• Smogon Premier League is here and the team collection is now available. Support your team!

VGC The Vengeful One

Greetings. I've made a few RMTs on Smogon before, but I've never made one for VGC before. I'm new to this format, so perhaps some of the sets I have could use some tweaking here and there. I wanted to build around DD Mega Charizard X despite the Y form being better most of the time, and it's been doing pretty decently for me so far. This team's designed to work off surprise factor, with Zard X as opposed to Y and T-Wave/Taunt Gyarados to support the rest of the team. It's not saying much as I'm still a noob at all this, but I managed to make it to Top 4 at a PC with this team this past weekend out of over 25 players, only losing out to a Moody Smeargle team :[

Shoutout to Serapis for being a fantastic tutor and for helping me out in building this team.

006-mega-x.gif
591.gif
130M.gif
mamoswine.gif
640.gif
aegislash-blade.gif


sprite_006mx.png
591.png


As said earlier, I wanted to build around DD Zard X. The surprise factor this monster brings to the table can really turn the tide when the opponent guesses wrong and goes for T-Bolt or Rock Slide (hoping for no Para's and Flinches, mind you) thinking they can score huge damage or a kill on the turn this comes in. Once a DD has been set up, even at +0 after Intimidate, it's going to mess up most opponents thanks to its stupidly strong Attack stat + Tough Claws.

In order for Zard to set up DDs with relative ease, he'll need free turns, something Amoonguss is more than capable of giving to Zard thanks to Spore and Rage Powder. He also synergizes very well with Zard, soaking up strong Water and Fairy type attacks that would hurt Zard tremendously. Amoonguss is also a nice stop to most TR teams thanks to its very slow speed.

sprite_006mx.png
591.png
130.png


Intimidate really comes in handy for any set-up sweeper, weakening opposing physical attackers so the set-up mon has an easier time getting ready to bust through defenseless villages. I figured completing a FWG core would be nice as well, along with having a permanent Ground immunity.

Combining all of that with having this Pokemon also provide speed control and crippling paralysis with Thunder Wave, induce confusion with Swagger, provide a strong Water STAB with Waterfall and prevent Trick Room and King's Shield from doing their things with Taunt is a beneficial set of traits that really help Zard X and its fellow teammates get their jobs done. Enter support Gyarados.

sprite_006mx.png
591.png
130.png
473.png


Thundurus's Prankster T-Wave + Taunt shenanigans and Mega Salamence in general tremendously hurt these three. I needed a Scarfer that not only has the ability to outspeed and either completely dispose of both Thundurus and Mega Mence or at least do loads of damage to bulky variants but was also immune to Thunder Waves from Thundurus. Enter Scarf Mamoswine.

sprite_006mx.png
591.png
130.png
473.png
640.png


Despite having Mamoswine, Heatran and Tyranitar proved to be serious dangers to this team. Defiant/Competitive users in Bisharp and Milotic, respectively, also made it difficult for Gyarados to come in and spread attack drops. Other bulky waters such as Rotom-Wash were also a pain to break, as Amoonguss alone is unable to do much outside of Spore, but with its slow Speed and pitiful offensive prowess, it isn't fast or hard-hitting enough to get that job done.

I needed a mon that can handle all 5 of these threats. With a very nice speed tier, a great SpDef stat that can even take weak SE hits relatively well, a useful defensive typing that is able to resist Rock, Dark and Ground (something I was also desperately in need of) and a great dual STAB combination to deal with the aforementioned threats and add on to the FWG core this team has, enter Virizion.

sprite_006mx.png
591.png
130.png
473.png
640.png
681-b.png


Despite having Amoonguss, Fairy types such as Sylveon and Mega Gardevoir are a huge problem with this team. Cresselia is also very hard to break. Again, despite having Mamoswine, Mega Mence is a bitch to deal with, so having a Flying resist can come in handy. Terrakion can also give this team a bit of trouble, especially if it's the rare Scarfed set. A good way of stopping spread moves with Wide Guard, such as Lando's EQ and Rock Slide, can help turn the tide of the match as well. Naturally, Aegislash is capable of all this, and fits as the glue of this team.

