The Team Of Balance






Hey, this is a team I have been using for a while and have found it to be pretty effective. I often win with it, so I thought I would post it and see what you guys think of it, and maybe I can get help to make it even better. Here is the current team:

Azelf @ Light Clay
Ability: Levitate
EVs: 252 Attack, 252 Speed, 4 HP
Jolly Nature
- Reflect
- Light Screen
- Taunt
- Explosion
This Azelf functions as a suicide lead, and I almost always lead with it. Its job is to set up screens, and then explode (or die before that). Taunt is useful to stop opponents from setting up, but is often predictable. If the opponent has a ghost, rock or steel type out, I usually opt to switch rather than waste a perfectly good explosion/another screen setup later. The main job for this Azelf is to stop set-ups and to get screens up, which greatly help my team. The screens help Mega Scizor to set up, and allow easy switch-ins.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP, 252 Defense, 4 Special Defense
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
My Skarmory acts as a physical wall, a Stealth Rock user, and a good Pseudo-Hazer. It can also get a lot of chip damage, thanks to rocky helmet. I was considering running spikes over Brave Bird, but I didn't want to be Taunt bait, and Spikes are too gimmicky. This Skarmory can really annoy the opponent if they don't have any good counters for it. It's also immune to Toxic. Whirlwind is crucial to stop Pokemon from setting up, and can save games.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP, 168 Defense, 68 Special Attack, 20 Speed
Bold Nature
- Thunderbolt
- Heat Wave
- Toxic
- Roost
My Zapdos works as a secondary physical wall that doesn't have the fire/electric type weaknesses that Skarmory has. This Zapdos can spread Toxic on Pokemon that could otherwise be impossible to kill. Thunderbolt and Heat Wave have fairly decent coverage. This Zapdos can also get lucky and spread burns and paralyze with Heat Wave and Thunderbolt respectively, though I don't rely on this. It can help counter Heatran's main weaknesses (ground, water and fighting) by being immune to ground attacks, hitting water types with thunderbolt, and resisting fighting type attacks. This Zapdos is also useful for absorbing Thunder Wave's. This Zapdos also works as a great counter to Gyarados, who can wall and beat most of my time.

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 Special Attack, 200 Speed, 56 HP
Modest Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Overheat
This Heatran is a monster. It acts as a powerhouse, and a switch-in for when I expect someone to use a fire type attack on Scizor or Skarmory, which grants the Flash Fire boost. Choice Specs Overheat dents anything hard that doesn't resist it, especially after a Flash Fire. Heat Wave is more reliable because it doesn't have a special attack drop. Flash Cannon is great for rock and fairy types. I also have plenty of switch-ins for Heatran's main weaknesses. For his biggest weakness which are Ground-type attacks, I have 4 Pokemon immune to Ground type attacks and another that absorbs them very well. For Water type attacks, I have Latios and Zapdos to absorb them (they also don't fear Scald), and hit back with thunderbolt. For Fighting type attacks, I have Zapdos and Latios to resist, and Scizor and Skarmory to wall without resisting (bar special fighting type attacks, which are rare). This Heatran can also absorb Wil-o-Wisp, which otherwise cripples Scizor. This Heatran can also resist Ice-type attacks, which threaten Zapdos and Latios.


Scizor @ Scizorite
Ability: Technician
EVs: 252 HP, 252 Attack, 4 Special Defense
Adamant Nature
- Bullet Punch
- X-Scissor
- Swords Dance
- Roost
Mega Scizor is the most potent sweeper on my team, and if he can successfully set up while avoiding a burn, he can sweep a whole team. Technician Bullet Punch is obviously a staple for Mega Scizor, X-Scissor provides a good stab option, Swords Dance is to boost his attack to monstrous levels, and Roost is for HP recovery. Scizor is a big threat, but has a good amount of counters. I have Heatran on my team to stop his big weakness, fire types. And Heatran is also a good switch in for other steel types, since Mega Scizor has trouble getting past those.

Latios @ Life Orb
Ability: Levitate
EVs: 252 Special Attack, 252 Speed, 4 HP
Timid Nature
- Psyshock
- Draco Meteor
- Thunderbolt
- Surf
My Latios acts as a revenge killer and check to several of my Pokemon's counters. It can switch in to most of Heatran's counters (mainly ground types like Garchomp) and 1 hit KO with its wide variety of attacks. It can also resist fire type attacks, It also resists both of Skarmory and Scizor's weaknesses. The biggest weakness to this Latios are Dark type's (especially ones with sucker punch), and DD boosted Dragon types. Skarmory can absorb the Dragon Types well and pseudo haze, and Scizor can switch into the Dark Types and hit with a X-Scissor.
Type Coverage
Weaknesses:
Dark(2), Bug(2), Ghost(2), Fire(2), Ice(2), Electric, Rock. Ground, Fighting, Water, Fairy, Dragon,
Resistances:
Psychic(5), Grass(5), Bug(4), Steel(4), Fighting(3), Normal(3), Flying(3), Dragon(3), Fairy(3), Ice(2), Fire, Water, Electric
Immunities:
Ground(4), Poison(3), Fire
Dark(2), Bug(2), Ghost(2), Fire(2), Ice(2), Electric, Rock. Ground, Fighting, Water, Fairy, Dragon,
Resistances:
Psychic(5), Grass(5), Bug(4), Steel(4), Fighting(3), Normal(3), Flying(3), Dragon(3), Fairy(3), Ice(2), Fire, Water, Electric
Immunities:
Ground(4), Poison(3), Fire
Threats to my Team
The Biggest threat I have encountered to my team is Greninja. It outspeeds all of my Pokemon, and can one shot most of them. The only chance to beat it is to revenge kill it with Scizor's bullet punch, or survive an ice beam on Zapdos and kill it with Heat Wave. My team also dislikes Gengar (speed ties with Latios), and Volcarona after a Quiver Dance (Heatran can usually beat though, unless it has Hidden Power Water or Ground).
Import
Code:
Azelf @ Light Clay
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- Explosion
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Toxic
- Roost
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Overheat
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- X-Scissor
- Swords Dance
- Roost
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Thunderbolt
- Surf
Last edited: