The worst UU team ever

dpffa053.png
dpmfa062.png
dpmfa237.png
dpmfa344.png
dpmfa334.png
dpmfa171.png


This is a team only for UU, and it needs a bit of work. I had to start somewhere, didn't I?

dpfba053.png

Persian @ Wide Lens
Ability: Technician
Nature: Jolly
EVs: 252 Att, 252 Speed, 6 HP
- Fake Out
- Hypnosis
- U-Turn
- Bite

Persian will be the lead, screwing up the opponent's lead by using Fake Out first, then Hypnosis to lull it to sleep. Bite is powered up by Technician, and U-Turn is available for fast switches, especially to Poliwrath if expecting a water move or Lanturn if expecting an electric move.

dpmba062.png

Poliwrath @ Leftovers
Ability: Water Absorb
Nature: Jolly
EVs: 252 Att, 252 Speed, 6 HP
- Bulk Up
- Brick Break
- Waterfall
- Earthquake/Rock Slide?

Bulk Up a few times and Poliwrath'll sweep through. If things don't go too well, I'll switch out to Claydol or Altaria, and switch back in when a water move seems predictable.

dpmba237.png

Hitmontop @ Life Orb
Ability: Technician
Nature: Adamant
Evs: 252 Hp, 252 Attack, 6 Speed
- Fake Out
- Mach Punch
- Rock Slide
- Close Combat

This Hitmontop is supposed to switch in, and do as much damage as possible before the foe can hit it. Good revenge killer.

dpmba344.png

Claydol @ Leftovers
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp-Att
- Rapid Spin
- Stealth Rock
- Ice Beam
- Earth Power

Rapid Spin stops the enemy's spikes and rocks, and I get to lay my own as well.

dpmba334.png

Altaria @ Leftovers
Nature: Careful
Evs: 252 HP, 200 Def, 56 Sp-Def
- Roost
- Dragon Dance
- Earthquake
- Aerial Ace

DD once or twice for setting up, and Earthquake to take care of the rock/steel tanks in UU. Aerial Ace is nice for STAB, and Roost not only heals, but makes Altaria resistant to electric moves and removes half of her weakness to ice moves.

dpmba171.png

Lanturn @ Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 240 Sp-Def, 192 Sp-Att, 40 HP, 36 Speed
- Discharge
- Confuse Ray
- Surf
- Ice Beam

Switch in on an electric attack, paralyze hopefully with Discharge, follow up with Confuse Ray, and either sweep or switch out to a more suited pokemon.

-------

I know this team has some very serious flaws, and that's why I'm putting it up here. The problems I notice are:

* Lack of good type coverage, with fighting, ice, rock moves dominating almost every pokemon's moveset
* Too common weaknesses such as ghost, fighting, grass, water, psychic types (More like "unable to take down efficiently" than weaknesses)

There may be a few more. I think that these flaws will make the team fail, but I hope that there's a way around them. If that means replacing a few members or revamping an entire moveset, I am prepared for it.

Thanks for rating my team and taking the time to look over it. ^_^
 
I'm by no extent a UU expert so I won't do a full rate, but I've had some success with my UU team on the smogon ladder so I'll make a comment.

Ambipom is not UU, he's BL. If you plan this to be a UU team I recommend changing this to Persian or something and leading with it or you could even lead with Hitmontop.

Don't lead with Belly Drum Poliwrath. I've used BD Poliwrath and it just isn't going to work as a lead. You say you lead with it to make it easier to set up but I've found it much easier to set up late-game. I recommend changing your lead and using Poliwrath later with Substitute/ Belly Drum/ Return/ Waterfall. Make sure your HP stat is divisible by 4 to activate the Salac after 3 subs.

If you want a Weather sweeper, particularly for Rain, don't use Castform. Use Kabutops or something, even a very defensive Phione has been useful for me if you want a more stall-oriented set.
 
Ambipom is BL so it cant be used in UU. I dont know who to replace him with though maybe aggron.

For hitmontop i would use bullet punch and close combat, its meant to be a revenge killer so it wants priority moves.

For Altaria I like the dragon dance set better, I would replace toxic with dragon dance and aerial ace with dragon claw.

Its not always the best idea to have a pokemon set up rain that only benifits itself. Also castform is not going to be sweeping just cause it set up raindance. I would replace castform I have no suggestions though since dont play UU that much.

Edit: Caelum beat me on some of the stuff.
 
I made a few changes based on everyone's advice.

* Froslass has been added, replacing Poliwrath as the lead and Castform as the water type killer.

