The Twisted Dimensions: a TR Team

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Introduction:
This is a team I made, based on destroying the opponent's offense. Trick Room has a tendency to turn normally fast, powerful, fragile mons into an easy KO. I used bulky mons that are slow and with high offenses (Except for Bronzong, but more on that later) to make it easy to set up TR, and then KO things. But enough of this, onto the teambuilding!

Teambuilding
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I decided to start this TR team with my favorite pokemon of all time, Reuniclus. It easily gets the medal for best TR mon, so it was natural to choose it.
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Then I chose the TR abusers, besides Reuniclus. Scizor is a powerful, bulky attacker with the bonus of the second most powerful priority in OU (Breloom is most). Tyranitar was chosen because of it's impressive bulk, and because it removes the omnipresent rain.
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Porygon2 is another personal favorite of mine. It is indeed, as so finely worded by it's analysis, the term bulky offense taken too far, which makes the digital duck a perfect choice for this team.
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I needed more good users of TR, so I dug into UU and found two of the best tanks there, both with decent power behind their attacks.
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Following Gimmick's suggestion, I have replaced Cofagrigus with Slowking.
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After some testing, Scrafty proved to be much more effective than Tyranitar.

Examination
Note: All mons have 0 Spe IVs.
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@Life Orb
176 HP/80 Def/252 SpA Quiet
Trick Room/Psychic/Shadow Ball/Focus Blast
Magic Guard
Reuniclus is actually less useful than I thought it would be. They tend to excel at being lone TR sweepers, rather than something that needs to switch in 5 times, TR, and switch to something else. However, this does not prevent Reuniclus from being very powerful. Reuniclus acts as a powerful pokemon on it's own, not needing to switch out unless the opponent pulls out a scizor or something. This leads to Reuniclus sometimes take out 2 or 3 pokemon, though it does not usually see battle. The set is standard TR Reuniclus, pretty self-explanatory.

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@Leftovers
252 HP/252 Att/4 SpD Brave
Bullet Punch/Bug Bite/Aerial Ace/Superpower
Technician
Scizor is, without a doubt, the MVP of this team. When it comes in, something is going to die, and it's not Scizor. Occasionally multiple things die. Scizor is the reason that half the team rarely comes out to play, because Scizor does it's job so dang well. And that job is killing things. Scizor's set is pretty standard, with the exception of Aerial Ace. Aerial Ace is exceptional at demolishing fighting-types and also has great neutral coverage. Superpower is just there for Ferrothorn, because it's a huge thorn in this team's side.

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@Leftovers
252 HP/252 Att/4 SpD Brave
Drain Punch/Crunch/Ice Punch/Zen Headbutt
Shed Skin
Scrafty is a powerful pokemon capable of doing serious damage to opposing teams. Drain Punch and Crunch are obligatory STAB moves with near-perfect coverage, with Drain Punch getting the added bonus of healing it. Ice Punch and Zen Headbutt destroy Dragons and Fighters, respectively, making them useful backup moves. Shed Skin makes Scrafty very useful as a status absorber.

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@Eviolite
252 HP/4 Def/252 SpA Quiet
Trick Room/Thunderbolt/Ice Beam/Recover
Download
Porygon2 is a versatile threat that is nearly impossible to counter. Quite frankly, I'm surprised it's not used more, because it has more offensive presence than most OU walls, and more bulk than most too. This little duck is the second-most used mon on my team, setting up the TR for Scizor to abuse. It can sweep on it's own, too, if it catches a SpA boost from Download. Recover doesn't see much usage, due to Porygon2's natural bulk that stops it from taking too much damage.

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@Leftovers
252 HP/252 Att/4 SpD Brave
Trick Room/Sunny Day/Gyro Ball/Earthquake
Levitate
The reason Bronzong is on this team is the combination of Base 33 Speed, access to Trick Room, and access to Gyro Ball. Bronzong plays the role of my secondary TR setter, and can actually sweep once TR is up, due to the sheer power of Gyro Ball. EQ is occasionally used to take out steels, and Sunny Day is used to remove Rain and Sand, or put a timer on Sun.

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@Leftovers
252 HP/4 Def/252 SpA Quiet
Trick Room/Psychic/Surf/Ice Beam
Regenerator
Slowking is very useful because of it's bulk and power. Psychic and Surf strong STAB moves, while Ice Beam gives perfect coverage except for opposing Slowking/bros, Sharpedo, and Crawdaunt. Slowking has, since introduced to my team, become another TR setter that can switch in and out all day long, thanks to Regenerator. In addition, Slowking hard-counters many powerful rain mons, such as Politoed and Keldeo.

