The team i'm proud of...

As you can see this is the team i'm proud of because it scored me so many wins :)

Team at glance:
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Magmortar Jirachi Suicune Machamp Togekiss



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Swampert




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Magmortar @Choice Scarf
Ability: Flame Body
Nature: Modest
EVs: 252SpA 248Spe 10HP
-Overheat
-Thunderbolt
-Focus Blast
-HP Ice

Info: This is designed to be a lead Magmortar and most don't expect it to be Scarfed. Thunderbolt and HP Ice provide great coverage with only a few Pokemon resisting it most notably Shedinja, Lanturn and Magnezone. So to provide "perfect" coverage i gave it an oblivous STAB Overheat and sometimes its better to use this then supereffective moves. The last slot is Focus Blast which most notably covers Lanturn and hits a few more pokemon for super effective damage.



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Jirachi @Leftovers
Ability: Serene Grace
Nature: Impish
EVs: 252HP 220Def 36Spe
-Wish
-Stealth Rock
-Iron Head
-U Turn

Info: Jirachi's role as a physical wall is outstanding. It sets up rocks when it gets in if it isn't threatend, but if it is it Wishes and then sets up rocks. Iron Head is for stab and for Rocks and Ice. It has U-Turn to escape some matchups in witch it's likely to lose. The EVs will stop a few very potent Earthquakes.



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Suicune @Leftovers
Ability: Pressure
Nature: Bold
EVs: 252HP 100Def 10SpA 148SpD
-Calm Mind
-Surf
-HP Electric
-Rest

Info: This Suicune saved my neck dozens of times. Calm Mind is for heightening the SpA and SpD and increasing the bulkiness and sweepingness of the Suicune. Surf is for the oblivous STAB and high power move after Calm Mind. HP Electric hits other waters that would wall Suicune. Rest is used for a recovery move altough it's a bit risky and I don't trust it very much.



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Machamp @Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252HP 252Atk 6Def
-Dynamicpunch
-Ice Punch
-Stone Edge
-ThunderPunch

Info: This is the bulky Machamp set and it can take many hits. Dynamicpunch is just a perfect move with No Guard. It hits everything that's not ghost and it confuses when it hits too. Ice Punch hits Dragon for supereffective damage and a few other types. Stone Edge hits flyers and other types for supereffective damage. ThunderPunch helps Ice Punch score the BoltBeam combo and also hits Waters.



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Togekiss @Lum Berry
Ability: Serene Grace
Nature: Modest
EVs: 160HP 87Def 80Spe 87SpD 96SpA
-Thunder Wave
-Roost
-Air Slash
-Water Pulse

Info: The bulky Togekiss set. With it's rather avarege speed it packs Thunder Wave to slow other things down. It has Air Slash for STAB and together with Thunder Wave they create Paraflinch. And when Water Pulse is added it creates Paraflinchfusion with the opponent having so little chance to make a move. Water Pulse also hits Heatran for supereffective damage. This Togekiss originaly had Leftovers but Lum Berry proved to be better.



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Swampert @Leftovers
Ability: Torrent
Nature: Adamant
EVs: 252HP 252Atk 6Def
-Substitute
-Focus Punch
-Waterfall
-Earthquake

Info: This set sets up a Substitute that is unbreakable to a Seismic Toss. Focus Punching behind a Sub works like a Charm, with nothing being able to stop the punch... except ghosts. Waterfall is a Strong physical STAB and it helped me once to kill a Cress when he was playing a Rain Dance team. Earthquake is a very strong STAB with excellent type coverage. This thing works for me, but although I like it very much it is most likely the first thing I consider switching :(


I'll add the threat list later.
Happy Rating
 
I would go for Ice punch over one of your two stab moves on Swampy. Hitting dragons 4x helps ALOT, not to mention pesky grass-poisons when you still have a sub up.

And I would also go for Aura Sphere on Togekiss. You sorta need more team support, i.e. maybe T-Wave on Jirachi in order to pull that off well.
 
Yea I agree with T-Wave i once used Kiss with Rachi and I had: Aura Sphere, Air Slash, Roost and Shadow Ball.

Oh and my rachi can survive a Ttar's EQ, and KO him back with Iron Head. More exactly Ttar can only manage 3HKO


I'm getting the threat list later but what might be the threats now?
 
Hmmmm, for some reason I like this team, though it could use a little finesse.

For starters (literally), if your going to run a scarf poke, I would opt against a move like Overheat. More often than not you might find yourself in a position to sweep with a scarved poke lategame, so I would suggest Fire Blast over Overheat. Also, is there a reason for the 10 HP Ev's? I'd just run 4 HP, 252 SpAtk, 252 Speed to be more efficient.

On Jirachi, I'd be tempted to go with Body Slam over Iron Head, especially since paralysis via Jirachi and Togekiss will help your bulky sweepers (and slow team in general) be more effective. It generally isn't a good idea to keep Jirachi in against Tyranitar anyway, especially since you have two really good counters with Swampert and Machamp. You'd be Body Slamming the switch in counter (hopefully paralyzing) and then U-turn out--thus keeping the battle's momentum in your favor.

