes it.
Heatran @ T-Wave + Stealth Rock + Seismic Toss + Milk Drinkg = GG
Empoleon @ Stealth Rock and then enters Primeape to avenge Miltank.
Infernape @ T-Wave + Stealth Rock + Salamence = Bye Bye Nape.
Jirachi @ Stealtk Rock is first, then comes into play with HKea Salamence and Flamethrower.

Offensive:
Scizor @ Salamence with Flamethrower or Milotic with Surf holding his Stab.
Lucario @ Salamence with Flamethrower or HP * Fighting RotomC
Latias @ The really do not know, I guess with Milotic Recover Toxic + si esque is not T-Bolt/Grass Knot.
Gengar @ Primeape with Punishment and ready.
Rotom@ Primeape whit Punishment or Rotom.
Heatran @ Milotic without doubt its perfect counter.
PorygonZ @ Primeape with Close Combat.
Flygon / Salamence @ Primeape with Ice Punch
Gyarados
@ Milotic whit HP*Electric or Rotom, totally, they hit x4.
Electivire @ Rotom xD simple, you hold all the blows and Shadow Ball HKO.
Suicune @ Gradually I leave in about 30-35% and gives HKO Primeape with Close Combat.
Magnezone @ Primeape or Salamence, which pass first.
Breelom @ Primeape it absorbs and removes Spore with Close Combat / Ice Punch.
Kingdra @ The primers instance is Salamence Draco Meteor or Primeape with Close Combat.
Weavil @ Primeape, no problem.
Starmie @ Rotom with Substite + Shadow Ball or Primeape with Punishment, whichever comes first.

Defensive: Blissey@ Stall war whit Milotic or Primeape with the wipes.
Skarmory @ Salamence / Milotic with Flamethrower / HP * Electric.
Celebi @ The really do not know, I think with Flamethrower Salamence is 2 or more simple HKO with Shadow Ball is Rotom.
Dusknoir @ Milotic unless wearing T-Punch Salamence if it does not Ice Punch.
Hippowdon@ milotic exterminate it without problems
Suicune @ Id as it is easy to Ofensive.
Jirachi
@ Salamence is 2 / 3 HKO with Flamethrower.

Vaporeon @ Milotic with Toxic + HP * Electric or RotomC.
Tentacruel @ HP * Electric or RotomC with Substitute
Empoleon @ Simple, Milotic, Primeape or RotomC no problem; D
Bronzong@ Rotom,Salamence or, as the best fit.

Conclusion:
Well, the team is well balanced, his touch with Offensive Stall without neglecting what is the resistors and all are designed to resist any attack.


I hope you can help me please.

Cya
 
Interesting team you got here. You have a lot of unorthodox Pokemon and have somewhat successfully turned them into a standard team by tweaking movesets and EVs. Very cool. However, I'm not so sure it will get you very far on the ladder (assuming you are using shoddy battle). In order to do that we need to make this team a bit more standard.

First thing would be to make Roserade your lead. Roserade is an excellent, lead, almost guaranteeing Toxic Spikes against any slower lead. The standard Roserade lead as you probably know is as follows:

Roserade @ Focus Sash
Nature: timid / Evs: 252 Spe / 252 SpA / 4 HP
Sleep Powder / Leaf Storm / HP Ice (for mence) / Toxic Spikes

Toxic Spikes will be EXTREMELY helpful alongside Rotom-C. You can stall Blissey with Sub making it very hard to counter that Rotom with anything. This will also be helpful for Salamence too. I think you should HP Ice because you don't have a true counter to Salamence. In your threat list you say that Primape can Ice Punch it, but how will Primape get into the fray? You are going to have to sack something to do that, which is never a good thing.

Miltank can still be your Stealth Rocker. I would just suggest replacing Seismic Toss with Return because it will be dealing more damage most of the time. You could also go with Body Slam, and remove Thunder Wave. This way you can use both Heal Bell and Milk Drink.

I too am a fan of Milotic in OU, but it is important to not make it outclassed by Vaporeon and Suicune. Since you already have Roserade for spreading Toxic, perhaps Hypnosis would be useful instead of it to put to sleep a troublesome Flying- or Steel-type. You could also replace Milotic with a Vaporeon. Vaporeon, although has slightly worse defenses, has Wish, which will be very valuable to Rotom-C as it cannot recover its health outside of Leftovers.

Vaporeon @ Leftovers
Nature: Bold / EVs: 252 HP / 252 Def / 4 SpA
Surf / HP Electric / Wish / Protect

The set is pretty explanatory, very similar to Milotic. Vaporeon is one of the greatest gyarados counters in the game, 2HKOing with HP Electric, while it is immune to Waterfall. Protect alongside Wish is the most helpful, guaranteeing Vaporeon is able to heal off its damage.