Closing Comments:
I hope you enjoyed reading this RMT and will enjoy playing with this team or others like it in the future. The only common problems to this team that I have found are Ferrothorn and Jirachi, since anything offensive cries in TR unless it's running a set to abuse said TR. Defensive mons are fairly uncommon in general, but I have multiple mons that can hurt all defensive mons but Ferrothorn and Jirachi pretty badly, if not outright beat them.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 176 HP / 80 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast

Scizor @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Bug Bite
- Bullet Punch
- Superpower
- Aerial Ace

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crunch
- Stone Edge
- Earthquake
- Superpower

Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Ice Beam
- Thunderbolt
- Recover

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Trick Room
- Sunny Day
- Gyro Ball
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot
 
Hello.

Nice Trick Room team you got here. Trick Room is not that common of a strategy in today's metagame, so props for using it. Now, this team seems really well put together, and hopefull with this rate, it can become even better. Now, without further adu, let's get onto the rate! Okay, first up, I suggest changing Psychic on Reuniclus for Psyshock. Psyshock helpe a lot against Chansey and Blissey, as they can give this team some trouble. Next, I suggest changing your Scizor set to one of an Bulky Swords Dance over your current one. With this set, Scizor can use Swords Dance to boost it's already high Attack stat and start sweeping with its 2 technician boosted STAB moves. Finally, I would change Pain Split on Cofagrigus in favour of Nasty Plot. With Nasty plot, Cofagrigus can boost it's already decent special attack to sky high levels and start sweeping with its good neutral coverage. Well, that's all I can say for now. I hope my advice helped. Have fun and good luck with your team!

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Scizor @ Iron Plate Lv. 100 -- Technician

Nature: Brave - EVs: 188 HP / 252 Atk / 68 Spd

- Swords Dance
- Superpower
- Bullet Punch
- Bug Bite

~Dr Ciel~ (The doctor is OUT)
 
Thanks for the rate!
Regarding Psyshock: I've used it before and it only does 50% on Blissey, I'm better off just switching to Scizor.
Regarding SD on Scizor: I might try it, but what do I use SD over? Another thing of note is that Scizor generally doesn't stay in for long, so SD won't help that much.
Regarding NP on Cofagrigus: Definitely trying this, thanks for the idea.
 
Hey TIO!

I experimented with Trick Room during the suspect testing for Genesect, so I know just how effective it can be. One of the main problems I see with this team, though, is the absence of a water resist. Since Tyranitar is by no means a check to Rain since it only removes it for a short while and is weak to water, it isn't enough to rely on (especially since offensive Politoeds are growing in usage). Tyranitar is also weak to two major priority moves, Mach Punch and Bullet Punch, making it less effective even under Trick Room. I'm not quite sure what TTar is doing for your team other than bringing in Sand. It doesn't have Pursuit or Stealth Rock, meaning its two major roles in the game are absent. Plus, it's actually pretty lackluster in terms of power without a Life Orb, so I'd like to make two suggestions that go hand-in-hand. Replace TTar with Slowking--which adds a fighting resist and extra Trick Room user, meaning you can then replace Cofagrigus with Conkeldurr. I'll go into detail below.

Like I said, TTar is a shaky-at-best check to rain teams and doesn't really accomplish anything for your team. Slowking, on the other hand, can even switch into Choice Specs Keldeo in rain. It's a very potent special wall that deals with many of the threats seen on rain teams. Additionally, it has one of the greatest abilities for a Trick Room user--Regenerator. This way, it can set up Trick Room for your other 'mons and switch out to preserve HP if it can't sweep on its own. It resists Mach Punch, Bullet Punch, and Ice Shard, allowing it to ignore some of the best priority users in the game. Its moveset can alter based on your preferences, so I'll give you a basic layout with a bunch of slashes:
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(M) @ Leftovers / Life Orb
Trait: Regenerator
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Nasty Plot / Ice Beam
- Psyshock
- Surf

Other Options: Fire Blast / Grass Knot / Scald
If you want to go with the Life Orb option, I'd recommend using Ice Beam over Nasty Plot for coverage reasons.

Next, since you just lost a physical attacker, and gained a Trick Roomer / wall / fighting resist, it would be a good idea to re-add one. Conkeldurr fits brilliantly in any Trick Room team with its ability to OHKO just about anything with its new Sheer Force ability. It's bulky enough to take a couple hits and still hits excruciatingly hard. When I was experimenting with Trick Room, Conkeldurr really ended up becoming the star of the show. Every time it comes out, it has the potential to wipe out half of your opponent's team. Here's the set:
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(M) @ Life Orb
Trait: Sheer Force
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Ice Punch
- ThunderPunch
- Mach Punch / Fire Punch
Its fighting + BoltBeam coverage isn't resisted by anything while Sheer Force + LO boosted elemental punches hit so, so hard. The last choice is up to you. Fire Punch completes the elemental punches range, but really only has extra coverage against Scizor. Mach Punch is usually the better option since you can nab those kills against weakened foes when Trick Room is down. It also has extra insurance against Sub Terrakion which is handled by the combination of Scizor + Conkeldurr.

