The Tale of the Two Genies
Hello Everyone,
I just recently started playing in the 5th Generation, and I've found it to be a very fun and exciting metagame. With powerful threats like Latios, Reuniclus, and Thundurus, the power creep is very evident in this generation. The team I am showcasing today is a standard Wifi OU team. It is a balanced team (as are most teams in this metagame) that is leaning more toward offense. I've found running a full out offensive team is nearly impossible due to the immense power of other sweepers that just shatter through full offensive team. I think my team is fairly unique in that it features two of the Legendary Genies of generation 5, Thundurus and Landorus. I feel like I'm dragging on a bit now, so here's the team!
(M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Ferrothorn is a contender for the pokemon with the top OU usage, and for good reason. Ferrothorn has many key resistances and only two weaknesses thanks to its amazing defensive typing. But what's a great typing without stats to back it up. Well, Ferrothorn has amazing 74/131/116 defenses, making it extremely difficult to KO without super effective STAB moves. Ferrothorn's role on my team is to set up entry hazards early on, as he is generally my lead, and come back in midgame to do some walling. I chose Ferrothorn because I can use both entry hazards on him, and he isn't completely useless once the hazards are up. Ferrothorn's moveset is the two hazards, Thunder Wave for the obvious paralysis support, and Power Whip which has decent power coming off a 94 base Attack and prevents Thorn from being shut down by Taunt.
(M) @ Leftovers
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Bulk Up
Conkeldurr is an amazing pokemon. He is surprisingly bulky, and has an amazing base 140 Attack. Now, this may look like an offensive set (as it is), but I think of him and Reuniclus as more defensive sweepers or even walls, as both of their set up moves up their defenses. Conkeldurr is nearly unstoppable after 2-3 boosts, which isnt hard to get considering after 1 boosts he threatens almost the entire metagame. He fits on this team perfectly, and is very necessary as my main Excadrill counter. Conkeldurr's movepool may be shallow, but its perfect for what he does as a bulky sweeper. Bulk Up is to raise his already stellar Attack and acceptable defense. Drain Punch is main STAB, and it helps by healing Conkeldurr a good chunk of HP. Payback is to hit ghosts that are immune to his STAB. Finally, Mach Punch is necessary priority and helps with many threats, most of all Excadrill. I have been considering an EV change to 252 HP/252 SpDef, but I'm not sure how much that will help his poor Special Defense. If you could leave feedback on this, I would definitely appreciate it.
(M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psyshock
- Hidden Power [Fighting]
This Pokemon is just incredible. I can't even believe it. This cute little blob completely blows past his mediocre Psychic typing to become one of the biggest threats in the metagame. This is the pokemon I am most afraid of seeing on opposing teams. A monster 125 Special Attack and amazing 110/75/85 defenses are good as it is, but then give it an ability that makes stall useless, turns this guy into a top tier threat. Reuniclus completes the offensive-defensive core of my team (Ferrothorn, Conkeldurr, Reuniclus). Together, these guys can check almost every other sweeper. Reuniclus is incredibly hard to take down with this Physically Defensive spread. Calm Mind raises its huge SpAtk and its SpDef, making it nearly impossible to take down. Recover heals off damage from the hits it takes, making it even tougher to take down. Psyshock is main STAB, and was chosen so Blissey and Chansey don't dominate me. Finally, Hidden Power Fighting is used over Focus Blast for accuracy and higher PP, because at +6, the power doesn't really matter.
(M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus is my check to Sand teams, as he thrives in the sand. Landorus' offenses are something other pokemon could dream for. 125 Attack and 115 Special Attack make him hit hard on both sides of the spectrum. To top it off, he got a fairly trolly 101 speed, to outspeed those pesky base 100s. With Garchomp gone, that 101 speed is now a very good stat, as Chomp used to outspeed him. However, his speed is still too low to check some threats. That's not a problem though, just slap on a Choice Scarf. I absolutely love Scarf Landorus. In the sand, his Earthquake and Stone Edge get a boost equivalent to Life Orb. His moveset is standard. Earthquake and Stone Edge form the infamous EdgeQuake combo, and are boosted by Sand Force. U-Turn is a great move with a Scarf, turning Landorus into an excellent scout. Finally, Hidden Power Ice is to hit the common Ground and Dragon Types. I am considering using HP Fire to hit Scizor and Genesect. Input?
(M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Substitute
Thundurus is an incredibly threatening sweeper, especially with his Prankster ability to let him Sub and Nasty Plot with priority. Thundurus is the biggest troll Gamefreak has ever made. A 115 Attack with a 125 Special Attack is very great, but the best part is the 111 Speed. You heard me... 111. Outspeeding the highest landmark by a mere 1 point, Thundurus is one of the fastest things you will commonly see. This set takes advantage of his offensive prowess and his Prankster ability, turning Thundurus into a very fearsome lategame sweeper. Nasty Plot is to boost his already amazing Special Attack. Thunderbolt is STAB and with Hidden Power Ice forms a Pseudo-BoltBeam combo. Substitute is amazing with Prankster, as I can sub on the switch and continue to Sub and Nasty Plot up. That is the reason Lefties are used on this set as opposed to the usual Life Orb.
@ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Thunderbolt
Starmie got the last spot on this team because it is the fastest Rapid Spinner in OU. Also, Starmie resists Ice, which both genies absolutely hate. Starmie has been very helpful for this team, as most of my team hates the residual damage caused by hazards, especially Thundurus. Starmie's great 115 speed causes it to outspeed almost all major OU threats. Starmie helps Thundurus get a clean sweep at the end of the game, and also helps by spinning away hazards midgame. The moveset is the standard Rapid Spin set. Rapid Spin is obligatory on a spinner. Surf is a STAB move and Ice Beam helps with coverage, though I might switch one of those moves for Thunderbolt, so please provide feedback on that also. Finally, Recover is to shrug off damage Starmie has taken from switching into hazards and resisted attacks.
In conclusion, this team has been extremely fun to use. It had some problems at first, but with a lot of tweaks, it has become successful. Double Genie has been a surprise to many people, but I found it very intriguing. Please provide feedback on changes of Pokemon, EV's, Movesets, Items, etc. Thanks for reading and Rate away.


