National Dex The Walk (Specs Kyurem) [GP: 1/1]

[SET]
Choice Specs (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power

[SET COMMENTS]
Equipped with Choice Specs, Kyurem becomes a vicious, albeit high-maintenance wallbreaker. It can leverage its opportunities against common defensive targets such as Landorus-T, Tornadus-T, and Gliscor to pressure opposing teams with its vicious STAB moves and high Special Attack. Freeze-Dry smashes through Water-types such as Toxapex and Alomomola with ease. Ice Beam provides an alternative Ice-type attack that allows Kyurem to break past Ferrothorn, Galarian Slowking, and other defensive pivots more easily. Draco Meteor provides a secondary STAB move that can OHKO neutral targets such as Mega Charizard Y, Volcarona, and Zamazenta from full HP, preventing them from potentially switching in to force Kyurem out in a vacuum. Lastly, Earth Power forms near-perfect coverage with Kyurem's Ice-type attacks by ploughing through Steel-types including Gholdengo, Melmetal, and Heatran and can also 2HKO Galarian Slowking from full HP. A Timid nature is preferred to Speed tie with opposing Kyurem and Tapu Lele while also outspeeding Terapagos and Great Tusk. However, a Modest nature is also an option to maximize Kyurem's power, notably improving its odds to 2HKO Ferrothorn with Ice Beam and OHKO Zamazenta with Draco Meteor.

Due to its vulnerability to being revenge killed and crippling weakness to entry hazards, Kyurem fits best on offensive teams. Hazard control options including Terapagos, Tornadus-T, and Cinderace are highly valuable teammates for keeping entry hazards off in the face of common hazard setters such as Ferrothorn and Gliscor. Additionally, Tornadus-T and Cinderace tend to invite in defensive Pokemon such as Toxapex and Heatran and can thus use U-turn to provide Kyurem with safe entry into them. Kyurem is also highly prone to being revenge killed by faster threats such as Mega Diancie and priority from the likes of Mega Scizor and Kingambit, making answers such as Toxapex, Zamazenta, and Landorus-T highly worthwhile. Additionally, Kyurem appreciates additional support from defensive pivots, particularly Pecharunt, Slowbro, and Galarian Slowking, to find safe entry against Landorus-T, Alomomola, and other slower targets. Notably, Galarian Slowking can set snow with Chilly Reception to boost Kyurem's Defense, letting it survive attacks such as Close Combat from Zamazenta and Urshifu-R from full HP. Finally, late-game cleaners such as Zamazenta, Volcarona, Iron Valiant, and Swords Dance Kingambit appreciate Kyurem's ability to threaten problematic defensive pieces, particularly Moltres and Toxapex, early in the match, opening them up to tear through teams more effectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
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https://www.smogon.com/forums/members/medasus.632421/
Grammar checked by:
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Last edited:
reserving qc1 next time pls dont reserve QCs as a trialer -- this is okay but please get this done within a day or two :regidrago:
 
Last edited by a moderator:
add remove comment
[SET]
Choice Specs (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power

[SET COMMENTS]
Equipped with Choice Specs, Kyurem becomes a vicious, albeit high-maintenance wallbreaker. very fond of the word vicious rolls off the tongue nicely It can leverage its opportunities against common defensive targets such as Landorus-T, Tornadus-T, and Gliscor to pressure opposing teams with its vicious STAB combination and high Special Attack. Freeze-Dry smashes through Water-types such as Toxapex and Alomomola with ease. Ice Beam provides an alternative Ice-type attack that allows Kyurem to break past defensive pivots such as Ferrothorn and Galarian Slowking more easily. Draco Meteor provides a secondary STAB move that can OHKO neutral targets such as Mega Charizard Y, Volcarona, and Zamazenta from full, preventing them from potentially switching in to force Kyurem out in a vacuum. Lastly, Earth Power forms near-perfect freeze-dry + earth power isn't technically perfect since frosmoth resists both so just technicality coverage with Kyurem's Ice-type attacks by ploughing through Steel-types such as Kingambit, Melmetal, and Heatran, and can also 2HKO Galarian Slowking from full. A Timid nature is most preferred to speed tie with opposing Kyurem and Tapu Lele, whilst also outspeeding Terapagos and Great Tusk. However, a Modest nature is also an option to maximize Kyurem's power, notably improving its odds to 2HKO Ferrothorn with Ice Beam and OHKO Zamazenta with Draco Meteor.
very solid paragraph not many notes good jobula

