Ongoing The Toymaker - Chronocritical and Hyjack

The Toymaker
Rutherford-Young-2x.png
RutherfordAspen-Old-2x.png


Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:

  • This Event is nominally Level 3. However, players will find themselves synced to lower Levels in early waves.
  • This Event has one (1) Technique Control per team per "wave".
  • This Event has a Backpack size of three.
  • Species Clause applies per-player, and per-wave.
    • This means one player could use a Charizard in Wave 1, and then the other player could use Charizard in Wave 2.
    • Species Clauses applied in this way also includes Rental Pokemon provided by the event. See below.
  • This Event is a series of three consecutive 2v2 Doubles battles.
    • Wave 1 is 2v1, but it is still played in Doubles.
  • This Event is only one step per round.
Two players will challenge the Event as a team:

  • Unlike most team battles, both trainers will share a Reserve, a Bench, and a Backpack.
  • Either trainer may send out any Pokemon from these shared zones.
  • Players do share a backpack in this Event.
    • When signing up, both players will contribute up three items each, to their team's Backpack.
Each player will send up to three Pokemon, of Levels 1, 2 (or lower), and 3 (or lower). These Pokemon will be used in the first, second, and third waves; respectively.

  • Each wave is synced down to its own Level; e.g. the second wave is synced down to Level 2.
  • Your team's reserve for a wave does not include the Pokemon sent or borrowed for other waves.
  • Players will team up to play "as" an NPC in the story each wave.
    • Note: If you're worried about using a "canon" team, try to pick Fairy-types, especially CAPs. But also, don't stress too much about that and use whichever Pokemon you like.
  • For players who find their roster lacking, the Event provides a Rental Pokemon for each wave that players may borrow when signing up.
    • One player may, optionally, use a wave's Rental Pokemon as their signup for that wave.
    • Each player may use only one Rental. The player's other signups must be their own.
    • Each Rental may be used by only one player per team. The team's other player must use their own Pokemon in that wave.
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:

  1. The referee will send out and equip both NPC Pokemon.
  2. One player will send and equip.
  3. The other player will send, equip, and order.
  4. The referee will order with both NPC Pokemon.
  5. The first-sending player will order.
A specific opponent takes two turns per step; and follows snake posting as such.

Player Rewards
Player Progress: Missing percent HP of all of the referee's Pokemon, counting Giga-Golurk twice / 600%

  • Victory Reward, for first-time victorious players:
    • One Level 2 :marshadow:Marshadow (optionally named Noah-Luke)
    • For each Wave won, where the player or their teammate used a Rental Pokemon:
      • Wave 1: 1x:ability urge:Lo-EXP Record
      • Wave 2: 1x:dire hit2:EXP Record
      • Wave 3: 1x:x attack3:Hi-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 250:gb-sounds:Nostalgia

ChronoCritical and Hyjack's team
:bluk berry:Bluk Berry
:scope lens:Scope Lens
:zoom lens:Zoom Lens
:leftovers: Leftovers
:ring target: Ring Target
:rocky helmet: Rocky Helmet
Wave 1 :slowbro: :hydrapple:
:sv/slowbro:

Clay (Slowbro) ♂
Level 2->1 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn
:sv/hydrapple:

Mr. Daily (Hydrapple)
Level 1 EXP: 06 / 10

Serious nature ( +None, -None )
Typing: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator Hidden Ability: Sticky Hold (Locked)

HP: 100
Attack: 6
Defen.: 8
Sp.Atk: 9
Sp.Def: 6
Speed: 44
Size: 2
Weight: 4


Movepool
Level 0:
Astonish
Bug Bite
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Nasty Plot
Protect
Reflect
Rest
Sleep Talk
Substitute
Uproar

Level 1:
Curse
Defense Curl
Double Hit
Dragon Breath
Grassy Terrain
Growth
Infestation
Magical Leaf
Pollen Puff
Rain Dance
Recover
Recycle
Seed Bomb
Sucker Punch
Sunny Day
Sweet Scent
Withdraw
Yawn
Wave 2 :meowscarada: :honchkrow:
:sv/meowscarada:

Soda (Meowscarada) ♀
Level 2 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 123
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 2:
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Low Kick
Solar Beam
Take Down
Thief
Triple Axel

Level 3:
Flower Trick (sig)
:sv/honchkrow:

Mr. Montana (Honchkrow)
Level 2 EXP: 02 / 10

Serious nature ( +None, -None )
Typing: Dark/Flying
Abilities: Insomnia, Super Luck Hidden Ability: Moxie