The Squad:

tumblr_mu1ra5z9wy1qcw656o1_500_by_athinaantreou-d7p7aab.gif


The Vengeful One (Charizard) (M) @ Charizardite X
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 124 HP / 92 Atk / 4 Def / 100 SpD / 188 Spe
Adamant Nature
- Dragon Dance
- Protect
- Flare Blitz
- Dragon Claw

The star of the show, and my personal favorite Pokemon. I've been finding it pretty easy to get off a Dragon Dance with this monster on the turn it comes out because so many players assume it's the Y form and go for either Electric type attacks or go for Rock Slide expecting my Zard to die instantly. Once a DD has been set up, Zard instantly becomes an issue for most teams, as it's seldomly prepared for outside of faster scarfers.

I currently have this EV spread on Zard, but I've been noticing that when at +0 attack, it's just too weak and not hard hitting enough. 124 HP / 4 Def ensures I don't get 2HKO'd by Lando's Rock Slide, and the 100 SpDef prevents the 2HKO from Rotom-W's Hydro Pump. Seeing as I haven't been coming across that many rotoms anyway, I'm thinking about diverting some of the SpDef in to Attack for more immediate power. Suggestions would be nice :]

tumblr_m21zz8TUYo1qd87hlo1_500.gif


MFW High AF (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 12 Def / 244 SpD 252 HP / 100 Def / 156 SpDef
Relaxed Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Sludge Bomb Protect
- Rage Powder

As one of my anti-TR mons and a sponge against Water and Fairy type attacks, Amoonguss is an annoying little shit for opposing teams, for damn sure. Not much to say here, really, as most of you already know what these things do. I have Rocky Helmet over Sitrus Berry because Gyara already has Sitrus and the Helmet chips away at Kanga's health, especially when it uses Double Edge. I decided on not running Protect and go with both Giga Drain and Sludge Bomb because one, I'll most likely be Sporing and Rage Powdering most of the time anyway, and two, since I'm investing in SpDef, I might as well hit the Gardevoirs I'm trying to match up better against. Just kidding, I'm running Protect :p

I decided on going for a SpDef set to be able to survive one Psychic from Mega Gardevoir and retaliate with Spore, as my logic was based off the fact that I have Gyara's Intimidate to weaken Mega Kanga's Attack stat anyway, so I thought I might as well kill two birds with one stone and be able to withstand both of them with the same set. This also allows me to withstand weaker non-STAB SE special attacks much easier.

Edited the EVs to improve overall bulk as suggested in the comments.

tumblr_mhm59dlkum1r5fhkdo1_500.gif


Clair (Gyarados) (F) @ Sitrus Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 164 HP / 52 Atk / 132 Def / 100 SpD / 60 Spe
Adamant Nature
- Thunder Wave
- Waterfall
- Swagger
- Taunt

I'm in love with this set. This is easily my favorite Gyarados set of all time. At the previous PC I went to, this was easily the MVP of my team, bar none. It completely shut down a Sub Aegislash that was threatening to wall my team, and in the Top 4 match vs that damn Moody Smeargle team, I managed to T-wave Kanga to have it revenged by Virizion and Taunted the Smeargle, forcing it to Struggle, which enabled me to win the 1st battle of the three, but the last two matches couldn't save me from Moody's amazing Evasion boosts :(

As I stated earlier in the Intro, this team works off of surprise factor, and let me tell you all, nobody sees Taunt + T-Wave Gyarados coming. They see that from Thundurus, but never from Gyarados, who is in fact pretty rarely seen these days on its own, making most people assume it's an offensive Lum DD set or its Mega. The Speed Control it provided with T-Wave is imperative to this team's success, as it completely and permanently shuts down Tailwind teams. Taunt also allows me to prevent Trick Room from going up or to screw over Aegislash's King Shield. Swagger for confuse hax.

164 HP / 132 Def ensures I don't get 2HKO'd by Lando's Rock Slide after Intimidate. 60 Spe allows me to outpace min speed Cresselia so I can Taunt it before it gets off a TR. 52 Attack and Adamant was taken from the Smogon Strategy Dex's support Gyara spread since I needed some offensive presence, and the rest is dumped in to SpDef.


tumblr_n8ym1hYd2W1rzwd19o1_500.gif


Elephander (Mamoswine) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 124 HP / 44 Atk / 124 Def / 4 SpD / 212 Spe 252 Atk / 4 Def / 252 Spe
Adamant Jolly Nature
- Rock Slide Stone Edge
- Icicle Spear
- Icicle Crash
- Earthquake

Mamoswine's an excellent scarf mon to pair with Zard X, as it takes out the threats that Zard hates, such as Lando, Mence, the rare Garchomp and Thundurus. I have both Spear and Crash on this set because if I suspect a Lando's running Sash, I can eliminate it with Spear, and deal much more consistent damage later with Crash. Stone Edge is for Zard Y and Talonflame, and EQ's, well, EQ.

