ORAS OU The Wrath of Mr. Fish

tumblr_lk6ipoTmC81qh5gxd.png


Hello Smogonites! After much trial and error, the unmaking and remaking of teams, I finally feel like it's time to present this team. While I'm not very high on the ladder (mid 1400s) and my prediction skills aren't perfected, I've been having a lot of fun seeing how much this team can do. I've done what changes I can think of that will bring this team even further, and I've come to a stopping point, which is also why I am here. This team is based around Gyarados, inspired by Mr. Fish from the web comic Manly Guys doing Manly Things. The goal is to aid Mr. Fish as much as possible to set up for a clean sweep of the opposing team, least what's left of it. So without any further adieu, on to the team!



tumblr_mblkdsTKFG1r37pjzo1_250.gif


ICP (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

The first thing I pondered on was what prevents Mr. Fish from doing a successful sweep? What can easily stop him? Bulky steel types such as Skarmory and Ferrothorn were a thorn in his side, and I needed a reliable way to trap them, so in comes the super magnet, Megnezone. Once they were gone, Mr. Fish was essentially home free. While there are some that Magnezone just can't stand up to, he will zap some holes in the opposing team with choice specs. The EV's are for hitting as hard as possible and being able to take a hit that won't outright ohko him in return if it takes more than one zap from Magnezone.

Volt Switch allows for a scout of what the opponent may switch into Magnezone (If they lack a steel type for trapping). And while I don't find myself using this often with the abundance of ground types, otherwise something will get hit.
Thunderbolt being his reliable stab, able to hit water types and shoot down birds from the sky. This is rather important for being able to hit Azumarill, who is luckily slower than Magnezone and can cleanly gain the ohko even after switching into a Knock Off.
Hidden Power Fire is the icing on the cake, vital for eliminating key steel types, specifically Scizor and Ferrothorn, who are cleanly 2hko by the fire within, who would otherwise become a pain later on for Mr. Fish.
Finally, Flash Cannon hits (almost) everything inbetween and is his second stab move that'll a good chunk a damage off of anything that doesn't resist it, such as Landorus-T on the switch. It's also great for hitting all of the fairies roaming around scaring off dragons.

tumblr_nfcxsjnY951rk5dgco1_500.gif


Sakura (Latias) @ Latiasite
Ability: Levitate
EVs: 248 HP / 180 Def / 80 Spe
Bold Nature
- Defog
- Roar
- Recover
- Dragon Pulse

Speaking of dragons, Mega Latias can take hits like no other. Her increased bulk is amazing, and while you may be wondering 'Why make Latias the Mega when this is about Gyarados? Whynot make him the Mega?' That's the whole idea. When people look at the team preview, they'll automatically assume that Mr. Fish will be the mega. However, it makes an ass outta you and me when you assume. The EV's are set to take on as many hits as possible - both physical and special thanks to her godly special defense, and while a bold nature may be a bit confusing, I'd honestly rather switch out than attempt to stay in risking an ohko oevr winning the speed tie with other base 110 pokemon.

Defog is what keeps my pokemon able to see clearly and not take unnecessary entry hazard damage, especially stealth rocks for Mr. Fish. While I am uncomfortable having to clear what I may have put down earlier, I'd rather either have to put them down again, or just simply have no entry hazards on either side and still have Mr. Fish healthy for when he gets the opportunity to come in and sweep.
Roar prevents other pokemon from using Latias as set up fodder or are trying to hide behind a substitute, thinking they may be able to power their way through her and the rest of the team. Roar also aids in racking up entry hazard damage of my own that I've set up earlier, aiding Mr. Fish for later.
Recover keeps Latias nice and healthy.
Dragon Pulse is her stab move of choice, so she's not completely shut down by a faster taunt.

gliscor%2Blengua.gif


Night Fury (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Toxic

I did originally have Landorus-T, but what I noticed as I continued battling was that no one could absorb status very well. Gliscor comes in as my stealth rock setter, able to shrug off any stronger physical moves that Latias may not be able to stomach and retaliate back. The EV's are for taking physical hits all day long, and the speed are to outpace non-positive natured base 70 speed pokemon such as Adamant Bisharp.

Stealth Rocks punish those who attempt to switch in, slowly racking up entry hazard damage to ease the effort for Mr. Fish to finish teams off.
Protect is for scouting and occasionally as a safety measure for the toxic orb to activate at the end of the turn. It's also great for letting toxic build and to gain a turn of poison heal damage.
Earthquake is the stab move of choice. I almost did consider using acrobatics to switch into a knock off after the toxic has been activated to be able to hit flying types, but I feel it's very high risk and requires on point prediction that I lack.
Toxic is to ensure that no one uses Gliscor as set up fodder, putting a time limit on how long the pokemon is out and completely shutting down any walls attempting to force out Gliscor, such as Rotom-W.


tumblr_n2ahsoxiNE1tv5l68o1_400.gif


The Lost (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Dazzling Gleam

Prankster Klefki causes so many headaches. He protects Latias from an oncoming dragon move that'll otherwise ohko her, and proceeds to do what he does best to support the rest of the team. The EV's allow him to take special hits and increase his longevity.

