Overview
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K, hope everyone reading the title got that little pun. Anyways, this is an uber team that I've used to a good success on the ladder and has gotten me to 15, it's also beaten some quality players. This team is all about setting up a Ho oh sweep. Ho oh in sun is often seen as a worse palkia in rain. This is not true, ho oh is incredible bulky, has instant recovery, and access to the best fire move in the game in sacred fire. If you don't think that is enough, it is so underused in the uber tier just by using it I have the element of suprise, even with sun. This can spell doom for my oppnent. There are a few neccesities ho oh must have so that it isn't a worse palkia. One of them is sunlight, to make sacred fire's power go to unseen levels as well as give thunder 50 accuracy. The 2nd is rapid spin support, without it you might as well use palkia who doesnt take that massive damage from SR. The 3rd is paralysis support because ho oh is one of the slower ubers, and the 4rth is a way to kill giratina, ho oh's only counter. Now onto the team.
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The Lead
Deoxys E @ focus sash
252hp 252spe 4def
nature: jolly
-Stealth Rock
-spikes
-taunt
-thunder-wave
Suprisingly Groudon is not my lead. I used him as a lead earlier but kyogre/tyranitar would always come in and ruin the fun mid-game whereas ho oh sweeps late game, by making deoxys E my lead I am giving Groudon more chances to set up sun if kyogre or tyranitar wanna ruin the fun, both are handled nicely anyways. The set is standard except for thunder-wave. Ho oh is very slow and he absolutely loves paralysis support, if superpower went here it would be for darkrai. Thunder-wave ruins darkrai anyways so I figured why not, it's been working. SR is imprortant as hell because 252hp/252 def bold lugia takes a minimum of 52% from sacred fire meaning if I get minimum damage twice on that amazing off chance, lugia's leftovers make it a 3hko. Spikes weaken kyogres waterspouts so it becomes managable.
The Spinner
Forretress@ leftovers
252 hp 252 def 4 spD
nature:Impish
-rapid spin
-toxic
-gyro ball
-explosion
Ho oh needs a spinner. Without one it loses its bulk and I would be using palkia in the rain instead. Deoxys E has spikes covered so toxic goes on forry for walls like lugia or if I dont wanna explode on something like garchomp. Speaking of dragons, forry is my counter to physical ray and garchomp. It takes outrages like a champ. If there SR user is gone and so are the dragons(or they are at least managable) I explode. Its a shame forretress doesnt get t-wave but zap cannon is not reliable. Impish> Relaxed to outspeed paralyzed mewtwo/deoxys A.
The Hard Hitting Special Sweeper
Palkia@Choice Specs
252 spA 252 spe 6 hp
nature:timid
-Draco Meteor
-Spacial Rend
-Surf
-fire blast
Palkia is a monster and my main answer to specsogre waterspout until spikes make it possible for blissey to stop specsogre. He goes over dialga for that reason and the speed is welcome. He is the closest thing I have to a wallbreaker and he breaks every wall except bliss. If groudon goes down and rain appears, unless I know my opponent has a groudon, I abandon the ho oh sweep and the primary goal becomes eliminate blissey so palkia can sweep. With her gone he will sweep himself. Surf and fire blast take advantage of both weathers. I felt that with all the paralysis being spread choice scarf would only be for garchomp who is immune to t-wave but garchomp is faster anyways so I slapped choice specs on. He doesn't run the mixed attacker because aqua tail is weakned by sun and I don't like outrage unless it's on a physical attacker. He is also my main answer to giratina, the only thing that stops ho oh. Palkia basically destroys and weakens my oppnents team so ho oh can OHKO everything and doesnt have to kill as many threats. Palkia is my only special sweeper.
