The Subspace Emissary (Undefeated in Tournament Play)

3...2...1...GO!!!
~Super Smash Bros. Announcer

In June, with the Smogon World Cup approaching and Fabbles' BIG Tournament already begun, I realized I needed a new OU team. But not just any team: I decided that I was going to make my best OU team yet, a jewel of the 4th-gen metagame. (pun intended) Even though I only got to use it for a few short weeks of testing on the ladder and three tournament battles, I can safely say that it is my greatest achievement in standard play. As you may know, I detest stall teams, and I always try to create the best matchup possible against them when crafting each of my own teams. But when I set out to build The Subspace Emissary, I had a loftier goal in mind: I wanted to have as close to a guaranteed win as I could get against ALL defensive-based teams, in other words, everything except for offense. My reasoning was that, if my Pokémon have excellent offensive synergy as well as harmonious typing, I should be able to deal handily with almost all offensive threats, and I was willing to accept that I might have large weaknesses to a few specific sets if I had an excellent team overall. And did I? Well, I won't bring luck into the discussion except to say "pkmn," but I did go undefeated in tournament play against Krack, Earthworm, and Scofield, which has to count for something, y'know? Sadly, I am forced to retire The Subspace Emissary much earlier than I would have liked due to the recent banning of Salamence by the Smogon Council, whose decision I will not comment on because everything has been said already and I can't do anything about it now (as much as I would like to)! Well, that's enough rambling from me, so I'll move on to the reason you're reading this RMT in just a moment, but first I have one last thing to say to prospective raters: keep in mind that EVERY cog in the wheel, so to speak, is designed to create a Salamence sweep. If it's not going to make it easier for me to break down a defensive core, I don't want to hear about it! I lied, there's one more thing: you'll understand why I named my Pokémon after Super Smash Bros. Brawl characters once you get to Salamence. Yeah, it reminds me of -

THE SUBSPACE EMISSARY

235_1.png
130_1.png
094_1.png
462_1.png
376_1.png
373_1.png


hidden12.jpg


Smeargle@Focus Sash|Own Tempo **Wolf O'Donnell
Jolly|252 Def, 252 Spe, 6 HP
1. Spikes
2. Spore
3. Taunt
4. U-turn

Description: I have no idea why so few people use Smeargle as a lead, because it is the best offensive spiker in OU. Period. One of the first things that popped into my head when I was brainstorming how to support everyone's favorite salamander was that Spikes damage would really, really help a boosted Outrage KO bulky waters/grounds/steels (I decided on a DDMence right from the start). If I play it well, Smeargle is virtually guaranteed at least one layer of Spikes, and most of the time it can incapacitate an enemy 'mon as well, so what's not to like? Spikes and Spore are obvious, and in the last two move slots, I went with U-turn so I can break the Sashes of faster Taunters like Azelf and Aerodactyl while I switch to a better matchup and Taunt to prevent Sleep Talk, Substitute, stat-up moves, etc. In both cases, I favored overall momentum-building over immediate gain, which is why you don't see me using Stealth Rock (Spikes are too important and everything learns SR), Destiny Bond, or any other move you can think of that might work on Lead Smeargle. There's nothing else to say - it does what it does extremely well.

Other Info: 252 Spe with Jolly is a must, and I dumped the rest of the EVs into Smeargle's pathetic Def and its HP, because all the special hits it'll take will KO it anyway, whereas there are plenty of weak physical moves flying around in OU (think priority). Here's how I decided upon the nickname: Smeargle -> beagle -> dog -> wolf -> Wolf O'Donnell from Star Fox. Also, as a general rule, I only wanted to nickname my Pokémon after Brawl characters I like a lot, and who wouldn't like something that goes AWOOOO?

yoshi.jpg


Gyarados@Leftovers|Intimidate **Yoshi
Adamant|190 Spe, 160 HP, 160 Atk
1. Dragon Dance
2. Stone Edge
3. Taunt
4. Waterfall

Description: Ah, the old staple of the metagame, BulkyGyara. What can I say about it that someone else hasn't already said? It's a monster, and usually I don't need a reason to put it on my teams, but this time, I really do have two important reasons: (1) it does very well against stall, especially if Rotom-A is weakened or KOd, and (2) it can switch in to several leads that Smeargle has problems with, such as Machamp, Metagross, Azelf, Gliscor, Jirachi, Infernape...did I forget any? Anyway, if you've been around Smogon for a while, no further explanation should be necessary here. I will add, though, that DD Gyarados pairs quite well with DD Salamence on this team because it softens up bulky waters like Suicune in the early-to-mid part of the battle so that Salamence can tear through them in the endgame. Plus Double Intimidate is always fun.