Hello Everyone,
I just recently started playing in the 5th Generation, and I've found it to be a very fun and exciting metagame. With powerful threats like Latios, Reuniclus, and Thundurus, the power creep is very evident in this generation. The team I am showcasing today is a standard Wifi OU team. It is a balanced team (as are most teams in this metagame) that is leaning more toward offense. I've found running a full out offensive team is nearly impossible due to the immense power of other sweepers that just shatter through full offensive team. I think my team is fairly unique in that it features two of the Legendary Genies of generation 5, Thundurus and Landorus. I feel like I'm dragging on a bit now, so here's the team!

Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Ferrothorn is a contender for the pokemon with the top OU usage, and for good reason. Ferrothorn has many key resistances and only two weaknesses thanks to its amazing defensive typing. But what's a great typing without stats to back it up. Well, Ferrothorn has amazing 74/131/116 defenses, making it extremely difficult to KO without super effective STAB moves. Ferrothorn's role on my team is to set up entry hazards early on, as he is generally my lead, and come back in midgame to do some walling. I chose Ferrothorn because I can use both entry hazards on him, and he isn't completely useless once the hazards are up. Ferrothorn's moveset is the two hazards, Thunder Wave for the obvious paralysis support, and Power Whip which has decent power coming off a 94 base Attack and prevents Thorn from being shut down by Taunt.

Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Bulk Up
Conkeldurr is an amazing pokemon. He is surprisingly bulky, and has an amazing base 140 Attack. Now, this may look like an offensive set (as it is), but I think of him and Reuniclus as more defensive sweepers or even walls, as both of their set up moves up their defenses. Conkeldurr is nearly unstoppable after 2-3 boosts, which isnt hard to get considering after 1 boosts he threatens almost the entire metagame. He fits on this team perfectly, and is very necessary as my main Excadrill counter. Conkeldurr's movepool may be shallow, but its perfect for what he does as a bulky sweeper. Bulk Up is to raise his already stellar Attack and acceptable defense. Drain Punch is main STAB, and it helps by healing Conkeldurr a good chunk of HP. Payback is to hit ghosts that are immune to his STAB. Finally, Mach Punch is necessary priority and helps with many threats, most of all Excadrill. I have been considering an EV change to 252 HP/252 SpDef, but I'm not sure how much that will help his poor Special Defense. If you could leave feedback on this, I would definitely appreciate it.

Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psyshock
- Hidden Power [Fighting]
This Pokemon is just incredible. I can't even believe it. This cute little blob completely blows past his mediocre Psychic typing to become one of the biggest threats in the metagame. This is the pokemon I am most afraid of seeing on opposing teams. A monster 125 Special Attack and amazing 110/75/85 defenses are good as it is, but then give it an ability that makes stall useless, turns this guy into a top tier threat. Reuniclus completes the offensive-defensive core of my team (Ferrothorn, Conkeldurr, Reuniclus). Together, these guys can check almost every other sweeper. Reuniclus is incredibly hard to take down with this Physically Defensive spread. Calm Mind raises its huge SpAtk and its SpDef, making it nearly impossible to take down. Recover heals off damage from the hits it takes, making it even tougher to take down. Psyshock is main STAB, and was chosen so Blissey and Chansey don't dominate me. Finally, Hidden Power Fighting is used over Focus Blast for accuracy and higher PP, because at +6, the power doesn't really matter.

Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus is my check to Sand teams, as he thrives in the sand. Landorus' offenses are something other pokemon could dream for. 125 Attack and 115 Special Attack make him hit hard on both sides of the spectrum. To top it off, he got a fairly trolly 101 speed, to outspeed those pesky base 100s. With Garchomp gone, that 101 speed is now a very good stat, as Chomp used to outspeed him. However, his speed is still too low to check some threats. That's not a problem though, just slap on a Choice Scarf. I absolutely love Scarf Landorus. In the sand, his Earthquake and Stone Edge get a boost equivalent to Life Orb. His moveset is standard. Earthquake and Stone Edge form the infamous EdgeQuake combo, and are boosted by Sand Force. U-Turn is a great move with a Scarf, turning Landorus into an excellent scout. Finally, Hidden Power Ice is to hit the common Ground and Dragon Types. I am considering using HP Fire to hit Scizor and Genesect. Input?

Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Substitute
Thundurus is an incredibly threatening sweeper, especially with his Prankster ability to let him Sub and Nasty Plot with priority. Thundurus is the biggest troll Gamefreak has ever made. A 115 Attack with a 125 Special Attack is very great, but the best part is the 111 Speed. You heard me... 111. Outspeeding the highest landmark by a mere 1 point, Thundurus is one of the fastest things you will commonly see. This set takes advantage of his offensive prowess and his Prankster ability, turning Thundurus into a very fearsome lategame sweeper. Nasty Plot is to boost his already amazing Special Attack. Thunderbolt is STAB and with Hidden Power Ice forms a Pseudo-BoltBeam combo. Substitute is amazing with Prankster, as I can sub on the switch and continue to Sub and Nasty Plot up. That is the reason Lefties are used on this set as opposed to the usual Life Orb.

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Thunderbolt
Starmie got the last spot on this team because it is the fastest Rapid Spinner in OU. Also, Starmie resists Ice, which both genies absolutely hate. Starmie has been very helpful for this team, as most of my team hates the residual damage caused by hazards, especially Thundurus. Starmie's great 115 speed causes it to outspeed almost all major OU threats. Starmie helps Thundurus get a clean sweep at the end of the game, and also helps by spinning away hazards midgame. The moveset is the standard Rapid Spin set. Rapid Spin is obligatory on a spinner. Surf is a STAB move and Ice Beam helps with coverage, though I might switch one of those moves for Thunderbolt, so please provide feedback on that also. Finally, Recover is to shrug off damage Starmie has taken from switching into hazards and resisted attacks.
In conclusion, this team has been extremely fun to use. It had some problems at first, but with a lot of tweaks, it has become successful. Double Genie has been a surprise to many people, but I found it very intriguing. Please provide feedback on changes of Pokemon, EV's, Movesets, Items, etc. Thanks for reading and Rate away.