The Strongest and Smartest Team in Gensokyo

I'll skip the usual "Team Building Phase" preface here, but I'll just give a brief explanation over how this team got build. Basically, I was reading all the threads in UU about how hard Porygon-Z and Cress are to counter(Moltres too, but I didn't include Moltres here, and you'll see why below). So, I got to thinking that these things are on every team, so a little pokemon that could counter them would surely hurt. At first, I was going with Torterra to counter Cresselia, but I found it could not. Immedietely after, I stumbled upon Regice, who counters both Cresselia and Porygon-Z well. Therefor, my team began.

Right now, I can see my team has a kind of large Moltres weakness, although I've yet to face one to see if this weakness is as big as I thought. So...uh...have fun with it!

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Cirno (Sneasel) (F) @ Focus Sash
Ability: Inner Focus
EVs: 42 HP/252 Atk/216 Spd
Hasty nature (+Spd, -Def)
- Fake Out
- Counter
- Pursuit
- Taunt

The STRONGEST AND SMARTEST ANTI-LEAD IN ALL GENSOKYO! ...Yeah, Sneasel is actually a cool anti-lead. The moveset is taken from the NFEs in UU thread and works well. Fake Out breaks Sashes and such, while Taunt is of course the option for stopping SR Leads. Counter is for Ambipom and Pursuit is for Froslass.

This set always wins against the average Leadlass, I believe. Taunt it's Spikes or taunt, and Pursuit should on average 2HKO(OHKO on the switch), while Ice Beam 3/4HKOs. Most defensive versions can survive three Pursuit, but only take Sneasel out in five ice beams, so I still win.

Against Ambipom, simply Counter. Wether they use U-Turn or Fake-Out, they lose, and the majority of Ambipom seem to do this.

Zam leads are the number one counter to this, being immune to Fake Out, not using anything to Counter and outspeeding. All other leads can at least be Faked Out. The main reason I chose this girl is for her ability to stop Froslass from setting up Spikes. Stealth Rock hurts, since I'm using Regice as a wall, but Spikes kills me.

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Reimu (Torterra) (F) @ Choice Band
Ability: Overgrow
EVs: 50 HP/252 Atk/208 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Wood Hammer
- Stone Edge

CB Torterra is a beast. It's very slow, but it comes equipped with a 120 base attack STAB move which will 2HKO even Cress(Unfortunately, Cress is faster, so this is pointless...). Earthquake provides type coverage and Stone Edge hits flyers who would love to switch in. Crunch hurts Cress a little less than Wood Hammer, but lacks recoil and allows me to beat non-Ice Beam Cress. I was thinking of possibly replacing Crunch with Superpower or Body Slam, though. Any thoughts?

This, along with Sneasel, was the only member of the team pre-planned. Originally, I planned for her to beat Cress with Crunch, but it turns out it can't 2HKO and force Cress to constantly Moonlight until I get a DEF drop. However, she still hits hard against a lot of walls, so I kept her in. She also has useful resistances to Earthquake.

The only notable thing max speed Torterra outruns is Omastar, who will probably be behind rain when I face it anyway. Therefor, I EV'd it to go 1 point above all base 50s, like Chansey and more importantly Aggron, Registeel and Regirock, and put the rest into HP for more overall bulkiness.

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Sanae (Regice) @ Leftovers
Ability: Clear Body
EVs: 252 HP/252 Def/6 SDef
Calm nature (+SDef, -Atk)
- Toxic
- Sleep Talk
- Ice Beam
- Rest

Regice is a good girl. Er, wall. Even with only a Calm nature and 6 Special Defense EVs, she hits a massive 480 Sp. DEF, while maintaining a respectable 299 Defense and 364 HP. Cresselia cannot kill this thing without Rest, as it can sponge any hit from it and Toxic it. This thing can sponge hits from almost any special sweeper, Moltres the lone exception off the top of my head, and Rest/Sleep Talk stall it to death. Ice Beam is good STAB. Toxic allows this to beat any wall and is jolly good fun. It can even be selected for Sleep Talk to further help Cress from Rest PP Stalling me.

