Introduction
Hello, fellow Smogonites. I am Pyrox1s. This is my first ever RMT, and I'm pretty excited to be doing this. I started competitive battling near the end of 4th gen and had transitioned to 5th gen with relative ease. I have been lurking these boards for about a year, so I feel I vaguely understand the metagame. This team has brought me quite a lot of success, and I really enjoy using it. Unfortunately, I'm still not entirely understanding of the 5th gen metagame at this point, so any help you team raters could bring would be really useful.
Team Building Process
Okay, the team originated with my favorite Pokemon, Togetic. I loved it when I originally got it in Crystal, and I love it now. Unfortunately, Togetic couldn't be used when I started playing competitively in 4th gen because of how outclassed it is in nearly every aspect. With the new Eviolite item introduced, Togetic can become a decent mixed wall.
Knowing I can get utterly destroyed by the common BoltBeam, I thought of a Pokemon that could take both an electric type move and an ice type move. My mind went to Magnezone.
With Magnezone's unique ability to trap Steal types, I thought of a Pokemon I had always wanted to use, but was too afraid of Scizor to actually use. Reuniclus was that Pokemon.
Because these Pokemon are all painfully slow and special attackers, I wanted a revenge killer that hit hard with physical attacks. Having something to destroy Ferrothorn with is appreciated to. Conkeldurr can do that easily.
Since Togetic IS intended to be the star of the team, I knew Stealth Rocks could really hinder its walling abilities. I wanted a Spinner that could also set up its own Stealth Rocks and function as a lead. Forretress has done that well.
Fire types would have been the bane of this team. My lead and one of my main Pokemon taking super-effective damage from them meant I needed a bulky water type. Quagsire was my choice because of its grand Dream World ability.
After realizing Quagsire's Dream World ability hasn't been released, I went with a Pokemon that can take the ease off of Conkeldurr's shoulders and function as a more specific revenge killer. Also needing a SpinBlocker, I chose Gengar.
Since Forretress and Magnezone no longer had a teammate who could absorb the fire attacks for them, I decided to get rid of Forretress for another Spinner/SR lead. Since Forretress functioned as a physical wall anyways, I decided to get another one like it, Sandslash.
The people have spoken, and I have decided to change Sandslash to Donphan because of the priority and better bulk/attack.
And that is my team (up to this point, obviously)

Knowing I can get utterly destroyed by the common BoltBeam, I thought of a Pokemon that could take both an electric type move and an ice type move. My mind went to Magnezone.


With Magnezone's unique ability to trap Steal types, I thought of a Pokemon I had always wanted to use, but was too afraid of Scizor to actually use. Reuniclus was that Pokemon.



Because these Pokemon are all painfully slow and special attackers, I wanted a revenge killer that hit hard with physical attacks. Having something to destroy Ferrothorn with is appreciated to. Conkeldurr can do that easily.




Since Togetic IS intended to be the star of the team, I knew Stealth Rocks could really hinder its walling abilities. I wanted a Spinner that could also set up its own Stealth Rocks and function as a lead. Forretress has done that well.





Fire types would have been the bane of this team. My lead and one of my main Pokemon taking super-effective damage from them meant I needed a bulky water type. Quagsire was my choice because of its grand Dream World ability.






After realizing Quagsire's Dream World ability hasn't been released, I went with a Pokemon that can take the ease off of Conkeldurr's shoulders and function as a more specific revenge killer. Also needing a SpinBlocker, I chose Gengar.






Since Forretress and Magnezone no longer had a teammate who could absorb the fire attacks for them, I decided to get rid of Forretress for another Spinner/SR lead. Since Forretress functioned as a physical wall anyways, I decided to get another one like it, Sandslash.






The people have spoken, and I have decided to change Sandslash to Donphan because of the priority and better bulk/attack.






