ORAS OU THE THREATS ARE INSIDE (Peaked 1690) Mega Sharpedo Offense

Hey guys im DizzyNinja (Dizzy(~'o')~) on showdown and this is my first RMT ever so feedback is appreciated and also before i get into anything with the team i would like to give HUGE shoutouts to Lord Xen III and CalebisPissed for helping me with the team its really all 3 of our teams but ive made quite a few changes to call it my own ^_^ so anyway lets try not to screw this up

couldnt find a shiny sprite lol
sharpedo-mega.gif

Sharpay (Sharpedo) (F) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

- Ice Fang: helps kill tankchomp and lando along with other dragons and is boosted by strong jaw but i was also thinking about poison fang for clefable and other fairys but for now ill just rock out with ice

- Crunch: mandatory stab and frankly sharps best move with the combination of strong jaw+stab

- Protect: unfortunately needed because of speed boost but helps alot with dodging lopunnys fake outs

- Waterfall: what i said about crunch -strong jaw

So sharpedo is a really under rated mega IMO he hits like a truck with the combination of his 140 attack and strong jaw and outspeeds almost the entire metagame after just 1 boost from speed boost but gives the enemy a free turn with protect and is VERY frail and is usually ohko'd very easily by many heavy hitters such as azumarill and lopunny so you have to play very carefully with him to maintain him to keep sweeping after removing some threats hes overall a great late game sweeper and hard hitter

Bad movie good mon ;D
gengar.gif

Poltergeist (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

- Taunt: shuts down stuff such as skarm and completely throws up the middle finger to chansey

- Shadow Ball: shadow ball+sludge wave stabs are great together and hit alot of things very hard

- Sludge Wave: ^^^this plus fairys^^^

- Focus Blast: when it hits it kills heatran,ferrothorn,magnezone,tyranitar and more great coverage but the accuracy is a really a 50/50 (pfft sure "70%")

So gengar is a really good mon right now having good speed and provides alot of offensive pressure gengar is really here to threaten out fiarys such as clefable and mega gardevoir hes a great revenge killer and also a nice antilead because of taunt he is also one of my only ways to kill ferrothorn implying that focus miss actually hits which doesnt usually happen with me but hopefully your luck will be better all in all he does a ton of damage and makes a great offensive core with mega sharpedo since they kill alot of their threats though neither of them can really switch in to much so i have to predict to get the them inside but when they are oh so rewarding :D

The Uber mon that never was
kyurem-black.gif

Toothless (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 36 Atk / 238 SpA / 236 Spe
Mild Nature

- Earth Power: ground coverage is so good in this meta and with teravolt kills even things with levitate

- Hidden Power [fire]: so i dropped outrage for this so that i could deal with scizors and ferros which were both huge problems for my team i feel it was a good change and i like it

- Fusion Bolt: pretty much the electric eq and everyone knows how powerful that is it kills pesky water types that can usually setup on one that doesnt have it just a great move in general

- Ice Beam: ice beam hits so many things in the meta for SE damage and is a great move all around plus it pairs with fusion bolt for almost perfect coverage

Kyub is plain ruthless it destroys balance and for some odd reason there are NO teams prepared for it idk why but nobody ever preps for this thing except HO which kills it regardless the ev spread lets it outspeed base 80s such as mega altaria which it ohkos with ice beam and enough attack to ohko most azumarill with fusion bolt the mild nature lets it hit hard but unfortunately lessens its bulk im considering giving it a bit more attack but thats why you're here :D
EDIT: changed outrage for hp fire

3 faht 5 u
hippowdon.gif

Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature

- Stealth Rock: rocks are essential on every team so this move doesnt need much explanation turns 2hkos to ohkos and does a number to the ever so common zards and smogon burds

- Stone Edge: hits said zard and burd for 4x effective damage and hits everything eq cant

- Earthquake: earthquake is pretty standard on almost every ground type so its not to suprising its here

- Slack Off: lets hippo heal and stall out enemies with eq+sandstorm damage

Hippo is good wall that can setup stealth rocks and get off chip damage while healing off what you throw at it though it is beat out by heavy hitters and gets setup on alot it usually only is here for setting up sandstorm and rocks since the 0 invested attacks dont do to much i feel like its kinda holding the team down but i also need it for previous stated reasons so idk about keeping him or not but he does help out the next member extremely so lets move on

EEEEAAARFQUACKE!!!
excadrill.gif

Rekt It Ralph (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

- Rock Slide: rock slide is pretty standard on driller it kills burds and ice types like weavile which my team struggles with

