Welcome to my first RMT. Also, sorry for my English.
The team at glance:
The team in detail:

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Soft-Boiled
- Will-O-Wisp
This cute pink creature just doesn't die. A specially defensive spread allows it to live almost every special hit, and it can just burn physical attackers. Mew is also my stealth rocker, which is very important on this team.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Dark Pulse
Mega blastoise is a perfect example of bulky offense. This thing can eat up most hits and retaliate back really hard. Blastoise is also my Rapid Spinner, which is important for a stall team. Scald over water pulse or hydro pump for the chance to burn. dark pulse and ice beam for coverage.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Spikes
- Synthesis
- Wood Hammer
- Leech Seed
Chesnaught is a amazing defensive wall, my spore/sleep powder/leech seed absorber, as well as the best counter to Crawdaunt, one of the biggest threads in uu right now. Spikes is one of the reasons I chose Chesnaught, as he can set them up pretty reliably. Leech Seed and Synthesis for recovery and withering the opponent down. Wood Hammer over Hammer Arm for more power (Chesnaught doesn't really mind the recoil) and for hitting things like Jellicent, Keldeo and Gastrodon.
Florges @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Wish
- Protect
- Moonblast
Florges is the Blissey of UU (with different typing). This thing is almost impossible to break with special hits, even if they're super effective. Florges is probably the most important member of my team, serving wish and aromatherapy support. It can also hit pretty hard, with a respectable base 112 SpA.
SlowbroQuagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
When I first played with this team, I noticed set-up sweepers can completely destroy this team. Unaware Quagsire was the obvious answer. It has an amazing typing and is only weak to grass, which is never seen in uu. Quagsire is also my only Toxic user, which is almost essential on a stall team. Scald over Waterfall for the chance to burn.
DiggersbyDarmanitan @ Choice Scarf
Ability: Sheer Force
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower
With the ban of Diggersby, I needed a new revenge killer that could also hit really hard, so I chose for Darmanitan. Not much wants to switch into a sheer force boosted flare blitz, coming from an adamant 145 base attack. Darmanitan also completes the FWG core. Adamant over Jolly for more power, since the only big drawback is that it can't outspeed scarf jolly Heracross (and sometimes I can bluff that I'm jolly).
If you have any suggestions to this team, please let me know.
Changed Pokémon or moves arecrossed red.
IMPORTABLE
The team at glance:
The team in detail:

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Soft-Boiled
- Will-O-Wisp
This cute pink creature just doesn't die. A specially defensive spread allows it to live almost every special hit, and it can just burn physical attackers. Mew is also my stealth rocker, which is very important on this team.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Dark Pulse
Mega blastoise is a perfect example of bulky offense. This thing can eat up most hits and retaliate back really hard. Blastoise is also my Rapid Spinner, which is important for a stall team. Scald over water pulse or hydro pump for the chance to burn. dark pulse and ice beam for coverage.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Spikes
- Synthesis
- Wood Hammer
- Leech Seed
Chesnaught is a amazing defensive wall, my spore/sleep powder/leech seed absorber, as well as the best counter to Crawdaunt, one of the biggest threads in uu right now. Spikes is one of the reasons I chose Chesnaught, as he can set them up pretty reliably. Leech Seed and Synthesis for recovery and withering the opponent down. Wood Hammer over Hammer Arm for more power (Chesnaught doesn't really mind the recoil) and for hitting things like Jellicent, Keldeo and Gastrodon.
Florges @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Wish
- Protect
- Moonblast
Florges is the Blissey of UU (with different typing). This thing is almost impossible to break with special hits, even if they're super effective. Florges is probably the most important member of my team, serving wish and aromatherapy support. It can also hit pretty hard, with a respectable base 112 SpA.
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
When I first played with this team, I noticed set-up sweepers can completely destroy this team. Unaware Quagsire was the obvious answer. It has an amazing typing and is only weak to grass, which is never seen in uu. Quagsire is also my only Toxic user, which is almost essential on a stall team. Scald over Waterfall for the chance to burn.
Ability: Sheer Force
Happiness: 0
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower
With the ban of Diggersby, I needed a new revenge killer that could also hit really hard, so I chose for Darmanitan. Not much wants to switch into a sheer force boosted flare blitz, coming from an adamant 145 base attack. Darmanitan also completes the FWG core. Adamant over Jolly for more power, since the only big drawback is that it can't outspeed scarf jolly Heracross (and sometimes I can bluff that I'm jolly).
If you have any suggestions to this team, please let me know.
Changed Pokémon or moves are
IMPORTABLE
Quagsire @ Leftovers
Ability: Damp
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Spikes
- Synthesis
- Wood Hammer
- Leech Seed
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Dark Pulse
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Soft-Boiled
- Will-O-Wisp
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Wish
- Protect
- Moonblast
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