And that is my team (up to this point, obviously)
Movesets
Donnie (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Donnie the Donphan. This thing is great. This used to be a Sandslash, but it was suggested to change to a Donphan because of his superior bulk, attack, and a priority move. Ice Shard is fantastic because it makes dragons have to switch out unless they like a super effective priority move to the face. Earthquake has STAB and hits everything hard. Rapid Spin and Stealth Rock make a great combo to stop the leads effectiveness by destroying their entry hazards while getting my own hazards up.
Togetyke (Togetic) (M) @ Eviolite
Trait: Serene Grace
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Yawn
- Toxic
- Protect
- Wish
Togetic: The reason I made this team. With the Eviolite and EVs/Nature, Togetic gets up to 357 and 407.5 in Def and Sp. Def respectively. Unfortunately, Togetic's HP is fairly lackluster, so I had to invest all of the EVs possible into the stat. However, Wish generally allows more survivability. Wish also can be passed to my sweepers or another wall who is low on health. Toxic and Yawn are a deadly duo. Use Yawn on a sweeper, then predict the switch and use Toxic to severely hurt whatever comes in. Yawn can also be used just to cause switches and gain a turn to do something (like Wish) that would normally be pretty risky. Protect and Toxic can stall out sweepers or walls. Wish and Protect is a common strategy for a good reason: it works. Unfortunately, Togetic does not get Air Slash, so flinch hax cannot work as well as it can with Togekiss. Still, Togetyke is a great asset to the team.
InTheZone (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
- Substitute
My steal type trapper. Magnezone is really important to the team. And Scizor trying to set up or revenge kill with Bullet Punch is stopped immediately and will be 2HKO with a Thunderbolt. Setting up a substitute allows Magnezone to do one attack to whatever comes in to revenge kill it. Air Balloon's use is fairly obvious: avoid the 4x super effective Earthquake and use any attack to strike back. Unfortunately, Magnezone has no way of healing with Leftovers because of this. The EVs/Nature are a standard set, they allow Magnezone to outspeed a standard Scizor (killing Scizor seems to seem like Magnezone's best selling point) Hidden Power Ice is chosen to do super effective damage to the dragons who are running rampant this generation. My team would be a lot more troubled without Magnezone.
Rankurusu (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psyshock
- Focus Blast
Rankurusu (really Reuniclus, I just like that Japanese name better) gives the team bulk and fighting power at the same time. After a couple Calm Minds, the only way anyone could even try to hurt this thing would be with a crit that Reuniclus can just Recover off anyway. This thing has saved me so many times in matches. I usually save Reuniclus for a bit later when most of the sweepers have been taken out so Rankurusu has time to set up. Usually I can get at least three Calm Minds or even more. The EVs/Nature make the most defensively bulky set possible because Reuniclus will naturally be boosting its SP. Def. anyways. I chose Psyshock over Psychic because I prefer to hit special walls for a lot of damage even if it does cost some base power. Overall, the team wouldn't be the same without Reuniclus.
Conquerderp (Conkeldurr) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Superpower
- Payback
- Stone Edge
Choice Banded Conkeldurr hits like a truck. A Superpower coming off of a +1 416 attack HURTS. Add a burn from someone trying to Scald me to death and its 832 (or 1248 when Choice Band is factored in). Usually, I switch this thing in on a special wall that will be devastated to take a hit like that. Then, I either predict the switch into a resistor (Gengar/Latios seem to come in a lot) and use a move that would be more effective to stopping it. Before Gengar, Mach Punch was the prime move to use. It gives priority as well as STAB. Now, I have no need to always be using it because of my revenge killer, so Superpower became the more useful option. Conkeldurr is the main powerhouse on my team, and I have had so many sweeps with it.
SpookedYa (Gengar) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
SpookedYa is the specially based sweeper for this team. The Choice Scarf makes sure I can outspeed other Gengar and Latios to hit them for super effective damage. Shadow Ball and Focus Blast give unbeatable coverage. Thunderbolt allows me to annihilate Gyarados and other bulky water types. Hidden Power Ice gives good coverage when combined with Thunderbolt, and can stop any non-boosting dragon in his tracks. Gengar is an amazing speedy sweeper to have on this team.
Old Team Members
Closing
Well, thank you for taking the time to read this RMT. I have tried the best I could to work out the kinks in the team, and I would love if you guys can take a look at it and help me out. This team is probably my favorite team I ever made, both in 4th gen and 5th gen, because it uses my favorite Pokemon in the most efficient way. Thanks again for reading this.

Donnie (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Donnie the Donphan. This thing is great. This used to be a Sandslash, but it was suggested to change to a Donphan because of his superior bulk, attack, and a priority move. Ice Shard is fantastic because it makes dragons have to switch out unless they like a super effective priority move to the face. Earthquake has STAB and hits everything hard. Rapid Spin and Stealth Rock make a great combo to stop the leads effectiveness by destroying their entry hazards while getting my own hazards up.