Salamence does not have an optimal EV spread for the job you have explained. Not to mention it is impossible for it to have that many EVs. 80 Speed Evs will suffice and the rest can go into Defense. I also question Toxic. For one thing, many of Salamence's counters are Steel-types (immune to Toxic) that you will be killing with Flamethrower / Fire Blast anyway. You also have Roserade who will hopefully already paralyze all the grounded non-steel types. The only Flying-type who may switch into Salamence that I can think of off the top of my head is Gyarados, who already takes massive damage from Draco Meteor or has Rest. For this, I think replacing toxic with perhaps Hydro Pump or Earthquake would be a stellar option. (Hell, even Wish). Even better would be a MixMence:

Salamence @ Life Orb
Nature: Rash / Evs: 80 Atk / 252 SpA / 176 Speed
Draco Meteor / Fire Blast / Brick Break / Roost

This gives your team some real firepower, while still checking Lucario well enough. You can also use NewMixMence, but I think this takes better advantage of Toxic spikes. Brick Break will 2HKO Blissey which is helpful, and you have even more fire power against Steel-types. Roost will allow you to come out on top against weaker attackers like defensive starmie, and even Infernape that lack HP Ice.

Your team does indeed lack a Sleep Absorber which is why Primape can stay as a revenge killer. (Although a Choice Scarf Jirachi or Latias wouldn't be bad either *wink* *wink*). However, you may want to consider Fire Punch or Thunderpunch instead of Punishment. Even with Punishment, you aren't necessarily getting past Rotom-A, while your other attacks (bar CC/U-turn) hit Gengar plenty hard, while U-turn already hurts Azelf and Alakazam. The punches can allow you to revenge kill any Gyarados or even Scizor that escaped previous detection. Last but not least, Rotom-C (my favorite forme too!). A better EV spread for that set in my opinion is 64 HP / 252 SpA / 192 Speed which is enough to beat Adamant Lucario.

Good luck to you!
 
I fully agree with pretty much everything metanite said. I would like to add that perhapes another physical attacker could be used otherwise special walls like blissey etc wall you.
I like the vaporeon suggestion but if you wanted something bulkier you could try a suicune eg the CM shuffle which is similar to Milotic.

Also if you want Miltank as a lead I think that its job is done better with Uxie which can annoy and force switchs with yawn.

Salamence really wants to be a mixmence but if you want it to be bulky then Dragonite is better.
 
^I agree, Dragonite can accomplish the slower-ish and bulky, yet powerful sets a little more effectively than Salamence. Though his Sp. Atk is lower by 10 base points, the bulk given (15 more base def, and 20 more base SDEF; at a loss of 4 base HP) is more worth it for the set you're running (Toxic stall + Mix?), again, for its bulk. 10 base Special attack does seem significant, but in all honesty, is really isn't. What Salamence can OHKO without Life Orb, Dragonite can do it too (except maybe Metagross vs. Fire Blast). You are also probably considering the fact that Salamence has Intimidate, which basically raises its defense one stage. While this is true, Ice Beam is usually the best defense against Salamence; and Ice Sharders like Mamoswine and Weavile, switch into Salamence, meaning it doesn't take Intimidate. I recommend this set for Dragonite:

Dragonite @ Leftovers
Calm
Inner Focus
248HP/216SPD/44SPE
~Roost
~Toxic
~Fire Blast
~Draco Meteor

Retaining the exact same moveset with a ton more bulk, Dragonite pulls of the defensive Salamence more effectively, especially due to the fact that it is definitely possible to take weaker Ice Beams from Cresselia and Suicune, unboosted. Another EV spread is...well...I'm too lazy for calculations, but if you want a certain OHKO or 2HKO, calculate the attack EVs needed, then add them in (keep the 248HP EVs), then dump the rest into SPD, while also maintaining the 44SPE (because they outspeed Bold Suicune, neutral speed nature Cresselia, and +SPE nature Magezone). With this, you can OHKO Magnezone (I think) with Fire Blast, and do significant damage to Suicune by using Toxic and then Draco Meteor (or straight Draco if they aren't CroCune), essentially forcing Rest (and on that turn, you can switch out to
Rotom and Charge Beam to set up, or set up a sub). In terms of bulk with brawn, Dragonite is great for it, and since Salamence is a very good pokemon overall thanks to its movepool, Dragonite is no different. It has the exact same coverage as Salamence, but more bulk and durability, which make it a superior Toxic staller overall. Also note, if you opt for a physically defensive version, simply switch to Bold and put SPD EVs into DEF, and you're set.

Also, a little typo: your Miltank EV spread is 216HP/48HP...; which I know is 216HP/48DEF, but you may want to just clear that up. Also, do you mind if I steal your Primate set? Because my buddy loves Primate as much as I love Electivire.

I love your team, though, and I hope that this helped.
 
Back
Top