A Suicune with Rest nowadays is asking for trouble, especially minus sleep talk. With the pace of today's metagame, and your need for a hard hitting sweeper, I'd be tempted to make your Suicune into the heavy offensive version with Life Orb and Ice Beam over Rest.

On Machamp, I'd recommend a few sets. Probably the best option for you at the moment would be the standard Resttalk set with either Payback or Stone Edge paired with (of course) Dynamicpunch. This would give you a solid status absorber and, should you opt for Payback, hit the common ghosts that might give this team trouble. I'd also like to suggest the heavily underrated Bulk Up Machamp set, especially if you heed my advice to switch to Body Slam on Jirachi. Paralysis is Machamp's best friend, and even against a partially paralyzed team a Bulk Up 'Champ is going to cause headaches. Or you could keep your current set, but switch either ThunderPunch or Stone Edge for Payback, since their coverage is rather redundant.

I like the ingenuity of both Togekiss and Swampert, but on Pert you definitely want Ice Punch over Waterfall in this case. More often than not I think you will find Substitute to be counterproductive on Swampert, since Pert values his HP more than anything. I'd be tempted to give Swampert a more standard set with Stealth Rock, which would free up a slot on Jirachi's set to run both Iron Head and Body Slam for more paraflinch awesomeness.

Threat-wise, the team has some great resistance synergy, but I'm worried about Fighting attacks in general. It seems like Lucario and Breloom, once set-up, can really wreck havoc with strong Fighting type moves like Close Combat and Focus Punch respectively. Unfortunately, the team is pretty good as it is, and I don't want to mess too much with the synergy. Though it'll make your team even more painfully slow (and not help much with Breloom with Seed Bomb), a Calm-minding Slowbro would fit over Suicune, and would be great under heavy paralysis. I plan on making my own adjustments to the team for playtesting, and I'll of course have to switch Magmortar with my trademark ScarfZard (which helps only slightly with fighting attacks *cough* damn rocks *cough*), but I wouldn't recommend it--I'm a fool lol.

Anyway, sorry for the wall of text, but I think this team could be really good with some of the suggestions I've made. Good luck with the team!
 
OK here's the threat list:
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Scizor-Magmmortar counters it with Overheat.

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Heatran-Swampert and Suicune, Togekiss to a lesser extent.

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Salamence-Machamp and Magmortar.

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Tyranitar-Machamp... Actually everything :)

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Zapdos- Machamp and Magmortar

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Blissey-Machamp and Swampert

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Infernape-Togekiss and Suicune to a lesser extent.

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Lucario-Machamp, Magmortar and Swampert.

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Gengar-Togekiss who can survive his Thunderbolt and respond with a T-Wave, Magmortar if he isn't Scarfed and Jirachi

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Metagross-Magmortar counters him so bad, Swampert's good too.

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Swampert-Well I have nothing that "counters" it but Suicune walls it.

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Bronzong-Magmortar counters Levitators and Swampert counters Heatproof ones.

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Celebi-Well... lots of Pokemon in my team counteri Celebi.

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Jirachi-Swampert, Magmortar and Machamp if it doesn't carry Zen Headbutt.

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Vaporeon-Machamp and Magmortar to a lesser extent.

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Machamp-Togekiss can kill him and survive a Stone Edge/Punches if he doesn't get a crit.

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Suicune-Magmortar and Machamp altough it can be a problem. Suicune can counter it too.

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Kingdra-Togekiss counters by paralysis and Suicune can wall it.

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Gliscor-Machamp can Ice punch and Magmortar and Suicune can counter it.

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Breloom-Magmortar, Machamp and Togekiss.

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Togekiss-Machamp and Magmortar.

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Skarmory-Magmortar counters it, Suicune can also.

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Weavile-Machamp, Magmortar and Jirachi.

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Magnezone-Machamp, Swampert and Magmortar

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Electevire-Swampert can take him any day of the week.

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Flygon-Magmortar and Machamp.

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Mamoswine-Everything literaly.

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Snorlax-Machamp but i can do nothing when when it has 2-3 curses

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Hippowdon-Suicune, Magmortar and Kiss.


So this is it for OU maybe i have UU weaknesses
 
Thank you for the post now here's what I'm gonna do:

I'm gonna give Magmortar Fire Blast like you suggested. It has 10 HP EVs because with the given EVs he can outspeed all 130Speed pokemon with a speed boosting nature.

And I agree with you I will give Rachi Body Slam instead of Iron Head.

I'm not worrying about Suicune with rest it is Bulky enough to take lots of hits.

I will switch Thunderpunch for Payback just like you suggested on Machamp.

I'll add Ice Punch instead of Waterfall like you suggested

Thank you for the suggestions
 
I urge you to reconsider rest on Suicune--it really just provides an opening for threats you might not be able to handle, and you generally won't have time to wake Suicune up. Its up to you though. Good luck.
 
You could run Calm Mind/Surf/Ice Beam/Rest @Chesto Berry with a Timid nature on Cune; that set has served me well in the past.
 
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