She was chosen because she was my favorite Special Wall in ADV, even over Blissey, and I was betting she could take on Cress with Toxic. It can also take on Porygon-Z, I believe, making it a rare check to both the new UU threats. Unlike Chansey, Regice has a respectable defense, as well. In return, Regice gets a Stealth Rock weakness, but I think the trade-off is worth it.

For reference, Specs Adaptability Tri-Attack Modest Porygon-Z does a max of 47% to this, and +6 Cress does about 70% with Psychic.

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Marisa (Porygon2) @ Choice Specs
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Trick

This Porygon2 is probably going to steal your precious thing. I prefer Discharge over Thunderbolt almost always, allowing for parahax with Recover and losing little base power. Discharge/Ice Beam provides the solid Boltbeam combo, while Recover is always good on a semi-wall. Trick is what makes this set work even better, allowing me to cripple a Chansey or such switch-in once they realize I'm running Specs or just trick it on to unsuspecting fighting switch-ins. Porygon2 then usually gets Leftovers, letting it work as a mostly standard Porygon2.

This was chosen due to her big sister Porygon-Z coming in and taking up all the spotlight(Can you believe Porygon2 is NU?). Porygon2 is also just an overall underrated Pokemon, with nice 85/90/95 defenses and a decent 105 Special Attack score. Although I'm using the Trick Specs set, I'm running the standard Porygon2 EV spread, mostly because I want Porygon2 more to function as a Wall that can cripple a select mon on the other side then just pure support. Is there any way for me to also optimize my Special Defense on this set to anything notable, or am I better off with the current spread? Or should I make it more offensive?

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Sakuya Izayoi (Gardevoir) (F) @ Leftovers
Ability: Trace
EVs: 252 HP/82 Def/176 SDef
Bold nature (+Def, -Atk)
- Wish
- Will-o-wisp
- Heal Bell
- Psychic

There's no pads making this set any bigger. For this slot, I want somebody who could heal status, as CB Torterra and Porygon2 both begged to be statused and made so much more worthless. I originally ran Meganium here, but then I realized I had a massive four times Fighting weakness(Although Sneasel usually dies anyway, so it's more like three times) and got to thinking on how Torterra's Wood Hammer was going to cause massive recoil. After all noticing Wood Hammer gave me an uncomfortable fire weakness, I went searching for a Heal Beller since no Armomatherapists would work. While going down the long list, I noticed Gardevoir there, and remembered she got Wish. Thus, I chose her, modifying her normal thread to Psychic/Will-o-Wisp/Wish/Heal Bell.

This set tries to deal with more physical sweepers and fighters with Will-o-Wisp, dampening their hard-hitting ability and stunting them for the game. Heal Bell heals Porygon2 of nasty Toxic and Torterra of nasty burns or Body Slam induced paralysis, in addition to being able to instantly wake Regice. Wish can pass to Torterra to recover from Wood Hammer damage and takes things like strong physical dark or ground moves or electrics for Gardevoir, while Gardevoir provides support for Torterra. Finally, Psychic is the obligatory attack move, grabbing STAB and hitting fighting type pokemon Super Effective. Since I lack anything to outspeed I can think of or a second attacking move, the remaining 82 EVs on the Smogon provided Set went to her defense.

I already told you much of why I chose her, but another admitted reason is that, much like Refice, I used Gardevoir a lot in ADV. I find her Wishpassing very useful, and she also happened to work as a Cleric I had wanted. This, along with the powerful support Will-o-Wisp, made Gardevoir a rock solid choice.

