The Volcarona Effect

Introduction

This is my first RMT. I very recently got into battling and have created a number of teams; however this is the one that I have had the most success with. The idea behind this team is to wear down the opposing team in order to eventually sweep with volcarona, so without further ado here’s the team.

At a Glance
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In-Depth Analysis
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Scolipede (M) @ Focus Sash
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Toxic Spikes
- Megahorn
- Earthquake

I found this set in the latest issue of The Smog gave it a try and fell in love instantly. Scolipede is my lead 99.9% of the time. He’s great for his ability to set up both toxic spikes and spikes depending on which will give Volcarona an easier sweep. Toxic Spikes goes up if I see anything that can stop Volcarona cold such as Blissy or Jellicent. If there are no hard Volcarona counters or the counter is not affected by toxic spikes I go with Spikes. Focus Sash guarantees that I get both layers of Toxic Spikes up or at least two layers of Spikes. Megahorn is also an invaluable move on this set because it allows me to KO Espeons that either lead or switch in on the first turn to block my entry hazards. Megahorn is also very desirable for its ability to outspeed non-scarf Latios and KO. Finally, Earthquake is mainly just filler that rarely comes in handy.

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Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 4 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic

This is the second set on this team that came from the last Issue of the Smog. Mew is my stall breaker. Mew’s job is to use Will-o-Wisp to spread burn around to physical attacker that would try and take advantage of Volcarona’s low defense stat. Taunt allows it to stop things from setting up hazards such as Ferrothorn and Forretress as well as to stop boosters like scizor and conkeldurr. Softboiled is there to keep Mew healthy and Psychic gives it an attacking option.

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Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch

Since Volcarona’s most serious weakness is Stealth Rocks a spinner is obviously a necessity on any team that wishes to sweep with it. Hitmontop I found is one of the most reliable spinners in the game. It’s got pretty bulky stats as well as a good typing, leaving it with weaknesses to only flying and psychic, which allows it to come in on a variety of attacks and spin. It also has some pretty decent ways of dealing with spinblockers. Sucker Punch allows it to easily deal with gengar should it try and block the spin. Toxic is also a good way to cripple bulkier spin blockers such as Dusknoir and Jellicent. Lastly, Close Combat is their for stab so that top can do some damage.

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Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Hydro Pump
- Recover

Starmie is the first part of my offensive core. Despite the support that Volcarona receives from the above pokemon there are still a few that can wall the fiery moth, namely Gyarados and Heatran. Starmie has Thunderbolt and Hydro Pump to deal with them. Outside of helping to take out these counters Starmie can sometimes sweep in its own right with its outstanding coverage and good speed. Recover is there to give Starmie a way to alleviate life orb and entry hazard damage.

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Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade

Virizion is the second piece of my core. Virizion is on my team because it can also deal with the treats mentioned as well as for its ability to take out bulky waters that might try and take out Volcarona before it sets up. It can come in on a variety of special attacks due to its great special bulk, set up, and sweep. I often find myself sweeping a weakened team with this guy before I even bring in volcarona. Leaf Blade and Close Combat are there for stab, the latter of which also for its ability to take out Heatran. And Stone Edge finally just rounds out the coverage and allows it to beat Gyarados

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Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest

At last we have the star of the show, Volcarona. I use a ChestoRest variant because it’s often unexpected and it can set up on a wider variety of pokes than a regular offensive Quiver Dancer can due to its greater bulk and access to instant recovery. It’s very satisfying to have something take you down to 2% health left and then use rest and then proceed to sweep the rest of their team. I use Fiery Dance because it’s more reliable and the chance of a special attack boost is nice. Bug Buzz is there for stab as well.
 
I would watch out for Flying-type moves while using this team. Your Hitmontop, Scolipede and Volcarona all take 200%, while your Virizion takes 400%. All it takes is a Swoobat/Swellow to outspeed you and more than half your team is threatened.

As well as this, Hitmontop, Scolipede and Virizion are all weak to Psychic moves - however I do believe you have enough moves to counter potential Psychics such as Reuniclus.

However, there is an interesting team here with a very good movepool. You should be able to counter most threats with ease.
 
Hey, pmb.

As Kazerra pointed out this team may have some issues with flying-type moves (while not the most common attacking type Tornadus is still a viable threat). Sand sweepers (such as Excadrill and Landorus) may also threaten this team as all of its members are grounded. Additionally, you have no one who can come in on strong Dragon-type moves (such as Latios' Draco Meteor and Haxorus' Outrage). Bronzong can (hopefully) do a reasonable job dealing with each of these while adding Stealth Rock to your list of hazards:

Bronzong (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SpD
IVs: 2 Spe
Sassy Nature (+SDef, -Spe)
- Gyro Ball
- Earthquake
- Stealth Rock
- Hidden Power [ice]

Gyro Ball lets you break Air Balloons and Earthquake is there to finish the job. Stealth Rock will assist your goal of wearing down your opponent's switch-ins to allow an easier Volcarona sweep. Hidden Power [ice] is tech against the 4x weak Dragons and Gliscor. A possible alternative would be Forretress, though he does not possess Levitate. I would recommend putting either over Hitmontop (and moving Rapid Spin to Starmie, probably over Ice Beam, if you choose Bronzong).

A few additional things to keep in mind are; unfortunately, you do not have a spin-blocker of your own (one of the only viable choices for one I can see is Taunt Jellicent over Mew) and when dealing with common bulky waters, such as Jellicent and Rotom-W, make sure you avoid getting a burn on Virizion.

Hope this helps.
 
I actualy hadn't noticed my flying weakness until the first battle I had after posting this in which I was 6-0ed by a tournadus in the rain so thats definately a problem i need to patch. I really like the Bronzong idea Jupiter i'm definately going to test it out. Stealth Rock was something that I really felt this team was missing.
 
I'd suggest Bronzong over Hitmontop to help deal with your Flying and Excadrill weaknesses, and changing Starmie's Life orb to leftovers whilst replacing Ice Beam for Rapid Spin, because as it is, Hitmontop gets dominated by Jellicent, the most common spin-blocker.
 
toxic on Hitmontop? why? just why? I guess this comment was a bit late, cos everyone is suggesting bronzong now. definently use it
 
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