* Altaria is now a DDing sweeper.

* Xatu replaced Ambipom, and is in for healing support and crippling tanks that Altaria, Hitmon, or Poli can't handle.


There's still some things I'm having trouble with though.

* Confuse Ray or Spikes on Froslass

* Caelum's Subbing BD Poli sounds inviting, but I don't like the type cover loss that the Waterfall/Return moveset gives. If I could keep Rock Slide or Brick Break with Waterfall, I'd be more content.

* Hitmontop's last two moveslots I still can't decide on between EQ, CC, Rock Slide, Bullet Punch, or Aerial Ace. I'm leaning towards EQ and CC, but flyers would nullify that. I might settle for just CC and Rock Slide.

* Lack of good type coverage, with fighting, ice, rock moves dominating almost everyone's moveset

* Too common weaknesses such as ghost, fighting, grass, water, psychic types (More like "unable to take down efficiently" than weaknesses)
 
Froslass isn't particularly useful as a lead unless you intend to KO at least two Pokemon. Absol can OHKO with Sucker Punch, Hitmonlee can Blaze Kick etc. One option would be to change the role of Froslass from Supporter to be more hard-hitting including Shadow Ball and possibly Destiny Bond.

Secondly, I'm concerned about how many Pokemon on your team stat-up. Poliwrath, in particular, works more effectively with the more conservative Bulk Up moveset, which may or may not include Hypnosis depending on your playstyle. Claydol should be dropping Stealth Rock for your team and possibly setting up Reflect or Rapid Spinning instead of using Calm Mind.

Lastly, Xatu seems like the most dispensable Pokemon on your team if all you need is a Wish-passer you might want to consider Clefable, if you opt for not carrying Rapid Spin. On the other hand, I would recommend dropping Xatu and Froslass for a Persian lead that can scout with U-Turn and Lanturn with Volt Absorb, which helps compliment Poliwrath and does everything Froslass can do currently.
 
^ I agree with memorexia. Froslass would be better with sash, and Claydol is betetr as support IMO.

Use the set from the anlaysis if you must use priority Hitmontop.

Dragon Claw> Aerial Ace for Altaria.
 
Ok, I made some more changes. Persian has replaced Froslass, and Natu's been replaced by Lanturn.

I'm not 100% keen on making Poli a Bulky Sweeper, but I'll experiment with both strategies on Shoddy to see which one fits the bill better. I'll do the same with Claydol and the Stealth Rock & Rapid Spin strategy.

I don't really see a use for Dragon Claw in UU. Although it's more powerful than Aerial Ace, AA is supereffective against a good many UUers.

Also, I can't pick between Surf or Confuse Ray for Lanturn. I'm leaning towards Confuse Ray.
 
Hitmontop: CC you need a STAB and EQ for the numerous poison types in UU.
Lanturn: It depends, do you want her/him to be an annoyer or to be able to hit. For some reason T-Wave screams annoyer.
Claydoll: Why did you give him speed EV's? There useless on Claydoll. Move them to Spatt or def.
That's all.
 
a team with kabutops and toxicroak will pwn your team

And you're answer for this is...? Make sure you make suggestions on how to solve that problem, instead of just pointing the weaknesses without giving suggestions.

Indeed there is no safe switch-in against Kabutops, although Poliwrath can do a fine job of switching in, it can't do much back if you lack Brick Break. Replace Hypnosis with Brick Break, or even Earthquake for Toxicroak. You shouldn't have two sleep inducers in my opinion (other one being Persian).

That's all I can think of.
 
My single piece of advice would be to put a silk scarf on Persian instead of the life orb. Persian tends to end up killing itself to quickly otherwise, especially if stealth rock or weather is involved. You want to be able to bring him in after every one of your Pokemon get KO'd and losing 20% of your HP (fake out, u-turn) each time sucks.
 
Ok, I made more changes. Though I lack the confidence that this team can do good, I'll try it out in Shoddy and see how well it fares.
 
Honestly I don't think Silk Scarf is worth it when all it's boosting is Fake Out, which doesn't really do that much damage (even with Technician) either way. I would even consider Leftovers for a bit of recovery if Persian's going in and out that much, or Wide Lens for Hypnosis.
 
Have you considered running Discharge as your electric attack on Lanturn?

It has 30% chance to paralyse and would free up a slot giving you access to both Surf and Confuse Ray ...
 
Ok, I made some more changes. The one thing that I have a problem with is lack of special sweepers, but that hasn't been a problem on Shoddy yet.

Does anyone else have anything to add to improve the team?
 
Back
Top