Other Info: The moveset is standard, as are the EVs...for the most part. Basically, I tweaked the standard BulkyGyara spread by adding a couple Hit Points to hit 371, which minimizes SR damage; bumped up its Speed to 245 so that I can outspeed defensive Celebi, Zapdos, Togekiss, et al.; and dumped the rest in Atk because I've never needed any investment in Defense and I like having MOAR POUWER. Yoshi is Gyarados' nickname because they are both dragons...but not quite. It's OK, I still love you guys, even if you don't get STAB Outrage!

hidden09.jpg


Gengar@Life Orb|Levitate **Ganondorf
Timid|252 SpAtk, 252 Spe, 6 Def
1. Focus Blast
2. Pain Split
3. Shadow Ball
4. Substitute

Description: I knew I needed a spinblocker if I were going to use Offensive SpikeStacking, and Rotom-A wasn't, well, offensive enough for my tastes, so I went with Substitute + Pain Split Gengar, and what a great set it is. First of all, it's a deadly sweeper in its own right, so defensive teams will have to scramble to play around it and eventually take it out while I concoct my master plan of how to break through their core with Salamence at the end of the match. It also draws out offensive checks to Salamence like Jirachi, Suicune, SCIZOR...is there anything this Pokémon can't do? Well, it can't reliably spinblock, for one, but that's not really a problem because if I'm playing well, my opponent shouldn't get many chances to use Forretress or Starmie for spinning purposes anyway. IIRC Gengar can survive anything but a Life Orb Hydro Pump from Starmie, and Forretress can be taken out easily by the next member of my team, Magnezone, while hopefully Smeargle is still around to cause more mischief later. Gengar is also the fastest Pokémon in The Subspace Emissary, so I often call upon it for revenge-killing duties against Infernape, Salamence, and other random stuff it outspeeds and can OHKO.

Other Info: Just your run-of-the-mill Sub+PS Gengar, nothing new here. As for the nickname, it was really easy to choose this one because Gengar is a boss, Ganondorf is a boss, and they both have those wonderful evil grins.

hidden07.jpg


Magnezone@Leftovers|Magnet Pull **R.O.B.
Modest|224 HP, 176 SpAtk, 92 Spe, 12 Def, 6 SpDef
1. Charge Beam
2. Hidden Power Ice
3. Substitute
4. Thunderbolt

Description: It may come as a surprise to many of you, but this is actually my favorite Pokémon in The Subspace Emissary. Yes, you read me right, I like defensive Substitute + Charge Beam Magnezone more than Lead Smeargle, BulkyGyara, Life Orb Gengar, *set to remain unknown* Metagross, or *set to remain unknown* Salamence! I'm betting that most everyone reading this RMT hasn't used this set before, so here's how it works: (1) Come in on *insert Steel type here* that can't really harm you (think Choice-locked Scizor, Choice-locked Jirachi, Choice-locked Magnezone, Forretress, Skarmory, and so on). (2) Set up a Substitute and spam Charge Beam, using Substitute again when necessary. (3) KO the Steel-type and rest on your laurels, most likely at +2 or +3 with an intact Substitute. (4) KO whatever comes in next, which is pretty likely given that you have 130 base SpAtk, a boost or three, and near-perfect coverage between Thunderbolt and Hidden Power Ice. (5) PROFIT. It's that simple, and it works like a charm. Thanks to its amazing typing, Magnezone can set up unbreakable Substitutes against non-Steels as well, such as defensive Rotom-A (hopefully put to sleep by Smeargle or otherwise incapacitated because Will-o-wisp stinks), defensive Zapdos without Heat Wave, pretty much anything locked into a resisted move...it's awesome. And of course, it's the best possible offensive partner for Salamence, for obvious reasons. Try it, you won't regret it!

