





This is a team I made, based on destroying the opponent's offense. Trick Room has a tendency to turn normally fast, powerful, fragile mons into an easy KO. I used bulky mons that are slow and with high offenses (Except for Bronzong, but more on that later) to make it easy to set up TR, and then KO things. But enough of this, onto the teambuilding!
Teambuilding

I decided to start this TR team with my favorite pokemon of all time, Reuniclus. It easily gets the medal for best TR mon, so it was natural to choose it.



Then I chose the TR abusers, besides Reuniclus. Scizor is a powerful, bulky attacker with the bonus of the second most powerful priority in OU (Breloom is most). Tyranitar was chosen because of it's impressive bulk, and because it removes the omnipresent rain.




Porygon2 is another personal favorite of mine. It is indeed, as so finely worded by it's analysis, the term bulky offense taken too far, which makes the digital duck a perfect choice for this team.






I needed more good users of TR, so I dug into UU and found two of the best tanks there, both with decent power behind their attacks.






Following Gimmick's suggestion, I have replaced Cofagrigus with Slowking.






After some testing, Scrafty proved to be much more effective than Tyranitar.
Examination
Note: All mons have 0 Spe IVs.

176 HP/80 Def/252 SpA Quiet
Trick Room/Psychic/Shadow Ball/Focus Blast
Magic Guard
Reuniclus is actually less useful than I thought it would be. They tend to excel at being lone TR sweepers, rather than something that needs to switch in 5 times, TR, and switch to something else. However, this does not prevent Reuniclus from being very powerful. Reuniclus acts as a powerful pokemon on it's own, not needing to switch out unless the opponent pulls out a scizor or something. This leads to Reuniclus sometimes take out 2 or 3 pokemon, though it does not usually see battle. The set is standard TR Reuniclus, pretty self-explanatory.

252 HP/252 Att/4 SpD Brave
Bullet Punch/Bug Bite/Aerial Ace/Superpower
Technician
Scizor is, without a doubt, the MVP of this team. When it comes in, something is going to die, and it's not Scizor. Occasionally multiple things die. Scizor is the reason that half the team rarely comes out to play, because Scizor does it's job so dang well. And that job is killing things. Scizor's set is pretty standard, with the exception of Aerial Ace. Aerial Ace is exceptional at demolishing fighting-types and also has great neutral coverage. Superpower is just there for Ferrothorn, because it's a huge thorn in this team's side.

252 HP/252 Att/4 SpD Brave
Drain Punch/Crunch/Ice Punch/Zen Headbutt
Shed Skin
Scrafty is a powerful pokemon capable of doing serious damage to opposing teams. Drain Punch and Crunch are obligatory STAB moves with near-perfect coverage, with Drain Punch getting the added bonus of healing it. Ice Punch and Zen Headbutt destroy Dragons and Fighters, respectively, making them useful backup moves. Shed Skin makes Scrafty very useful as a status absorber.

252 HP/4 Def/252 SpA Quiet
Trick Room/Thunderbolt/Ice Beam/Recover
Download
Porygon2 is a versatile threat that is nearly impossible to counter. Quite frankly, I'm surprised it's not used more, because it has more offensive presence than most OU walls, and more bulk than most too. This little duck is the second-most used mon on my team, setting up the TR for Scizor to abuse. It can sweep on it's own, too, if it catches a SpA boost from Download. Recover doesn't see much usage, due to Porygon2's natural bulk that stops it from taking too much damage.

252 HP/252 Att/4 SpD Brave
Trick Room/Sunny Day/Gyro Ball/Earthquake
Levitate
The reason Bronzong is on this team is the combination of Base 33 Speed, access to Trick Room, and access to Gyro Ball. Bronzong plays the role of my secondary TR setter, and can actually sweep once TR is up, due to the sheer power of Gyro Ball. EQ is occasionally used to take out steels, and Sunny Day is used to remove Rain and Sand, or put a timer on Sun.

252 HP/4 Def/252 SpA Quiet
Trick Room/Psychic/Surf/Ice Beam
Regenerator
Slowking is very useful because of it's bulk and power. Psychic and Surf strong STAB moves, while Ice Beam gives perfect coverage except for opposing Slowking/bros, Sharpedo, and Crawdaunt. Slowking has, since introduced to my team, become another TR setter that can switch in and out all day long, thanks to Regenerator. In addition, Slowking hard-counters many powerful rain mons, such as Politoed and Keldeo.
Closing Comments:
I hope you enjoyed reading this RMT and will enjoy playing with this team or others like it in the future. The only common problems to this team that I have found are Ferrothorn and Jirachi, since anything offensive cries in TR unless it's running a set to abuse said TR. Defensive mons are fairly uncommon in general, but I have multiple mons that can hurt all defensive mons but Ferrothorn and Jirachi pretty badly, if not outright beat them.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 176 HP / 80 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Bug Bite
- Bullet Punch
- Superpower
- Aerial Ace
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crunch
- Stone Edge
- Earthquake
- Superpower
Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Ice Beam
- Thunderbolt
- Recover
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Trick Room
- Sunny Day
- Gyro Ball
Trait: Magic Guard
EVs: 252 SAtk / 176 HP / 80 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Bug Bite
- Bullet Punch
- Superpower
- Aerial Ace
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crunch
- Stone Edge
- Earthquake
- Superpower
Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Ice Beam
- Thunderbolt
- Recover
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Trick Room
- Sunny Day
- Gyro Ball
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot