The Un-Cookie Cutter

Yeah yeah I know this looks cookie cutter but I was using this team long before 5 of the 6 rose to such prominence as the number 2-6 used pokemon in ou. However, this team supports each other nicely and I decided to get it rated to see what you guys think



wcG7xLfx6d2+AAAAABJRU5ErkJggg==


WashedUp (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Trick

This little washing machine has become my favorite competitive poke to use. Although I use him as my lead, he usually is one of my last few remaining in a given battle. Mostly, Rotom works as my anti-rain, anti-sand and anti-stall user. Choice Specs hydro pump in the rain does insane amounts of damage even to a water type. Sand teams never enjoy switching into a STAB hydro pump and for those pesky stall teams, a lovely tricking of choice specs allows for a couple free turns later on. Although most variants run hp fire, I prefer hp grass for those quagsire and gastrodon that think they can get a free boost/switch.

I love this little guy and his typing works great with this team with his resistance to ice and immunity to ground. He really just sets the tone for the battle.


AVrZNH34MuAEAAAAAElFTkSuQmCC

Nitrous (Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Earth Power
- Hidden Power [Ice]
- Flamethrower

With all the standard defensive variants and air balloons on Heatrans, one thing no one expects is speed. When the opponent doesn’t see the air balloon message upon switching heatran in, they automatically expect a slow leftovers variant. However, when I outspeed and KO with overheat, they wonder what happened. Multiple times this has happened with the SubDisable Gengar. Also, with a Timid nature and a choice scarf, Heatran becomes a great revenge killer for Dragonite without boost. However, should it not be able to outspeed the Dnite, it is resistant to the all common Fire Punch, Outrage, Roost, DDance set and since most are reluctant to switch after they have gained boosts, I get a quick revenge kill while taking about 50% which is a small price to pay to remove such a major threat. Earth power is essential on this set and Flamethrower is for when overheat’s spatk drop is not desired.

Heatran is integral to this team’s success. With two pokes 4x weak to ice and one 4x weak to fire. Also, it covers conks weaknesses and Rotoms as well. Basically, heatran is the glue that holds this team together. If there is one poke to keep alive, let it be Heatran. The hit-and-run strategy works perfectly in my attempts to keep Heatran alive to ease prediction and the battle. Heatran works as my counter to sun teams as once it gains the Flash Fire boost in the sun, overheat does ungodly amounts of damage to anything not named Blissey, Chansey, or opposing heatran. I have tried bulky variants before, but this set simply fits my strategy better.

Quick side note, when using HP Ice, change the iv spread to 31, 30, 30, 31, 31, 31. That way should you encounter any other scarf variants, you can outspeed with that extra point.

ATlOS0AUyNUPAAAAAElFTkSuQmCC

Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 184 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect

Gliscor is the defensive juggernaut of this team. He also is my status absorber thanks to toxic orb and poison heal. One on one, he can take on Haxorus who would otherwise cause my team problems due to Mold breaker cancelling out multiscale. Despite the lack of any investment in attack, with brief set up, it can sweep through a previously weakened team with little trouble.
Also, be provides the perfect counter to salamence, conkeldurr, and previously damaged dragonites. Earthquake and swords dance are vital to gliscors success as earthquake is a powerful stab and swords dance allowing it to beat conkeldurr in a boost battle. Ice fang is for opposing Gliscor, who are far more common than the occasional gyarados, for whom stone edge would be the superior option. Protect is for scouting and for simply regaining 12.5% health. Not much else needs to be said about gliscor because his role is simple and he fulfills it well. Just keep it away from water and ice moves.



0Ub2RwEAXzWD6FvbU3QAAAAASUVORK5CYII=

FatDragon (Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Outrage
- Earthquake
- Fire Punch

For all intents and purposes, Dragonite is usually the first pokemon fainted but only after it takes down one or two of the opponents. It’s main purpose is to revenge kill the omnipresent volcarona and venusaur on sun teams although flamebody is always a pain with the former. But also, reuniclus cannot defeat dragonite barring a critical hit. Extremespeed and outrage are the staples of this set. Fire punch, when used with prediction, takes out those steel types (fuck you skarmory) and earthquake hits heatran and other grounded steels. I tested with aqua tail in place of earthquake, but its coverage was redundant and it simply was not that strong of an attack. A jolly nature is used in combination with choice band because dnite outrage is plenty powerful without adamant nature and jolly nature allows it to outspeed nonboosted adamants.