Other Info: The EV spread is somewhat complicated, but I made it myself for specific reasons. 224 HP hits a Leftovers number, and with minor investment in the defenses (12 Def and 4 SpDef), Magnezone becomes quite the tank. Against its Substitutes, Choice Band Scizor's Bullet Punch is always a 3HKO, Choice Scarf Jirachi's Iron Head is always a 4HKO, and countless other attacks fail to bring it down in one hit, giving Magnezone plenty of free turns. Also, non-Life Orb Gengar's Focus Blast will never OHKO if this beauty is at full health, and you never know when that might come in handy! 92 Spe EVs let me beat everything in the 176-178 range, and the rest went into SpAtk. R.O.B. is a robot, Magnezone is basically a robot, and they're both amazing in their respective competitive environments, so there you have it.

metaknight.jpg


Metagross@Iron Ball|Clear Body **Meta Knight
Adamant|250 Atk, 240 HP, 20 Spe
1. Earthquake
2. Meteor Mash
3. Stealth Rock
4. Trick

Description: Iron Ball Metagross was actually the fourth team member that came into my head while I was brainstorming (it basically happened all at once, but the order went something like Salamence->Magnezone->Gengar->Metagross->Smeargle->Gyarados). Its role is threefold: (1) set up Stealth Rock, a necessity for any team; (2) Trick its Iron Ball onto something, hopefully crippling a key member of the opponent's team; and (3) act as a general tank for sponging attacks from most of the tier and dishing them out too, all of which it does admirably. If a Zapdos, Rotom-A, Skarmory, Bronzong, or any other Pokémon normally used against Metagross finds itself holding an Iron Ball, it is done for. Since my team is slower than average, it can be very helpful to have a fast sweeper end up slower than the likes of Magnezone and Gyarados, because then it can't do much real damage to me before being KOd. It is definitely a key component of my overall strategy.

Other Info: No Explosion here because there wasn't room for it, but I don't really need it for what Metagross is designed to do. The Attack investment ensures a 2HKO on Specially Defensive Skarmory with Earthquake, assuming I can land Iron Ball on it (another pun :toast:), and other physical walls and tanks fare even worse. Without the Iron Ball, Metagross sits at 181 Speed so that it can outspeed anything up to and including max Speed base 115s that have been Tricked (I'm looking at you, Starmie). As for the name, I had to have Meta Knight as one of my team members, and Metagross naturally fits the part, although not as well as Scizor does!

snake.jpg


Salamence@Life Orb|Intimidate **Solid Snake
Jolly|252 Atk, 252 Spe, 6 Def
1. Dragon Dance
2. Earthquake
3. Outrage
4. Roost

Description: Here it is - the reason for the existence of The Subspace Emissary. Like I said earlier, I won't bother stating my argument on why Salamence shouldn't have been banned, so I'll just focus on what its role is within this team. Quite simply, that role is to secure victory in any way possible. Against defensive and balanced teams, that usually means sweeping at the end of the battle, sometimes in a "last poke" situation. Against offensive teams, it may not have the chance to use Dragon Dance, in which case my goal is simply to do as much damage as possible with it. You'll notice I don't use a Fire-type move, and that's because I already have so much insurance against Salamence ever having to face Skarmory or Bronzong, the only two Pokémon I'd really ever need, say, Fire Blast to KO. Contrary to what some people think, it's not the easiest thing in the world to set up Salamence for a sweep, which is why my entire gameplan revolves around creating that opportunity. Because once it does arise, there's no telling how many Pokémon it can take out, especially with Roost allowing it to beat EQ-only Hippowdon et al. in the aforementioned situation where it's all I have left. I don't usually like using Outrage without a Lum Berry, but that's where Magnezone, Smeargle, and the rest of the team come in, ensuring that Salamence can do whatever it wants without having to worry about confusion luck (most of the time). I'm bitter about not being able to use it anymore, but c'est la vie.

Other Info: I hate having to use defense-lowering natures, and I didn't have to here! Aside from it being Jolly and having Roost, this is the standard DD LO Salamence. And the nickname...well, if you know Brawl/Metal Gear, and you know Pokémon, you should have seen it coming. During a match, I like to envision Salamence coming onto the battlefield, destroying everything in sight, and then radioing back to me, "This is Snake. I'm done here!"

EDIT: Several people have suggested a DD Dragonite of some kind to replace Salamence. I will most likely test several different sets for it and maybe other team members too, so thanks to those who have tried to make this team work in a post-Mence metagame!