Now, I know what you're thinking. The fuck is with this EV spread? It weirded me out too when it was passed to me by Serapis's friend, but holy crap, it puts in the finest of work. It's able to survive an Adamant Lando's Superpower and outpace max speed Mega Salamence while still dishing out tons of damage despite not being max attack. It's still capable of OHKOing most Thundy variants.

It's been suggested in the comments that Jolly max speed and attack is better for this team as it'll outpace most Landorus-T variants and hit harder overall, so a 252/252 spread has been put in place over the previous one.

tumblr_mmnmy3pnDk1rs46sqo2_500.gif


Bambi (Virizion) @ Life Orb
Ability: Justified
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Guard
- Protect
- Leaf Blade
- Close Combat

Here's my Kanga, Heatran, Bisharp, T-Tar, Milotic and Rotom-Wash buster. Grass/Fighting coverage is just what this team needed to be able to handle such threats, and Bambi does this easily with its amazing Speed tier and high base power attack in CC. Life Orb is sort of required of Virizion due to only having base 90 offensive stats, as it can't do its job effectively without it. Quick Guard's quite nice on this as it enables me to not have any of my mons get hit by Talonflame and Kanga's Sucker Punch on that turn.

Not much to really say about its EV spread, as it's just a 252/252 spread in Atk and Speed with a Jolly nature, which enables it to tie with Terrakion and opposing Virizion.

wlR1A2h.gif


King Arthur (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball

My second anti-TR mon and Fairy/Psychic buster, Aegislash is the glue to this team. This thing's the king of enabling 50/50s with its King's Shield and Wide Guard, and its dual STABs hit like a truck, especially if its Weakness Policy is activated.

I've been thinking about changing this set, however. While Weakness Policy is nice to have in clutch situations, after using it for a while, it's a one-time-use deal that forces me to stay in, and I don't necessarily hit as hard as I would like without the boosts. I have the standard SpDef spread to survive Specs Hydreigon's Dark Pulse, but I'm thinking a more offensive spread with perhaps Safety Goggles will help my matchup against Amoonguss and Mega Venusaur, two pokes that give this team serious issues.

The Vengeful One (Charizard) (M) @ Charizardite X
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 124 HP / 92 Atk / 4 Def / 100 SpD / 188 Spe
Adamant Nature
- Dragon Dance
- Protect
- Flare Blitz
- Dragon Claw

MFW High AF (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Protect
- Rage Powder

Clair (Gyarados) (F) @ Sitrus Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 164 HP / 52 Atk / 132 Def / 100 SpD / 60 Spe
Adamant Nature
- Thunder Wave
- Waterfall
- Swagger
- Taunt

Elephander (Mamoswine) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Icicle Spear
- Icicle Crash
- Earthquake

Bambi (Virizion) @ Life Orb
Ability: Justified
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Guard
- Protect
- Leaf Blade
- Close Combat

King Arthur (Aegislash) @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball
 
Last edited:
Amazing team you got there! This is what i would expect from Serapis' tutee. Now, the team structure is pretty solid, so i can't change it, but i can suggest some set changes that could come in handy for any similar situation.

First of all, Amoonguss' EV spread, while being Specially Defensive, leaves Amoonguss really susceptive to coverage moves from Pokemon like Conkeldurr (which your team would sorta fear if it wasn't for Aegislash) and i noticed that to take Psychic from Modest Mega Gardevoir, you don't need that much Special Defense. 252 HP / 100 Def / 156 Sp.Def with a Sassy Nature (what is it with VGC and this kind of EV spreads?) allows you to take Gardevoir's Psychic 100% of the time and take other physical attacks. I'm not really sure of what does it takes, but 1 thing that it takes for sure is Iron Fist LO Conkeldurr's Ice Punch or stuff like that. It hits the benchmark you need, and can take some physical hits as well.

Well, to be honest, the team is REALLY good, and i can't really do more than what Serapis and Lightcore were able ti do. I'll tag DaAwesomeDude1 so this man can see what i'm missing. Take care! I'll play around Zard X spread.