HP: 95
Attack: 9
Defen.: 4
Sp.Atk: 8
Sp.Def: 4
Speed: 71
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Calm Mind
Dark Pulse
Defog
Drill Peck
Facade
Feint Attack
Nasty Plot
Night Slash
Protect
Psychic
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Whirlwind
Wing Attack

Level 1:
Air Cutter
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flatter
Gust
Haze
Helping Hand
Incinerate
Mud-Slap
Night Shade
Ominous Wind
Peck
Rain Dance
Roost
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Beat Up
Comeuppance
Double-Edge
Dream Eater
Foul Play
Heat Wave
Hurricane
Nightmare
Payback
Pluck
Psycho Shift
Quash
Secret Power
Sky Attack
Superpower
Take Down
Thief
Wave 3 :gardevoir: :stakataka:
:sv/gardevoir:

Alithia (Gardevoir) ♂
Level 3 EXP: 00 / 10

Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
:sv/stakataka:

Enies Lobby (Stakataka)
Level 3 EXP: 0 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Rock/Steel
Abilities: Beast Boost

HP: 85
Attack: 9
Defen.: 15
Sp.Atk: 3 (-)
Sp.Def: 9 (+)
Speed: 13
Size: 3
Weight: 11


Movepool
Level 0:
Autotomize
Earthquake
Facade
Flash Cannon
Iron Head
Light Screen
Protect
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Harden
High Horsepower
Infestation
Iron Defense
Recycle
Rock Throw
Role Play
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Wide Guard

Level 2:
Bind
Double-Edge
Mega Kick
Meteor Beam
Rock Blast
Steel Beam
Stone Edge
Superpower
Take Down

Level 3:
Bide
Body Slam
Bulldoze
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Return
Rock Tomb
Smack Down
Stomp
Telekinesis
 
Last edited:
30 Years Ago...

Deep in the desert of Unova Route 4, two researchers shake sand loose from their clothes and belongings. The sandstorm outside whipped up almost as soon as they had set out. The intensity of the sand was such that they had been forced to shelter in place when the storm worsened, costing them hours of progress at times. The elder researcher was rather curmudgeonly about the whole ordeal.

ruinmaniac-gen6.png

"I'm going to be spewing sand for weeks, I say."

Rutherford-Young.png

"I told you we could make it if we ran!" The younger researcher replied with alarming enthusiasm. "You're taking this too seriously, Doc!"

"Enough with the 'Doc'! How many times must I say it—that is Professor Bristlecone to you!" The doctor pulled up his waistband and marched forward with his characteristic perpetual indignation. "And you, Rutherford, are not taking this nearly seriously enough! When was the last time we heard from the base camp? We've been on radio silence for almost all of this infernal storm. What if we had been injured, or buried, or gotten lost?"

"Details, details." Rutherford waved away his mentor's critique. "All's well that ends well, right? We're here in one piece." Bristlecone bristled, and said, "Aren't you a father, now? Think of poor Terrance and be more careful!"

"I am thinking of him! Terrance would want his dad to be a cool explorer, right? I've got a lot to live up to!" Before Bristlecone could bristle further, Rutherford changed the subject. "Look around—This has to be the place!"

The two researchers were in cool, clear stone room, decorated with a narrow carved relief from one side of the entrance, wrapping all the way around the room, to the other side of the same entrance. The relief depicted skeletal joints, musculature and its points of attachment to the bone, the range of motion of those joints, and other anatomical details. "These are the carvings from your thesis, Doc!" He walked up to the relief and began to poke, prod, and twist at the stone; as if something would happen or respond.

Bristlecone sputtered, "Y-You be careful with those!" Without turning around or stopping, Rutherford answered, "I'm always careful, Doc! Don't worry about it!"

Bristlecone continued his opposition, and said, "You approached me because of my expertise with these carvings! I can't say I expected you to try to... play with them!? What are you doing here, that you couldn't have done with our replica at the Academy?"

Rutherford didn't respond; instead, he continued probing and prodding the relief with a confident smirk. Before Dr. Bristlecone could chastise him further, Rutherford beckoned him to approach. "Watch this," he said as he pressed on a specific carving's chest, right over where the figure's heart would be.

