





The battle isn't gone until each and everyone of us are down!
Thought process was basically, I want Hydreigon to sweep(which in the end, he ended up doing nothing much really).
- Hydreigon was pretty slow, so I thought a Sticky Web Smeargle would help.
- But removed it for Tyranitar because I ended up not using Smeargle as much as I like and it's a dead weight.
- Trevenant is basically there to spinblock when I had the thought of using Smeargle. But now it acts as a fantastic wall but basically helped turned the tables countless times. I thought it'd be better than things like Aegislash because I had to check physical walls like Azumarill and Excadrill too.
- Next up I had a Mega-Pinsir. This was really an impromptu addition because I was like, what's a good Physical attacker? I looked through the least of Pokemon and I decided to give Mega Pinsir a shot.
- Tbh, I forgot the reason why I added Talonflame, but it's priority Brave Bird helped out a lot in several ways.
- Spinner Starmie. Pretty much a dead weight in a sense it doesn't accomplish much but it does take down something some times.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Earthquake
- Crunch
- Stone Edge
Classic, classic Special Defense wall. Really, the bulk on the special side is so immense, it tanks almost anything comfortably. The Sandstorm also provide nice residual damage on Pokemon so it, in a way, wears down Pokemon to the point where Trevenant can easily stall them out or Hydreigon / Pinsir can come in and snag some kills. Stealth Rock is just a staple on TTar, Earthquake is to catch those Aegislash(which I shouldn't even be staying in in the first place lol) and other Fire / Ground / Rock / Steel types. STAB boosted Crunch obliterates Espeon. It does at least a clean 70% to any variation. Most people assume I'll Stealth Rock then bring in their Espeon, and I'll predict that move and Crunch it. Espeon can't really do much to me unless it uses Focus Blast or something, which I don't even know if it learns. Stone Edge(I really am thinking of replacing this with Rock Slide but not sure if power loss is significant) is to get Talonflames, which Tyranitar checks it really nicely(unless it's one of those stupid variants which runs Steel Wings -__-). Other than that, it forms a nice defensive core with Trevenant.

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Protect
- Leech Seed
- Will-O-Wisp
- Horn Leech
I used to underestimate my little tree buddy right here, but after using it myself it's godly as hell. The spread could be a little more efficient(I got the spread from a guy in the server) but it's working out well for me but I know it probably can be better. Leech Seed and WoW is self-explanatory. This thing is the one that turned the tables for me. Killing this with a physical move proves to be a challenge and with Harvest and Sitrus Berry combo, it's really infuriating to face this monster. I normally don't use Horn Leech, really. But when I desperately need to use a move other than Protect and the status move, I'll risk it and use a Horn Leech to at least do some damage and leech back some health. Overall, this is an excellent defensive pivot for me at least and earned it's keep in the team.

Hydreigon (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
Ya know, even though the team was based around this Pokemon, it's almost useless next to Starmie. I'm not sure if it's just me playing it too cautiously and not daring to send it out, but it doesn't really do much, really. Although it does snag a few kills or damage Pokemon enough to let my Pinsir do the job, this Pokemon is just not working out very well for me. Draco Meteor is self-explanatory. Dark Pulse is easier to spam now since Steel-types no longer resist Dark moves. Flash Cannon is to deal with those pesky Fairy-types. Fire Blast is to prevent those Ferrothorns from coming in and stopping my rampage(if there was even one to begin with...). Any suggestions for this?

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Ahh, the much feared Talonflame. Left unchecked and it'll definitely clean up your team like how I usually clean up the chicken wings on my plate. Alright, jokes aside(lol that was definitely hilarious), this Pokemon actually scares off a lot of things. After a Swords Dance, it's actually hella strong and Flare Blitz can OHKO an Aegislash with ease. Priority BB, nothing much to say on that one. I had LO on this before Sharp Beak, but I thought the recoil was just too much despite Roost. Priority Roost is always nice, healing off that SR damage when I can't spin and the recoil damage. I got the EVs from the analysis, 164 Spe to outspeed at Jolly Mega Kang. 252 Spe just isn't worth it unless you can tell me something significant that I have to outspeed.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Quick Attack
- Earthquake
- Return
This thing is almost broken, really. Sometimes when I can't set up, I revenge kill with Quick Attack using Pinsir, snagging that Moxie boost then go Mega Evolve and fuck shit up. After a Swords Dance, there's nearly nothing that can come in comfortably without taking away at least 50% of their health(unless you're something like Aggron then EQ will kill you either way). Return OHKO Gliscor after SR. Quick Attack is a nice priority which I like to use when I'm facing something that I'm not sure if is faster than me. Earthquake kills Tyranitar cleanly, no doubt about that. Heck, this 6-0 things if I'm feeling ballsy and wanna take the risk of setting up first turn. There's just nothing much I can say about this except that it's so damn good. Of course, the coverage is not very desirable, but it can work. Not really MVP, but if I haven't told you that I built the team around Hydreigon, you'd think that I am basing a team around this bug right here.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Umm, basically my spinner. Normally I don't end up spinning because this thing usually die before it can get anything spun or there just isn't any hazard. Sometimes I ignore the SR and just bring in things too so...I really have nothing much to say about this guy because it doesn't really do much. Sorry if I'm breaking the rules. I guess it's a nice check / counter to some Pokes like Infernape? Yeah that's probably it.
Threat list
Mega Kang - I'm almost unsure how to stop this thing once it gets up to +2. Usually when it comes in, I switch to my Trevenant and hopefully the WoW hits. Because after +2, nothing can take a Return. Really, nothing. TTar can't possibly tank a PuP after +2, too.
Infernape - Luckily I haven't faced a lot of these but Trevenant can only hope that Flare Blitz does not OHKO and Leech Stall this guy out. Starmie can probably outspeed and kill it but by then it'd have damaged a lot of my Pokemon and I can't directly switch Starmie into it, too. Talonflame, though, can BB it. I just don't feel safe switching anything into this because of the wide array of moves it can carry.
Not too sure about other threats(and probably forgotten them already too) so if there're any more please do feel free to point them out!
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Hydreigon (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Focus Blast
- Fire Blast
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Earthquake
- Crunch
- Stone Edge
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Protect
- Leech Seed
- Will-O-Wisp
- Horn Leech
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Quick Attack
- Earthquake
- Return
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost
Hydreigon (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- Focus Blast
- Fire Blast
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Earthquake
- Crunch
- Stone Edge
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Protect
- Leech Seed
- Will-O-Wisp
- Horn Leech
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Quick Attack
- Earthquake
- Return
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin