The sun wants to shine!

Hello Smogon, first at all, thanks to everyone that takes the time to read this RMT

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Introduction

To begin, the reason to make a sun team it is because after some months I tried to make a estandard sun team what means: Ninetales + rapid spiner + 2 or 3 sun abusers + wall. Obviously the things didn’t go too well in part because even with a spinner, the hazards (especially Stealth Rocks) was too damaging to the team and I left the idea for a while.

Some time later of being too busy to keep tracks to my hobbies like pokemon, I found the RMT of katakiri “Prelude of Light (OU Sun + UU Subs)” and i love it, the way that he used pokemons considered UU with amazing sets, the fact that he don’t use legendaries pokemon (at least by the time that I was seeing his RMT) but being the most important part, he make a solid sun team that isn’t was weak against Stealth Rock

That is why i get motivated to try once again to make a Sun team based somehow in his structure obviously with other pokemons because you can’t just see a nice pokemon, take it and think that its going to work, as luckily (for good or bad, i don’t know) I realize with the Liligant and the Rhyperior

Ideas behind the team


After see the RMT of Katakiri, I realized that contrary to what I thought before, a sun team don’t need a Spiner or a Magic Bouncer to be succefull and one thing really helpful is dont have a lot pokemon with weakness to the Stealth rock, so, the ideas behind this team are:


1) Have a Ninetales that actually could be useful with his moves and EVs meanwhile he survive to the weather war.


2) Have at least two Sun abusers that in some instances, be able to sweep to the oponent tea mor at least defeat 2-3 pokemon each one (if its posible that both being mixed for don’t be walled but its not such important)


3) Have a defensive core that be able to help in the weather wars but that don’t be destroyed by fire attacks or become terribles for the sun (like Tentacruel or Ferrothorn)

4) Unfortunatly for me, I don’t have access to old pokemon generation and neither to secret legendaries like Deoxys, Heatran and others and being that I already caught all the legendaries in-game, I can’t do soft-reset to make good his IVs, because even if i’m testing the team in Pokemon Online, i’ts going to be a real team.

So, i’m really sorry if this makes harder that the team be rated but please, don’t recomend me legendaries or Hidden Power because I can’t get any of them.

Looking inside the team

Thanks to this guy, now it is posible make true sun teams in the OU without Groudon, forgetting that for a second, the fact is that Ninetales is just like any other weather inducer, one of the pokemons with most sets in the games adapted to every player.


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Ninetales (M) @ Chesto Berry
Trait: Drought
EVs: 20 HP / 252 SAtk / 76 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Power Swap
- Overheat
- Rest

This set is inspired in the set of Katakiri because the combo overheat plus Power swap is simply quite useful but it has his diferences, first at all is the fact that being Ninetales the “weakest” weather inducer in the OU and thats why I need keep him alive and exactly for that is that I choose for him the ChestoRest for him and keep him alive a little longer.


Talking about live a little longer, the EVs are the key of this set because, the speed is exactly the necessary to revenge-kill to Excadrill by 1 point, meanwhile, the max neutral Special Attack is for strongs Overheats in Sun because is practically the only way to get decent attacks without Nasty Plot, the EVs in SpD and HP are because with them, Ninetales can resist at least some water attacks, specially useful against rain teams because being honests, even with max defense he can’t stand agains Stone Edge of Tyranitar.


The useful thing about him is that he can be a huge threat because his set and EVs, Ninetales can steal power up moves like Shell Smash, Quiver Dance, Nasty Plots meanwhile the oponent receives some -2, -4 or even -6 SPA, he can restore himself once and burn with Will O Wisp, honestly, I think that this is the set that I really like most.

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Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Rock Slide
- U-turn
- Superpower


The reality is, that without sun, almost any pokemon in the team is not enough fast so I was in need of a revenge-killer and the first thought was ScarfDarmanitan because outside of the sun or in, 140 base attack with flare blitz is pretty strong being U-turn the scout move and the others coverage

The Evs and the attacks are pretty standart but he do his job being the strong-fast hitter in the team and to be honest, the speed is pretty useful when you can’t be sure of the weather and need take care of fast and frail pokemons like Gengar, Starmie, Thundurus and other fast friends and in the weathers wars, he is usually the guy that keeps pressure in the other weathers inducers when they are swith-ins and usually, not with u-turn.

Other use for him, is being the lead against Sand teams because it dosen't matter if he send out or not to Tyranitar, I keep the momentum with a powerful attack or a U-turn

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Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 108 Atk / 200 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Energy Ball
- Sludge Bomb
- Earthquake
- Growth

Venasaur its the sweeper of the team, I like the set with sleep poder but the thing is that Venasaur has the 4 attacks síndrome what means that he can’t get perfect coverage being walled by a some things.

If there is something that i like to have in my teams its at least 1 pokemon with boost moves and thanks to Growth and the Sun, Venasaur can do the job and he will do it better when he be released in DW and then, the Giga Drain becomes legal with Chlorophyll.

