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OU The Wall, Master of Hazards, Vessel of Ruin (Ting-Lu)

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[SET]
Defensive Utility
move 1: Stealth Rock / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing not only make it the tier's premier special wall but also let it set entry hazards easily, with it being able to choose between Stealth Rock and Spikes depending on what its teammates lack. Ruination allows Ting-Lu to apply immediate pressure, giving it a safe and consistent tool to wear down any foe, particularly those that resist or are immune to its Earthquake like Ogerpon-W and Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as making any foes lacking Heavy-Duty Boots that are forced in take hazard chip damage. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam to hit threats like Enamorus and Clefable that would otherwise be able to come in easily on it, as well as Hatterene, which would otherwise reflect its hazards. Using both Stealth Rock and Spikes is also a good option, freeing up teamates like Garganacl and Gliscor. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated given its lack of reliable recovery, while Rocky Helmet lets it punish contact moves, particularly Rapid Spin, albeit costing Ting-Lu some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite and Kingambit. It can also drag in Booster Energy users such as Iron Moth and Raging Bolt, wasting their Booster Energy. This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. An alternate spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used to aid Ting-Lu's matchup against physical threats like Ceruledge and Great Tusk, at the cost of its special bulk. Physical bulk is most effective on Red Card sets in order to make sure Ting-Lu survives boosted physical hits to force a sweeper out. Tera Water allows Ting-Lu to rid itself of its Water and Ice weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to completely nullify any incoming Fighting-type attacks like boosted Body Press from Zamazenta as well as blocking Rapid Spin, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives.

Ting-Lu is an incredibly versatile Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's entry hazard-setting prowess allows it to pair with OU's resident removal blocker extraordinaire Gholdengo, ensuring that whatever hazards it sets stay up in the face of Rapid Spin and Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely. Pecharunt in particular forms a good defensive core with Ting-Lu: Ting-Lu takes care of Darkrai and Gholdengo, which would otherwise beat Pecharunt, while Pecharunt helps to manage Swords Dance Iron Valiant, Ogerpon-W, and Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular benefits from hazards chipping down the few Pokemon that can face the power of its Ivy Cudgel, and Ting-Lu’s defensive traits allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-W. Ting-Lu pairs nicely with physically defensive Pokemon like Dondozo and Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out are greatly appreciated, especially as Ting-Lu complements them by switching into foes that would threaten to wall them like Pecharunt for both or Galarian Slowking for Zamazenta. Additional hazard-setting teammates like Garganacl, Gliscor, and Great Tusk can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove them, letting its hazards continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can make it vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's or Iron Treads’s Rapid Spin as well as Galarian Weezing's or Corviknight's Defog for teams that are willing to remove the hazards Ting-Lu sets. Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, enabling it to keep its precious Leftovers to avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola greatly increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle against powerful super effective attacks like Kyurem's Ice Beam and Enamorus's Moonblast, so teammates like Gholdengo and Galarian Slowking that can cover Ting-Lu’s weaknesses complement it well.







[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duckycrater.637983/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/heatranator.647728/
Grammar checked by:
https://www.smogon.com/forums/members/brisingrdraconis.681606/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited by a moderator:
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QC 1/2
after implemented. All the content here is great, the bulk of my comments is about going more in depth in a few parts. I did make a few comments after the second paragraph, make sure to check them out. Please let me know if you have any questions. Ty!

Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs:248 HP/8 DEF/252 SPD 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy the role of the tier's premier special wall. Ting-Lu's gigantic bulk allows it to set hazards easily, with it being able to choose between Stealth Rocks and Spikes depending on what hazards its teammates lack. Earthquake and Ruination allow Ting-Lu apply immediate pressure, with Earthquake hitting prominent special attackers in Raging Bolt and Iron Moth and Ruination allowing for Ting-Lu to have a safe and consistent tool to wear down any foe, particularly ones that would otherwise resist or be immune to Ting-Lu's Earthquake like Ogerpon-W or Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing any boots-less foes coming in to take hazard chip. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Iron Valiant that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that would use otherwise reflect Ting-Lu's hazards. Using both Stealth Rocks and Spikes is also a good option, letting it set both hazards instead of just one. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's lack of reliable recovery, while Rocky Helmet allows Ting-Lu to punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats, instantly ridding a foe of any stat or booster energy buffs and potentially forcing out any booster energy mons, wasting the booster energy of foes like Iron Moth and Raging Bolt, (Just like you mention examples of Protosynthesis / Quark Drive mons, I would also mention setup Pokemon that you havent mentioned prior, notably Dragonite) as well as freeing up the Whirlwind moveslot to more easily allow the use of both hazards. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness, helping it deal with attacks like Walking Wake's Hydro Steam and Primarina's Hydro Pump, while Weavile's Triple Axel. (Not only a relevant move but an example of an Ice-type move) Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used to instead completely nullify any incoming Fighting attacks, (You might be asked to provide an example or two here. This reads fine to me but examples never hurt) as well as blocking any Rapid Spins, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives. This is all great; consider mentioning an alternative spread with physical investment if possible. Doesnt have to be a big mention, just something that makes it clear its an option


Defensive Utility Ting-Lu is an incredibly versatile set that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting prowess allows it to pair with OU's resident removal-blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu sets stay up in the face of rapid spins and defogs. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely, with Pecharunt in particular forming a good defensive core with Ting-Lu as a blanket physical check to pair with the blanket special check that is Ting-Lu. (A bit more detail on this part would be great, perhaps about Ting-Lu checking the likes of Darkrai and Gholdengo, while Pecharunt can take on Zamazenta and Swords Dance Iron Valiant) Ting-Lu's checking of special threats also helps it pair nicely with physically defensive mons like Dondozo and Weezing-Galar, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, .... Ogerpon-W is an incredibly threatening mon for Ting-Lu, so pokemon such as Dragonite and Zamazenta that can switch into and threaten out Ogerpon-W are greatly appreciated. (Mention how they might appreciate Ting-Lu in return; notably it deals with Pecharunt for both of them, and Galarian Slowking in the case of Zamazenta) The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots, allowing Ting-Lu's hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to it being vulnerable to hazard chip, so it benefits greatly from hazard removal like Great Tusk and Iron Treads’ rapid spin, or Weezing-Galar or Corviknight's Defog for teams are willing to sacrifice some of the hazards Ting-Lu sets. Weezing-Galar in particular also helps pressure out Gliscor, one of the most reliable switchins to Ting-Lu. Ting-Lu's aforementioned leftovers reliance for recovery also means it greatly appreciates knock absorbers like Gliscor and Corviknight, allowing it to keep its precious leftovers to keep it from being worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its leftovers. Wish support from teammates like Clefable and Alomomola help to greatly increase Ting-Lu's longevity, giving it extra healing besides leftovers.

- I would add partners that can complement Ting-Lu's Spikes / Stealth Rock with their own, particularly those you do not get to talk about much about in the text such as Garganacl, ideally also Clefable, Gliscor, and Great Tusk, if you can manage to reorder the text in a way that makes sense.
- Try to add more offensive partners that can actually take advantage of Ting-Lu's entry hazards. The usual candidates for "strong mon" work without much detail, but if you could explain how Ting-Lu further assists one or two of them that would be great. For example Ogerpon-W appreciates Ting-Lu being able to take on Raging Bolt, Dragapult, and Iron Moth.
- For as great as a special wall Ting-Lu is, it can still struggle against super effective attacks like those from Kyurem and Enamorus. Partners that can take on them are appreciated; you could add as much in the Gholdengo part for example, as it helps against both, perhaps Galarian Slowking, which is a notable teammate missing.




