(Re-upload) So I wanted to create a rain team for VGC, and I didn't want it to be just like the others. I wanted it to be original, so here is the result, and I would like feedback on this team. So here we go! (This is my first RMT, so please don't be mad at me if I get something wrong)
Teambuilding Process
The first thing I needed, obviously, was a rain setter, so I chose Pelipper since it has Drizzle.
Next, I wanted a rain sweeper to take advantage of the rain while it lasts, because Pelipper can't live for long. So my choice was Golduck.
I thought I should have someone who has the possibility to sweep, rain or no rain. I chose Tapu Fini.
I wanted something that could block Electric types like Xurkitree and Tapu Koko with Discharge from destroying the whole team, so I chose Togedemaru due to its access to Lightning Rod.
I also chose Tapu Bulu because Thunderbolt from your average Koko set is a 3HKO on Tapu Bulu after I checked the battle calc.
Lastly, I chose Arcanine as a support mon either when there's rain or no rain.
Do I even need to explain this one? Yes actually, I do, that's part of the rules. It's pretty simple. Pelipper is your average rain setter. Tailwind is for speed control, Scald gets slightly boosted in Rain and Golduck and Fini get a boost as well. It should be sent out as a lead. Protect 1st turn or switch out if Xurkitree or Koko is the lead mon on your opponent's team.
Golduck @ Waterium Z
Ability: Swift Swim
EVs: 130 HP / 252 SpA / 126 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Encore
- Protect
Golduck is pretty simple as well. It's your rain sweeper with access to Swift Swim. Hydro Vortex is very powerful, so use wisely. Hydro Pump and Ice Beam are your two attacks. Encore can put Trick Room setter on hold, such as Porygon2 or Oranguru, which is why Golduck is recommended to be your lead mon along with Pelipper. Now I know what some of you might be thinking: "But why those EVs? why nt max speed and max attack?" If you are one of those people, then I ask you, how many times has that Golduck lived for more than one turn? Your answer should be none, and if not, you just got extremely lucky. Golduck has a decent base HP, so those HP EVs give Golduck a little bulk to live longer. To give this more of an impact, if Pelipper is dead (which it already should be at that point,) switch into Tapu Bulu and everything should be handy dandy.
Togedemaru @ Rocky Helmet
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fake Out
- Zing Zap
- Encore
- Spiky Shield
As I mentioned earlier, Togedemaru's primary objective for my team is to simply stop Xurkitree and Koko from destroying my team in a matter of seconds. Fake Out AND Encore can be used the same way Golduck uses Encore. Encore can also stop set-up Pokémon like SD Garchomp or CM Fini. I chose Rocky Helmet over Focus Sash to wear down extremely defensive mons like Celesteela, Snorlax, Porygon2, and possibly Fini and Arcanine. Spiky Shield adds as a bonus to Rocky Helmet to wear down ever more. So you could be really annoying and alternate between Spiky Shield and Zing Zap or Encore.
Tapu Fini @ Leftovers
Abilty: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Moonblast
Now, Tapu Fini and Arcanine have NOTHING to do with the rain, although Tapu Fini gets a slight boost.
Tapu Fini is mainly a bulky sweeper that doesn't rely on rain, rather solely on setting up. The best time to put a sub up is when you believe your opponent will protect. From there, you can begin using CM. After that, just start spamming Scald or Moonblast, because you won't be able to protect and Scald and Moonblast are both STAB.
Arcanine @ Aguav Berry
Ability: Intimidate
EVs: 244 HP / 188 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Snarl
- Will-O-Wisp
- Protect
They say a dog is a man's best friend. Well in this case, a support Pokémon is a man's best friend.
Arcanine is perhaps the best support Pokémon there is, having Will-O-Wisp, Snarl, and Intimidate all in one package. Intimidate plus Will-O-Wisp checks a LOT of physical mons, such as (get ready for it): Muk, Garchomp, Arcanine, Araquanid, Kartana, Snorlax, Gyarados, Mimikyu, and Metagross. (a lot isn't it?)
Snarl does very little damage but does reduce the damage of Koko, Fini, Lele... (I shouldn't make another long list, let's just move on.) Arcanine is targeted very easily because everyone alreadys know the potentiality of Arcanine as soon as they see it, which is why you need Protect. Some might be thinking, "Why Fire Blast? It has lower accuracy, and you can't rely on it for too long-" Well, let me stop you there. Arcanine is the biggest check to Celesteela. If you imagine it in real life, a little Flamethrower wouldn't do anything to a beast that big. You'd need something bigger and more powerful, such as a FIRE BLAST.
Tapu Bulu @ Grassy Seed
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
-Horn Leech
-Protect
- Megahorn
- Zen Headbutt
Last one is Bulu. This is simply just to keep my team alive a little longer with just a little bit of recovery, Besides that, it's just a bulky physical attacker. Horn Leech is STAB, so it wears down a lot of mons. Horn Leech 2HKOs Koko very easily according to the Battle Calc (252+ Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Tapu Koko in Grassy Terrain: 121-144 (82.8 - 98.6%) -- guaranteed 2HKO after Grassy Terrain recovery) (assuming that these two came out at the same time)
In this case, Koko's strongest move is Dazzling Gleam, but even then it is completely useless (252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 4 SpD Tapu Bulu: 55-66 (31 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery)
Weaknesses
Kartana- Kartana is the biggest threat to my team, being that it can take out 4 out of the 6 on my team. if you see a Kartana, be aware and try to switch into Arcanine and Togedemaru if they are still alive and attempt to burn Kartana.
Tapu Koko (kind of)- If Tapu Bulu and Togedemaru are dead, then you have a serious problem. Half of my team is weak to Koko, so be careful.
Gastrodon- Gastrodon takes out my two support mons very easily, If you see one, quickly switch into Bulu and kill it as quickly as possible.
Trick Room (kind of)- My team is a speedy team, so be aware of Trick Room setters like Oranguru and kill them as quickly as possible. If Trick Room is activated, use Fini and Arcanine.
Other than that, that is my team! This is my first RMT, so please be aware that I'm not the best at this kind of stuff and I would love feedback!
Importable- https://pastebin.com/KwMiXcjY
Teambuilding Process
The first thing I needed, obviously, was a rain setter, so I chose Pelipper since it has Drizzle.