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Shou (Raikou) @ Life Orb
Ability: Pressure
EVs: 76 HP/182 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
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Curvy lasers are not difficult. To use, I mean. Raikou is a very powerful pokemon, although not as much as in ADV, and can sweep teams of given unfortunate time to set up. I prefer this set over Subkou, as I find Subkou too easily walled if you chose an unlucky Hidden Power and overall just too much slower. Max Speed Modest Raikou outruns little of note, so I bumped it down to outrunning Modest Mismagius and Adament Scyther. However, those are almost always Timid or Jolly. Should I just EV Raikou to beat Neutral Speed Base 95s? Or should I pump about 24 more EVs in to speed to outrun Plus Speed 95s?

You should all know how Raikou works. Switch in, find something to CM on, and then sweep with your powerful moves. I chose Hidden Power Ice to hit grass types, which otherwise stop me cold. The rest of the moves should be obvious.

I chose this tiger-patterned girl for a few reasons. First off, much fitting the theme of Gardevoir and Regice, Raikou was a very powerful pokemon in ADV who has been forgotten in OU and left behind(Rotom-A and Electivire helped, as did Magnezone). In addition, I noticed that while I have Choice Band Torterra, I have little special presence, as Porygon2 doesn't exactly hit hard and sweep. In addition, Torterra gets locked into moves, so I figured I needed a bosting, special sweeper, with a lot of speed. Raikou has an amazing Base 115 Speed, which puts it in the Top 6 UU Pokemon(Teid with Ambipom) for such, which also comes with 115 Special Attack and bulk! After this, I liked the Offensive CM Booster much more than Subkou, who I found somewhat impotent for my general sweeping purposes. After that, I toyed around with his speed, since speed tying with neutral Ambipom seemed useless(It's just going to Fake Out anyway), as did Froslass(I don't see Froslass much outside of a lead, it can't switch in and I don't think it can KO back). Most Mismagius and Scyther run speed boosting natures anyway, while I run Modest, so I don't outspeed anyway. Thus the current spread.
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I also have a fighting weakness, wih 3(4 if you count my basically suicide anti-lead Sneasel) of my pokemon weak to it. So far, Sneasel, Regice and Raikou have all been working wonderfully. Torterra has been more mixed, but generally works, while Porygon2 and Gardevoir haven't had any chances to shine(Although, P2 won me a game).

Some changes I was considering:
Dropping Gardevoir and Porygon2 for Hitmontop and Moltres(On one hand, Hitmontop lets me spin away all the nasties, and gives me Mach Punch for priority revenge killing. Moltres is very powerful for a pokemon, and would give me either a strong Specs presence or a Scarf revenger(Or something else?). However, this does nothing to andress my Moltres weakness, and now both my main special wall and a key member of my team are hurt by Stealth Rock. I also now miss my Wish and Heal Bell support.)
Dropping Gardevoir for Claydol(On one hand, I gain either a Spinner + Rocker, Spinner + Double Screener or Rocker + Double Screener. On the other, I lose Wish and Heal Bell, in addition to being able to burn foes. Is it worth it?)
Your Suggestions Here(Or maybe I'm missing something, I almost certainly am, and you can show me the error of my ways! Please, suggest whatever you think makes my team better!)

Also, sorry if images like that aren't allowed. I see images before pokemon often, but I couldn't find any rules on it, so I chose what I did.
 
Cirno (Sneasel) (F) @ Focus Sash
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Counter
- Pursuit
- Taunt
Stick with Hasty / 0 Def.
Besides that, you'll be better off using this EV spread: 40 HP / 252 Atk / 216 Speed
since you don't need the tie with Ambipom / Persian or outspeeding Purugly.
Tho, if you feel fine with the EV spread, make sure you'll put the remaining EV's in HP, and change Jolly for Hasty.
to deal greater Counter damage.

Also, I prefer Ice Punch / Shard / Night Slash over pursuit.
 