Jeremy, you now debt me 100 virtual dollars. PAY NOW! XD
 
Last edited:
Amazing team you got there! This is what i would expect from Serapis' tutee. Now, the team structure is pretty solid, so i can't change it, but i can suggest some set changes that could come in handy for any similar situation.

First of all, Amoonguss' EV spread, while being Specially Defensive, leaves Amoonguss really susceptive to coverage moves from Pokemon like Conkeldurr (which your team would sorta fear if it wasn't for Aegislash) and i noticed that to take Psychic from Modest Mega Gardevoir, you don't need that much Special Defense. 252 HP / 100 Def / 156 Sp.Def with a Sassy Nature (what is it with VGC and this kind of EV spreads?) allows you to take Gardevoir's Psychic 100% of the time and take other physical attacks. I'm not really sure of what does it takes, but 1 thing that it takes for sure is Iron Fist LO Conkeldurr's Ice Punch or stuff like that. It hits the benchmark you need, and can take some physical hits as well.

Well, to be honest, the team is REALLY good, and i can't really do more than what Serapis and Lightcore were able ti do. I'll tag DaAwesomeDude1 so this man can see what i'm missing. Take care! I'll play around Zard X spread.

Jeremy, you now debt me 100 virtual dollars. PAY NOW! XD
Thanks for the critique. Yeah, I love this team, man. Jeremy's a great tutor and I've been getting much better at VGC thanks to his sound advice. I'll try that Amoonguss spread out.

I'll also try out a different, more offensive Aegi spread with Safety Goggles and see how I do, because I feel like I'm a bit weak to Spore (I can HANDLE it with Taunt Gyara, but I'm in trouble if I don't lead with it vs a Spore user) and the main users of said move can't hurt Aegi very hard.
 
It's a good thing I'm actually fairly open this week haha. Anyways, going to echo what Skarm said, really good team! Well that's to be expected of someone Serapis tutored haha. Pokemon wise, I think the team looks fine; however, there are a few minor things I suggest. Definitely agreeing with Skarm's suggested spread for Amoonguss. 12 Def and 244 SpD EVs with a Relaxed Nature gives Amoonguss a stat of 101 Def and 131 SpD whereas 100 Def and 156 SpD EVs with a Sassy Nature gives Amoonguss a stat of 103 Def and 132 SpD, so Skarm's version is definitely the way to go. I also suggest replacing Sludge Bomb with Protect. Protect is pretty mandatory on Amoonguss to be honest. The only thing that Sludge Bomb is good for is to win Amoonguss mirrors and to hit Sylveon slightly harder. Against Mega Gardevoir, you're almost always better off just Sporing it instead. Giga Drain is definitely a lot better on Amoonguss because if you decide to go Sludge Bomb and forego Giga Drain, your matchup against bulky Water-types will be REALLY bad. At that point, you have to rely solely on Virizion to handle those threats, and Virizion doesn't hit too hard to begin with. Amoonguss helps Charizard X set up Dragon Dance, so you need to increase its longevity, which Protect can help with.

That Mamoswine spread is super legit, but honestly using a simple spread of 252 Atk / 4 Def / 252 Spe with a Jolly Nature will benefit you a lot more. One of the biggest reasons to use Choice Scarf Mamoswine is so that it can outrun Landorus-T and KO it. Unfortunately, using an Adamant Nature will not allow Mamoswine to outrun Scarf Adamant Landorus-T so you have to use max Speed with a Jolly Nature and at that point, it would just be better to invest everything into Attack rather than bulk because Mamoswine needs all the power it can get. Most Choice Scarf Landorus-T's are Adamant so I wouldn't worry too much about Jolly Landorus-T. I also suggest you replace Rock Slide with Stone Edge. Charizard Y is a pretty huge threat to your team, and most Charizard Ys are EVed to live weaker Rock Slides, such as unboosted Garchomp, so you need Stone Edge in order to guarantee a KO.

