Hi this team is purely based on my desire to try out Mega Aggron, because well.... do I really need to explain it?
He Don't Care (Aggron) @ Aggronite
Ability: Sturdy
EVs: 176 Def / 252 HP / 80 Atk
Adamant Nature
- Heavy Slam
- Dragon Tail
- Rest
- Sleep Talk
This is him, the indomitable wall. With stealth rock he phazes with DTail and Heavy Slam kills fairies (who are immune to Dtail) and is STAB and hits like a truck. For an indicator on how good this guy is here is some calculations:
252+ Atk Talonflame Flare Blitz vs. 252 HP / 176 Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
252+ Atk Lucario Close Combat vs. 252 HP / 176 Def Filter Mega Aggron: 126-150 (36.6 - 43.6%) -- guaranteed 3HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 176 Def Mega Aggron: 164-194 (47.6 - 56.3%) -- 84.8% chance to 2HKO
252+ Atk Garchomp Earthquake vs. 252 HP / 176 Def Filter Mega Aggron: 118-141 (34.3 - 40.9%) -- guaranteed 3HKO
Those are some pretty big physical boogeyman. Without STAB they would be barely tickling Aggron. If the move they plan on taking him out is coverage then good luck.
Don't Care Either (Goodra) @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Fire Blast
- Thunderbolt
- Ice Beam
- Dragon Pulse
My special tank and a half. He laughes off the special hits that make Mega Aggron cower in fear. He also hits pretty hard with full investment, to showcase his defensive prowess here are some more calcs.:
252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 4 SpD Assault Vest Goodra: 151-182 (39.3 - 47.3%) -- guaranteed 3HKO
252 SpA Starmie Ice Beam vs. 252 HP / 4 SpD Assault Vest Goodra: 78-92 (20.3 - 23.9%) -- guaranteed 5HKO
252 SpA Life Orb Hydreigon Dragon Pulse vs. 252 HP / 4 SpD Assault Vest Goodra: 166-198 (43.2 - 51.5%) -- 6.3% chance to 2HKO
Again, special boogeyman are not doing too much to Goodra. and Fire Blast, thunderbolt, and dragon pulse dispatch the three of them cleanly. In addition his movepool provides pretty perfect coverage.
Moist Towelette (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Heal Bell
- Wish
- Scald
- Protect
Wish passer, heal bell user. Provides a stellar water immunity and all of waters great resistances, And well scald is scald. Goodra needs the heal bell and my team likes the wish passing, and these wishes are big.
Beezlebub (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Standard banded scizor. This guy is my fairy puncher and the U-turn is "free" damage. I opted for knock off instead of Pursuit because it seems like everyone and their mother is using it. However the lack of staying power is starting to get me and would like to know if there are any other viable alternatives.
BIRDTACOFLYY (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Air Slash
- Heat Wave
- Focus Blast
- U-turn
Now. THIS GUY is the Bee's KNEES! Invested air slash slices through teams like no tomorrow and his blisteringly quick U-turn gets me to my required wall. Heat Wave and Focus Blast provide fantastic coverage. The only problem I have is my awful luck and missing my heat waves and air slashes.
Tire (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Ice Shard
Puts rocks up and tears rocks down. I wanted Earthquaker and another priority user and that left me with our favorite little tire elephant. He is the only guy that kills Heatran dead, (which is a problem) and this guy also is a solid switch in when they threaten out vaporeon and tornadus with zappers.
This team has been doing pretty good thus far the only massive issue I have been having is with ScarftHeatran. Suggestions are appreciated.
He Don't Care (Aggron) @ Aggronite
Ability: Sturdy
EVs: 176 Def / 252 HP / 80 Atk
Adamant Nature
- Heavy Slam
- Dragon Tail
- Rest
- Sleep Talk
This is him, the indomitable wall. With stealth rock he phazes with DTail and Heavy Slam kills fairies (who are immune to Dtail) and is STAB and hits like a truck. For an indicator on how good this guy is here is some calculations:
252+ Atk Talonflame Flare Blitz vs. 252 HP / 176 Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
252+ Atk Lucario Close Combat vs. 252 HP / 176 Def Filter Mega Aggron: 126-150 (36.6 - 43.6%) -- guaranteed 3HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 176 Def Mega Aggron: 164-194 (47.6 - 56.3%) -- 84.8% chance to 2HKO
252+ Atk Garchomp Earthquake vs. 252 HP / 176 Def Filter Mega Aggron: 118-141 (34.3 - 40.9%) -- guaranteed 3HKO
Those are some pretty big physical boogeyman. Without STAB they would be barely tickling Aggron. If the move they plan on taking him out is coverage then good luck.
Don't Care Either (Goodra) @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Fire Blast
- Thunderbolt
- Ice Beam
- Dragon Pulse
My special tank and a half. He laughes off the special hits that make Mega Aggron cower in fear. He also hits pretty hard with full investment, to showcase his defensive prowess here are some more calcs.:
252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 4 SpD Assault Vest Goodra: 151-182 (39.3 - 47.3%) -- guaranteed 3HKO
252 SpA Starmie Ice Beam vs. 252 HP / 4 SpD Assault Vest Goodra: 78-92 (20.3 - 23.9%) -- guaranteed 5HKO
252 SpA Life Orb Hydreigon Dragon Pulse vs. 252 HP / 4 SpD Assault Vest Goodra: 166-198 (43.2 - 51.5%) -- 6.3% chance to 2HKO
Again, special boogeyman are not doing too much to Goodra. and Fire Blast, thunderbolt, and dragon pulse dispatch the three of them cleanly. In addition his movepool provides pretty perfect coverage.
Moist Towelette (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Heal Bell
- Wish
- Scald
- Protect
Wish passer, heal bell user. Provides a stellar water immunity and all of waters great resistances, And well scald is scald. Goodra needs the heal bell and my team likes the wish passing, and these wishes are big.
Beezlebub (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- U-turn
Standard banded scizor. This guy is my fairy puncher and the U-turn is "free" damage. I opted for knock off instead of Pursuit because it seems like everyone and their mother is using it. However the lack of staying power is starting to get me and would like to know if there are any other viable alternatives.
BIRDTACOFLYY (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Air Slash
- Heat Wave
- Focus Blast
- U-turn
Now. THIS GUY is the Bee's KNEES! Invested air slash slices through teams like no tomorrow and his blisteringly quick U-turn gets me to my required wall. Heat Wave and Focus Blast provide fantastic coverage. The only problem I have is my awful luck and missing my heat waves and air slashes.
Tire (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Ice Shard
Puts rocks up and tears rocks down. I wanted Earthquaker and another priority user and that left me with our favorite little tire elephant. He is the only guy that kills Heatran dead, (which is a problem) and this guy also is a solid switch in when they threaten out vaporeon and tornadus with zappers.
This team has been doing pretty good thus far the only massive issue I have been having is with ScarftHeatran. Suggestions are appreciated.