1Yr5z3t3vAAAAAElFTkSuQmCC

Spikesorz (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave

Although I never have relied on entry hazards much, Ferrothorn made me give in a little. This thing is a freaking tank! You may look at the ev spread and question why I would make it specially defensive, but with Gliscor tanking all of the physical hits, I needed a special wall who can come in and absorb a draco meteor or a psychic. In fact, with this set, it can survive a hidden power fire from latios and espeon most of the time. Stealth rock and leech seed are just to annoy and cause residual damage late in the match to make ko’s easier to come by. Power whip hits any Espeon switching in very hard and keeps ferrothorn from being taunt bait. Finally, t-wave is in the final spot to cripple any potential sweepers hoping to switch in freely and set it. Ferrothorns fire weakness works great in combination with heatran and is fighting weakness is fixed by gliscor.

wF8oHxbDp6qsgAAAABJRU5ErkJggg==

Conkretia (Conkeldurr) (F) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Substitute
- Focus Punch
- Payback

This is perhaps the single most replaceable pokemon on my team, however, she does so well that I’m not sure if I would want a replacement. Although the bulk up set is by far the most common, this set takes advantage of the fact that bringing in conk will almost always warrant a switch to an appropriate counter who usually has psychic typing. From there, the opponent has the choice of staying in and being decisively ko-ed by payback, or to switch out to another poke who more than likely will not appreciate a focus punch. The given evs allow it to take a little special attack and and retaliate as appropriate. On this team, conkeldurr functions as anything from a late game sweeper, to simply punching holes in a team early in the match. Its weaknesses are handled nicely by heatran.
 
Substitute Gengar can set up on Rotom-W locked in Hidden Power Grass, Heatran locked in Earth Power, Gliscor, Dragonite locked in ExtremeSpeed or Earthquake, Ferrothorn, or Conkeldurr with Disable. Everything on your team is 2HKOed by either Shadow Ball or Focus Blast. Adding to that, you have three Choiced mons who are neutered with Substitute and Disable. Your non-Choiced mons all only have one move to hit Gengar, making them Disable-fodder too.
Dragon Dance Dragonite can set up on Heatran locked into anything but Hidden Power Ice, Dragonite locked in Earthquake or Fire Punch, or possible Conkeldurr with Multiscale and assuming Conkeldurr doesn't have a Sub up. After a Dragon Dance, it outspeeds everything on your team and does a ton of damage with Outrage. Ferrothorn can take an Outrage, but Fire Punch does a ton, while Earthquake takes out Heatran. Dragon Dance Salamence is also troublesome, as it is even more powerful, a more reliable Intimidate to use against Conkeldurr, and also has Fire Blast and Earthquake.

I recommend that you try replacing Conkeldurr for a Weavile. Weavile is pretty rarely seen in OU, but it's still pretty good. Ice Shard KOes both Salamence and Dragonite in one hit, and Gengar is trapped with Pursuit. Focus Blast can cause trouble, but it should still be manageable as Gengar is a gone once its Sub isn't up. Playing around it with Heatran and Dragonite it should be fine. The exact set is:

461_eff-off.jpg
Weavile @ Life Orb | Pressure
Jolly | 40 HP / 252 Atk / 216 Spe
Ice Shard / Pursuit / Ice Punch / Low Kick


If Weavile doesn't appeal to you, you could also try a Scizor over Conkeldurr with Bullet Punch / Bug Bite / Pursuit / Roost, as it is effective at dealing with both Gengar and the Dragons. Unforunately, Bullet Punch doesn't OHKO either of Dragonite or Salamence even with Stealth Rock up, but with Life Orb recoil it will usually deal enough.

Good luck with the team!
 
Back
Top