My 2nd RMT (First time in UU RMT, my first one was in OU.)
Enough said, to the team.
At A Glance:
In Depth:
Lead
Gallade @ Focus Sash
Nature: Adamant
EVs: 56HP/252Atk/200Spe
Moves:
Close Combat
Shadow Sneak
Taunt
Destiny Bond
Enough said, to the team.
At A Glance:






In Depth:
Lead

Gallade @ Focus Sash
Nature: Adamant
EVs: 56HP/252Atk/200Spe
Moves:
Close Combat
Shadow Sneak
Taunt
Destiny Bond
Description: Gallade's Anti-Lead set. I use Gallade as my lead because he has a diverse movepool and natural bulkiness on the special side. Close Combat provides coverage and STAB. Shadow Sneak to finish off focus sash wielders. Taunt is there to block entry hazards such as stealth rock and spikes which are very common among leads. It also blocks any attempt of setting up. Destiny Bond. I use it when sash activates.
Synergy
Ghost to Umbreon, Magneton
Flying to Magneton
Physical Wall
Weezing @ Black Sludge
Nature: Bold
EVs: 252HP/252Def/4SpA
Moves:
Fire Blast
Thunderbolt
Will-o-Wisp
Pain Split
Ghost to Umbreon, Magneton
Flying to Magneton
Physical Wall

Weezing @ Black Sludge
Nature: Bold
EVs: 252HP/252Def/4SpA
Moves:
Fire Blast
Thunderbolt
Will-o-Wisp
Pain Split
Description: Weezing's Physical Wall set. I used Fire Blast over Flamethrower because Weezing, as a wall, doesn't need to attack much and therefore doesn't need a lot of PP's for its move. Therefore, Fire Blast having more power than Flamethrower, is a more solid choice. Thunderbolt is there to back up coverage. Will-o-Wisp is very annoying IMO. Weezing walls physical attackers and cripples them even further with the move. This makes Weezing a solid Physical Wall in the UU tier. I chose Will-o-Wisp over Haze because my Umbreon (below) has Yawn which acts a a pseudo-hazer. Pain Split provides a not-so reliable recovery move (better than nothing?). I'll also explain why I chose Black Sludge over Leftovers. I honestly don't know why Smogon prefers Leftovers. Black Sludge gives those trickers a split mind whether to trick their item to Weezing or not because if they do, they suffer the loss of HP in every turn (except if they are poison-types).
Synergy:
Psychic to Umbreon, Magneton
Special Wall
Umbreon @ Leftovers
Nature: Careful
EVs: 252HP/92SpD/164Spe
Moves:
Wish
Payback
Taunt
Yawn
Psychic to Umbreon, Magneton
Special Wall

Umbreon @ Leftovers
Nature: Careful
EVs: 252HP/92SpD/164Spe
Moves:
Wish
Payback
Taunt
Yawn
Description: Wish provides huge support for the team, instant recovery, enough said. Payback. Since Umbreon can take a number of hits before going down, I'm sure it can successfully deliver a 150-base attack on its opponent. Taunt prevents those trickers who can totally destroy my Umbreon. Yawn to serve as the pseudo-hazer of the team. Overall, I use him as a support pokemon with a little attacking ability, just in case.
Synergy:
Fighting to Mismagius, Weezing, Gallade
Bug to Mismagius, Weezing, Magneton
Steel Killer (UU)
Magneton @ Leftovers
Ability: Magnet Pull
EVs: 108HP/252SpA/148Spe
Nature: Modest
Moves:
Thunderbolt
Hidden Power Fire
Substitute
Magnet Rise
Fighting to Mismagius, Weezing, Gallade
Bug to Mismagius, Weezing, Magneton
Steel Killer (UU)

Magneton @ Leftovers
Ability: Magnet Pull
EVs: 108HP/252SpA/148Spe
Nature: Modest
Moves:
Thunderbolt
Hidden Power Fire
Substitute
Magnet Rise
Description: Magneton's UU Steel Trapper Set. I love how the set functions. Thunderbolt provides great coverage and STAB. I use it over Thunder because I'll need all the PP I can get and Thunderbolt is way more accurate than Thunder unless in rain, which my team doesn't have. Hidden Power Fire to make killing steels easier. Substitute helps setting up Magnet Rise become easier. Magnet Rise blocks Ground-Type moves which could potentially OHKO Magneton.
Fire to Azumarill
Fighting to Mismagius, Weezing, Gallade
Ground to Mismagius, Weezing
The Ghostly Special Sweeper
Mismagius @ Leftovers
Nature: Timid
EVs: 48HP/208SpA/252Spe
Moves:
Calm Mind
Substitute
Shadow Ball
Thunderbolt
Fighting to Mismagius, Weezing, Gallade
Ground to Mismagius, Weezing
The Ghostly Special Sweeper

Mismagius @ Leftovers
Nature: Timid
EVs: 48HP/208SpA/252Spe
Moves:
Calm Mind
Substitute
Shadow Ball
Thunderbolt
Description: Mismagius' CM+Sub Set. Let's welcome UU's Gengar (<-- random). Anyway, call her UU's Gengar whatsoever. This set functions way differently than Gengar's set. Substitute helps setting up Calm Mind easier. It will be much easier to set up Substitute if you do it on a safe switch. That's what I have Umbreon and Magneton for, to lure in Fighting types.
Shadow Ball is for STAB and coverage. I use Thunderbolt to back up coverage.
Shadow Ball is for STAB and coverage. I use Thunderbolt to back up coverage.
Ghost to Umbreon, Magneton
Dark to Umbreon, Magneton
The One with HUGE Power
Azumarill @ Choice Band
Nature: Adamant
EVs: 240HP/252Atk/16Spe
Moves:
Waterfall
Aqua Jet
Return
Ice Punch
Dark to Umbreon, Magneton
The One with HUGE Power

Azumarill @ Choice Band
Nature: Adamant
EVs: 240HP/252Atk/16Spe
Moves:
Waterfall
Aqua Jet
Return
Ice Punch
Description: I am COMPLETELY unsure of this set. The only moves that I am sure of are Aqua Jet and Return. Sure, Waterfall is good in all, that flinch rate, but won't I lose coverage having 2 waters in a moveset? Ice Punch. I am stuck between Ice Punch and Superpower. Ice Punch takes care of dragons while Superpower is good for steels. I need help for my Azumarill set but lately, I haven't faced problems with the team, I am just unsure if this set is good enough or if there is something better than it.
Synergy:
Electric to Magneton
Grass to Weezing, Magneton
Team UU :)
-END-
NOTE: I can't edit the size of Gallade and Umbreon, Sorry =(
Electric to Magneton
Grass to Weezing, Magneton
Team UU :)
-END-
NOTE: I can't edit the size of Gallade and Umbreon, Sorry =(