Anyway, I'm sure you'll notice the massive power of Conkeldurr in no time. It'll grow on you, I swear! Good luck with your future endeavors!~

Summary of Changes

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    • change to offensive Trick Room Slowking
    • Set:
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        (M) @ Leftovers / Life Orb
        Trait: Regenerator
        EVs: 248 HP / 252 SAtk / 8 SDef
        Quiet Nature (+SAtk, -Spd)
        - Trick Room
        - Nasty Plot / Ice Beam
        - Psyshock
        - Surf
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    • change to Trick Room abuser Conkeldurr
    • Set:
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        (M) @ Life Orb
        Trait: Sheer Force
        EVs: 248 HP / 252 Atk / 8 Def
        Brave Nature (+Atk, -Spd)
        - Hammer Arm
        - Ice Punch
        - ThunderPunch
        - Mach Punch / Fire Punch
 
Thanks for the suggestions, Slowking sounds really good! I've also played with Sheer Force Conk, so I know just how scary it can be. (Generally with Drain Punch/Ice Punch/ThunderPunch/Rock Slide, though)

Also saying that NP cofag is much better than what I had before.
 
Hello, pretty good trick room team. It takes care of most of the threats I can think of. There isn't much to say. All I really have to say is about the use of sandstorm.

Good choice in using in porygon2 first of all :). I think sandstorm can kind of limit porygon and confragrigrius, since porygon does not have leftover healing to balance out the damage from sand, and confragrigrius misses out on the extra healing. I feel like sandstream's purpose is just to upset rain, in which case I think you have some other options.

Rain teams usually put their guard up when they see a tyranitar or ninetails, because they know that means weather war. So to disrupt weather I usually like to add an unexpected sunny day, rain dance, sandstorm, or hail to a pokemon, replacing an underused move. Weather teams tend to feel their weather starters are more disposable when there is no weather war present, making them easier to defeat, so after their weather inducer is dead, you can use your move. I looked through your team, and you said you don't really need stealth rock on Bronzong as you don't use it much. I would suggest putting sunny day oin its place for a totally unexpected disruption to the functions of a weather team.

With Tyranitar gone, a slot would open up on the team. There's a lot that could be added to the slot. Here's a couple of pokemon that would have similar attacking roles than tyranitar did: Machamp with never missing stone edge+dynamic punch, then earthquake, and maybe ice punch/thunder punch. Fire punch could be tempting for ferrothorn, but is the same power against it as dynamic punch because of stab. Rhyperior (more offensive) or Rhydon (rhydon is more defensive because of eviolite, but still very offensive) have very large movepools with crunch, stone edge, earthquake, megahorn, fire fang, hammer arm, ice punch... Just a few options... there's a lot of creative things you can do with trick room.

Well I don't know what else really, it looks like a good team. Hope my rate is useful :P
 
The sunny day on Bronzong sounds like the icing on the troll cake that trick room teams are. I'm testing out the Conk+Slowking posted above, but will experiment with Machamp and Rhyperior. I also plan on experimenting with Gallade and maybe even Azumarill, too.
 
Hello man I got your PM so I'll give you a rate.

First of all, I agree with all Dr Ciel and Gimmick's advice, they are all very good. Then, on Bronzong I'd change Earthquake into Explosion and I'd use Normal Gem, replacing Leftovers. Earthquake isn't a very useful because Heatran and the other steel-types aren't threats for this team, otherwise Explosion in combination of Normal Gem allows you to KO some problematic pokèmon like Thundurus-T and Keldeo and in my opinion that's pretty good. Also, Trick with Leftovers isn't a good move because many pokèmon have Leftovers as item so Bronzong can't do anything to them.

That's all I had to say about this team. Good luck!
 
Regarding Explosion: Ehhh... EQ is the best way my me to take down Jirachi right now, and would be more useful vs. Magnezone IMO, plus that way I don't have to switch to get rid of Heatran and other steels.
Regarding Trick: I don't have trick on anything...?
 
My bad, I read Trick instead of Trick Room, sorry man. Anyways, if you change Tyranitar into Slowking, as suggested by Gimmick, you don't need a move to hit Heatran and the other steel-types so you can use Explosion Bronzong which is useful in many chances, for example it's useful to revenge-kill some pokèmon like Thundurus-T, Keldeo etcetera because your team hasn't one revenge-kill so revenge-kill some stuff can be problematic.
 
EQ is useful enough that I don't want to get rid of it. Sunny Day has proven useful on Bronzong as well, enough to earn it a spot on the top.
I'm still iffy about Slowking, so it won't go on there, but I'll continue playing with it, just to make sure.
Slowbro just destroyed half of two teams. In.
 
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