The strangest uber team you'll ever see

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Ferrothorn / Occa Berry / 252 HP / 248 SPD / 8 DEF/ Sassy (0 SPE IV's)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip

I used SR over spikes because most Ubers are weak to SR. It is Ev'd in SPD because most Ubers use special fire moves (I.E flamethrower, fire blast). For some reason, this thing has a weakness for Darkrai Leads. I do not want to hear any comments about occa berry<leftovers.

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Arceus / Spooky Plate / 132 DEF / 252 SPA / 124 SPD / Modest
-Calm Mind
-Judgement
-Focus Blast
-Recover

Have you ever had your head handed to you by an Extremekiller? Well, thats what was happening to me quite often, until I added Arceus. Arceus's sole pupose is to switch in, and CM . After one boost very few can take a hit from it.

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Giratina-O / Griseous Orb / 84 HP / 216 ATK / 96 SPD / 112 SPE/ Adamant
-Substitute
-Outrage
-Earthquake
-Shadow Force

This is possibly one of the best spinblockers in the game. I use sub to protect him from moves like draco meteor while he is outraging. I tried to add EV's to make him slightly more bulky.

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Lugia / Choice Specs / 200 HP / 116 SPA / 192 SPE / Timid
-Trick
-Ice Beam
-Thunder
-Areoblast

Lugia is basically my wall-crippler. Trick is for wrecking blissey, latias, and giratina. Thunder is to take out Kyogre, and for conjunction in rain. Areoblast is simply for power and whatnot.
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Darkrai / Focus Sash / 252 SPA / 4 SPD / 252 SPE / Timid
-Nasty Plot
-Dark Void
-Dark Pulse
-Focus Blast

This is my main Wob counter, given it's immunity to mirror coat. There really isn't muck to say about this set, aside from the fact that it is extremely weak to revenge kills.


Shedinja / Focus sash / 252 ATK / 252 SPE / Adamant
-Swords Dance
-Sucker Punch
-X-Scissor
-Shadow Claw

Shedinja. Yes, you heard me. Why you ask? Shedinja is beast in Ubers, its won me games. The main reason its so overpowered? Predictability. There are (correct me if I'm wrong) 36 pokemon in the Uber Teir, I've memorized just about all of them. I know exactly when to switch in. All this thing needs to do is SD 1~2, and the game is over. This thing can 2HKO a Kyogre after 2 SD's.

Please no harsh comments about sheddy.
 
I looked at your team, but I'm sorry to say that it has some devastating flaws. First and most important, Shedinja simply does not work on this team. Entry hazards are an essential aspect of the modern Uber metagame and once they are up, you are left with only 5 Pokemon. Sheddy needs a Rapid Spinner. Moreover, since it is ruined by hazards, Focus Sash is almost entirely redundant on Darkrai. Unless you are using it as a lead, Life Orb would probably be the most suitable choice of item. My first major suggestion would be to add Forretress over Ferrothorn. Not only can it just as easily set up Stealth Rocks and Spikes, but it has Rapid Spin, which is vitally important to the workings of your team. I would suggest the following set:

Forretress
Move 1: Spikes
Move 2: Stealth Rock
Move 3: Rapid Spin
Move 4: Toxic/Payback
Item: Leftovers/Occa Berry
Nature: Careful
EVs: 252 HP/ 4 Def/ 252 SpD

While I generally prefer Leftovers on Forretress, you seemed adamant on keeping Occa Berry on Ferrothorn, so I chose to add it as an alternative option. While Toxic Spikes are commonly used over Stealth Rocks, they don't fit so well on this team, as they ultimately hinder your Darkrai's attempts to sweep. Finally, while Payback is the standard fourth move, I find that it often doesn't do enough damage to actually justify a slot. Instead, Toxic does a nice job at crippling a lot of Forretress' common switch-ins.

My next issue is with Choice Specs Lugia. Lugia functions well both as 'The Great Wall' and as a Calm Mind stacker, but you mentioned that it is intended to cripple walls. Therefore neither seem like valid alternatives. There is, however, another Specs user that does a much better job than Lugia and it's rather modest Special Attack (no pun intended), in this role:

Mewtwo
Move 1: Trick
Move 2: Psystrike
Move 3: Ice Beam
Move 4: Aura Sphere
Item: Choice Specs
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

Nothing much needs to be said, other than that, provided decent prediction, it can totally devastate many Uber teams.

You also mention that the main function for Giratina-O is as a spin blocker. However, the set you have makes you complete setup bait, to the pokemon you will most commonly be switching into, Forretress can merely sit and set up as many Hazards as it's heart desires. I have two suggestions, where I think you should choose whichever suits your style of play best:

1) Giratina-O: Mixed Attacker
Move 1: Draco Meteor
Move 2: Hidden Power Fire
Move 3: Shadow Sneak
Move 4: Dragon Tail
Item: Griseous Orb
Nature: Naughty
EVs: 248 Atk / 252 SpA / 8 Spe

In this case, it allows you to kill or severely cripple Forretress from the start. It also allows you to phaze with Dragon Tail and do some nice damage to stuff like Groudon, with Draco Meteor.

2) Giratina-O: Calm Mind
Move 1: Calm Mind
Move 2: Substitute
Move 3: Dragon Pulse
Move 4: Aura Sphere
Item: Griseous Orb
Nature: Modest
EVs: 208 HP / 76 Def / 216 SpA / 8 SpD

Instead of killing Forretress immediately, the idea behind this one is that you set up on it and possibly sweep the opponent's team. It also provides you with another great stall-breaker. You will just have to Rapid Spin away whatever hazards the opponent has set up later.

I think that's just about it for me now. I hope that I could help, and good luck with the team :D


Cheers,
Hugen
 
Just a question about darkrai, your using it for countering wobbufet but I dont see ur team fearing it at all other then the fact it's set up bait (and giratina-o can substitute and torture it since it can't counter) so I don't see the use of it. Also even with the addition of ghost arceus the team still has an extreme killer weakness since arceus can hit every members weakness if it has extremespeed, brick break, and shadow claw. In order to fix this problem I recommend adding will o wisp to ghost arceus in exchange for calm mind. Also ur team seems weak to stall, since if rocks and spikes are up roars can just destroy the team especially if shedinja gets dragged out D:. In order to stop this problem I reccomend u change darkrai to an antilead or replace ferrothorn with tentacreul or forretress
 
Due to
As a site dedicated to competitive battling, we request that your team is as competitive as possible within its given metagame
, I'm sort of obligated to make a comment on Shedinja.

Getting Shedinja to work is near impossible in the current metagame. The higher up on the ladder you get, the tougher it is to remove entry hazards from your field. Add in the fact that Shedinja OHKOes itself if it hits a Ferrothorn (which is pretty common), you will find Shedinja to be dead weight a good chunk of the time.

You absolutely need a way to ensure entry hazards don't get up on the field. You also have to get rid of Ferrothorn. There's too much support needed for Sheddy to be of any use.
 
RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.
Your descriptions are lacking, which puts you in violation of the rule above. Please elaborate more on each team member - about 3 or 4 solid sentences per member is a good goal to reach for. The RMT archive contains some examples of well-written RMTs. If you fix your descriptions, PM me with the updates and I'll be happy to unlock your thread.
 
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