The room around the researchers shuddered, and the relief split along a straight vertical seam. The panels began to slide back, and then parted like double doors to admit the two researchers entrance to a deep, pitch-black stairwell leading who-knows-where. Even before the last stone finished sliding into place, Rutherford was striding forth confidently. "See?", he said, descending into the stairwell. When his mentor hesitated, too dumbfounded to fully process what he had just witnessed; Rutherford followed up, "Hey, Doc! Are you coming or not?"

golurk.png

The chamber below was a spacious, circular hall with a smooth stone floor. All around the walls, large inert statues stood at attention, their purpose lost to time. Bristlecone was taking in the sight of it all with wonderment. "All these years and I had no idea... Goodness, I need to update my thesis!" Shaking his head, the elder researcher hurriedly changed the subject. To Rutherford, he shouted, "Is this what that gizmo of yours is for?" Whirling around, Rutherford positively beamed. Hurriedly searching through his supplies, he replied, "I was hoping you'd ask!"

influence_device.png

Rutherford produced a small glass orb with curious extrusions from his pack. "I'm calling it the 'Influence Device'," he explained. "Ancient Unovans wrote about a technology that stores emotions for later reference or conveyance. You saw my thesis, right Doc?"

Bristlecone nodded. "How could I not? All that quackery about 'emotional wave energy'. Half the Academy thought you'd be committed." Rutherford rolled his eyes while his mentor changed the subject again. Bristlecone continued, "You said this was an observation trip only. What are you trying to do here?"

"Well, people have tried get the instructions from active Golurk plenty of times. No matter the method, though, the information comes out as jibberish, right?" Bristlecone nodded again, and Rutherford continued, "Since my thesis, I've been thinking about it. I don't think they have instructions, per se. They aren't structured sets of logical branches. The opposite, really; the terms in their etchings don't have any clear paths or associations between them. I think they run on more nebulous ways of defining wants or wishes of their creators."

"You're saying they run on the 'opposite' of logic..." Bristlecone said, clearly doubtful. "You think they run on feelings?" Rutherford nodded, "I think that's pretty close, yeah! So, we're going to try the opposite of those other tests: We're going to give feeling-instructions to an inactive Golurk. I've brought along a particular Pokemon to help with this test. Meet Billy-Gene!" He drew a ball and released his aide at his side.

hemogoblin.png

"...Charmed to meet you, Billy-Gene" said Bristlecone, clearly repulsed.

Rutherford paid him no mind. He was already engrossed in explaining his test. "What we're doing with the device here is pretty simple. I based it on the bodies of other Golurk you've seen elsewhere; specifically the earthenware used in their chassis." Bristlecone looked around at the inert statues around them, while Rutherford continued, "Hemogoblin like Billy-Gene here is known to burn feelings as a 'fuel' of sorts; so we'll fill the Influence Device with the product of that reaction."

"You're using burnt feelings?" Bristlecone asked. "I have to wonder if there's a quality issue with that." Rutherford shrugged and continued his preparations, so Bristlecone added, "What are you expecting to happen, if this test actually animates a Golurk?"

"If this works, the Golurk should initially respond like us," Rutherford explained, to Bristlecone's surprise. "Fueling a Golurk with our processed, ambient emotional energy should influence it to respond based on that same emotional input. Curiosity, some apprehension, and a pinch of skepticism."

Collecting himself, Bristlecone crossed his arms in a huff and said, "More than a pinch, I'd say."


"Alright, all ready." Rutherford stood in front of his chosen host Golurk shell, with his prepared Influence Device held gingerly in both hands. "Are you ready?"

"I'm ready to stand far, far away," said Bristlecone. Rutherford laughed and replied, "I thought you had more than a pinch of skepticism?" Bristlecone made an annoyed noise. "I'm also a practical man, Rutherford."

Rutherford allowed himself to become engrossed in his test. "That should do it. Let's stand back, you two." He stood back from the Golurk to be tested. The Influence Device sat gingerly in the crack of the Golurk's body, glowing warmly with its emotive filling inside. A wire connected the device to a crude control device in Rutherford's hands, allowing the researcher to back up to a safe distance. "All clear?"

Bristlecone harrumphed an affirmative, and Billy-Gene nervously peeked at the test setup from behind Rutherford's leg. "Alright then," Rutherford said, grabbing the switch firmly. "We're starting now!"

When Rutherford flipped the switch, the effect was immediate and dramatic. The Influence Device immediately flashed pinkish-white, flooding the vision of the researchers and forcing them to look away. The connecting wire sparked and detached, thrown away by the reaction. The flash of light was almost immediately stimmied and smothered, though, by a shadow that emerges from within the Golurk's housing. Once the device's glow was obscured, Rutherford was able to make out the nature of the intervening shade.

marshadow.png

There on the ground, a small darkly-colored Pokemon lay prone, before collecting themselves and beginning to stand. Bristlecone and Rutherford stood warily, and the shadowy Pokemon looked back at them.

