Quality Control The Wall, Master of Hazards, Vessel of Ruin [QC 0/2] [GP 0/1]

Defensive Utility Ting-Lu
name:Ting-Lu
move 1:Stealth Rocks/Spikes
move 2:Earthquake
move 3:Ruination
move 4:Whirlwind
item:Leftovers/Rocky Helmet/Red Card
tera type:Water/Ghost/Poison
ability:Vessel of Ruin
nature:Careful
evs:248 HP/8 DEF/252 SPD

[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy the role of the tier's premier special wall. Ting-Lu's gigantic bulk allows it to set hazards easily, with it being able to choose between Stealth Rocks and Spikes depending on what hazards its teammates lack. Earthquake and Ruination allow Ting-Lu apply immediate pressure, with Earthquake hitting prominent special attackers in Raging Bolt and Iron Moth and Ruination allowing for Ting-Lu to have a safe and consistent tool to wear down any foe, particularly ones that would otherwise resist or be immune to Ting-Lu's Earthquake like Ogerpon-W or Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing any boots-less foes coming in to take hazard chip. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Iron Valiant that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that would use otherwise reflect Ting-Lu's hazards. Using both Stealth Rocks and Spikes is also a good option, letting it set both hazards instead of just one. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's lack of reliable recovery, while Rocky Helmet allows Ting-Lu to punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats, instantly ridding a foe of any stat or booster energy buffs and potentially forcing out any booster energy mons, wasting the booster energy of foes like Iron Moth and Raging Bolt, as well as freeing up the Whirlwind moveslot to more easily allow the use of both hazards. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness, helping it deal with attacks like Walking Wake's Hydro Steam and Primarina's Hydro Pump, while Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used to instead completely nullify any incoming Fighting attacks, as well as blocking any Rapid Spins, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives.


Defensive Utility Ting-Lu is an incredibly versatile set that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting prowess allows it to pair with OU's resident removal-blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu sets stay up in the face of rapid spins and defogs. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely, with Pecharunt in particular forming a good defensive core with Ting-Lu as a blanket physical check to pair with the blanket special check that is Ting-Lu. Ting-Lu's checking of special threats also helps it pair nicely with physically defensive mons like Dondozo and Weezing-Galar, providing a bulwark against special threats that would otherwise tear through them. Ogerpon-W is an incredibly threatening mon for Ting-Lu, so pokemon such as Dragonite and Zamazenta that can switch into and threaten out Ogerpon-W are greatly appreciated. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots, allowing Ting-Lu's hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to it being vulnerable to hazard chip, so it benefits greatly from hazard removal like Great Tusk and Iron Treads’ rapid spin, or Weezing-Galar or Corviknight's Defog for teams are willing to sacrifice some of the hazards Ting-Lu sets. Weezing-Galar in particular also helps pressure out Gliscor, one of the most reliable switchins to Ting-Lu. Ting-Lu's aforementioned leftovers reliance for recovery also means it greatly appreciates knock absorbers like Gliscor and Corviknight, allowing it to keep its precious leftovers to keep it from being worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its leftovers. Wish support from teammates like Clefable and Alomomola help to greatly increase Ting-Lu's longevity, giving it extra healing besides leftovers.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duckycrater.637983/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove highlight comment

QC 1/2
after implemented. All the content here is great, the bulk of my comments is about going more in depth in a few parts. I did make a few comments after the second paragraph, make sure to check them out. Please let me know if you have any questions. Ty!

Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs:248 HP/8 DEF/252 SPD 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy the role of the tier's premier special wall. Ting-Lu's gigantic bulk allows it to set hazards easily, with it being able to choose between Stealth Rocks and Spikes depending on what hazards its teammates lack. Earthquake and Ruination allow Ting-Lu apply immediate pressure, with Earthquake hitting prominent special attackers in Raging Bolt and Iron Moth and Ruination allowing for Ting-Lu to have a safe and consistent tool to wear down any foe, particularly ones that would otherwise resist or be immune to Ting-Lu's Earthquake like Ogerpon-W or Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing any boots-less foes coming in to take hazard chip. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Iron Valiant that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that would use otherwise reflect Ting-Lu's hazards. Using both Stealth Rocks and Spikes is also a good option, letting it set both hazards instead of just one. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's lack of reliable recovery, while Rocky Helmet allows Ting-Lu to punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats, instantly ridding a foe of any stat or booster energy buffs and potentially forcing out any booster energy mons, wasting the booster energy of foes like Iron Moth and Raging Bolt, (Just like you mention examples of Protosynthesis / Quark Drive mons, I would also mention setup Pokemon that you havent mentioned prior, notably Dragonite) as well as freeing up the Whirlwind moveslot to more easily allow the use of both hazards. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness, helping it deal with attacks like Walking Wake's Hydro Steam and Primarina's Hydro Pump, while Weavile's Triple Axel. (Not only a relevant move but an example of an Ice-type move) Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used to instead completely nullify any incoming Fighting attacks, (You might be asked to provide an example or two here. This reads fine to me but examples never hurt) as well as blocking any Rapid Spins, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives. This is all great; consider mentioning an alternative spread with physical investment if possible. Doesnt have to be a big mention, just something that makes it clear its an option


Defensive Utility Ting-Lu is an incredibly versatile set that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting prowess allows it to pair with OU's resident removal-blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu sets stay up in the face of rapid spins and defogs. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely, with Pecharunt in particular forming a good defensive core with Ting-Lu as a blanket physical check to pair with the blanket special check that is Ting-Lu. (A bit more detail on this part would be great, perhaps about Ting-Lu checking the likes of Darkrai and Gholdengo, while Pecharunt can take on Zamazenta and Swords Dance Iron Valiant) Ting-Lu's checking of special threats also helps it pair nicely with physically defensive mons like Dondozo and Weezing-Galar, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, .... Ogerpon-W is an incredibly threatening mon for Ting-Lu, so pokemon such as Dragonite and Zamazenta that can switch into and threaten out Ogerpon-W are greatly appreciated. (Mention how they might appreciate Ting-Lu in return; notably it deals with Pecharunt for both of them, and Galarian Slowking in the case of Zamazenta) The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots, allowing Ting-Lu's hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to it being vulnerable to hazard chip, so it benefits greatly from hazard removal like Great Tusk and Iron Treads’ rapid spin, or Weezing-Galar or Corviknight's Defog for teams are willing to sacrifice some of the hazards Ting-Lu sets. Weezing-Galar in particular also helps pressure out Gliscor, one of the most reliable switchins to Ting-Lu. Ting-Lu's aforementioned leftovers reliance for recovery also means it greatly appreciates knock absorbers like Gliscor and Corviknight, allowing it to keep its precious leftovers to keep it from being worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its leftovers. Wish support from teammates like Clefable and Alomomola help to greatly increase Ting-Lu's longevity, giving it extra healing besides leftovers.

- I would add partners that can complement Ting-Lu's Spikes / Stealth Rock with their own, particularly those you do not get to talk about much about in the text such as Garganacl, ideally also Clefable, Gliscor, and Great Tusk, if you can manage to reorder the text in a way that makes sense.
- Try to add more offensive partners that can actually take advantage of Ting-Lu's entry hazards. The usual candidates for "strong mon" work without much detail, but if you could explain how Ting-Lu further assists one or two of them that would be great. For example Ogerpon-W appreciates Ting-Lu being able to take on Raging Bolt, Dragapult, and Iron Moth.
- For as great as a special wall Ting-Lu is, it can still struggle against super effective attacks like those from Kyurem and Enamorus. Partners that can take on them are appreciated; you could add as much in the Gholdengo part for example, as it helps against both, perhaps Galarian Slowking, which is a notable teammate missing.




[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duckycrater.637983/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Back
Top