Due to its vulnerability to being revenge killed and crippling weakness to entry hazards, Kyurem fits best on offensive teams. Entry hazard control options such as Great Tusk, Tornadus-T, and Cinderace are highly valuable teammates for their ability to handle common entry hazard setters such as Ferrothorn and Gliscor. while this is absolutely true it should definitely be considered that Kyu itself already does very very well into the setters. Kyurem needs removal that can get hazards off in front of offensive threats, not the rockers and spikers that Kyurem (as mentioned above) absolutely mauls. I would say make special mention of Terapagos for its ability to get guaranteed spins off. Additionally, Tornadus-T and Cinderace tend to invite in defensive Pokemon such as Toxapex and Heatran, and can thus use U-turn to provide Kyurem with safe entry into them. Kyurem is also highly prone to being revenge killed by offensive threats such as Mega Diancie and Urshifu-RS, making answers to these Pokemon such as Toxapex (see my note below but this could easily turn into a Pech asw), Mega Scizor, and Zapdos worthwhile. This dances around the point a little bit but the bones are there. Kyurem needs two things really, removal and safe entries. 4/5 of your examples for good partners are strong pivots, and although for experienced players the pivoting aspect is readily apparent, it could definitely be worth making express note of this aspect for newer players. Maybe mentioning alo/bro/glowking as other examples (in a new sentence), especially glowking who can absorb the threatening Fairy and Fighting moves that Kyurem has to fear + has chilly and twave Additionally, late-game sweepers such as Volcarona, Iron Valiant, and Swords Dance Kingambit also appreciate Kyurem's ability to threaten problematic defensive pieces such as Moltres and Toxapex early in the match, opening them up to tear through teams more effectively. maybe mention zama here? kind of the king of "beats anything not expressly defensive to submission but thuds into pex/glisc/clef" which would invite a Kyurem onto the squad, while conversely it can outspeed the threats that Kyurem is so scared of. Also very low-maintenance being a fast boots attacker with good coverage, which frees up resources in-game to keeping Kyu in good shape.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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overall solid stuff great language, 1/2 after implementations approved by fintans
 
Last edited:
[SET]
Choice Specs (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power

[SET COMMENTS]
Equipped with Choice Specs, Kyurem becomes a vicious, albeit high-maintenance wallbreaker. It can leverage its opportunities against common defensive targets such as Landorus-T, Tornadus-T, and Gliscor to pressure opposing teams with its vicious STAB combination and high Special Attack. Freeze-Dry smashes through Water-types such as Toxapex and Alomomola with ease. Ice Beam provides an alternative Ice-type attack that allows Kyurem to break past defensive pivots such as Ferrothorn and Galarian Slowking more easily. Draco Meteor provides a secondary STAB move that can OHKO neutral targets such as Mega Charizard Y, Volcarona, and Zamazenta from full, preventing them from potentially switching in to force Kyurem out in a vacuum. Lastly, Earth Power forms near-perfect coverage with Kyurem's Ice-type attacks by ploughing through Steel-types such as Kingambit, Melmetal, and Heatran, might wanna mention ghold and can also 2HKO Galarian Slowking from full. A Timid nature is preferred to speed tie with opposing Kyurem and Tapu Lele while also outspeeding Terapagos and Great Tusk. However, a Modest nature is also an option to maximize Kyurem's power, notably improving its odds to 2HKO Ferrothorn with Ice Beam and OHKO Zamazenta with Draco Meteor.