- Iron Head: steel stab which helps with fairys and has a "30%" chance to flinch..pfft yeah right just how scald only has a 30% burn rate lol

- Earthquake: excas main move and paired with his astounding attack and 100 bp kills so much great move all around

- Swords Dance: so before this was rapid spin but i ended up never clicking it so i decided to change it to SD and its been working much much better for sweeping

excadrill though mediocre outside of weather is a complete MONSTER in sand which is pretty much the only reason i run hippo over other rockers he has an insane attack stat and amazing offensive typing the ev spread is just 252/252 because bulk isnt really something you need with this mon and attack and speed are way more important his ability is self explanatory and life orb is just for the extra damage i really like exca on this team and it usually takes out atleast 2 mons before it dies which is a good trade off for me obviously lol EDIT: changed rapid spin to SD

i realize your probably getting bored by now so ill try to wrap this up quickly

Meg if you shot for the stars there wouldnt be anyone left on earth right? -brian griffen
starmie.gif

Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

- Hydro Pump: very powerful stab and a staple for offensive starmie

- Ice Beam: pretty standard for offensive starmie of just most water types in general landos and gliscors are everywhere so this helps

- Psyshock: nice stab that can hit spdef walls decently hard which is always nice and my only way of killing keldeo which is one of starmies main uses

- Rapid Spin: this one is pretty self explanatory good ole rapid spin the only reason this mon is remotely viable next to its speed tier it gets rid of hazards and provides a WHOPPING 2% damage on unsuspecting enemy's ;D

EDIT: changed for starmie>thundurus
starmie is a pretty good mon in this meta with a good speed tier decent offense and bulk and access to one of the best moves in the game being rapid spin which is a staple on 70% of all teams (or defog but you get what i mean) it also has a good offensive typing pairing with its great movepool+analytic to pull of some big damage despite it only having 100 spatk

Sharpay (Sharpedo) (F) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Fang
- Crunch
- Protect
- Waterfall

Rekt It Ralph (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Swords Dance
Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off

Patrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin

Toothless (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 36 Atk / 238 SpA / 236 Spe
Mild Nature
- Earth Power
- Hidden Power [fire]
- Fusion Bolt
- Ice Beam

Poltergeist (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast

so anyways guys i hope you were entertained enough to read all this and id love to hear your feedback and happy ratings also huge shoutouts to AD impish john (the RMT master himself) for helping me with all this thanks :D

replays:
http://replay.pokemonshowdown.com/ou-244302561
http://replay.pokemonshowdown.com/ou-244830573
Ill have more later after i do some replay hunting for now just enjoy the 2 above :)
 
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It's not really Hyper Offensive without setup or Screens.... but anyways, this is a good team. But there are threats. Especially Keldeo. You ahve nothing that reliably takes a Hydro Pump or Scald. Azu's you tank better, because Hippowdon's Defensive I guess. Definitenly change Nasty Plot to Focus Blast. Because Excadrill is Sand Rush, that leaves Rotom-w alot of room to do what it needs to do: cripple your team. Try Keldeo instead of Thundurus. Prankster T-Wave is great, but Keldeo provides more coverage and pressure on Ferros, Heatrans, and defensive Landos. Other than that, your team looks fine. Good luck!
 
It's not really Hyper Offensive without setup or Screens.... but anyways, this is a good team. But there are threats. Especially Keldeo. You ahve nothing that reliably takes a Hydro Pump or Scald. Azu's you tank better, because Hippowdon's Defensive I guess. Definitenly change Nasty Plot to Focus Blast. Because Excadrill is Sand Rush, that leaves Rotom-w alot of room to do what it needs to do: cripple your team. Try Keldeo instead of Thundurus. Prankster T-Wave is great, but Keldeo provides more coverage and pressure on Ferros, Heatrans, and defensive Landos. Other than that, your team looks fine. Good luck!

alright thx for replying ill def try keldeo over thundy and i actually didnt think to much about rotom-w because i havent seen many recently odd enough lol
 
Yo, Dizzy, my boy, let me lay it down! I'd run a Poison move on Sharp, like you were thinking of, and drop the Dragon move on Cube for HP Fire, to handle Ferro and Scizor on the switch. Sick team!
 