[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duckycrater.637983/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs:252 HP / 4 Def / 252 SpD


[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy the role of the tier's premier special wall. Ting-Lu's gigantic bulk allows it to set hazards easily, with it being able to choose between Stealth Rocks and Spikes depending on what hazards its teammates lack. Earthquake and Ruination allows Ting-Lu to apply immediate pressure, with Earthquake hitting prominent special attackers in Raging Bolt and Iron Moth and Ruination allowing for Ting-Lu to have a safe and consistent tool to wear down any foe, particularly ones that would otherwise resist or be immune to Ting-Lu's Earthquake like Ogerpon-W or Landorus-T. No need to explain STAB moves Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing any boots-less Heavy-Duty Boots-less foes coming in that are forced in to take hazard chip. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Iron Valiant Clefable I-val doesn't like taking EQ, as it 2HKO's it with rocks. Clefable I think is a much better mon to list that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that would otherwise reflect Ting-Lu's hazards. Using both Stealth Rocks and Spikes is also a good option, letting it set both hazards instead of just one. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's lack of reliable recovery, while Rocky Helmet allows Ting-Lu to punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite or Kingambit, instantly ridding a foe of any stat or booster energy buffs and potentially forcing out any booster energy mons, wasting the booster energy of foes like Iron Moth and Raging Bolt, as well as freeing up the Whirlwind moveslot to more easily allow the use of both hazards. An alternate spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used to aid Ting-Lu’s matchup into physical threats like Ceruledge and Great Tusk, at the cost of Ting-Lu’s special bulk. Physical bulk is most effective on Red Card sets, in order to make sure Ting-Lu lives boosted physical hits in order to force a sweeper out. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used to instead completely nullify any incoming Fighting attacks like boosted Body Presses from Zamazenta as well as blocking any Rapid Spins, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives.

Defensive Utility Ting-Lu is an incredibly versatile set that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting prowess allows it to pair with OU's resident removal-blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu sets stay up in the face of rapid spins and defogs. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely, with Pecharunt in particular forming a good defensive core with Ting-Lu, with Ting-Lu taking care of Darkrai and Gholdengo that would otherwise feast on Pecharunt and Pecharunt helping to manage SD Iron Valiants, (AC) Ogerpon-Ws, and Zamazentas that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-Wellspring in particular pairs well with Ting-Lu, with Ting-Lu’s hazards helping to chip down the few mons that can face the power of Ogerpon’s Ivy Cudgels and Ting-Lu’s defensive traits allowing it to take care of pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-Wellspring. Ting-Lu's checking of special threats also helps it pair nicely with physically defensive mons like Dondozo and Weezing-Galar, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening mon for Ting-Lu, so pokemon such as Dragonite and Zamazenta that can switch into and threaten out Ogerpon-W are greatly appreciated, especially as Ting-Lu helps complement them by switching into foes that would threaten to wall them like Pecharunt for both or Slowking-Galar for Zamazenta. Additional hazard setting teammates that can complement Ting-Lu’s hazard of choice with whatever hazard Ting-Lu chooses not to run on single-hazard Ting-Lu sets like Garganacl, Gliscor, or Great Tusk are excellent for teams that cannot afford to drop Whirlwind for a second hazard. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots, allowing Ting-Lu's hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to it being vulnerable to hazard chip, so it benefits greatly from hazard removal like Great Tusk and Iron Treads’ rapid spin Rapid Spin, or Weezing-Galar or Corviknight's Defog for teams are willing to sacrifice some of the hazards Ting-Lu sets. Weezing-Galar in particular also helps pressure out Gliscor, one of the most reliable switchins to Ting-Lu. Ting-Lu's aforementioned leftovers reliance for recovery also means it greatly appreciates knock absorbers like Gliscor and Corviknight, allowing it to keep its precious leftovers Leftovers to keep it from being worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu avoid any damaging status that could either nullify or outdamage its leftovers. Wish support from teammates like Clefable and Alomomola help to greatly increase Ting-Lu's longevity, giving it extra healing besides leftovers. Ting-Lu’s bulk, while enormous, can still struggle into powerful super effective attacks like those of Enamorus and Kyurem, so teammates like Gholdengo or Slowking-Galar that can cover Ting-Lu’s weaknesses complement Ting-Lu well.