And then, as if they finally realized what they were looking at, the shadowy Pokemon turned and leapt back into the waiting Golurk's chest cavity! The researchers watched, dumbfounded, as the statue began to stir! Its features—and expression—changed to match those of its occupant. The Influence Device sank into the crevasse of the Golurk's frame, becoming lost from view.

Bristlecone was the first to speak. "Was that part of the test!?" Without turning around, Rutherford said, "We'll handle this, don't worry about it!" Billy-Gene shot his trainer a deeply incredulous look, displeased with being volunteered for such a thing.

The fused Pokemon lurched forward with a large, earthen step, and began to approach the researchers!
1735411699982.png

Giga Golurk!
giga-golurk.png

Giga Golurk
Level 1

Serious nature ( +None, -None )
Typing: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Traits: Has Boss Immunities. Takes two turns per step.

HP: 137 (90 + 95/2)
Attack: 13 (9 + 9/2)
Defen.: 9 (6 + 6/2)
Sp.Atk: 7 (4 + 7/2)
Sp.Def: 9 (6 + 7/2)
Speed: 117 (55 + 125/2)
Size: 5
Weight: 7


Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
+
Aura Sphere
Blaze Kick
Bulk Up
Calm Mind
Iron Head
Poison Jab
Shadow Claw
Shadow Sneak
Will-O-Wisp
Work Up


Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
+
Agility
Coaching
Counter
Echoed Voice
False Swipe
Force Palm
Role Play
Sucker Punch
Swift

Giga Golurk advances menacingly

The initial weather is Sand.

One of ChronoCritical and Hyjack to send out
Other player to send out and order
Giga Golurk to order 2 actions
Remaining player to order
 
Sending Mr. Daily the Hydrapple :hydrapple: @ :bluk berry: Bluk Berry

:sv/hydrapple:
Curse
= = =
If Golurk orders an Ice-Type Attack targeting Hydrapple,
Order Protect
- - - -
If Decoy is present,
Order Bullet Seed
- - - -
If Protection is absent from Golurk, and Confusion is absent from Self,
Order Energy Ball (Golurk)

= = =
 
:ss/golurk:

Ice Punch (Hydrapple)
Shadow Punch (Slowbro)


Start of turn, if Slowbro has Protection, replace Shadow Punch with Substitute
Start of turn, if Slowbro is to use Counter, replace Shadow Punch with Shadow Ball (Slowbro)
 
Rutherford Aspen's Team
:slowbro: Slowbro :leftovers: Leftovers
Oblivious / Own Tempo
HP: 95/95
EN: 100/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple: Hydrapple :bluk berry: Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 100/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 2
Sandstorm (∞)
Giga Golurk
:golurk: Golurk (:marshadow:)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 137/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2​
1735716702787.png

:golurk: was caught by the scent of Syrup and received -2 EVA (6t)

Step 1
:slowbro: used Protect
-12 EN
:slowbro: Protected itself

:golurk: used Ice Punch
:slowbro: was unaffected

:golurk: used Shadow Punch
Crit: No (17)
(9+2+13-8)*1.5=24 DMG

:slowbro: used Rain Dance
-10 EN
:slowbro: summoned Rain (5r)

:slowbro: ate some Leftovers and healed +6 HP
Rutherford Aspen's Team
:slowbro: Slowbro :leftovers: Leftovers
Oblivious / Own Tempo
HP: 77/95
EN: 90/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple: Hydrapple :bluk berry: Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 88/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 2
Rain (4r)
Giga Golurk
:golurk: Golurk (:marshadow:)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 137/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2​
Prismat to order 1 action
ChronoCritical and Hyjack to order
Prismat to order 1 action​
 
:ss/golurk:

Shadow Punch (Slowbro)
Start of turn, if Slowbro has Protection, replace Shadow Punch with Substitute
Start of turn, if Slowbro is to use Counter, replace Shadow Punch with Shadow Ball (Slowbro)
Start of turn, if any opponent is to use Toxic, replace Shadow Punch with Safeguard
 
:sv/slowbro::leftovers:
Weather Ball
At the start of the step, if Golurk is to use a Weather-Inducing move: use Psychic.
At the start of the step, if Golurk is to use Protect: use Nasty Plot.
 
