Defog just makes entry hazards so much more interesting. Instead of just laying hazards and finding a way to deal with spinners, you now have to play with an almost unblockable hazard remover in mind. Making the most out of your hazards now becomes a more intense game as now you have to find a way to punish a defog (particularly suicide spike stacking teams).
Spikes are still great. It's no longer guaranteed advantage. Now you actually have to fight to keep them on the field, and make sure your opponent pays the price for removing them. It just adds another layer to the game and to team building. You can't just throw 2 layers and be done with it. You have to consider the different ways in which you'll use it. There's a hyperoffensive make-every-turn count way of utilizing spikes, and there's a bulkier approach where your spike stacker can come in multiple times and repeatedly lay spikes. Defog certainly changes the approach to spike stacking
You may think Defog kills spikes, you may think Defog is completely overhyped, but at the very least you need to keep Defog in mind when team building now. Its existence just adds so much to the game and makes it so much more fun
Spikes are still great. It's no longer guaranteed advantage. Now you actually have to fight to keep them on the field, and make sure your opponent pays the price for removing them. It just adds another layer to the game and to team building. You can't just throw 2 layers and be done with it. You have to consider the different ways in which you'll use it. There's a hyperoffensive make-every-turn count way of utilizing spikes, and there's a bulkier approach where your spike stacker can come in multiple times and repeatedly lay spikes. Defog certainly changes the approach to spike stacking
You may think Defog kills spikes, you may think Defog is completely overhyped, but at the very least you need to keep Defog in mind when team building now. Its existence just adds so much to the game and makes it so much more fun