The team revolved around walls.

My 2nd RMT (First time in UU RMT, my first one was in OU.)
Enough said, to the team.

At A Glance:
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In Depth:


Lead
Gallade___Psycho_Cut_by_sunstarter.png

Gallade @ Focus Sash
Nature: Adamant
EVs: 56HP/252Atk/200Spe
Moves:
Close Combat
Shadow Sneak
Taunt
Destiny Bond
Description: Gallade's Anti-Lead set. I use Gallade as my lead because he has a diverse movepool and natural bulkiness on the special side. Close Combat provides coverage and STAB. Shadow Sneak to finish off focus sash wielders. Taunt is there to block entry hazards such as stealth rock and spikes which are very common among leads. It also blocks any attempt of setting up. Destiny Bond. I use it when sash activates.
Synergy
Ghost to Umbreon, Magneton
Flying to Magneton


Physical Wall
weezing.jpg

Weezing @ Black Sludge
Nature: Bold
EVs: 252HP/252Def/4SpA
Moves:
Fire Blast
Thunderbolt
Will-o-Wisp
Pain Split
Description: Weezing's Physical Wall set. I used Fire Blast over Flamethrower because Weezing, as a wall, doesn't need to attack much and therefore doesn't need a lot of PP's for its move. Therefore, Fire Blast having more power than Flamethrower, is a more solid choice. Thunderbolt is there to back up coverage. Will-o-Wisp is very annoying IMO. Weezing walls physical attackers and cripples them even further with the move. This makes Weezing a solid Physical Wall in the UU tier. I chose Will-o-Wisp over Haze because my Umbreon (below) has Yawn which acts a a pseudo-hazer. Pain Split provides a not-so reliable recovery move (better than nothing?). I'll also explain why I chose Black Sludge over Leftovers. I honestly don't know why Smogon prefers Leftovers. Black Sludge gives those trickers a split mind whether to trick their item to Weezing or not because if they do, they suffer the loss of HP in every turn (except if they are poison-types).
Synergy:
Psychic to Umbreon, Magneton


Special Wall
Umbreon_by_purplekecleon.jpg

Umbreon @ Leftovers
Nature: Careful
EVs: 252HP/92SpD/164Spe
Moves:
Wish
Payback
Taunt
Yawn
Description: Wish provides huge support for the team, instant recovery, enough said. Payback. Since Umbreon can take a number of hits before going down, I'm sure it can successfully deliver a 150-base attack on its opponent. Taunt prevents those trickers who can totally destroy my Umbreon. Yawn to serve as the pseudo-hazer of the team. Overall, I use him as a support pokemon with a little attacking ability, just in case.
Synergy:
Fighting to Mismagius, Weezing, Gallade
Bug to Mismagius, Weezing, Magneton

Steel Killer (UU)
magneton.jpg

Magneton @ Leftovers
Ability: Magnet Pull
EVs: 108HP/252SpA/148Spe
Nature: Modest
Moves:
Thunderbolt
Hidden Power Fire
Substitute
Magnet Rise
Description: Magneton's UU Steel Trapper Set. I love how the set functions. Thunderbolt provides great coverage and STAB. I use it over Thunder because I'll need all the PP I can get and Thunderbolt is way more accurate than Thunder unless in rain, which my team doesn't have. Hidden Power Fire to make killing steels easier. Substitute helps setting up Magnet Rise become easier. Magnet Rise blocks Ground-Type moves which could potentially OHKO Magneton.
Fire to Azumarill
Fighting to Mismagius, Weezing, Gallade
Ground to Mismagius, Weezing

The Ghostly Special Sweeper
DP43.jpg

Mismagius @ Leftovers
Nature: Timid
EVs: 48HP/208SpA/252Spe
Moves:
Calm Mind
Substitute
Shadow Ball
Thunderbolt
Description: Mismagius' CM+Sub Set. Let's welcome UU's Gengar (<-- random). Anyway, call her UU's Gengar whatsoever. This set functions way differently than Gengar's set. Substitute helps setting up Calm Mind easier. It will be much easier to set up Substitute if you do it on a safe switch. That's what I have Umbreon and Magneton for, to lure in Fighting types.
Shadow Ball is for STAB and coverage. I use Thunderbolt to back up coverage.
Ghost to Umbreon, Magneton
Dark to Umbreon, Magneton