:sv/hydrapple: @ :bluk berry:

Curse
= = =
If Golurk is to order an Ice-Type Attack targetting Hydrapple,
order Energy Ball (Golurk)
- - - -
If Slowbro's HP is less than 49,
order Pollen Puff (Slowbro)
= = =
 
Rutherford Aspen's Team
:slowbro:
Slowbro
:leftovers:
Leftovers
Oblivious / Own Tempo
HP: 77/95
EN: 90/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple:
Hydrapple
:bluk berry:
Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 88/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 2
Rain (4r)
Giga Golurk
:golurk:
Golurk (
:marshadow:
)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 137/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2​
1736104602198.png


Step 1
:golurk: used Shadow Punch (Slowbro)
Crit: No (14)
(9+2+13-8)*1.5=24 DMG

:golurk: used Shadow Punch (Slowbro)
Crit: No (12)
(9+2+13-8)*1.5=24 DMG

:hydrapple: used Pollen Puff (Slowbro)
-10 EN
:slowbro: was healed for +20 HP
:hydrapple: -1 Recovery

:slowbro: used Weather Ball
-8 EN
Crit: No (24)
(12+3+3+7-9)*1.5=24 DMG

:slowbro: ate some Leftovers and healed +6 HP
Rutherford Aspen's Team
:slowbro:
Slowbro
:leftovers:
Leftovers
Oblivious / Own Tempo
HP: 55/95
EN: 82/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple:
Hydrapple
:bluk berry:
Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 78/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 1
Rain (3r)
Giga Golurk
:golurk:
Golurk (
:marshadow:
)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 113/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2​
One of ChronoCritical and Hyjack to order
Prismat to order 2 actions
Other player to order​
 
:sv/hydrapple:
Reflect
= = =
If Golurk is to order an Ice-Type Attack targeting Hydrapple
order Reflect
- - - -
If Golurk is to order an Poison-Type Attack targeting Hydrapple
order Reflect
- - - -
If Golurk is to order Substitute
order Reflect
= = =
 
:ss/golurk:

Shadow Punch (Slowbro)
Shadow Punch (Slowbro)


Start of turn, if Slowbro has Protection, replace all instances of Shadow Punch with Bulk Up
Start of turn, if Slowbro is to use Counter, replace all instances of Shadow Punch with Shadow Ball (Slowbro)
 
Rutherford Aspen's Team
:slowbro:
Slowbro
:leftovers:
Leftovers
Oblivious / Own Tempo
HP: 55/95
EN: 82/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple:
Hydrapple
:bluk berry:
Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 78/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 1
Rain (3r)
Giga Golurk
:golurk:
Golurk (
:marshadow:
)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 113/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2
-6 EVA (4t)​
no rolls

Step 1
:slowbro: used Protect
-12 EN
:slowbro: Protected itself

:golurk: used Bulk Up (x2)
:golurk: gained +2 ATK and +2 DEF (8t)

:hydrapple: used Reflect
-10 EN
:hydrapple: created a Screen protecting its team (8s)

:slowbro: healed +6 HP from Leftovers
Rutherford Aspen's Team
Reflect (7s)
:slowbro:
Slowbro
:leftovers:
Leftovers
Oblivious / Own Tempo
HP: 61/95
EN: 70/100
6/8/7/6/30 Size 3 Weight 4
Chill 5 Recovery 2
:hydrapple:
Hydrapple
:bluk berry:
Bluk Berry
Supersweet Syrup / Regenerator
HP: 100/100
EN: 68/100
6/8/9/6/44 Size 2 Weight 4
Chill 5 Recovery 1
Rain (2r)
Giga Golurk
:golurk:
Golurk (
:marshadow:
)
Ground/Fighting
Iron Fist / Klutz / Technician / Boss Immunities / 2 Turns per Step
HP: 113/137
13/9/7/9/117 Size 5 Weight 7
Recovery 2
-6 EVA (3t)
+2 ATK (8t)
+2 DEF (8t)​
Prismat to order one action
ChronoCritical and Hyjack to order
Prismat to order one action​
 
:ss/golurk:

Shadow Punch (Slowbro)
Start of turn, if any opponent is to use Toxic, replace Shadow Punch with Safeguard
Start of turn, if Slowbro is to use Counter and Hydrapple lacks Protection, replace Shadow Punch with Ice Punch (Hydrapple)
Start of turn, if Slowbro is to use Counter and Hydrapple has Protection, replace Shadow Punch with Shadow Ball (Slowbro)
 
Back
Top