Oke, my 2 cents.
I think you should take out Torterra for a Blastoise.
This gives you a counter for Moltress even tho if it carries HP grass it can be troublesome. It gives you the rapid spin you need and some more coverage.
Blastoise has a decent defense making it able to soak up physical fighting moves as well. Blastoise does add in a weakness to electricity as well. But its easily passed to Regice and Raikou,
The set im recommending is
Blastoise@leftovers~Bold.
252 hp, 252 def, 6 sp.atk
-Rapidspin
-Surf
-Rest/ Foresight.
-Toxic/Roar/Yawn.

I will explain the moveset quickly.
Rapidspin= byebye hazards.
Surf will be your main STAB and attack move.
As for the last 2 slots I have my reasons.
Rest gives it a recovery move and makes it possible to take in status.
Rest also because you have a status remover making it fit and healthy in a jiffy.
The other option being rapidspin seeing ghosts always tend to come in on a spinner.
The last slot is for status/phazing.
Toxic being the obvious status support slowly draining their hp.
Roar for the insta phazing to another pokemon
Yawn for some sleep support/phazing. Using yawn can either make your enemy asleep or make him switch, so you can switch also.

For the rest the team looks great;)
 
@ Eppie: Yeah, I'm not very good with EV Spreads. Hasty and 0 Defense IVs sounds good to me. However, I prefer Pursuit over Night Slash/Ice Shard/Ice Punch because it traps Froslass, while the other moves can let her switch and later bring in Froslass for Spikes(Remember, I don't have anyone to lay down the rocks). In addition, Ice Punch and Ice Shard both make me lose to Frolass, whereas beating Froslass without letting her set down any Spikes is one of the key selling points of Anti-Lead Sneasel.

@ Cut The Crap: I like the idea of a Blastoise on there, but the thing is, getting rid of Torterra means I have a lot of problems doing damage. Raikou is my only sweeper, I now lack a Choice threat, and have few to no ways of damaging Raikou's walls. Even though Regice and Porygon2 can wear down walls and such, things like fighting weaknesses means I can't usually stall my way to victory, either. However, you did give me an idea I'm going to try out. So I'm going to be testing a CB Donphan(w/ Rapid Spin) over Torterra for a while and see how that works.

Thanks for the help you two! Sneasel changes edited in to first post.
 
Hey there. :)

You have an interesting concept here, but looking at a few calculations, one of your greatest threats is actually one of the main Pokemon you're trying to counter. You say that you can counter Porygon-Z well with the "perfect" counter of Regice, but you have associated PZ with Choice Specs. What about SubPlot PZ? Something like this moveset:

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Porygon-Z @ Salac Berry
Ability: Adaptability/Download
EV's: 4 HP/252 SpA/252 Spe
Nature: Modest
Moveset:
- Substitute
- Nasty Plot
- Tri Attack
- HP Water

These following calculations are assuming that the PZ has no Special Defense EV's, which might not be the case, AND that it's using Adaptability instead of Download, which a +3 PZ is trouble for your whole team regardless (although, with that being said, PZ can only get the boost from Torterra and your own Porygon variant, which although it's very easy to switch into that Torterra and Porygon, it's unlikely it will get the boost as a whole):

+2 Porygon-Z with Adaptability:

Sneasel: ...do you really want to know? XD It's at around 150%, but more often than not, that Sneasel is going to faint before it hits late game anyway. Let's assume it's dead before PZ hits the field.

CBTorterra: 810 Atk vs 206 Def & 331 HP (80 Base Power): 452 - 532 (136.56% - 160.73%)

A guaranteed OHKO, no matter what. And, you're slower. Note that if Torterra switches into Rocks at least twice or takes a little bit of damage (14-16%) before PZ comes in, an unboosted Adaptability Tri-Attack OHKO's.

Regice: 810 Atk vs 480 Def & 364 HP (80 Base Power): 194 - 230 (53.30% - 63.19%)

Pretty much a guaranteed 2HKO without Rocks down, let alone with them, which is unimpressive for a direct counter. If it's under a Sub when you switch in, it's pretty much good game for Regice. If PZ is under Screen support, which is a strategy rising in usage, note that Ice Beam cannot break its Sub.

