Introduction
This is my first RMT. I very recently got into battling and have created a number of teams; however this is the one that I have had the most success with. The idea behind this team is to wear down the opposing team in order to eventually sweep with volcarona, so without further ado here’s the team.
At a Glance
In-Depth Analysis
Scolipede (M) @ Focus Sash
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Toxic Spikes
- Megahorn
- Earthquake
I found this set in the latest issue of The Smog gave it a try and fell in love instantly. Scolipede is my lead 99.9% of the time. He’s great for his ability to set up both toxic spikes and spikes depending on which will give Volcarona an easier sweep. Toxic Spikes goes up if I see anything that can stop Volcarona cold such as Blissy or Jellicent. If there are no hard Volcarona counters or the counter is not affected by toxic spikes I go with Spikes. Focus Sash guarantees that I get both layers of Toxic Spikes up or at least two layers of Spikes. Megahorn is also an invaluable move on this set because it allows me to KO Espeons that either lead or switch in on the first turn to block my entry hazards. Megahorn is also very desirable for its ability to outspeed non-scarf Latios and KO. Finally, Earthquake is mainly just filler that rarely comes in handy.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 4 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic
This is the second set on this team that came from the last Issue of the Smog. Mew is my stall breaker. Mew’s job is to use Will-o-Wisp to spread burn around to physical attacker that would try and take advantage of Volcarona’s low defense stat. Taunt allows it to stop things from setting up hazards such as Ferrothorn and Forretress as well as to stop boosters like scizor and conkeldurr. Softboiled is there to keep Mew healthy and Psychic gives it an attacking option.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Since Volcarona’s most serious weakness is Stealth Rocks a spinner is obviously a necessity on any team that wishes to sweep with it. Hitmontop I found is one of the most reliable spinners in the game. It’s got pretty bulky stats as well as a good typing, leaving it with weaknesses to only flying and psychic, which allows it to come in on a variety of attacks and spin. It also has some pretty decent ways of dealing with spinblockers. Sucker Punch allows it to easily deal with gengar should it try and block the spin. Toxic is also a good way to cripple bulkier spin blockers such as Dusknoir and Jellicent. Lastly, Close Combat is their for stab so that top can do some damage.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Hydro Pump
- Recover
Starmie is the first part of my offensive core. Despite the support that Volcarona receives from the above pokemon there are still a few that can wall the fiery moth, namely Gyarados and Heatran. Starmie has Thunderbolt and Hydro Pump to deal with them. Outside of helping to take out these counters Starmie can sometimes sweep in its own right with its outstanding coverage and good speed. Recover is there to give Starmie a way to alleviate life orb and entry hazard damage.
Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
Virizion is the second piece of my core. Virizion is on my team because it can also deal with the treats mentioned as well as for its ability to take out bulky waters that might try and take out Volcarona before it sets up. It can come in on a variety of special attacks due to its great special bulk, set up, and sweep. I often find myself sweeping a weakened team with this guy before I even bring in volcarona. Leaf Blade and Close Combat are there for stab, the latter of which also for its ability to take out Heatran. And Stone Edge finally just rounds out the coverage and allows it to beat Gyarados
Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
At last we have the star of the show, Volcarona. I use a ChestoRest variant because it’s often unexpected and it can set up on a wider variety of pokes than a regular offensive Quiver Dancer can due to its greater bulk and access to instant recovery. It’s very satisfying to have something take you down to 2% health left and then use rest and then proceed to sweep the rest of their team. I use Fiery Dance because it’s more reliable and the chance of a special attack boost is nice. Bug Buzz is there for stab as well.
This is my first RMT. I very recently got into battling and have created a number of teams; however this is the one that I have had the most success with. The idea behind this team is to wear down the opposing team in order to eventually sweep with volcarona, so without further ado here’s the team.
At a Glance






In-Depth Analysis

Scolipede (M) @ Focus Sash
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Toxic Spikes
- Megahorn
- Earthquake
I found this set in the latest issue of The Smog gave it a try and fell in love instantly. Scolipede is my lead 99.9% of the time. He’s great for his ability to set up both toxic spikes and spikes depending on which will give Volcarona an easier sweep. Toxic Spikes goes up if I see anything that can stop Volcarona cold such as Blissy or Jellicent. If there are no hard Volcarona counters or the counter is not affected by toxic spikes I go with Spikes. Focus Sash guarantees that I get both layers of Toxic Spikes up or at least two layers of Spikes. Megahorn is also an invaluable move on this set because it allows me to KO Espeons that either lead or switch in on the first turn to block my entry hazards. Megahorn is also very desirable for its ability to outspeed non-scarf Latios and KO. Finally, Earthquake is mainly just filler that rarely comes in handy.

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 220 Def / 4 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Softboiled
- Psychic
This is the second set on this team that came from the last Issue of the Smog. Mew is my stall breaker. Mew’s job is to use Will-o-Wisp to spread burn around to physical attacker that would try and take advantage of Volcarona’s low defense stat. Taunt allows it to stop things from setting up hazards such as Ferrothorn and Forretress as well as to stop boosters like scizor and conkeldurr. Softboiled is there to keep Mew healthy and Psychic gives it an attacking option.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch
Since Volcarona’s most serious weakness is Stealth Rocks a spinner is obviously a necessity on any team that wishes to sweep with it. Hitmontop I found is one of the most reliable spinners in the game. It’s got pretty bulky stats as well as a good typing, leaving it with weaknesses to only flying and psychic, which allows it to come in on a variety of attacks and spin. It also has some pretty decent ways of dealing with spinblockers. Sucker Punch allows it to easily deal with gengar should it try and block the spin. Toxic is also a good way to cripple bulkier spin blockers such as Dusknoir and Jellicent. Lastly, Close Combat is their for stab so that top can do some damage.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Hydro Pump
- Recover
Starmie is the first part of my offensive core. Despite the support that Volcarona receives from the above pokemon there are still a few that can wall the fiery moth, namely Gyarados and Heatran. Starmie has Thunderbolt and Hydro Pump to deal with them. Outside of helping to take out these counters Starmie can sometimes sweep in its own right with its outstanding coverage and good speed. Recover is there to give Starmie a way to alleviate life orb and entry hazard damage.

Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
Virizion is the second piece of my core. Virizion is on my team because it can also deal with the treats mentioned as well as for its ability to take out bulky waters that might try and take out Volcarona before it sets up. It can come in on a variety of special attacks due to its great special bulk, set up, and sweep. I often find myself sweeping a weakened team with this guy before I even bring in volcarona. Leaf Blade and Close Combat are there for stab, the latter of which also for its ability to take out Heatran. And Stone Edge finally just rounds out the coverage and allows it to beat Gyarados

Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
At last we have the star of the show, Volcarona. I use a ChestoRest variant because it’s often unexpected and it can set up on a wider variety of pokes than a regular offensive Quiver Dancer can due to its greater bulk and access to instant recovery. It’s very satisfying to have something take you down to 2% health left and then use rest and then proceed to sweep the rest of their team. I use Fiery Dance because it’s more reliable and the chance of a special attack boost is nice. Bug Buzz is there for stab as well.