The Special Wall
Blissey@leftovers
252 Def 252 spD 6 hp
nature:calm
-aromatherapy
-softboiled
-seismic toss
-thunder-wave
Blissey is my special wall and cleric. It takes the pressure off of my other pokemon when they are facing powerful special sweepers because blissey can wall most special attacks with ease. Having a cleric is great. Status sucks in ubers. If ho oh gets paralyzed than all my efforts of paralyzing the opposing team were for nothing. Having a cleric allows you to be more reckless because your oppnent may think it is worth it to sacrifice a mon to status a threat and I can take that status and heal it later making their effort and sacrifice for nothing.
Some Explosive Support
Groudon@leftovers
252 hp 112 atk 146 Def
testing evs: 252hp 156atk 32def 60spD 8spe
nature:adamant
-earthquake
-stone edge
-thunder-wave
-swords dance
Paradancer. The perfect combination of support and sweeper. Groudon's main reason is to provide sun support for ho oh but this set is chosen because it can thunder-wave anything that seems like a threat and swords dance its attack all the way up to 800, enough for stone edge to always OHKO lugia. I used to run a support groudon but found it wasn't dealing enough damage but wanted to keep using it for support as well as dishing out some offense, the paradancer seemed perfect. Groudon is also my answer to RPgroudon with fire punch because with these bulky evs, he can easily take RPgroudon's earthquakes. Also another answer to garchomp and bulk up dialga and physical rayquaza.
The Star
Ho oh @ Life Orb
224hp 252atk 8 spD 24 spe
nature:adamant
-sacred fire
-earthquake
-roost
-punishment/substitute
Ho oh, the star of the show and demonstrating his unknown danger to the uber tier. After the oppnents team is paralyzed, weakened, and giratinaless, ho oh is ready to make his appearance, firing off superpowered sacred fires. Earthquake is for the rare rock type and damages dialga and metagross in the rain. Roost is for Life orb recoil and shedding the electric weak and part of the rock weakness. I never use punishment, sacred fire does like 5% less to the lati in the sun and it may burn them, but then it can be PPstalled. Substitute protects against status and ho oh creates bulky substitutes so I am considering it. 224 hp evs gives ho oh 409 hp, a life orb and stealth rock number, 252 atk is obvious, 24 spe gives 222 spe, enough to outspeed adamant tyranitar, and the 8 evs in spD were leftover so they went there.
-----------------------------------------------------------------------------------------------------------------------------
K, hope everyone reading the title got that little pun. Anyways, this is an uber team that I've used to a good success on the ladder and has gotten me to 15, it's also beaten some quality players. This team is all about setting up a Ho oh sweep. Ho oh in sun is often seen as a worse palkia in rain. This is not true, ho oh is incredible bulky, has instant recovery, and access to the best fire move in the game in sacred fire. If you don't think that is enough, it is so underused in the uber tier just by using it I have the element of suprise, even with sun. This can spell doom for my oppnent. There are a few neccesities ho oh must have so that it isn't a worse palkia. One of them is sunlight, to make sacred fire's power go to unseen levels as well as give thunder 50 accuracy. The 2nd is rapid spin support, without it you might as well use palkia who doesnt take that massive damage from SR. The 3rd is paralysis support because ho oh is one of the slower ubers, and the 4rth is a way to kill giratina, ho oh's only counter. Now onto the team.
-----------------------------------------------------------------------------------------------------------------------------
The Lead