Usually, I wait until eliminated his counters and walls as Skarmory, Bronzong, other wheathers inducers o pretty fast Scarf things to make use of him or if I can, use him as revenge killer if the sun is in the field.

The Life Orb is for give him enough raw powerto make great damages and being a mixed set, the Evs are Split in the way to make enough damage from both sides but if you know a better spread, I really would like to hear it.

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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Ice Beam
- Toxic
- Softboiled

The Special wall by excelence of the game, his job is, just as the any shield, protect to the team from the powerful special attacks being that almost all the water attacks of the rain teams are special, from the omniprescent Draco Meteors and from the status.

Being said that, its time to explain a little more about her, the set in her is to help to my team and the reason for what Rest in Ninetales is viable even after the chesto berry because Aromatherapy just heals to all my team, the softboiled is for recover from damage, if I could do it in the game, i would use Wish instead but it is a move that only can be learned since the Third generations of games and i can’t get Chanseys from there.

Toxic is the main way to attack and cause damage to the oponent damaging his walls and Politoed or Rotom-W, Blissey is now running Ice Beam to have something with what hit hard to the dragons and because be able to kill to Ferrothorn, Scizor, Skarmory and others is not enough to have the chance to hurt to the dragons with the special wall

When I face a Rain team, usually she is the lead for a quick Toxic in Politoed and reduce greatly his longevity.

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Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 40 Def / 160 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Cosmic Power
- Psycho Shift
- Roost
- Stored Power

By some reason that i still can’t explain, this guy is a really threat to the sand teams

He is the guy that takes care about the ground attacks butmore important, he is possibly themost annoying guy in the team because he can bring the burn to the oponent and then use cosmic power to be really hard to take down and then use the stored power to sweep the unprepared teams

Basically, he is one of the guys that bring more sinergy to the team but by some reason, i have the feeling that the EV spread it could be better but the speed is greatly useful to be able to outspeed some thing and burn them before they have time to get boost or use other abilities like Poison Heal Gliscor or Brellom.

Usually, I send him when i see a wall that try to cause me some status or if I predict a spikes or Stealth Rock, plus, he is my status absorver being the guy that always is burned and the Magic Guard make him perfect swith in to Ferrothrorn and others stall guys.

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Swampert (M) @ Choice Band
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hammer Arm
- Roar
- Ice Beam

To be quite honest, he is suppose to be my physical wall, that it should to bring down any Tyranitar, being the electric inmunity and the resistance to the rock to protec to Sigilyph and make easier his job.


Besides that, he is in some way the surprise factor in the team because ALL the people expect the Swampert with Stealth Rock and its the bait to the taunt-users which let me make one free attack and in the case of pokemon like Gliscor, an OHKO.


For some reason, usually the guys that are doing Calm Mind, Dragon Dance, Bulk Up ot other boost move, choose do it again instead attack that let to my Swampert make use of Roar that also is pretty annoying for the baton pass teams, The Choice Band can look weird but he never stays too long and i don't want have troubles with item clause


Even so, i can' avoid think that Swampert is not doing it so well, I would like a Physical that could take hits from the most important checks of the team but the bad thing, is that almost all are not so good in Sun being weak to fire attacks or being cripped his water attacks.


Some Threats



With the gaming and the testing, some teams and pokemon that i’m seeing that cause troubles sometimes are:

1) Fire attacks: specially if are physicals because when I see a pokemon that uses that, i don’t have other option that revenge kill him because i don’t have any safe switch-in, Swampert can help but like he can’t recover himself, if the attack is special i can use Ninetales or Blissey to receive it.

2) Conkelldur: Against that I thought, once again he is a powerful threat to my team being maybe only Venasaur the shosen that can try stop him because he make too much damage to the rest of the team, i can’t burn him because guts and his payback destroy my Sigilyph adn his Def and HP let him survive to Darmanitan just to Mach punching him later

3) Sand/Rain teams: well, actually they are dangerous for everyone and actually I believe that I can handle them, sometimes the “match” is quick to be decided because Ninetales or the other is defeated.

4) Dragons: As every Sun team, the dragons can be a trouble, specially the bulky Dragonite but if i can guess what kind of set they are running, usually I can burn him or use to Blissey as sponge and then toxic them.




Testing

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Quagsire (M) @ Air Balloon
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Toxic
- Stockpile
- Earthquake
- Recover


Quagsire is being testing to take the place of Swampert in the team as the Physical wall, at first I try to run a Curse set but soon, I realize that he was too easily handled by the mixed pokemons so the Stockpile should work better but i'm going to discover it.

The Air ballon its for be able to do a safe swith-in pokes like Excadrill, negate the boosts and then do Stockpile, Earthquake is just by the STAB attack but maybe I can run Scald even if its weak just for the Burn chance



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Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn​

Infernape is being testing to take the place of Darmanitan, with the Choice Band, all his attacks becomes more powerful and now with him, I have some Priority that can be decisive for the match, besides Iron Fist is there to make stronger the Mach Punh and the Close Combat because even if Blaze is good, honestly it's just one good hit because for the recoil and the HP to have activated Blaze, he cannot survive.