Due to its vulnerability to being revenge killed and crippling weakness to entry hazards, Kyurem fits best on offensive teams. Entry hazard control options such as Great Tusk, Tornadus-T, and Cinderace and Terapagos top 2 removal rn are highly valuable teammates for keeping entry hazards off in the face of common setters such as Ferrothorn and Gliscor. Additionally, Tornadus-T and Cinderace tend to invite in defensive Pokemon such as Toxapex and Heatran, and can thus use U-turn to provide Kyurem with safe entry into them. Kyurem is also highly prone to being revenge killed by offensive threats such as Mega Diancie and Urshifu-RS, making answers to these Pokemon such as Toxapex, Mega Scizor, and Zapdos worthwhile. Additionally, Kyurem appreciates additional support from the likes of defensive pivots such as Pecharunt, Slowbro, and Galarian Slowking to find safe entry into slower targets such as Landorus-T and Alomomola. Galarian Slowking is a notable partner, as it can set Snow with Chilly Reception to boost Kyurem's Defense, notably letting it survive attacks such as Close Combat from Zamazenta and Urshifu-RS from full HP. Finally, late-game cleaners such as Zamazenta, Volcarona, Iron Valiant, and Swords Dance Kingambit appreciate Kyurem's ability to threaten problematic defensive pieces such as Moltres and Toxapex early in the match, opening them up to tear through teams more effectively. mention how kyu is weak to prio like mciz bp and gambit sucker and teammates that help with that

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/slopcat.661238/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
good job, 2/2
 
GP amcheck
add remove comment
[SET]
Choice Specs (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power

[SET COMMENTS]
Equipped with Choice Specs, Kyurem becomes a vicious, albeit high-maintenance wallbreaker. It can leverage its opportunities against common defensive targets such as Landorus-T, Tornadus-T, and Gliscor to pressure opposing teams with its vicious STAB combination moves and high Special Attack. Freeze-Dry smashes through Water-types such as Toxapex and Alomomola with ease. Ice Beam provides an alternative Ice-type attack that allows Kyurem to break past defensive pivots such as Ferrothorn and Galarian Slowking Ferrothorn, Galarian Slowking, and other defensive pivots (edit for repetition) more easily. Draco Meteor provides a secondary STAB move that can OHKO neutral targets such as Mega Charizard Y, Volcarona, and Zamazenta from full HP, preventing them from potentially switching in to force Kyurem out in a vacuum. Lastly, Earth Power forms near-perfect coverage with Kyurem's Ice-type attacks by ploughing through Steel-types such as including (see above) Gholdengo, Melmetal, and Heatran (RC) and can also 2HKO Galarian Slowking from full HP. A Timid nature is preferred to speed tie with opposing Kyurem and Tapu Lele while also outspeeding Terapagos and Great Tusk. However, a Modest nature is also an option to maximize Kyurem's power, notably improving its odds to 2HKO Ferrothorn with Ice Beam and OHKO Zamazenta with Draco Meteor.