Deoxys E @ focus sash
252hp 252spe 4def
nature: jolly
-Stealth Rock
-spikes
-taunt
-thunder-wave
Suprisingly Groudon is not my lead. I used him as a lead earlier but kyogre/tyranitar would always come in and ruin the fun mid-game whereas ho oh sweeps late game, by making deoxys E my lead I am giving Groudon more chances to set up sun if kyogre or tyranitar wanna ruin the fun, both are handled nicely anyways. The set is standard except for thunder-wave. Ho oh is very slow and he absolutely loves paralysis support, if superpower went here it would be for darkrai. Thunder-wave ruins darkrai anyways so I figured why not, it's been working. SR is imprortant as hell because 252hp/252 def bold lugia takes a minimum of 52% from sacred fire meaning if I get minimum damage twice on that amazing off chance, lugia's leftovers make it a 3hko. Spikes weaken kyogres waterspouts so it becomes managable.
The Spinner

Forretress@ leftovers
252 hp 252 def 4 spD
nature:Impish
-rapid spin
-toxic
-gyro ball
-explosion
Ho oh needs a spinner. Without one it loses its bulk and I would be using palkia in the rain instead. Deoxys E has spikes covered so toxic goes on forry for walls like lugia or if I dont wanna explode on something like garchomp. Speaking of dragons, forry is my counter to physical ray and garchomp. It takes outrages like a champ. If there SR user is gone and so are the dragons(or they are at least managable) I explode. Its a shame forretress doesnt get t-wave but zap cannon is not reliable. Impish> Relaxed to outspeed paralyzed mewtwo/deoxys A.
The Hard Hitting Special Sweeper

Palkia@Choice Specs
252 spA 252 spe 6 hp
nature:timid
-Draco Meteor
-Spacial Rend
-Surf
-fire blast
Palkia is a monster and my main answer to specsogre waterspout until spikes make it possible for blissey to stop specsogre. He goes over dialga for that reason and the speed is welcome. He is the closest thing I have to a wallbreaker and he breaks every wall except bliss. If groudon goes down and rain appears, unless I know my opponent has a groudon, I abandon the ho oh sweep and the primary goal becomes eliminate blissey so palkia can sweep. With her gone he will sweep himself. Surf and fire blast take advantage of both weathers. I felt that with all the paralysis being spread choice scarf would only be for garchomp who is immune to t-wave but garchomp is faster anyways so I slapped choice specs on. He doesn't run the mixed attacker because aqua tail is weakned by sun and I don't like outrage unless it's on a physical attacker. He is also my main answer to giratina, the only thing that stops ho oh. Palkia basically destroys and weakens my oppnents team so ho oh can OHKO everything and doesnt have to kill as many threats. Palkia is my only special sweeper.
The Special Wall

Blissey@leftovers
252 Def 252 spD 6 hp
nature:calm
-aromatherapy
-softboiled
-seismic toss
-thunder-wave
Blissey is my special wall and cleric. It takes the pressure off of my other pokemon when they are facing powerful special sweepers because blissey can wall most special attacks with ease. Having a cleric is great. Status sucks in ubers. If ho oh gets paralyzed than all my efforts of paralyzing the opposing team were for nothing. Having a cleric allows you to be more reckless because your oppnent may think it is worth it to sacrifice a mon to status a threat and I can take that status and heal it later making their effort and sacrifice for nothing.
Some Explosive Support

Groudon@leftovers
252 hp 112 atk 146 Def
testing evs: 252hp 156atk 32def 60spD 8spe
nature:adamant
-earthquake
-stone edge
-thunder-wave
-swords dance
Paradancer. The perfect combination of support and sweeper. Groudon's main reason is to provide sun support for ho oh but this set is chosen because it can thunder-wave anything that seems like a threat and swords dance its attack all the way up to 800, enough for stone edge to always OHKO lugia. I used to run a support groudon but found it wasn't dealing enough damage but wanted to keep using it for support as well as dishing out some offense, the paradancer seemed perfect. Groudon is also my answer to RPgroudon with fire punch because with these bulky evs, he can easily take RPgroudon's earthquakes. Also another answer to garchomp and bulk up dialga and physical rayquaza.
The Star

Ho oh @ Life Orb
224hp 252atk 8 spD 24 spe
nature:adamant
-sacred fire
-earthquake
-roost
-punishment/substitute
Ho oh, the star of the show and demonstrating his unknown danger to the uber tier. After the oppnents team is paralyzed, weakened, and giratinaless, ho oh is ready to make his appearance, firing off superpowered sacred fires. Earthquake is for the rare rock type and damages dialga and metagross in the rain. Roost is for Life orb recoil and shedding the electric weak and part of the rock weakness. I never use punishment, sacred fire does like 5% less to the lati in the sun and it may burn them, but then it can be PPstalled. Substitute protects against status and ho oh creates bulky substitutes so I am considering it. 224 hp evs gives ho oh 409 hp, a life orb and stealth rock number, 252 atk is obvious, 24 spe gives 222 spe, enough to outspeed adamant tyranitar, and the 8 evs in spD were leftover so they went there.