Porygon2: 810 Atk vs 249 Def & 374 HP (80 Base Power): 374 - 440 (100.00% - 117.65%)

Just barely makes the guaranteed OHKO without Rocks down. Your only hope would be to Trick it, but giving it a Choice Specs into a Tri Attack after it has NP'd is not a good thing. If it Subs as you Trick it, it goes to +4 or +6 until you switch. Ouch.

Gardevoir: 810 Atk vs 340 Def & 341 HP (80 Base Power): 274 - 324 (80.35% - 95.01%)

This would be your only saving grace defensively after Regice is gone so far, and it's about a 50% chance at a OHKO with Rocks down. Once again, under a Sub, it's good game for it regardless. Note that, if you somehow survive, the best it can do is around 35-40% with an Adaptability-boosted Psychic (thanks to Trace), which won't matter much to PZ, or Burn it, which prevents it from getting Toxic or TWaved, which is actually a relief for it. Wish will be a moot point, since you can't Protect stall that Wish, and if PZ expects the switch, it can simply Nasty Plot again, now able to OHKO all of your team regardless.

Raikou: 810 Atk vs 322 Def & 236 HP (80 Base Power): 290 - 342 (122.88% - 144.92%)

A OHKO, regardless of Rocks. However, you might already know Raikou is faster. So, you could Calm Mind first, which makes it over a 50% chance to OHKO with Rocks down instead of a 100% chance AND you can OHKO it back the next turn, taking the risk, or TBolt it right away, which does:

329 Atk vs 217 Def & 312 HP (95 Base Power): 154 - 183 (49.36% - 58.65%)

Which seems pretty decent, right? Wrong. Bring this guy out to revenge it after it Subs and kills someone, and you've now activated its Salac Berry. And if you're facing a player who is good with PZ, they know this stat already, and will Nasty Plot again on the TBolt, which makes for a +4 SpA, +1 Spe Porygon-Z, which now outspeeds AND OHKO's all of your team. Horray! :D

So, you might have countered the Specs variety well, but NPPZ dents this team hard, and fast. I really don't like Regice on this team. Yes, it has great Special Defense, that's nice. But you mention a +6 Cresselia can only 2HKO you, as a positive...but, what can you do to a +6 SubCM Cress? Or even a +3? ihOr, even worse, a CroCress? Toxic is a non-issue now, and...what can Ice Beam do to Cresselia?

236 Atk vs 1184 Def & 444 HP (95 Base Power): 21 - 25 (4.73% - 5.63%)

So, now, even your main Cresselia counter falls flat. The rest of your team can still handle it well, sort of, but Regice's whole purpose on this team was to counter these threats, which...well, it just cannot do. So, looking at a replacement, let's call upon another jolly giant to fill this role better:

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CroSteel/Sleep Toxic
Registeel @ Leftovers
Ability: Clear Body
EV's: 252 HP/100 Atk/156 SpD
Nature: Careful
Moveset:
- Rest
- Sleep Talk
- Curse/Toxic
- Iron Head

So, let's go back to the basis of this team: Regice was chosen because of its monsterous Special Defense, which counters immediate Special Attackers. However, it cannot counter the Special Attackers you wish to, at all. Registeel's main sell over Regice in this role are two things: one, it still has an extremely high Special Defense (although lower than Regice) while obtaining an equally high Defense rating. Two, to combat its "inferior" Special Defense to Regice, it's a pure Steel type, netting huge resistances that cripple most new Special Sweepers in the UU metagame. I know that there's a lot of calculations already, but these might actually make you smile:

Against a Porygon-Z at +2 with Adaptability Tri-Attack:

810 Atk vs 412 Def & 364 HP (80 Base Power): 113 - 133 (31.04% - 36.54%)

After Leftovers is factored in, it's about a 4HKO. And you can Rest off that damage with ease. This is because of the Steel resist to Normal, which is HUGE against Porygon-Z. Regice might have more base stats, but it really misses half damage from PZ's attacks.