The Jolly Nature is chosen because there is a lot pokemons in the range of 100-107 speed base and I don't want that he be outspeeded


Final Words

Well, This is my sun team, I really would apreciate any help and especially, if its a little explicative but any help its good, its gonna be for real so i’m trying to do it well or at least, challenging for the others.




Importables

Ninetales (M) @ Chesto Berry
Trait: Drought
EVs: 20 HP / 252 SAtk / 76 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Power Swap
- Overheat
- Rest


Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Rock Slide
- U-turn
- Superpower


Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 108 Atk / 200 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Energy Ball
- Sludge Bomb
- Earthquake
- Growth


Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 40 Def / 160 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Cosmic Power
- Psycho Shift
- Roost
- Stored Power


Swampert (M) @ Lum Berry
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hammer Arm
- Roar
- Ice Beam


Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Flamethrower
- Toxic
- Softboiled
 
a nice team but you could have problems with a scarf/banded terrakion and if blissey is down you may have trouble with latios so mayby run gliscor over swampert as it can deal with enemy terrakion and ttars
 
Thats true but when i see him in the team preview, I try to predict a Swith and then Burned him or just revenge kill him with Venasaur, Darmanitan or Swampert but I see your point

Lati@s is a really trouble, just for them is blissey in the team, and the water guys

Maybe I should change to Swampert for Gliscor as you said, a shame because I try to make a completely different team from the sand but I guess that the good pokemons are good for some reason

Thanks for the help
 
Hey Mariano, nice sun team! Swampert is fine, but you should just go with Leftovers since you'll be relying on him to take so many hits. I also think you should use Stealth Rock over Hammer arm. This will make it easier to deal with Volcarona/Thundurus while giving your sweepers some prior damage before attacking. I think using Wish + Protect on Blissey (over Aromatheropy + Softboiled) would greatly benifit your team for obvious reasons. Looking at you team, I think Double Dancing and Choice Scarf Terrakion will give you tons of trouble. Terrakion out speeds you Scarfer after 1 boost (or with a Scarf of it's own) and it can do some serious damage to your entire team with the appropriate attack. To help with this, I'm going to recommend using CB Infernape over Darmanitan.| Infernape @ Choice Band | Blaze | 4 HP / 252 Atk / 252 Spd | Mach Punch | Close Combat | Flare Blitz | U-Turn |. Having a Stealth Rock weak U-Turner like Darmanitan without a Rapid Spinner can really limit your switch ins. With Infernape, you lose a SR weak Pokemon and you now have some priority to work with. Mach Punch can take out faster guys Terrakion and Excadrill. Infernape's CB+Sun+Blaze+STAB boosted Flare Blitz is just overkill.

gl!
 
I suggest running a Physically Defensive Quagsire over your current Swampert. Loling at set up pokemon like Terrakion and Excadrill, as well as D-Dancing dragons while keeping the coverage you had before. There are a couple of Quaggy's you could try in this situation though. The Stockpile set can prove impossible to kill at +3, the Toxic set can stall out/cause switches, Curse set can sweep whole teams, or just a Standard Encore/Recover/EQ/Waterfall set can work perfectly fine. I suggest taking a look at it.
Another option is trying Gastrodon over Swampert. Once again, keeping the coverage, but as more of a Lati check, as well as laughing at Thundo's without HP Grass. Once again, Stockpile/Toxic are the recommended sets. GLB
 
You have nobody to take dragon moves, so people are going to just lead with a specs latios or something and just spam outrages and meteors everywhere as you fumble to have only 2 guys die instead of 5. It seems that Swampert is the weak link of your team, and I suggest dropping it for a Bronzong. Bronzong also has the added benefit of bringing Stealth Rocks and checking sand threats should you lose part 1 of weather wars (killing the summoner)

Bronzong @ Leftovers
Levitate
Sassy
252 Hp/ 84 Atk/ 80 Def/ 92 SpD/ Speed IVs
Gyro Ball
Earthquake
Hidden Power Ice
Stealth Rock
 
@Brizznets:I really would like to use the Wish + Protect to give support to the team, but the detail is that Wish is an move that only can be obtained by move tutor in the third generation (R/S/E) and like i'm testing a team for make it in the DS, I can't get that move in my Blissey, but, I really like the idea of Choice Band Infernape and i'm testing it.

@Howard: Unaware Quagsire looks like a good option and right now, i'm testing it instead Swampert and by far, the Curse set is not really what i'm searching but i'm going to keep testing him and by now, with Stockpile.

@New World Order: Honestly It looks like a great idea but I don't know how to do RNG abuse to get the necesary IVs to get the Hidden Power Ice, besides the Stealth Rock is a 4.- generation move tutor but I see your point about dragons, maybe a Defensive Forrethess and a Special Defensive Snorlax to have a little more of defense and offensive instead Blissey and Quagsire?

Right now Infernape and Quagsire are being testing, by experience, I know that Gliscor is an execelent physical tank and if I can't find any poke that works for that role, i'm going to use him

Thanks a lot for your comments and help to the team, the 1.- post have been edited
 
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