I don't really like traditional threat lists because they seem ridiculously obvious and boring (with the exception of certain ones *cough* JabbaTheGriffin *cough* that can be quite entertaining), so I'm just going to list the 8 Pokémon sets that I feel give my team the most trouble. Note that in most cases, having Metagross Trick its Iron Ball to one of these major threats is a good way to deal with it!

Agility Empoleon - It shouldn't get many chances to sub down and go for a sweep, but if it can pull that off, it OHKOs every Pokémon except for Gyarados, who can't do much back.
Agility Metagross - The standard AgiliGross is possibly the number one threat to this team. It can OHKO basically everything except for my own Metagross.
Dragon Dance Gyarados - Assuming it can set up, it can dish out major hurt. 3-attack variants of DDGyara are definitely much harder to beat than BulkyGyara.
Dragon Dance Tyranitar - Like Empoleon, it hopefully won't find time to get in a DD, but if it does, Metagross and Stone Edge misses are my only chance to survive.
Life Orb Aerodactyl - Not factoring in Atk drops, it OHKOs everything but Metagross, plus it can use Roost to heal itself. My best bet is to stack Intimidates and hope for a Stone Edge miss.
Life Orb Jolteon - Outspeeds and OHKOs everything but Magnezone and Metagross, and Magnezone can't OHKO it back. The seldom-used Life Orb Raikou is even more dangerous!
Life Orb Starmie - Outspeeds and OHKOs everything but Magnezone and Metagross, who are 2HKOd. Definitely a major headache, although Hydro Pump misses are nice.
Life Orb Zapdos - Once again, nothing can really take a hit from it. Gengar outspeeds, but Salamence has to win the speed tie in order to knock it out, which stinks.
EDIT: Life Orb Mamoswine is also a pain. It's rare, but deadly =(

And that's it! Rate, hate, and steal...never mind, you can't do the latter, so bring on the ratin' n' hatin'!
 
The majority of the threats listed can be dealt with by a simple flygon; Modest empoleon is outsped and KO'd, metagross is taking a big hit from flygon's EQ, gyarados is outspeed and KO'd by thunderpunch, tyranitar takes a heavy hit from EQ, aerodactyl is walled and KOd by thunderpunch/outrage/stone edge, jolteon is outspeed and KOd. Starmie and zapdos are both problems though. Flygon can 2hko a starmie, finishing it off, and an outrage does the same to LOzapdos. Also, with mence gone, you can run adamant.
 
Well sense mence went to uber I guess you should trade your snake main for a slower bulkier approach. I recommend Bowser..... otherwise know as bulkyddnite. I took a look at your team and I feel it would better accomidate something that could set up easily and hit hard without getting killed itself. You already have magnezone to take care of Steel types d-nite would have a problem with so it seems like a good replacement for Salamence.
 
Hey, are you Deep Thought from MG?

Pretty solid team, like what everyone has said before, Switch Snake for Charizard.

By Charizard, I mean Dragonite.
 
Hi deep thought.

Great team you have here i really like it and i struggled to find any huge problem or threat. One thing that i can see giving you huge issues though is LO 3 attacks starmie. As it is it can 2hko/1hko every member of your team really easily. i can't really think of anything to fix that w/o fucking up your team...maybe scarfing gengar or something... but im like 99% sure this would create more problems than fixing them so ill leave that to you.

anyway great team!
 
Thanks to those who replied and I will address each of you in turn. Before that though, I'd like to note that I edited the OP to correct some minor mistakes I made, such as forgetting that Gyarados is a good switch-in to Lead Infernape, typing "Life Orb Gengar" instead of "non-Life Orb Gengar," and messing up Magnezone's EVs (I put 4 in Def that should have been in SpAtk).
Eggbert said:
The majority of the threats listed can be dealt with by a simple flygon; Modest empoleon is outsped and KO'd, metagross is taking a big hit from flygon's EQ, gyarados is outspeed and KO'd by thunderpunch, tyranitar takes a heavy hit from EQ, aerodactyl is walled and KOd by thunderpunch/outrage/stone edge, jolteon is outspeed and KOd. Starmie and zapdos are both problems though. Flygon can 2hko a starmie, finishing it off, and an outrage does the same to LOzapdos. Also, with mence gone, you can run adamant.
Well, you are right that CS Flygon would help against many of my problem 'mons, but I'm not using it on this team because it can't touch stall at all, and I'd rather lose to offense than to defense. Thank you for the response anyway.
KurashiDragon said:
Well sense mence went to uber I guess you should trade your snake main for a slower bulkier approach. I recommend Bowser..... otherwise know as bulkyddnite. I took a look at your team and I feel it would better accomidate something that could set up easily and hit hard without getting killed itself. You already have magnezone to take care of Steel types d-nite would have a problem with so it seems like a good replacement for Salamence.
iKinkajou said:
Hey, are you Deep Thought from MG?

