Hello Smogon, this is my first ever NU team I’ve ever made. The title comes from the song, “The Thespian” by Alesana, which I listened to the entire time I was making this team. It’s a team with a FWG core, so fairly standard if you ask me. I would like to get your opinion on this team, and recommendations as to what should change.
Changes in BOLD
Butterfree (M) @ Focus Sash
Trait: Compoundeyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature: (+Spd, -Atk)
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Hidden Power [Ground]
Butterfree is one of my favorite leads in the NU, with a 97.5% accurate Sleep Powder thanks to Compoundeyes, it will put the opponent asleep almost all the time. If the opponent stays in or switches, I will simply set up a Quiver Dance, boosting my mediocre stats to a point where Butterfree can do some damage to the opposing team. Bug Buzz is for basic STAB, and the 10% chance to lower an opposing pokemon’s Special Defense . Hidden Power Ground is to hit the Rock, Fire, and Steel Types that come in, and either threaten to KO, or wall Butterfree. The only downside to this set in my opinion, is it’s really basically just death fodder once it’s done it’s, because I can’t switch out if my opponent has SR up, because it will simply die. Despite that, I still love this set.
Duosion (M) @ Eviolite
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Recover
I chose Duosion solely for the fact that it’s a Special Attacker and my team lacked one, and it’s pretty bulky with an Eviolite as well. Calm Mind boosts it’s already high SAtk stat to even greater levels, and also boosts his SDef too. Psychic is just a general STAB. Signal Beam hits opposing Dark and Psychic Types, not to mention it can hit Grass-Types as well. Recover is just to provide recovery and help Duosion live longer
Emboar (M) @ Expert Belt
Trait: Blaze
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SpA)
- Flare Blitz
- Superpower
- Head Smash
- Wild Charge
I use an Expert Belt Emboar over a Choice Banded one, because everyone assumes that it will be banded, and then I can surprise them when they assume I am locked into a move, and then I just surprise them with a powerful move. Flare Blitz is standard on any Emboar, as is Superpower. Head Smash is now used over Earthquake, so I don’t enjoy using 3 moves that cause recoil damage, so I don’t know tbh. Wild Charge helps me take out Flying, and Water Types that threaten me. The EV spread may seem a little weird, but it works for me.
Carracosta (M) @ White Herb
Trait: Solid Rock
EVS: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Waterfall
- Stone Edge
- Aqua Jet
I used to use a Shell Smash set, but he was still to slow, so I switched him over to a Tank set. He still isn't the fastest, but he still can take hits like a champ. Stealth Rocks is for Entry Hazards. While Stone Edge and Waterfall are STABS, Aqua Jet is a weaker, yet a STAB'd Priority move, allowing Carracosta to make up for his slow speed.
Torterra (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature (+Def, -SAtk)
-Wood Hammer
-Stealth Rock
-Earthquake
-Synthesis
I needed another bulky pokemon to be my physical wall, and Torterra seemed like he would work. He’s a Grass-Type so he fits with the FWG core, he has awesome defense and HP stats, and can fight back with his ok attack stat, or set up Stealth Rocks. Wood Hammer is a powerful STAB. Even though it causes recoil damage, I can simply heal it off with Synthesis. Earthquake is another powerful STAB, that can hit the Fire-Types that switch in. He seems to fit the role of a wall on this team nicely.
Braviairy (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk /252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Superpower
- Rock Slide
- U-Turn
Braviary serves as my Revenge Killer. I used an Adamant nature over Jolly, because I want Braviary to be able to hurt the opponent severely, and Jolly would only make him faster, but he’s already pretty fast with the Choice Scarf equipped. Now, Sheer Force seems odd, seeing as I only use one move that gets powered up, but that boost on Rock Slide makes it so good. Brave Bird is the only STAB move, because I run Rock Slide over Return, simply for the Sheer Force boost. Superpower helps me take care of Rock and Ice types that will attempt to take Braviary down. U-Turn is simply to inflict damage, and get a free switch into another pokemon. It’s a set that I enjoy using.
Well that’s the team. Feel free to tell me what you think, because I would appreciate all the help I could get.
Changes in BOLD