Togetyke (Togetic) (M) @ Eviolite
Trait: Serene Grace
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Yawn
- Toxic
- Protect
- Wish
Togetic: The reason I made this team. With the Eviolite and EVs/Nature, Togetic gets up to 357 and 407.5 in Def and Sp. Def respectively. Unfortunately, Togetic's HP is fairly lackluster, so I had to invest all of the EVs possible into the stat. However, Wish generally allows more survivability. Wish also can be passed to my sweepers or another wall who is low on health. Toxic and Yawn are a deadly duo. Use Yawn on a sweeper, then predict the switch and use Toxic to severely hurt whatever comes in. Yawn can also be used just to cause switches and gain a turn to do something (like Wish) that would normally be pretty risky. Protect and Toxic can stall out sweepers or walls. Wish and Protect is a common strategy for a good reason: it works. Unfortunately, Togetic does not get Air Slash, so flinch hax cannot work as well as it can with Togekiss. Still, Togetyke is a great asset to the team.

InTheZone (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
- Substitute
My steal type trapper. Magnezone is really important to the team. And Scizor trying to set up or revenge kill with Bullet Punch is stopped immediately and will be 2HKO with a Thunderbolt. Setting up a substitute allows Magnezone to do one attack to whatever comes in to revenge kill it. Air Balloon's use is fairly obvious: avoid the 4x super effective Earthquake and use any attack to strike back. Unfortunately, Magnezone has no way of healing with Leftovers because of this. The EVs/Nature are a standard set, they allow Magnezone to outspeed a standard Scizor (killing Scizor seems to seem like Magnezone's best selling point) Hidden Power Ice is chosen to do super effective damage to the dragons who are running rampant this generation. My team would be a lot more troubled without Magnezone.

Rankurusu (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psyshock
- Focus Blast
Rankurusu (really Reuniclus, I just like that Japanese name better) gives the team bulk and fighting power at the same time. After a couple Calm Minds, the only way anyone could even try to hurt this thing would be with a crit that Reuniclus can just Recover off anyway. This thing has saved me so many times in matches. I usually save Reuniclus for a bit later when most of the sweepers have been taken out so Rankurusu has time to set up. Usually I can get at least three Calm Minds or even more. The EVs/Nature make the most defensively bulky set possible because Reuniclus will naturally be boosting its SP. Def. anyways. I chose Psyshock over Psychic because I prefer to hit special walls for a lot of damage even if it does cost some base power. Overall, the team wouldn't be the same without Reuniclus.

Conquerderp (Conkeldurr) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Superpower
- Payback
- Stone Edge
Choice Banded Conkeldurr hits like a truck. A Superpower coming off of a +1 416 attack HURTS. Add a burn from someone trying to Scald me to death and its 832 (or 1248 when Choice Band is factored in). Usually, I switch this thing in on a special wall that will be devastated to take a hit like that. Then, I either predict the switch into a resistor (Gengar/Latios seem to come in a lot) and use a move that would be more effective to stopping it. Before Gengar, Mach Punch was the prime move to use. It gives priority as well as STAB. Now, I have no need to always be using it because of my revenge killer, so Superpower became the more useful option. Conkeldurr is the main powerhouse on my team, and I have had so many sweeps with it.

SpookedYa (Gengar) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
SpookedYa is the specially based sweeper for this team. The Choice Scarf makes sure I can outspeed other Gengar and Latios to hit them for super effective damage. Shadow Ball and Focus Blast give unbeatable coverage. Thunderbolt allows me to annihilate Gyarados and other bulky water types. Hidden Power Ice gives good coverage when combined with Thunderbolt, and can stop any non-boosting dragon in his tracks. Gengar is an amazing speedy sweeper to have on this team.
Old Team Members
Sandy (Sandslash) (F) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Rapid Spin
- Stealth Rock
Closing
Well, thank you for taking the time to read this RMT. I have tried the best I could to work out the kinks in the team, and I would love if you guys can take a look at it and help me out. This team is probably my favorite team I ever made, both in 4th gen and 5th gen, because it uses my favorite Pokemon in the most efficient way. Thanks again for reading this.