Yo, Dizzy, my boy, let me lay it down! I'd run a Poison move on Sharp, like you were thinking of, and drop the Dragon move on Cube for HP Fire, to handle Ferro and Scizor on the switch. Sick team!

yeah i thought about hp fire on kyub but i really like outrage ill try it though thx
 
as a hazard remover and general team choice, I would say Latios suits your team more than Starmie. currently your team has a gaping weakness to Charizard-Y. in addition to removing your weather, nothing on your team can take sun boosted Fire Blast's, making her difficult to handle. the introduction of Latios over Starmie would help alleviate the issue while retaining a reliable check to some of the same pokémon Starmie kept at bay, such as Keldeo.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Roost
- Psyshock
- Draco Meteor
- Hidden Power [Fire] / Defog
with this change I dislike the additional dragon and fairy weakness added to your team. the added dragon weakness is particularly worrisome because your sole resistance to things like Latios' Draco Meteor is Excadrill, who you need healthy for several threats like Clefable. from your description, Kyurem-B appears to be something you enjoy using lots. however, I am going to recommend trying an AV Azumarill in her place for a few reasons:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

1. an immunity to dragon, providing you with an added check to the likes of Latios and alleviating the need to either sacrifice something to Draco Meteor or switch your Excadrill in and letting her become weakened.
2. disregarding the Latios suggestion above, you currently only have a Pursuit-vulnerable Starmie without recovery for Keldeo. even by introducing a Latios, the weakness is still there because of the vulnerability to Pursuit so having a backup check to Keldeo in Azumarill is very welcome.
3. good teamwork is formed by Azumarill and Sharpedo because the former can lure in and weaken checks to the latter, like Ferrothorn, with Superpower. repeated onslaughts from Play Rough/Crunch also weaken checks like Rotom-W, something your Excadrill will appreciate.
while you do lose some of the balance breaking power Kyurem-B provided by removing her, you still have plenty of offensive presence on your team between things like your Gengar and SD Excadrill. with the removal of Kyurem-B you won't have to worry as much about removing hazards, lending you the freedom to use HP Fire on Latios to kill some obstacles to Sharpedo, like Scizor and Ferrothorn. Defog is still viable if you prefer the hazard removal to prevent Spikes from being stacked and limiting your switching options.
 
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as a hazard remover and general team choice, I would say Latios suits your team more than Starmie. currently, your team has a gaping weakness to Charizard-Y. in addition to removing your weather, nothing on your team can take sun boosted Fire Blast's from Charizard-Y, making her difficult to handle. the introduction of Latios over Starmie would help alleviate the issue while retaining a reliable check to some of the same pokémon Starmie kept at bay, such as Keldeo.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Roost
- Psyshock
- Draco Meteor
- Hidden Power [Fire] / Defog
with this change, I dislike the additional dragon and fairy weakness added to your team. the added dragon weakness is particularly worrisome because your sole resistance to things like Latios' Draco Meteor is Excadrill, who you need healthy to stick around for several threats, such as Clefable. from your description, Kyurem-B appears to be something you enjoy using lots. however, I am going to recommend trying an AV Azumarill in its place for a few reasons:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

1. an immunity to dragon, providing you with an added check to the likes of Latios and alleviating the need to either sacrifice something to Draco Meteor or switch your Excadrill in and letting her become weakened.
2. disregarding the Latios suggestion above, you currently only have a Pursuit-vulnerable Starmie without recovery for Keldeo. even by introducing a Latios, the weakness is still there because of the vulnerability to Pursuit, so having a backup check to Keldeo in Azumarill is very welcome.
3. good teamwork is formed by Azumarill and Sharpedo because the former can lure in and weaken checks to the latter, like Ferrothorn, with Superpower. repeated onslaughts from Play Rough/Crunch also weaken checks like Rotom-W, something your Excadrill will appreciate.
while you do lose some of the balance breaking power Kyurem-B provided by removing her, you still have plenty of offensive presence on your team to break the style between things like your Gengar and SD Excadrill. furthermore, with the removal of Kyurem-B, you won't have to worry as much about removing hazards, lending you the freedom to use HP Fire on Latios to kill some obstacles to Sharpedo, like Scizor and again, Ferrothorn. Defog is still viable if you prefer the hazard removal to prevent Spikes from being stacked and limiting your switching options.

i actually really like the suggestions you made to this team and i will definitely be testing them i think they will vastly improve my team defensively and ive been wanting to use AV azu anyway even though i have to get rid of my beloved Cube Monster lol
 
Really nice team man! The only change I'd make is changing Sharpedo's set to the mixed one, because it allows him to clean with more ease thanks to being able to break past Skarmory, Hippowdon and more importantly TankChomp without much trouble.

sharpedo-mega.gif

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Spe / 32 SpA / 224 Atk
Naughty Nature
-Protect
-Hydro Pump
-Ice Beam
-Crunch

EVs are to 2HKO Physically defensive Skarm. Crunch is strong enough to 2HKO SpDef variants after rocks.
 
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