Against a SubCM Cresselia at +6 with Psychic:

1104 Atk vs 412 Def & 364 HP (90 Base Power): 129 - 153 (35.44% - 42.03%)

A guaranteed 3HKO at least, and a good chance at a 4HKO with Leftovers in consideration. Again, can easily rest off the damage.

Iron Head against these two:

211 Atk vs 276 Def & 444 HP (80 Base Power): 67 - 79 (15.09% - 17.79%)

A few things. Yes, it's damage output is ineffective against Sub CM. However, it can at least continuously break Cresselia's Sub after two turns with CM, which Regice cannot touch. Cresselia cannot boost its Defense, so using Attack moves is much, much more reliable. Second, this is also why you might want to consider Curse over Toxic. If you use Curse, I reccomend shifting the EV spread to 252 HP/136 Atk/120 SpD, as then you will break Cresselia's Sub on average in one turn after one Curse. You will lose Toxic and a few Special Defense points, but you will still be able to handle Cresselia and PZ easily, and boost your Attack and Defense, making you hard to beat. You can easily get +6 against Cresselia before Resting, which is also a plus.

220 Atk vs 175 Def & 312 HP (80 Base Power): 109 - 129 (34.94% - 41.35%)

Does a little bit more than Regice's Ice Beam would, and you can still outstall PZ. Curse is still a reliable option, as a +1 with the changed EV's is a guaranteed 2HKO. Note that you can always break PZ's Subs, regardless of the extra EV investment.

So, in short, you want Registeel over Regice for three reasons: one, it has resistances to just about anything and everything Porygon-Z and Cresselia has to throw at it. Two, it relies on its Attack with Iron Head rather than Special Attack, reducing the effectiveness of Calm Mind Cresselia. Three, with Curse, you are now boosting yourself, making your Defenses nearly inpenetrable, as Registeel is only weak to the more physical, common Ground and Fighting (Fire too, but less common than EQ and Mach Punch/CC, plus not a huge amount of Fire types in UU. Remember that Houndoom is best handled by PZ or Gardevoir because of Trace). A really good counter, and unlike Regice, he actually has an easy time countering the threats you're trying to counter.

Now, about your lesser threat, the Fighting weakness, I'd consider replacing Porygon-Z with a different Poke. You already have a Trace user, filling in that niche, and there are better Pokes that can Trick items to your opponent with ease. One of these being:

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SpecsMagius
Mismagius @ Choice Specs
Ability: Levitate
EV's: 4 HP/252 SpA/252 Spe
Nature: Timid/Modest
Moveset:
- Shadow Ball
- HP Fighting
- Thunderbolt/Pain Split
- Trick

Mismagius is the perfect complement to Registeel, being immune to both Fighting and Earthquake, while Registeel resists Ghost and Dark. Trick is still unexpected, as Misgagius commonly runs Nasty Plot or Calm Mind. Timid is for outspeeding most of the UU environment (everything under Base 105, and speed ties with Max Based 105's as well), while Modest gives you more firepower after you've Tricked the Specs. Shadowball is your standard STAB move, and combined with HP Fighting, you have perfect coverage. Thunderbolt hurts things like Milotic and Feraligatr, who generally give this team some trouble, but Pain Split promotes a longer lasting Mismagius, and is somewhat unusual. This team is generally weak to powerful Physical attackers, so tricking a Specs onto something like Donphan or Rhyperior can really hurt your opponent.

Overall, this team needs a lot of preparation for it to succeed, but with the changes, it provides a decent Defensive alternative to countering Cresselia and Porygon-Z, who are usually countered by fast attackers. Great start, and hope this helps. :)
 
One quick nitpick: Download with a special attack boost will provide the same power that choice specs does. Switching abilities might provide more power.
 
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