Otherwise, sweet team man! I've actually been looking for a Charizard X spread, so I might end up taking that one haha. Your sun matchup isn't too bad but it can be a little tricky so be careful on that. Hope we helped man and good luck with the team!!! :]

amoonguss.gif

MFW High AF (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature

IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Protect
- Rage Powder

mamoswine.gif

Elephander (Mamoswine) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Icicle Spear
- Icicle Crash
- Earthquake
 
It's a good thing I'm actually fairly open this week haha. Anyways, going to echo what Skarm said, really good team! Well that's to be expected of someone Serapis tutored haha. Pokemon wise, I think the team looks fine; however, there are a few minor things I suggest. Definitely agreeing with Skarm's suggested spread for Amoonguss. 12 Def and 244 SpD EVs with a Relaxed Nature gives Amoonguss a stat of 101 Def and 131 SpD whereas 100 Def and 156 SpD EVs with a Sassy Nature gives Amoonguss a stat of 103 Def and 132 SpD, so Skarm's version is definitely the way to go. I also suggest replacing Sludge Bomb with Protect. Protect is pretty mandatory on Amoonguss to be honest. The only thing that Sludge Bomb is good for is to win Amoonguss mirrors and to hit Sylveon slightly harder. Against Mega Gardevoir, you're almost always better off just Sporing it instead. Giga Drain is definitely a lot better on Amoonguss because if you decide to go Sludge Bomb and forego Giga Drain, your matchup against bulky Water-types will be REALLY bad. At that point, you have to rely solely on Virizion to handle those threats, and Virizion doesn't hit too hard to begin with. Amoonguss helps Charizard X set up Dragon Dance, so you need to increase its longevity, which Protect can help with.

That Mamoswine spread is super legit, but honestly using a simple spread of 252 Atk / 4 Def / 252 Spe with a Jolly Nature will benefit you a lot more. One of the biggest reasons to use Choice Scarf Mamoswine is so that it can outrun Landorus-T and KO it. Unfortunately, using an Adamant Nature will not allow Mamoswine to outrun Scarf Adamant Landorus-T so you have to use max Speed with a Jolly Nature and at that point, it would just be better to invest everything into Attack rather than bulk because Mamoswine needs all the power it can get. Most Choice Scarf Landorus-T's are Adamant so I wouldn't worry too much about Jolly Landorus-T. I also suggest you replace Rock Slide with Stone Edge. Charizard Y is a pretty huge threat to your team, and most Charizard Ys are EVed to live weaker Rock Slides, such as unboosted Garchomp, so you need Stone Edge in order to guarantee a KO.

Otherwise, sweet team man! I've actually been looking for a Charizard X spread, so I might end up taking that one haha. Your sun matchup isn't too bad but it can be a little tricky so be careful on that. Hope we helped man and good luck with the team!!! :]

amoonguss.gif

MFW High AF (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature

IVs: 0 Atk / 0 Spe
- Giga Drain
- Spore
- Protect
- Rage Powder

mamoswine.gif

Elephander (Mamoswine) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

- Stone Edge
- Icicle Spear
- Icicle Crash
- Earthquake
Definitely trying out the Mamo spread as well. Stone Edge will definitely help my matchup against Zard Y, that I can agree. Also, outspeeding almost all variants of Lando-T is important, so I'll run max Jolly :]

In regards to the Zard X spread, you can go ahead and use it if you'd like, but I'm kinda iffy on it atm because I feel it's a bit too passive at +0 for my liking. I'm thinking about cutting its SpDef investment (I haven't been running into that many Rotoms anyway) and adding on to its Atk some more. Still keeping the Speed and other defensive investments, however.
 
I will be using this as my one "bump" post, for I'm going to update you guys on newer spreads that I've been tinkering with on some of the teammates:

006-mega-x.gif

The Vengeful One (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 124 HP / 156 Atk / 4 Def / 36 SpD / 188 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Protect

I sacrificed some of the SpDef and moved it on over to my Atk, making Zard X hit harder than it did before. I left enough SpDef in there to prevent the 2HKO from 76 SpA Mega Venusaur's Sludge Bomb (is this still standard, idfk I'm still a noob >_>), and the Attack investment now hits harder than max Atk Jolly Zard X, so that's neat :]

aegislash-blade.gif


King Arthur (Aegislash) @ Safety Goggles
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball

My matchup against Mega Venu's, again, kind of iffy, especially when going up against Sleep Powder variants. I also had games where I wished I had more power going for it with Aegi's attacks. No longer hoping Aegi would survive SE hits to gain a more offensive presence, I went with a more simplistic spread with max SpA and went with Safety Goggles to be immune to Spore/Sleep Powder. What's nice about this spread too is that I'm now guaranteed to OHKO Mega Metagross with Shadow Ball. Killer :]

Let me know what you guys think. Did I do the right thing? Was I better off with what I had earlier and should I go back to the previous spreads?
 
Last edited:
Back
Top