Next, I wanted a rain sweeper to take advantage of the rain while it lasts, because Pelipper can't live for long. So my choice was Golduck.

I thought I should have someone who has the possibility to sweep, rain or no rain. I chose Tapu Fini.

I wanted something that could block Electric types like Xurkitree and Tapu Koko with Discharge from destroying the whole team, so I chose Togedemaru due to its access to Lightning Rod.

I also chose Tapu Bulu because Thunderbolt from your average Koko set is a 3HKO on Tapu Bulu after I checked the battle calc.

Lastly, I chose Arcanine as a support mon either when there's rain or no rain.

THE TEAM
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Hurricane
- Tailwind
- Protect

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Hurricane
- Tailwind
- Protect
Do I even need to explain this one? Yes actually, I do, that's part of the rules. It's pretty simple. Pelipper is your average rain setter. Tailwind is for speed control, Scald gets slightly boosted in Rain and Golduck and Fini get a boost as well. It should be sent out as a lead. Protect 1st turn or switch out if Xurkitree or Koko is the lead mon on your opponent's team.

Golduck @ Waterium Z
Ability: Swift Swim
EVs: 130 HP / 252 SpA / 126 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Encore
- Protect

Togedemaru @ Rocky Helmet
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fake Out
- Zing Zap
- Encore
- Spiky Shield

Tapu Fini @ Leftovers
Abilty: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Moonblast
Tapu Fini is mainly a bulky sweeper that doesn't rely on rain, rather solely on setting up. The best time to put a sub up is when you believe your opponent will protect. From there, you can begin using CM. After that, just start spamming Scald or Moonblast, because you won't be able to protect and Scald and Moonblast are both STAB.

Arcanine @ Aguav Berry
Ability: Intimidate
EVs: 244 HP / 188 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Fire Blast
- Snarl
- Will-O-Wisp
- Protect
Arcanine is perhaps the best support Pokémon there is, having Will-O-Wisp, Snarl, and Intimidate all in one package. Intimidate plus Will-O-Wisp checks a LOT of physical mons, such as (get ready for it): Muk, Garchomp, Arcanine, Araquanid, Kartana, Snorlax, Gyarados, Mimikyu, and Metagross. (a lot isn't it?)
Snarl does very little damage but does reduce the damage of Koko, Fini, Lele... (I shouldn't make another long list, let's just move on.) Arcanine is targeted very easily because everyone alreadys know the potentiality of Arcanine as soon as they see it, which is why you need Protect. Some might be thinking, "Why Fire Blast? It has lower accuracy, and you can't rely on it for too long-" Well, let me stop you there. Arcanine is the biggest check to Celesteela. If you imagine it in real life, a little Flamethrower wouldn't do anything to a beast that big. You'd need something bigger and more powerful, such as a FIRE BLAST.

Tapu Bulu @ Grassy Seed
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
-Horn Leech
-Protect
- Megahorn
- Zen Headbutt
In this case, Koko's strongest move is Dazzling Gleam, but even then it is completely useless (252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 4 SpD Tapu Bulu: 55-66 (31 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery)
Weaknesses
Kartana- Kartana is the biggest threat to my team, being that it can take out 4 out of the 6 on my team. if you see a Kartana, be aware and try to switch into Arcanine and Togedemaru if they are still alive and attempt to burn Kartana.
Tapu Koko (kind of)- If Tapu Bulu and Togedemaru are dead, then you have a serious problem. Half of my team is weak to Koko, so be careful.
Gastrodon- Gastrodon takes out my two support mons very easily, If you see one, quickly switch into Bulu and kill it as quickly as possible.
Trick Room (kind of)- My team is a speedy team, so be aware of Trick Room setters like Oranguru and kill them as quickly as possible. If Trick Room is activated, use Fini and Arcanine.
Other than that, that is my team! This is my first RMT, so please be aware that I'm not the best at this kind of stuff and I would love feedback!
Importable- https://pastebin.com/KwMiXcjY