The One with HUGE Power
Azumarill.jpg

Azumarill @ Choice Band
Nature: Adamant
EVs: 240HP/252Atk/16Spe
Moves:
Waterfall
Aqua Jet
Return
Ice Punch
Description: I am COMPLETELY unsure of this set. The only moves that I am sure of are Aqua Jet and Return. Sure, Waterfall is good in all, that flinch rate, but won't I lose coverage having 2 waters in a moveset? Ice Punch. I am stuck between Ice Punch and Superpower. Ice Punch takes care of dragons while Superpower is good for steels. I need help for my Azumarill set but lately, I haven't faced problems with the team, I am just unsure if this set is good enough or if there is something better than it.
Synergy:
Electric to Magneton
Grass to Weezing, Magneton

Team UU :)
-END-

NOTE: I can't edit the size of Gallade and Umbreon, Sorry =(


 
ok the biggest problem i see is that gallade is banned from uu i recomend the anti lead spiritomb it works great for me:
the evs are: 204 special attack, 244 hit points, 48 attack and the rest in speed

the moves are hidden power fighting ( legal ivs are 30 but hp and attack which are 31) shadow ball, sucker punch and shadow sneak

item: spooky plate with a quiet nature (i think)

about your azumarill problem, water and normal give near perfect coverage in uu aside from shedd. does your team have a problem with registeel? if so use superpower if not use ice punch
sorry about the bad spelling
 
I wouldn't normally rate a team considering I'm new here, but I need to point out some inaccuracies in the above post. While Gallade is in fact banned from UU, and Spiritomb would likely make a good replacement, Spooky Plate is a terrible item on any pokemon. Life Orb would be much better. For the Moveset, I think Shadow Sneak and Sucker Punch are good options, but Rock Tomb and Pain Split would make good options for the other two slots. The Ev's then need to be adressed, as the is no point having Special Attack Ev's on this Spiritomb. A Jolly nature with 108 Spd/200Hp/200Atk gives you a fairly bulky and fast lead, with some hitting power behind the priority moves.
(On another note, Super effective Hidden Power is more powerful than STAB Shadow Ball)
Anyway, I don't think I'm qualified for a full rate, so I'll leave it at that.
FF
 
I wouldn't normally rate a team considering I'm new here, but I need to point out some inaccuracies in the above post. While Gallade is in fact banned from UU, and Spiritomb would likely make a good replacement, Spooky Plate is a terrible item on any pokemon. Life Orb would be much better. For the Moveset, I think Shadow Sneak and Sucker Punch are good options, but Rock Tomb and Pain Split would make good options for the other two slots. The Ev's then need to be adressed, as the is no point having Special Attack Ev's on this Spiritomb. A Jolly nature with 108 Spd/200Hp/200Atk gives you a fairly bulky and fast lead, with some hitting power behind the priority moves.
(On another note, Super effective Hidden Power is more powerful than STAB Shadow Ball)
Anyway, I don't think I'm qualified for a full rate, so I'll leave it at that.
FF

lol, even with Jolly nature and 108 speed, Spiritomb is not exactly fast with it's base 35 Speed...

I'm not sure on replacing the lead with Spiritomb - Yes it is a good lead, but shuckles referred to a possible Registeel problem, and that Spiritomb does not really do much against Registeel..
 
@ Jester

The last thing he has is a registeel problem...He has a magneton. So replacing his lead with spiritomb would be a great idea IMO. To stop all the frosslass leads from running around.

@Fast flygon

Spooky plate would be the BEST item on lead spiritomb. Considering the fact thay you are an anti-lead and your going to be attacking with two ghost type moves...not much of spiritomb relies on important OHKOs -2HKOs from changing to life orb...and what's the deal with jolly nature and speed EVs on spiritomb? lol i'm confused on that. Pretty much you have to ask yourself, what are the most popular leads in this UU metgame and build spiritomb around to counter those leads
 
i mentioned the registeel problem asking if he had one because in my opinion thats all superpower is for on azumarial. also if something is tricking a choice scarf/ anything else wouldn't it be faster than umbreon any way. Also am I the only one that thinks spooky plate is a good idea. i personly like spiritomb because its bulkyish. and the reason for sucker punch and shadow sneak is because sucker punch is more powerful but agaisnt froslass they normaly taunt me as i use shadow ball, then i use shadow sneak beacuse they are normaly on one hit point and its garanted. the sp. attack evs are there to power up its most used move shadow ball. also they prevfer leftovers on weezing because what if said pokemon tricked it onto your umbreon latter.

i was wrong about thew shadow ball hidden power thing. also if youd don't like sucker punch you could use pursiut to trap pogeys
 
Well, Gallade got moved to BL again..
which means I have to construct yet another UU team.
which means Ill be reposting another team.
 
Superpower > Waterfall @ Azumarill perhaps?
Aqua Jet is strong enough as it is, because the only times you'll use that will be to finish off weakened sweepers; am i right?
 
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