[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/duckycrater.637983/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good work here, most of it is just nitpicks. QC 2/2

heatranator_qc.gif
 
Last edited:
this is an amcheck, so it doesn't count as the needed GP check

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Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs:252 HP / 4 Def / 252 SpD


[SET COMMENTS]
Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks Rock / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy not only make it the role of the tier's premier special wall (RP) Ting-Lu's gigantic bulk allows but also let it to set entry hazards easily, with it being able to choose between Stealth Rocks Rock and Spikes depending on what hazards its teammates lack. Ruination allows Ting-Lu it to apply immediate pressure, allowing for Ting-Lu to have giving it a safe and consistent tool to wear down any foe foes, particularly ones those that would otherwise resist or be immune to Ting-Lu's its Earthquake like Ogerpon-W or and Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing any Heavy-Duty Boots-less foes that are forced in to take hazard chip damage. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Clefable that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that it, and Hatterene, which would otherwise reflect Ting-Lu's its hazards. Using both Stealth Rocks Rock and Spikes is also a good option (RC) letting it set both hazards instead of just one Removed because it's self explanatory. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's given its lack of reliable recovery, while Rocky Helmet allows Ting-Lu to lets it punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards Spin, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite or Kingambit (RC) instantly ridding a foe of any stat or booster energy buffs. (AP) It can also drag in Booster Energy users such as Iron Moth and potentially forcing out any Booster Energy mons Raging Bolt, wasting the their Booster Energy. (AP) of foes like Iron Moth and Raging Bolt, as well as freeing This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. Reworded all of this because talking about getting rid of their boosts seems redundant after saying boosted mons are forced out. I also assumed the "forcing out booster mons" was saying that they could be brought in by red card, then forced out, wasting booster, but if it just means that they're also forced out by red card, say "...boosted threats like Dragonite or Kingambit, or Booster Energy users like Iron Moth or Raging Bolt." An alternate spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used to aid Ting-Lu’s matchup into against physical threats like Ceruledge and Great Tusk, at the cost of Ting-Lu’s its special bulk. Physical bulk is most effective on Red Card sets, in order to make sure Ting-Lu lives survives boosted physical hits in order to force a sweeper out. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu it to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to instead completely nullify any incoming Fighting Fighting-type attacks like boosted Body Presses Press from Zamazenta as well as blocking any Rapid Spins Spin, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives.

Defensive Utility Ting-Lu is an incredibly versatile set Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting entry hazard-setting prowess allows it to pair with OU's resident removal-blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu it sets stay up in the face of Rapid Spins Spin and Defogs Defog. Other spinblockers like Pecharunt and Dragapult can also can pair with Ting-Lu nicely (RC). (AP) with Pecharunt in particular forming forms a good defensive core with Ting-Lu, with it: Ting-Lu taking takes care of Darkrai and Gholdengo, (AC) which that would otherwise feast on beat Pecharunt, (AC) while and Pecharunt helping helps to manage SD Iron Valiants Valiant, Ogerpon-Ws Ogerpon-W, and Zamazentas Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular pairs well with Ting-Lu, with as Ting-Lu’s hazards helping help to chip down the few mons Pokemon that can face the power of Ogerpon’s its Ivy Cudgels Cudgel and Ting-Lu’s defensive traits allowing allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-Wellspring Ogerpon-W. Ting-Lu's checking of ability to check special threats also helps it pair nicely with physically defensive mons Pokemon like Dondozo and Weezing-Galar Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening mon foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten out Ogerpon-W are greatly appreciated (RC). (AP) especially as Ting-Lu helps complement complements them by switching into foes that would threaten to wall them like Pecharunt for both or Slowking-Galar Galarian Slowking for Zamazenta. Additional hazard setting hazard-setting teammates that can complement Ting-Lu’s hazard of choice with whatever hazard Ting-Lu chooses not to run on single-hazard Ting-Lu sets like such as Garganacl, Gliscor, or Great Tusk are excellent for teams that cannot afford to drop Whirlwind for a second hazard can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots them, allowing Ting-Lu's its hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to make it being vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's and or Iron Treads’s Rapid Spin, or Weezing-Galar Galarian Weezing's or Corviknight's Defog for teams that are willing to sacrifice some of remove the hazards Ting-Lu sets. Weezing-Galar Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switchins switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, allowing it to keep its precious Leftovers to keep it from being avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu it avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola help to greatly increase increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle into against powerful super effective attacks like Kyurem's Ice Beams Beam or Enamorus' Moonblasts Enamorus's Moonblast, so teammates like Gholdengo or Slowking-Galar Galarian Slowking that can cover Ting-Lu’s weaknesses complement Ting-Lu it well.
 
