~Introduction~
Hey smogon-ers its been a while since my last rmt, but anyways i first thought of doing a UU team because that is most likely where my favorite pokemon will shine (Arcanine, the Jhoto starters, etc.) but with Arcanines new move, morning sun, i wanted to try and incorporate that into a good balanced OU team. I mainly tried to use bulky pokemon to emphasize on his new move that basically boosts his survivability, so um... yeah
Hey smogon-ers its been a while since my last rmt, but anyways i first thought of doing a UU team because that is most likely where my favorite pokemon will shine (Arcanine, the Jhoto starters, etc.) but with Arcanines new move, morning sun, i wanted to try and incorporate that into a good balanced OU team. I mainly tried to use bulky pokemon to emphasize on his new move that basically boosts his survivability, so um... yeah
~Team Building Process~

There he is, Arcanine, the big boy. Well he is who i wanted my team to be based upon, his teamates creating an open path for him to come in and harass the other pokemon. So he was obvious, but i wanted a good lead that was reliable and would crack holes in the opponents team. So basically a good anti-lead. And i knew a good one...

There is my anti-lead. In my personal opinion dragonite destroys salamence in three things, being a cleric, a wall, and a lead. I went for a physical with a large hp investment to make sure that he is alive later in the game to support arcanine. OK, im done with picking my favorite pokemon, i needed someone that could cover dragonites defenses, arcanines defenses, and protect them.

Jirachi is a good wall, ressisting all of dragonites weaknesses and most of Arcanine, while Dragonite resists most of jirachi's. However Jirachi is not there to stand around and do nothing! I made Jirachi a major supporter of the team by being a wisher and a dual screen. The screens protect the intire team from damage, and add heavily to the bulkiness of the team. Jirachi can heal all of my pokemon and allow them to survive hits that would normally kill them.

Zapdos was the next instillment to the team for the main reason being that i was weak to swampert. He could destroy arcanine with its stab moves, jirachi is easily owned with earthquake, and Dragonite fails to kill a swampert if it has icebeam. Zapdos is basically one of my physical walls. With HP grass i can take out that threat and wreak major havak.

I wanted a bulky water as a special wall, to take the water attacks being aimed at Arcanine, and thanks to vaporeons special ability he gains health. Isnt that jolly! not much to say about him though, another wish passer.

My main wall and attacker, he tears massive holes into the opponents team, and with the dual shields he is nearly invincible due to his high defense and good typing.
~At A Glance~






~In Depth~

Dragonite @ Life Orb
Inner Focus
252 hp/ 252 atk/ 4 spe
Adamant
-Superpower
-Earthquake
-Extreemspeed
-Dragon Claw
My Anti-Lead dragonite, i focused on one side of the spectrum so i can give him more bulk. I did not swap Fire Blast for fire punch because of the low power of it and that super power was much more effective. Super power catches many heatran off guard because they are always carrying a shuca berry, however Superpower still has enough power to OHKO heatran. Earthquake was for some obvious type coverage, Extreemespeed to get a priority move and hurt leads like Ninjask and break the sash on leads like azelf. Dragon claw was for some obvious physical stab.

Arcanine @ Muscle Band
Flash Fire
120 hp/ 152 atk/ 236 spe
Adamant
- Flare Blitz
- Thunder Fang
- Iron Head
- Morning Sun
Arcanine can easily put dents into the opponents team like this, flare blitz as a strong and powerful stab move. Thunder fang as a way to dent water types, and iron head as a way to hurt rock types trying to come in on moves that are resisted, and also getting that wonderful 30% flinch. Morning sun heals 50% of its health provided there is no weather and can further increase is survivability. he is meant to be a late game sweeper, taking out everything left in the opponents team. Muscle band was due to the fact i play under item clause.

Jirachi @ Light Clay
Serene Grace
252 HP / 100 Def / 156 SpD
Careful
- U-Turn
- Light Screen
- Reflect
- Wish
Jirachi makes as a good wish passer and a good screener. Jirachi is able to protect my pary and further boost their effectivness with the screens. Wish lets them get healed if there is any injury, and u-turn is to attack and switch out, also due to there being no speed EV's most of the time the new pokemon gets to come in with no damage taken. Light clay to boost the length of the screens.

Zapdos @ Wise Glasses
Pressure
248 HP / 228 Def / 32 Spe
Bold
- Thunder Bolt
- Roost
- HP Grass 70
- Heat Wave
This Zapdos easily takes care of pokemon like scizor and swampert. Swampert is a threat to most of my team due to most of my team being weak to most of the moves he can carry like, ice beam, surf, earthquake, and stone edge. with this Zapdos can easily destroy swampert with hp grass. scizor and other steels get decimated by heat wave, and thunder bolt is a great stab move. Roost was to heal, and to get rid of his rock weakness for a turn. Wise Glasses to boost the power of his moves by 10% but i would of switched it to lefties, but you know. Item clause.

Vaporeon @ Leftovers
Water Absorb
252 hp/ 252 spdef/ 4 spa
calm
- Acid Armor
- Surf
- Wish
- Protect
Vaporeon is the special wall on my team. due to acid armor being one of its moves and reflect being up by the time it is in the match i did not go for any defense EV's. Acid Armor was to boost her defense to the max, surf as a good stab, wish to regain health, and protect to scout out for moves. The Ev's give him the highest durability as a special wall due to maxing out hp and spdef. With both walls up she becomes almost invincible with 2 acid armors.

Metagross @ Shell Bell
clear body
252 hp/ 244 def/ 12 spe
impish
- Bullet Punch
- Ice Punch
- Thunder Punch
- Earthquake
Meta with shell bell, ev's allow for great defense, blet punch for the priority move, ice punch for dragons, thunder punch for everything else, and eathquake for the other steels or rock type pokemon. He is my main physical wall and withthe support of the screens he is nearly invinsible. The shell bell helps heighten its survivability.
so guys how ya think?