Pretty solid team, like what everyone has said before, Switch Snake for Charizard.

By Charizard, I mean Dragonite.
I put you two guys together because you basically had the same idea - I like Bulky DD Dragonite a lot and I think it would be quite easy to beat stall with it, but unfortunately it would probably create even more weaknesses to offense because of its slower speed and lack of Intimidate. I may do as you suggest, but it would be more of a counter-team and less of an all-purpose team (which isn't necessarily bad). Good thinking guys. @iKinkajou: I don't even know what MG you are referring to, so I doubt it!
Folgorio said:
Hi deep thought.

Great team you have here i really like it and i struggled to find any huge problem or threat. One thing that i can see giving you huge issues though is LO 3 attacks starmie. As it is it can 2hko/1hko every member of your team really easily. i can't really think of anything to fix that w/o fucking up your team...maybe scarfing gengar or something... but im like 99% sure this would create more problems than fixing them so ill leave that to you.

anyway great team!
Yeah you hit the nail on the head there - LO Starmie is a real pain and I generally have to sacrifice something to beat it. What can happen though is that my opponent sends it out against Gyarados as it uses Dragon Dance and I do loads of damage to it (enough to OHKO after two layers of entry hazards IIRC), so the simple strategy of setting up Substitute or Dragon Dance whenever possible often works wonders against purely offensive teams such as those that might use LO Starmie/LO Jolteon/other random fast 'mons that I don't like facing. Thanks for posting in my thread folg =]
 
So firstly, congratulations on what is clearly a solid and well thought out team(in particular I love the Iron Ball Tricking Metagross, I've done the same thing in the past with Bronzong to set up some fun times EQing Skarm/Rotom).

Secondly, I believe I've spotted a pokemon who can really give this team headaches..Mamoswine. Mence, Magnezone, and Metagross are all OHKO'ed(ok fine Gross takes 93-110%, if he's in absolute tip top shape you could get lucky lol), while Gyara and Gengar are both 2HKOed.

Wearing down Gengar to 50% and removing Gyara(or just hit it on the switch with Mamo and switch out to get rid of intimidate then come back later to sweep) is all that needs to happen for Mamoswine to clean up.

As for suggestions on how to fix this, I'm a little unsure just how helpful my advice would be..I've only just gotten back into OU and so I hardly remember all I once did, not to mention I find with well thought out teams you often already have ideas of what will and won't work, having me suggest something probably wouldn't even help much anyways. Basically you're far more qualified to find what would help your own team than I am, I just wanted to throw out something else for you to be aware of
 
Problems:

Salamence is gone
LO fast sweepers

How to fix:

I'll respond to your PM. This seems like an underrated team that went unnoticed so I'll rate it. Its a simple team concept and it's difficult to shake the core up. My first problem is changing Salamence, though nothing can replace its role, Dragonite seems like the closest who can fulfill his job. A simple 252/252 spread with an Adamant nature and the moveset DD/Outrage/FirePunch/Extremespeed. This is a simple replacement if you want to maintain your synergy. I actually think Dragonite can work as Extremespeed is quite cool and can offset the lack of Speed this guy has.

LO fast sweepers seems to be problematic. Without shaking the core up, I'd like to suggest a Specially Defensive Metagross with the EV spread 252 HP/4 Atk/252 SpD with a Careful nature, same movesets. You can use Pursuit over Trick and Leftovers over Iron Ball. I think Fire Punch can deal with leviating Steel-types anyways, so it's not problem. Pursuit deals with fleeing Gengar and can beat some Starmie. With Spikes + SR in play, I'm sure you can OHKO some.

As for other options, aim for a simple HP grass on Magnezone. Let's be honest here, Hp Grass can deal with overzeleous Swampert trying to wall Magnezone. With Swampert hurt, Dragonite can sweep sufficiently easier. Thunderbolt already smacks Dragonite hard and Flygon is not really a concern with your team, so lacking Hidden Power ice is not really a problem. overall gl.
 
Back
Top