1/1 GP Team done, add credits for both me and brisingrdraconis
for a guide on how to implement this, go to point 3 here
Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs:252 HP / 4 Def / 252 SpD


[SET COMMENTS]
Defensive Utility Ting-Lu
name:Ting-Lu
move 1: Stealth Rocks Rock / Spikes
move 2: Earthquake
move 3: Ruination
move 4: Whirlwind
item: Leftovers / Rocky Helmet / Red Card
tera type: Water / Ghost / Poison
ability: Vessel of Ruin
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Ting-Lu's titanic bulk and terrific typing allow it to enjoy not only make it the role of the tier's premier special wall (RP) Ting-Lu's gigantic bulk allows but also let it to set entry hazards easily, with it being able to choose between Stealth Rocks Rock and Spikes depending on what hazards its teammates lack. Ruination allows Ting-Lu it to apply immediate pressure, allowing for Ting-Lu to have giving it a safe and consistent tool to wear down any foe foes, particularly ones those that would otherwise resist or be are immune to Ting-Lu's its Earthquake like Ogerpon-W or and Landorus-T. Whirlwind serves double duty, both allowing Ting-Lu to force out threatening boosted foes like Calm Mind Clefable and Swords Dance Gliscor as well as forcing making any foes lacking Heavy-Duty Boots-less foes that are forced in to take hazard chip damage. As an alternative to Whirlwind, Ting-Lu can use Heavy Slam, allowing it to hit threats like Enamorus and Clefable that would otherwise be able to come in easily on Ting-Lu or any Hatterenes that it, as well as Hatterene, which would otherwise reflect Ting-Lu's its hazards. Using both Stealth Rocks Rock and Spikes is also a good option (RC) letting it set both hazards instead of just one Removed because it's self explanatory. Leftovers allows Ting-Lu to constantly recover health, something greatly appreciated with Ting-Lu's given its lack of reliable recovery, while Rocky Helmet allows Ting-Lu to lets it punish contact moves, particularly Rapid Spins aiming to get rid of Ting-Lu's hazards Spin, albeit costing Ting-Lu of some of its longevity. Red Card is an alternative option on offensive teams that allows Ting-Lu to instantly force out boosted threats like Dragonite or and Kingambit (RC) instantly ridding a foe of any stat or booster energy buffs. (AP) It can also drag in Booster Energy users such as Iron Moth and potentially forcing out any Booster Energy mons Raging Bolt, wasting the their Booster Energy. (AP) of foes like Iron Moth and Raging Bolt, as well as freeing This also frees up the Whirlwind moveslot to more easily allow the use of both hazards. Reworded all of this because talking about getting rid of their boosts seems redundant after saying boosted mons are forced out. I also assumed the "forcing out booster mons" was saying that they could be brought in by red card, then forced out, wasting booster, but if it just means that they're also forced out by red card, say "...boosted threats like Dragonite or Kingambit, or Booster Energy users like Iron Moth or Raging Bolt." (you talk about an alternative ev spread here without touching on the main one at all - why is max spd preferred?) An alternate spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used to aid Ting-Lu's matchup into against physical threats like Ceruledge and Great Tusk, at the cost of Ting-Lu’s its special bulk. Physical bulk is most effective on Red Card sets (RC) in order to make sure Ting-Lu lives survives boosted physical hits in order to force a sweeper out. Tera Water allows Ting-Lu to rid itself of its Water and Ice weakness weaknesses, helping it deal with attacks like Walking Wake's Hydro Steam and Weavile's Triple Axel. Tera Poison allows Ting-Lu it to shed its Fairy and Fighting weaknesses itself, helping it deal with threats like Iron Valiant, Enamorus, and Zamazenta, as well as blocking Toxic from Pecharunt and Gliscor that would otherwise threaten to wear Ting-Lu down. Tera Ghost can be used instead to instead completely nullify any incoming Fighting Fighting-type attacks like boosted Body Presses Press from Zamazenta as well as blocking any Rapid Spins Spin, allowing Ting-Lu to both set hazards and block hazard removal, albeit at the cost of losing the Fairy resistance Tera Poison gives.

