VGC The team revised (Mega Gardevoir RTM)

I recently sent a team, but it was closed for lack of information. So now re-released with some modifications, I'd like to know what you think, if you need to change some of the team or move, in short, as I improve, partly because I noticed three weaknesses that have 3 Pokemon weak to land, the fact that I have moved effective against Ludicolo and the lack of speed in a rain team. Thank you all in advance.

This is my current team:

gardevoir-mega.gif

GuardianAngel (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Hidden Power [Ground]
- Protect

I chose to break away from the usual Mega Gardevoir mega steel I was used to. Protect is a move very useful in vgc and allows Gardevoir mega evolve safely, Hyper Voice and Psychic two moves are very powerful stab that allow me to effectively strike anyone weak in fairy and pass a substitute and also affect the annoying Mega Venusaur. Hidden Power earth can be useful to end Heatran.
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GuardianTiger (Arcanine) (M) @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Snarl
- Protect

Arcanine need to defend themselves from steel types that can affect Gardevoir, particularly Ferrothorn and Scizor. Flamethrower is a move stab causing a lot of damage (I inserted in place of Overheat or Fire blast to avoid the decrease of the attack special and poor accuracy), wow together to intimidate bringing down the opponent's attack while lowering snarl that special, protect is to avoid a double blow aimed at arcanine. Safety Goggles need to avoid being asleep by spore amoonguss and then finishing him off with two flamethrower.
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PoisonAmane (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 188 HP / 164 Def / 156 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect

The role of Amoonguss is to attract to whether the enemies with Rage Powder and then to allow his partner to attack without problems. Spore used to sleep annoying enemies while Pokemon companion defends protect and Giga Drain is a useful move stab to recover energy and strike hard water types, in particle Gastrodon. protect is an excellent defense to avoid a double target and Rocky Helmet need to do damage even when you draw the strokes you pokemon physical.
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ShadowBlade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Aegislash serves to counter the attacks of the Pokemon fight and normal like Kangaskhan and maybe abbassargli attack with King's Shield. Flash Cannon takes to deal with goblins while shadow ball is useful against Cresselia (which otherwise would not be able to defeat) and other Aegislash. Wide guard and useful for blocking moves that affect more pokemon, particularly earthquake. In shape shield it is strong enough to undergo a super effective move and then hit thanks to more damage Weakness Policy.

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SparkFatuous (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

thanks levitation have a defense against type in more land that is very effective on 3 of my pokemon. Thanks to protect can avoid a double target, wow can halve the effectiveness of physical attackers while thunderbolt and Hydro Pump are two moves stab highly powerful can take away half his life, even to a Milotic with the first and send ko Landorus-t only hit with the second (which otherwise moves without ice could not hit effectively)

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Kolossus (Terrakion) @ Focus Sash
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect

Terrakion thanks to the skill Justified can enter freely on the dark moves to increase his attack. With Focus Sash can withstand ko safe protect serves to defend themselves while the Pokemon partner away with the greatest threat to him, quick guard is very useful to protect against Brave Bird of talonflame. Rock Slide and Close Combat are two moves stab able to hit and hit hard charizard Thundurus and even Mega Kangaskhan and Heatran with Close Combat.
 
Shadow Ball Gardevoir isn't very good, just in general. Because you have Amoonguss support I suggest you run Trick Room in that slot. Trick Room is great for gaining momentum and allowing Amoonguss to really destroy opposing teams with Spore abuse while Gardevoir racks up big damage with Hyper Voice. If Trick Room doesn't appeal to you, then I would suggest using HP Ground. Your current team doesn't like Heatran that much (though you aren't really weak to it) and having a way to hit it with Gardevoir is always nice.

I would run Flamethrower over Overheat on Arcanine. Although Flamethrower lacks the instant power that Overheat provides, Overheat doesn't get any notable OHKOes that I can think of and since Arcanine is a bulky Pokemon that can often stick around on the field for multiple turns the reliability and re-usability of Flamethrower makes it the superior option in my opinion.

With Bisharp I feel as though you should be running a Focus Sash set, assuming you end up keeping it at all. While Life Orb can certainly be good, Bisharp loses the insurance that the Sash provides and becomes a less reliable Pokemon overall. Making LO Bisharp work takes a lot of experience and skill and it's not something I would recommend to newer players. While we're on the topic of Bisharp though, I feel that Aegislash would be a better fit for your team. Defiant is nice and all but considering you only have one physical attacker outside of Bisharp itself I don't believe it benefits you that much. Aegislash offers great support with moves like Wide Guard and is also valuable as a switch in to Kangaskhan. The addition of a bulkier Steel type just benefits your team all around. If Aeg interests you, the two viable sets are a fast LO one and the 252 HP/100 SpA/156 SpD Quiet Weakness Policy one (and Lefties Sub, I guess). The one notable downside here is that you gain a 5-1 physical special split, but I'll go into that later.

Resto-Chesto Rotom-W is kinda outdated. Although it is cool as a concept, the power creep of 6th Generation really makes it less efficient. Sitrus Berry is Rotom-W's best item by far, but you already have that used. If it was up to me, I'd use Safety Goggles on Arcanine to strengthen your Breloom and Amoonguss matchup and shift the Sitrus Berry over to Rotom but that's up to you.