Spikes punish grounded pokemon, and quickly racks up the more the pokemon switch out.
Thunder Wave aids not only Mr. Fish, but insanely fast pokemon such as Mega Lopunny and neuter scarfers that may come back to haunt Mr. Fish later.
Magnet Rise allows Klefki to only have one weakness for 5 full turns, sometimes forcing them to switch out into something that can hit Klefki as he sets up a layer a spikes. It's great for countering Garchomp who's brave enough to stay in, and the earlier given ev's let him take a fire blast rather well.
I did originally have Play Rough, but it instantly became worthless if burned, especially against Mega Sableye, so Dazzling Gleam it is as the stab move of choice.

tumblr_ma70qj1ioR1r72ht7o1_250.gif


Krampus (Gengar) (M) @ Black Sludge
Ability: Levitate
EVs: 144 HP / 104 SpA / 8 SpD / 252 Spe
Timid Nature
- Substitute
- Hex
- Sludge Wave
- Will-O-Wisp

Ah, Gengar, how you've stood against the test of time. Gengar is here specifically to block rapid spin and to benefit from the work other members of the team have already done. Whether it'd be to spread burns, giggle at your misfortune, or to come back later, he's always there, laughing with that eerie smile. The EV's are to speed tie with the popular 110 base, and to let him sit in the sweet spot of hit points to make his Substitutes withstand all, while the rest is for hitting as hard and fast as allowed.

Substitute protects him from any priority status and to get a burn off if a priority attack is used to break the sub. This is also great for neutering any non-fire physical attacker that may come back later.
Hex is the best. With the amount of status that's being spread thanks to the help of Klefki and Gliscor, on top of what Gengar is already doing, something's going to be hit HARD. This helps to burn holes in the opposing team, making (almost) everything weaker so nothing can avoid the inevitable.
Sludge Wave is to ward off any fairies that may be brave enough to try and eat one of Gengar's moves, especially a boosted hex. Also helpful for grass types.
Will-O-Wisp punishes physical attacks and what boosts Hex, along with spreading the LOVE! Slowly reducing the opponent's hp til they're either killed off with Hex, or forced to switch out, this is what makes the set great. Also awesome for reducing a physical attack that may be targeted for Mr. Fish.


38d954bfa9d5005d1736cbf9f79819391408559126_full.gif
LwgBDWA.png
KCXWQrC.png


Mr. Fish (Gyarados) (M) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Finally, the star of the team, Mr. Fish. His Mega form isn't required to see the raw power this pokemon brings (not to mention I think his Mega design is silly). After said threats have been removed, this guy is the downfall of the remaining team, able to sweep with ease. The Lum Berry is sometimes a surprise to others, but if a prankster was hoping to at least slow Gyarados, they were wrong. I did originally try Intimidate, but I had a hard time using it as a way to force out a strong physical attack in order to try and gain a free boost when by the time I do bring Mr. Fish in, they're already either weakened or burned. Moxie is just too much fun to pass up, for when by the time he does gain a moxie boost, he becomes incredibly difficult to stop. The EV's are set to hit as hard and fast as possible, with a Jolly nature to outspeed all of the things except for few.

One Dragon Dance boost is sometimes all Mr. Fish needs in order to begin causing havoc. Outspeeding a good portion of the meta game bar some scarfers, the power brought by Mr. Fish is incredible.
Waterfall is the stab move of choice, providing a nifty flinch chance but otherwise is reliable and strong.
Earthquake hits any remaining electric or weak grounded steel type pokemon thinking they may have a chance to stop this monster.
Ice Fang is targeted for dragon and grass types that are left standing (or flying?) such as Mega Alteria and Serperior. I did consider Stone Edge to form the EdgeQuake combo, but again thinking through any potential walls that could put a halt to Mr. Fish's reign of destruction, Ice Fang was more appealing.



Checks and Counters;

bisharp-gif.40143
While Bisharp isn't a hard counter, I have to take precautions to ensure that this pokemon can't do much. If he does get the opportunity to come in, usually being against my Latias, I usually have to sacrifice someone to hopefully bring Gengar in to attempt to burn. If Toxic Orb hasn't been activated yet, I have to be careful bringing in Gliscor in to take something. This guy is also why I switched out Landorus-T for Gliscor, trying to Intimidate it only for it to BECOME STRONGER OH GOD!


latest
Specifically Rock Polish Mega Diancie, for this thing easily outpaces everything I have. If not running earth power, switching in Magnezone is still rather risky. Klefki can't do much because Magic Bounce, and Gliscor isn't designed to take special moves.


alakazam-mega.gif
Mega Alakazam is definitely a hard counter. Hitting INCREDIBLY hard to begin with, his mega is literally the only thing that still outspeeds Mr. Fish even after a boost, and able to hit anything and everything with a complementary moveset. My only luck would be to either pray for the Focus Blast to miss against Magnezone or to paralyze this thing with Klefki.
663.gif
Stupid Gale Wings, making flying moves priority. While the easiest way to stop this thing it to let it slowly commit suicide (assuming they don't have roost) and to make sure rocks are up, Gliscor needs to stay alive. Paralyzing it also ruins its day, but even then no one is thrilled about switching into a banded suicide bird.



Conclusion!

I really have had fun battling with this team, but lately I've been working on another team which is why I've presented this team to yall. I hope yall enjoyed reading this, and I'd be thrilled to hear anything and everything anyone has to say about improving the team. Any of the comic pictures used, I take no credit for and give that to the artist for Manly Guys Doing Manly Things.
images

Thank you!​
 

Attachments

  • upload_2015-10-16_14-18-41.jpeg
    upload_2015-10-16_14-18-41.jpeg
    8.2 KB · Views: 305
  • upload_2015-10-16_14-32-52.png
    upload_2015-10-16_14-32-52.png
    50 KB · Views: 289
  • upload_2015-10-16_14-33-35.png
    upload_2015-10-16_14-33-35.png
    66.8 KB · Views: 294
  • upload_2015-10-16_18-24-35.jpeg
    upload_2015-10-16_18-24-35.jpeg
    8.1 KB · Views: 303
  • upload_2015-10-16_18-24-53.jpeg
    upload_2015-10-16_18-24-53.jpeg
    9.6 KB · Views: 257
  • upload_2015-10-16_18-25-23.jpeg
    upload_2015-10-16_18-25-23.jpeg
    9.6 KB · Views: 320
  • upload_2015-10-16_18-27-29.jpeg
    upload_2015-10-16_18-27-29.jpeg
    11.8 KB · Views: 232
  • upload_2015-10-16_18-30-4.jpeg
    upload_2015-10-16_18-30-4.jpeg
    18.7 KB · Views: 528
Hi, I've some tips for your team.
If you like Mlatias you could try this set

Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Reflect Type
- Stored Power

It works really well, thanks to CM+SP, Roost and RT give its more bulkyness.

Now you need someone against dark types, such Bisharp and Tyranitar, you could try Keldeo.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

It helps you against Diancie, too. And it helps you to win speed tie. Now a you need a pokemon that helps you against fairy types. Ferrothorn is a good choice.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

I like Gliscor but maybe a defensive Landorus T works better, you could try it. But I can change only 3 pokemon, so you need a Pokemon against status and Clefable is nice. Is your second dark types resistance too.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

I like Gyarados but you could try this set because it work better than your.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Finally
CM latias<- your Latias
ScarfKeldeo <- BSGengar
Clefable <- Klefki
Ferrothorn <- Magnezone
DD Gyarados <- Gyarados
 
Hey, I see a few things that can be changed to improve the team. Some roles will change, but the idea of the team will remain.
Let's take a look at it:
462.png
130.png
380-m.png
472.png
707.png
094.png

The Bisharp weakness is obvious and also your Mega Latios has no offensive pressure. It just sits there and does almost nothing. Regular Latias does the job you want it to do anyway without wasting a Mega slot, so the first change I recommend is Life Orb Latias>Mega Latias.

Now we can make your team less weak to Bisharp by using Mega Gyarados. You can keep your set because it has good coverage with Ice Fang anyway. Because you need to pressure and weaken Pokemon that annoy Gyarados, like Mew which uses WillO, Clefable which can para you, Slowbro because you don't run Crunch on Gyarados, Rotom, Quagsire, Mega Venusaur, Breloom, Chestnaught, Kyurem, Sylveon and offensive Mega Altaria I recommend running Life Orb Gengar to break walls or deal with threats to Gyarados. That takes all the pressure from Magnezone, because it gets damaged breaking Steels and having a secondary breaker is crucial for the Gyarados sweep. It is easy to see that Mega Gyarados and Gengar work really well together. The attacks are self explanatory and Taunt helps dealing with Stall (for example Chansey, which can't touch Gengar) aswell as preventing Pokemon to get a status on Gyarados.

The next thing I'd change is Scarf>Specs on Magnezone, the wallbreaker job is now on Gengar and specs is not as useful as scarf on your team. Offensive Scizor Ohkos you after a bit of damage and having the speed, which you need on your team is nice to act as a revenge killer. It also outspeeds Dancie which you mentioned in your threatlist.

Current situation:
Your team struggles with standard offense Pokemon like Mega Lopunny, Raikou, Mega Manectric, Talonflame, so changing Hippowdon>Gliscor checks these Pokemon reliably. It also improves the matchup against sand teams.
Final thoughts an overview:
130.png
462.png
094.png
380.png
707.png
450.png

If you really want to use regular Gyarados, I recommend some drastic changes for which you should pm me.
In that case I'd go for Mega Manectric>Magnezone, Keldeo> Gengar because Bisharp becomes a huge threat then, and offensive Heatran with Stealth Rock>Klefki just to have another steel type to check fairies and steels and then finally Whirlwind over Rocks on Hippo to deal with setup Pokemon better.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

The Lost (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Dazzling Gleam
 
Last edited:
Back
Top