Defensive Utility Ting-Lu is an incredibly versatile set Pokemon that fits well on nearly every offense, bulky offense, or balance team. Ting-Lu's hazard setting entry hazard-setting prowess allows it to pair with OU's resident removal (remove hyphen) blocker extraordinaire Gholdengo, ensuring that whatever hazards Ting-Lu it sets stay up in the face of Rapid Spins Spin and Defogs Defog. Other spinblockers like Pecharunt and Dragapult also can pair with Ting-Lu nicely (RC). (AP) with Pecharunt in particular forming forms a good defensive core with Ting-Lu, with it: Ting-Lu taking takes care of Darkrai and Gholdengo, (AC) which that would otherwise feast on beat Pecharunt, (AC) while and Pecharunt helping helps to manage SD Swords Dance Iron Valiants Valiant, Ogerpon-Ws Ogerpon-W, and Zamazentas Zamazenta that would otherwise use Ting-Lu as setup fodder. Ting-Lu’s hazards are greatly appreciated by any attacker, allowing it to pair well with powerful offensive allies like Darkrai and Kyurem. Ogerpon-W in particular pairs well with Ting-Lu, with as Ting-Lu’s hazards helping to chip benefits from hazards chipping down the few mons Pokemon that can face the power of Ogerpon’s its Ivy Cudgels Cudgel, (AC) and Ting-Lu’s defensive traits allowing allow it to take care of Pokemon like Dragapult, Iron Moth, and Raging Bolt that would otherwise check Ogerpon-Wellspring Ogerpon-W. Ting-Lu's checking of ability to check special threats also helps it pair pairs nicely with physically defensive mons Pokemon like Dondozo and Weezing-Galar Galarian Weezing, providing a bulwark against special threats that would otherwise tear through them such as Gholdengo, Iron Moth, and Raging Bolt. Ogerpon-W is an incredibly threatening mon foe for Ting-Lu, so Pokemon such as Dragonite and Zamazenta that can switch into and threaten it out Ogerpon-W are greatly appreciated (RC). (AP) especially as Ting-Lu helps complement complements them by switching into foes that would threaten to wall them like Pecharunt for both or Slowking-Galar Galarian Slowking for Zamazenta. Additional hazard setting hazard-setting teammates that can complement Ting-Lu’s hazard of choice with whatever hazard Ting-Lu chooses not to run on single-hazard Ting-Lu sets like Garganacl, Gliscor, or and Great Tusk are excellent for teams that cannot afford to drop Whirlwind for a second hazard can form a hazard-stacking core with Ting-Lu, allowing it to freely run Whirlwind. The prevalence of Heavy-Duty Boots means Ting-Lu also appreciates Knock Off users like Weavile, Ogerpon-W, and Gliscor to remove the aforementioned boots them, allowing letting Ting-Lu's its hazards to continuously chip down foes. Ting-Lu's reliance on Leftovers for health recovery can lead to make it being vulnerable to hazard chip damage, so it benefits greatly from hazard removal like Great Tusk's and or Iron Treads’s Rapid Spin (RC) or Weezing-Galar Galarian Weezing's or Corviknight's Defog for teams that are willing to sacrifice some of remove the hazards Ting-Lu sets. Weezing-Galar Galarian Weezing in particular also helps pressure out Gliscor, one of the most reliable switchins switch-ins to Ting-Lu. Ting-Lu's aforementioned Leftovers reliance for recovery also means it greatly appreciates Knock Off absorbers like Gliscor and Corviknight, allowing enabling it to keep its precious Leftovers to keep it from being avoid being easily worn down. Status absorbers like Gliscor and Clefable are also greatly appreciated, helping Ting-Lu it avoid any damaging status that could either nullify or outdamage its Leftovers recovery. Wish support from teammates like Clefable and Alomomola help to greatly increase increases Ting-Lu's longevity, giving it extra healing besides Leftovers. Ting-Lu’s bulk, while enormous, can still struggle into against powerful super effective attacks like Kyurem's Ice Beams Beam or and Enamorus' Moonblasts Enamorus's Moonblast, so teammates like Gholdengo or and Slowking-Galar Galarian Slowking that can cover Ting-Lu’s weaknesses complement Ting-Lu it well.
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