Butterfree (M) @ Focus Sash
Trait: Compoundeyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature: (+Spd, -Atk)
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Hidden Power [Ground]
Butterfree is one of my favorite leads in the NU, with a 97.5% accurate Sleep Powder thanks to Compoundeyes, it will put the opponent asleep almost all the time. If the opponent stays in or switches, I will simply set up a Quiver Dance, boosting my mediocre stats to a point where Butterfree can do some damage to the opposing team. Bug Buzz is for basic STAB, and the 10% chance to lower an opposing pokemon’s Special Defense . Hidden Power Ground is to hit the Rock, Fire, and Steel Types that come in, and either threaten to KO, or wall Butterfree. The only downside to this set in my opinion, is it’s really basically just death fodder once it’s done it’s, because I can’t switch out if my opponent has SR up, because it will simply die. Despite that, I still love this set.

Duosion (M) @ Eviolite
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Recover
I chose Duosion solely for the fact that it’s a Special Attacker and my team lacked one, and it’s pretty bulky with an Eviolite as well. Calm Mind boosts it’s already high SAtk stat to even greater levels, and also boosts his SDef too. Psychic is just a general STAB. Signal Beam hits opposing Dark and Psychic Types, not to mention it can hit Grass-Types as well. Recover is just to provide recovery and help Duosion live longer

Emboar (M) @ Expert Belt
Trait: Blaze
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SpA)
- Flare Blitz
- Superpower
- Head Smash
- Wild Charge
I use an Expert Belt Emboar over a Choice Banded one, because everyone assumes that it will be banded, and then I can surprise them when they assume I am locked into a move, and then I just surprise them with a powerful move. Flare Blitz is standard on any Emboar, as is Superpower. Head Smash is now used over Earthquake, so I don’t enjoy using 3 moves that cause recoil damage, so I don’t know tbh. Wild Charge helps me take out Flying, and Water Types that threaten me. The EV spread may seem a little weird, but it works for me.

Carracosta (M) @ White Herb
Trait: Solid Rock
EVS: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Waterfall
- Stone Edge
- Aqua Jet
I used to use a Shell Smash set, but he was still to slow, so I switched him over to a Tank set. He still isn't the fastest, but he still can take hits like a champ. Stealth Rocks is for Entry Hazards. While Stone Edge and Waterfall are STABS, Aqua Jet is a weaker, yet a STAB'd Priority move, allowing Carracosta to make up for his slow speed.

Torterra (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature (+Def, -SAtk)
-Wood Hammer
-Stealth Rock
-Earthquake
-Synthesis
I needed another bulky pokemon to be my physical wall, and Torterra seemed like he would work. He’s a Grass-Type so he fits with the FWG core, he has awesome defense and HP stats, and can fight back with his ok attack stat, or set up Stealth Rocks. Wood Hammer is a powerful STAB. Even though it causes recoil damage, I can simply heal it off with Synthesis. Earthquake is another powerful STAB, that can hit the Fire-Types that switch in. He seems to fit the role of a wall on this team nicely.

Braviairy (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk /252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Superpower
- Rock Slide
- U-Turn
Braviary serves as my Revenge Killer. I used an Adamant nature over Jolly, because I want Braviary to be able to hurt the opponent severely, and Jolly would only make him faster, but he’s already pretty fast with the Choice Scarf equipped. Now, Sheer Force seems odd, seeing as I only use one move that gets powered up, but that boost on Rock Slide makes it so good. Brave Bird is the only STAB move, because I run Rock Slide over Return, simply for the Sheer Force boost. Superpower helps me take care of Rock and Ice types that will attempt to take Braviary down. U-Turn is simply to inflict damage, and get a free switch into another pokemon. It’s a set that I enjoy using.
Well that’s the team. Feel free to tell me what you think, because I would appreciate all the help I could get.