Due to its vulnerability to being revenge killed and crippling weakness to entry hazards, Kyurem fits best on offensive teams. Entry hazard Hazard control options such as including (see above) Terapagos, Tornadus-T, and Cinderace are highly valuable teammates for keeping entry hazards off in the face of common hazard setters such as Ferrothorn and Gliscor. Additionally, Tornadus-T and Cinderace tend to invite in defensive Pokemon such as Toxapex and Heatran (RC) and can thus use U-turn to provide Kyurem with safe entry into them. Kyurem is also highly prone to being revenge killed by faster threats such as Mega Diancie and priority from the likes of Mega Scizor and Kingambit, making answers such as Toxapex, Zamazenta, and Landorus-T highly worthwhile. Additionally, Kyurem appreciates additional support from the likes of defensive pivots, (AC) particularly such as (see above) Pecharunt, Slowbro, and Galarian Slowking, (AC) to find safe entry into slower targets such as Landorus-T and Alomomola against Landorus-T, Alomomola, and other slower targets. (see above) Notably, (AC) Galarian Slowking is a notable partner, as it (conciseness) can set Snow with Chilly Reception to boost Kyurem's Defense, notably letting it survive attacks such as Close Combat from Zamazenta and Urshifu-RS Urshifu-R from full HP. Finally, late-game cleaners such as Zamazenta, Volcarona, Iron Valiant, and Swords Dance Kingambit appreciate Kyurem's ability to threaten problematic defensive pieces, (AC) particularly such as Moltres and Toxapex, (AC) early in the match, opening them up to tear through teams more effectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/slopcat.661238/
https://www.smogon.com/forums/members/medasus.632421/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
1/1 GP Team done credit both of us
[SET]
Choice Specs (Kyurem) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power

[SET COMMENTS]
Equipped with Choice Specs, Kyurem becomes a vicious, albeit high-maintenance wallbreaker. It can leverage its opportunities against common defensive targets such as Landorus-T, Tornadus-T, and Gliscor to pressure opposing teams with its vicious STAB combination and high Special Attack. Freeze-Dry smashes through Water-types such as Toxapex and Alomomola with ease. Ice Beam provides an alternative Ice-type attack that allows Kyurem to break past defensive pivots such as Ferrothorn and Galarian Slowking more easily. Draco Meteor provides a secondary STAB move that can OHKO neutral targets such as Mega Charizard Y, Volcarona, and Zamazenta from full HP, preventing them from potentially switching in to force Kyurem out in a vacuum. Lastly, Earth Power forms near-perfect coverage with Kyurem's Ice-type attacks by ploughing through Steel-types such as Gholdengo, Melmetal, and Heatran (RC) and can also 2HKO Galarian Slowking from full HP. A Timid nature is preferred to speed Speed tie with opposing Kyurem and Tapu Lele while also outspeeding Terapagos and Great Tusk. However, a Modest nature is also an option to maximize Kyurem's power, notably improving its odds to 2HKO Ferrothorn with Ice Beam and OHKO Zamazenta with Draco Meteor.

Due to its vulnerability to being revenge killed and crippling weakness to entry hazards, Kyurem fits best on offensive teams. Entry hazard Hazard control options such as Terapagos, Tornadus-T, and Cinderace are highly valuable teammates for keeping entry hazards off in the face of common hazard setters such as Ferrothorn and Gliscor. Additionally, Tornadus-T and Cinderace tend to invite in defensive Pokemon such as Toxapex and Heatran (RC) and can thus use U-turn to provide Kyurem with safe entry into them. Kyurem is also highly prone to being revenge killed by faster threats such as Mega Diancie and priority from the likes of Mega Scizor and Kingambit, making answers such as Toxapex, Zamazenta, and Landorus-T highly worthwhile. Additionally, Kyurem appreciates additional support from the likes of defensive pivots, (AC) such as Pecharunt, Slowbro, and Galarian Slowking, (AC) to find safe entry into against slower targets such as Landorus-T and Alomomola. Notably, (AC) Galarian Slowking is a notable partner, as it (conciseness) can set Snow snow with Chilly Reception to boost Kyurem's Defense, notably letting it survive attacks such as Close Combat from Zamazenta and Urshifu-RS Urshifu-R from full HP. Finally, late-game cleaners such as Zamazenta, Volcarona, Iron Valiant, and Swords Dance Kingambit appreciate Kyurem's ability to threaten problematic defensive pieces, (AC) particularly such as Moltres and Toxapex, (AC) early in the match, opening them up to tear through teams more effectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/slopcat.661238/
https://www.smogon.com/forums/members/medasus.632421/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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