A small foreword:
I've been bouncing around forums and battling for quite a while now, making teams and having a moderate success.
I'm by no means a top battler, but i have managed to conscruct this sun team here, which i think is the
best i have managed so far and also very fun to play with.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 128 HP / 252 SAtk / 20 SDef / 108 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Flamethrower
- Sunny Day
- SolarBeam
Ninetales is my standard lead except vs other weather teams, i chose sub+sunny day to be able to resummon the sun (thats
what ninetales is there for anyway) when opposing weather starters switch in, then threaten them with solarbeam
(or abomasnow with fthrower),
i picked sub so i can use sunny day more safely (ninetales would lose 1/4hp from coming into SR anyway so that 1/4 might
as well be used for extra shield
Ev's are for max punch + to outspeed all non-choiced politoed/tar/hippo/aboma rest into bulk
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat/Stone Edge?
- U-turn/Stone Edge?
- Flamethrower/Stone Edge?
Infernape is my revenge killer, wallbreaker (with stab+sun boost overheat), late game sweeper (with fthrower,
once major fire resists are down) looking to include Stone Edge as volc and offensive Dnite are giving me troubles
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Lava Plume/Flamethrower/Fire Blast?
- SolarBeam
- Earth Power
Heatran serves the same role as ninetales, to draw out opposing weather leads and summon sun in their face
except tran has insanely higher offensive presence plus it can weaken them enough for ninetales to finish them. Considering
switching lava plume to fthrower or even fire blast, but
i feel the burn rate has served me better so far, any suggestions on this?
Dragonite (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Superpower
- Fire Punch
Dnite cuz he patches most weaknesses sun oriented poke's have fire/earth/water,
Dclaw for usual stab attack/ sun boosted fpunch to hit steels who resist Dclaw/ ES for revenging/ superpower to punch
through bliss/chansey/porygon2/tar and what have you
EV's for max speed and power (i used to run a mixed set with 0 speed EV's but a lot of random ice beams took him down so
i switched for a faster spread and its working great
Lilligant (F) @ Choice Specs
Trait: Chlorophyll
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Healing Wish
- Petal Dance
- Giga Drain
- Hidden Power [Fire]
Lilligant plays similar to infernape, her speed and sp attack both around 550 shes no slouch :P
Petal Dance is like a grass version of outrage, take out major resist and then clean the opposing team
Giga drain to heal or when im not ready to lock myself into petal dance yet/hp fire for coverage/ healing wish allows me
to heal an important member if lilligant has done its job or is about to faint
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Brave Bird/Drill Peck?
- Roost
- Whirlwind
little odd choice for sun team, skarm is to take physical hits as the rest of team struggles a bit with them (landorus,
Dnite without fire attacks, terrakion, machamp, conk, breloom if sleep clause is active and the list goes on and on...) :P
opting for Drill peck over Brave bird, this would allow skarm to kill offensive volc whos trying to setup on his face (as long as
sturdy isnt broken)
the EV's and moveset are tried and true so i wont go into more detail with them.
Threats:
Like i mentioned earlier:
Quiver dance volc
Dnite with good coverage (as in skarm or tran cant tank it)
I've been bouncing around forums and battling for quite a while now, making teams and having a moderate success.
I'm by no means a top battler, but i have managed to conscruct this sun team here, which i think is the
best i have managed so far and also very fun to play with.

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 128 HP / 252 SAtk / 20 SDef / 108 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Flamethrower
- Sunny Day
- SolarBeam
Ninetales is my standard lead except vs other weather teams, i chose sub+sunny day to be able to resummon the sun (thats
what ninetales is there for anyway) when opposing weather starters switch in, then threaten them with solarbeam
(or abomasnow with fthrower),
i picked sub so i can use sunny day more safely (ninetales would lose 1/4hp from coming into SR anyway so that 1/4 might
as well be used for extra shield
Ev's are for max punch + to outspeed all non-choiced politoed/tar/hippo/aboma rest into bulk

Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat/Stone Edge?
- U-turn/Stone Edge?
- Flamethrower/Stone Edge?
Infernape is my revenge killer, wallbreaker (with stab+sun boost overheat), late game sweeper (with fthrower,
once major fire resists are down) looking to include Stone Edge as volc and offensive Dnite are giving me troubles

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Lava Plume/Flamethrower/Fire Blast?
- SolarBeam
- Earth Power
Heatran serves the same role as ninetales, to draw out opposing weather leads and summon sun in their face
except tran has insanely higher offensive presence plus it can weaken them enough for ninetales to finish them. Considering
switching lava plume to fthrower or even fire blast, but
i feel the burn rate has served me better so far, any suggestions on this?

Dragonite (F) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Superpower
- Fire Punch
Dnite cuz he patches most weaknesses sun oriented poke's have fire/earth/water,
Dclaw for usual stab attack/ sun boosted fpunch to hit steels who resist Dclaw/ ES for revenging/ superpower to punch
through bliss/chansey/porygon2/tar and what have you
EV's for max speed and power (i used to run a mixed set with 0 speed EV's but a lot of random ice beams took him down so
i switched for a faster spread and its working great

Lilligant (F) @ Choice Specs
Trait: Chlorophyll
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Healing Wish
- Petal Dance
- Giga Drain
- Hidden Power [Fire]
Lilligant plays similar to infernape, her speed and sp attack both around 550 shes no slouch :P
Petal Dance is like a grass version of outrage, take out major resist and then clean the opposing team
Giga drain to heal or when im not ready to lock myself into petal dance yet/hp fire for coverage/ healing wish allows me
to heal an important member if lilligant has done its job or is about to faint

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Brave Bird/Drill Peck?
- Roost
- Whirlwind
little odd choice for sun team, skarm is to take physical hits as the rest of team struggles a bit with them (landorus,
Dnite without fire attacks, terrakion, machamp, conk, breloom if sleep clause is active and the list goes on and on...) :P
opting for Drill peck over Brave bird, this would allow skarm to kill offensive volc whos trying to setup on his face (as long as
sturdy isnt broken)
the EV's and moveset are tried and true so i wont go into more detail with them.
Threats:
Like i mentioned earlier:
Quiver dance volc
Dnite with good coverage (as in skarm or tran cant tank it)