I recently sent a team, but it was closed for lack of information. So now re-released with some modifications, I'd like to know what you think, if you need to change some of the team or move, in short, as I improve, partly because I noticed three weaknesses that have 3 Pokemon weak to land, the fact that I have moved effective against Ludicolo and the lack of speed in a rain team. Thank you all in advance.
This is my current team:
GuardianAngel (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Hidden Power [Ground]
- Protect
I chose to break away from the usual Mega Gardevoir mega steel I was used to. Protect is a move very useful in vgc and allows Gardevoir mega evolve safely, Hyper Voice and Psychic two moves are very powerful stab that allow me to effectively strike anyone weak in fairy and pass a substitute and also affect the annoying Mega Venusaur. Hidden Power earth can be useful to end Heatran.
GuardianTiger (Arcanine) (M) @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Snarl
- Protect
Arcanine need to defend themselves from steel types that can affect Gardevoir, particularly Ferrothorn and Scizor. Flamethrower is a move stab causing a lot of damage (I inserted in place of Overheat or Fire blast to avoid the decrease of the attack special and poor accuracy), wow together to intimidate bringing down the opponent's attack while lowering snarl that special, protect is to avoid a double blow aimed at arcanine. Safety Goggles need to avoid being asleep by spore amoonguss and then finishing him off with two flamethrower.
PoisonAmane (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 188 HP / 164 Def / 156 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
The role of Amoonguss is to attract to whether the enemies with Rage Powder and then to allow his partner to attack without problems. Spore used to sleep annoying enemies while Pokemon companion defends protect and Giga Drain is a useful move stab to recover energy and strike hard water types, in particle Gastrodon. protect is an excellent defense to avoid a double target and Rocky Helmet need to do damage even when you draw the strokes you pokemon physical.
ShadowBlade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Aegislash serves to counter the attacks of the Pokemon fight and normal like Kangaskhan and maybe abbassargli attack with King's Shield. Flash Cannon takes to deal with goblins while shadow ball is useful against Cresselia (which otherwise would not be able to defeat) and other Aegislash. Wide guard and useful for blocking moves that affect more pokemon, particularly earthquake. In shape shield it is strong enough to undergo a super effective move and then hit thanks to more damage Weakness Policy.
SparkFatuous (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
thanks levitation have a defense against type in more land that is very effective on 3 of my pokemon. Thanks to protect can avoid a double target, wow can halve the effectiveness of physical attackers while thunderbolt and Hydro Pump are two moves stab highly powerful can take away half his life, even to a Milotic with the first and send ko Landorus-t only hit with the second (which otherwise moves without ice could not hit effectively)
Kolossus (Terrakion) @ Focus Sash
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Terrakion thanks to the skill Justified can enter freely on the dark moves to increase his attack. With Focus Sash can withstand ko safe protect serves to defend themselves while the Pokemon partner away with the greatest threat to him, quick guard is very useful to protect against Brave Bird of talonflame. Rock Slide and Close Combat are two moves stab able to hit and hit hard charizard Thundurus and even Mega Kangaskhan and Heatran with Close Combat.
This is my current team:

GuardianAngel (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Hidden Power [Ground]
- Protect
I chose to break away from the usual Mega Gardevoir mega steel I was used to. Protect is a move very useful in vgc and allows Gardevoir mega evolve safely, Hyper Voice and Psychic two moves are very powerful stab that allow me to effectively strike anyone weak in fairy and pass a substitute and also affect the annoying Mega Venusaur. Hidden Power earth can be useful to end Heatran.

GuardianTiger (Arcanine) (M) @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Snarl
- Protect
Arcanine need to defend themselves from steel types that can affect Gardevoir, particularly Ferrothorn and Scizor. Flamethrower is a move stab causing a lot of damage (I inserted in place of Overheat or Fire blast to avoid the decrease of the attack special and poor accuracy), wow together to intimidate bringing down the opponent's attack while lowering snarl that special, protect is to avoid a double blow aimed at arcanine. Safety Goggles need to avoid being asleep by spore amoonguss and then finishing him off with two flamethrower.

PoisonAmane (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 188 HP / 164 Def / 156 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
The role of Amoonguss is to attract to whether the enemies with Rage Powder and then to allow his partner to attack without problems. Spore used to sleep annoying enemies while Pokemon companion defends protect and Giga Drain is a useful move stab to recover energy and strike hard water types, in particle Gastrodon. protect is an excellent defense to avoid a double target and Rocky Helmet need to do damage even when you draw the strokes you pokemon physical.

ShadowBlade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Aegislash serves to counter the attacks of the Pokemon fight and normal like Kangaskhan and maybe abbassargli attack with King's Shield. Flash Cannon takes to deal with goblins while shadow ball is useful against Cresselia (which otherwise would not be able to defeat) and other Aegislash. Wide guard and useful for blocking moves that affect more pokemon, particularly earthquake. In shape shield it is strong enough to undergo a super effective move and then hit thanks to more damage Weakness Policy.

SparkFatuous (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
thanks levitation have a defense against type in more land that is very effective on 3 of my pokemon. Thanks to protect can avoid a double target, wow can halve the effectiveness of physical attackers while thunderbolt and Hydro Pump are two moves stab highly powerful can take away half his life, even to a Milotic with the first and send ko Landorus-t only hit with the second (which otherwise moves without ice could not hit effectively)

Kolossus (Terrakion) @ Focus Sash
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Terrakion thanks to the skill Justified can enter freely on the dark moves to increase his attack. With Focus Sash can withstand ko safe protect serves to defend themselves while the Pokemon partner away with the greatest threat to him, quick guard is very useful to protect against Brave Bird of talonflame. Rock Slide and Close Combat are two moves stab able to hit and hit hard charizard Thundurus and even Mega Kangaskhan and Heatran with Close Combat.