Ah, finally onto Garchomp. While Garchomp itself works just fine, I personally prefer Terrakion for this type of role. Your current team has 1 EQ immunity in Rotom-W and Ground isn't that important as an offensive type (don't get me wrong, it's good but not essential). Terrakion offers what I believe to be the superior Fighting STAB and also a nice Rock STAB. While it definitely improves your matchup against Kangaskhan and Charizard, it does weaken your matchup against opposing Aegislash. You could keep Bisharp, or run Aegislash to counter Aegislash (both of the sets I suggested do this to a certain extent). If Sharp is kept you should run Lum Berry on Terrakion (unless you keep LO on Bisharp, in which case Terrakion should run the Focus Sash).

That's all I can think of for the moment. Hope I was able to help!

Anyway, I see you've made several changes since then, some of which mirror my suggestions, so here's an RMT for the team you currently have!

Honestly, I like what you currently have save one minor edit (your Aegislash should have a 0 speed IV). Because of that, I'm going to focus on what can be done to improve your team overall by potentially switching Pokemon or moves. Remember, these are merely suggestions and while you consider all of them, don't make any changes that you don't feel comfortable with. The two things I will be addressing are:

1.) Your Ground weakness

2.) Your lack of speed control

For #1 I honestly feel that you're okay simply because you do have Ground type switch ins in the form of Rotom-W and Amoonguss, and Wide Guard on Aegislash allows you to prevent EQs when you're already in. However, if you really want to you could opt for a different Fighting type in place of Terrakion. Because your team really appreciates the fast Fighitng STAB, a Choice scarf is pretty essential to any potential replacements, of which the two best would be Sawk and Primeape. Sawk offers Inner Focus to shut down Kang, while Primeape has the advantage of Defiant to punish Landorus-T. Here it is worth noting that Ice Punch from Intimidated Sawk doesn't OHKO Landorus-T, and that Primeape doesn't really like being locked into Ice Punch even though it does grab the OHKO. All things considered, I'd just keep Terrakion but I offered other options in case you wanted to explore them.

As for the 2nd problem, your team has two natural options in terms of speed control: Trick Room Gardevoir and Thunder Wave Rotom-W. Here's an explanation of both:

Trick Room Gardevoir works well with Amoonguss' Rage Powder and allows it to abuse Spore to the fullest extent as it can move first under TR and neutralize threats. Trick Room allows your entire team to move before Ludicolo in Rain, which you expressed as an issue and your own Safety Googles Arcanine gives you a way to beat opposing Amoonguss even if you set up TR. Opposing Heatran under TR, which threaten Gardevoir if you drop HP Ground and Amoonguss, still doesn't appreciate Spore and your slow Rotom-W should underspeed and OHKO it with Hydro Pump.

"What about Terrakion? Trick Room seems to be detrimental to it." Well, yes, I agree, however the key here is that Trick Room Gardevoir is to give you options. Trick Room isn't something you should aim to set up every game, instead it should be something to use whenever it benefits you. You only use HP Ground when your opponent has a Heatran (mostly) and in much the same way you would only use TR when your opponent has a specific team composition like Rain or a super fast team. I have a TR Gard team with Terrakion and it works fine.

Thunder Wave Rotom-W is something I think I'd recommend one way or another. Considering that your Arcanine already has Will-o-Wisp, I feel that Rotom-W having it as well is repetitive. The ability to slow down threats like Ludicolo and Kangaskhan can be game changing and getting full paras on your opponent never hurts either.

While your Ludicolo Rain matchup remains kinda poor, all teams have bad matchups and I feel as though you'll be fine. It is worth noting though; Rain is much more popular at Live Events than on the Pokemon Showdown ladder. For PS! play this team seems fine, however for live events you might want to consider alternate options (Brave Bird/Filler/Will-o-Wisp/Protect LO Talonflame > Arcanine, maybe). I mean, I faced 3 Rain teams in 7 Rounds of Swiss at the Boston Open, so just keep that in mind. (Oh, and Talonflame isn't as good of a fit for your team as Arcanine it merely fares better in the specific matchup of Ludicolo Rain).

Hope that helped, and good luck man!
 
This is just me but I don't feel that is the best Rotom-W spread a bulkier one which still has alot of SpA is this 252 HP / 124 Def / 76 SpA / 36 SpD / 20 Spe with a Calm nature. It can OHKO Talonflame with TBolt and live Timid Zard Y Solar Beam. You could maybe try it out. There may be a better spread but this is just one I like.
 
Baevoir!
Well, first of all, i'll second Serapis 's reccomendation about Trick Room Gardevoir and Thunder Wave Rotom-W. Both of these disrupt every single speed control option your opponent might have at hand. Plus, your team is really slow, so both of these options will benefit the team greatly.
The Ludicolo matchup is really bad, so if your opponent knows a bit of threat conservation, you're pretty much done for. Serapis might disagree with this, he might not, but looking at the team, i think Ferrothorn could be a solid replacement. Ferrothorn is known in the VGC metagame as one of the most solid rain checks in the VGC metagame, and it wouldn't give your team any weakness that Amoonguss didn't give before, just with the trade of support for power and the ability to become a win condition against a lot of matchups in the VGC metagame.
Well, that's it! Hope i helped!
 
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